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News Updates And Surveys

Distro Meetings

Fridays and Saturdays at 3:00pm PST

http://pastebin.com/tBaN9U7e

these meetings cover a wide range of subjects, and take place in the Skype Distro Chat. if you would like to participate, ask anyone to add you to the chat

Clash's Dropbox

https://www.dropbox.com/sh/g0exdjc1rdlkg4z/dZAAdIcVGB

Demo 2.0 To-Do Lists

https://docs.google.com/spreadsheets/d/11F7Dry2FVKsL4ePuT_Wf0wVAg1SO0k2pBPgDSEawwyY/

Mapping 2.0!

https://docs.google.com/document/d/1I3ZEFMl2-FK48cMZZgZC7kEDBRRSGQc6l1Ja_XyVReQ/

Please make sure that I have your tripcode, and that you are always using your tripcode in on-topic threads. This is for your own security as well as for making it easier to distinguish posters.

[There's supposed to be a Pastebin here]

use this list to verify if you think a post might not be legitimate

Please let Clash or Carson know via Skype if you wish to add something to this post!

R: 10 / I: 0 / P: 1

rules

RULES

1: Remove mask.
2: Do not shitpost in threads that have a topic.
3: No porn in threads with topics.
4: Acknowledge when you are not the majority.
5: Keep it cool and collected at all times. Even when shitposting.
6: Dia is king of shitposts.
7: This is a community project, some things may not go your way, respect that.
8: Always use a trip when in a thread with a topic.
9: Do not use a trip when posting in a thread with no topic.
10: Masks are bad mkay.

SPECTATOR RULES
1) spectators can post on this board as long as they are a) productive b) respectful c) thoughtful d) named
2) failing that they have two strikes: warning and then I'm just gonna fuck you off
3) Be responsible.
4) All of the regular rules
R: 3 / I: 3 / P: 1

Mapthread 2.7

The old mapthread is fucking bloated. Here's a new one.

R: 255 / I: 160 / P: 1

GENERAL CHARACTER DESIGN THREAD

Wanna design a trainer?
Wanna design a side character?
Wanna design pretty much anything that is human?

Then post your stuff right here!
R: 72 / I: 2 / P: 1

THE GREAT REVIEW; customs

THE GREAT REVIEW. (of customs)

Here and now we will review all our custom moves, abilities and items. Thoroughly. Under each header in italics I want you to post the following.

-Your thoughts on the customs concept.

-Your thoughts on the customs effect.

-Keep>Change>Cull.

-Why.

-Thoughts on statschat-suggetion™

TAKE YOUR TIME

R: 44 / I: 16 / P: 1

Music Nomination and Voting Thread

This thread is for making suggestions and voting on which pieces should fit where in Pokémon Sage.

General discussion, requests, new music and critique of it goes in >>52.

As to not have a total chaos in gathering music-suggestions and ease the amount of work you will have to put in for the surveys; we have split the music we need into batches. You will first suggest pieces of music (through Soundcloud) that you feel fitting to the Locations/occasions of the Batch currently in progress, we will then vote on them through Surveymonkey per usual.

All usable music is located in the MASTERLIST: https://soundcloud.com/mathias-kristoffersen-2/sets/gen-vp.

Before you begin to suggest tracks, some tracks gets automatically suggested to, again, ease the process of suggesting/voting.

These tracks are:

1. Tunes that tied or didn’t get confirmed in previous surveys

2. Tunes that share the name of what we are voting for. For example: all tunes name route 1 gets “auto-nominated” for route 1.

We will commence With Batch 1 shortly; we will use it as a test to see what period is needed for both nomination and voting.

R: 34 / I: 19 / P: 1

Battle Sprite QC Thread

Welcome to the Battle Sprite QC thread. Like how we used to do it way back when, we'll be going through batches of demo mons and making sure they meet our standards. It's going to be more casual this time around. I'm hoping to have most of the conversations regarding issues in thread rather than through survey. I'm also not gonna bother narrowing stuff down to a single sprite before we do any QC unless there are serious issues.

While I'm starting with Pokemon sprites, I do plan on including Trainer sprites in this process later on.

Here's the stuff I'm hoping to hear people discuss when we talk QC:

>Which one(s) have the most potential to be a good-looking dynamic sprite?

>How is the size compared to GF mon and other mon in the line?

>Is it consistent with our style?

>Is it accurate enough to the design?

(Side note: This isn't meant to replace the regular sprite thread. This sprite will be specific to QC specific sprites that are on their way to confirmation. Anything else should be posted to the OG sprite thread.)

R: 190 / I: 59 / P: 1

The Road to Demo 2.0

The purpose of this thread is to have a single location in which 2.0-related materials that are close to being finalized can be worked on and discussed in a focused manner. To quote empty from the "Final Stretches of the Road to 1.3" thread:

>This was made its own thread because all of this bleeds into being one topic and all parts of it heavily interact with each other. Making it a detriment to spread this amongst all current threads.

Many 2.0-related things will eventually get posted here as more maps and things get finalized. For now, however, these are the things that can be worked on and discussed:

>Encounters, Trainers, Berries, and Items for Route 3, Dreamdery Ranch, and Rustling Forest

>Sidequest ideas for Dreamdery Ranch

>What will the Forest vendor sell?

More on those in the next post. If you can think of more things that fit the scope of this thread, of course feel free to bring them up.

R: 82 / I: 3 / P: 1

Dialogue Thread

Dialogue for all!

Trainers, signs, story, NPCs and everything!

Archive from forums:
https://archive.today/asHtD

Remember: Everyone can participate. I might overload this thread, but everyone has input.

Dunky chose the thread image
R: 30 / I: 21 / P: 1

Sprite Thread 2

The other sprite thread got too big so it's time for a new one. Post your sprites here so they can get feedback and be worked on by others.

Previous Thread: >>249

Relevant Wiki pages:

http://capx.wikia.com/wiki/Sprites

http://capx.wikia.com/wiki/Overworld_Sprites

http://capx.wikia.com/wiki/Trainer_Classes

http://capx.wikia.com/wiki/Eyecatches

http://capx.wikia.com/wiki/Custom_Move_Animations

R: 497 / I: 47 / P: 1

STATSCHAT THREAD #2: Almost at the level-up finish line

STATSCHAT SPREADSHEET: Update your fucking shit plebs https://docs.google.com/spreadsheets/d/1YdjXnNf_hYZNETo4bdwC6e7OXqg1tmELK9rlRZ9FzqY/edit#gid=0

Last thread >>18

Sets yet to be wiki'd or concensus acheived:

>>3079 Forthorn Level-Up

>>3061 Forthorn Stats

>>3039 Howlequin Stats

>>3037 Kairoglyph Stats

>>2997, >>2996 Brigand Foliat Moves

>>2993 Top Eel HMs

>>2890 Hiloquin Moves

>>2874 Eldest Earth Foliat Moves

>>2864 Masquito Man Moves (Sanguito)

>>2719 Allure Changes

>>2691 Gym TM Distros

Here's the plan lads:

>Finish level-up moveset overhauls, allowing for QC and cleaning up issues as they appear

>Begin breeding moves overhauls

>Finish breeding move overhauls

>Begin chain breeding move overhauls

>Finish TM/HM distro overhauls, distribute Gym TMs as they are selected

>Begin tutor move distro overhauls

>Finish tutor move overhauls

In addition, we'll be handling balance issues, statting problems as they appear, and, if needed, custom move issues.

So let's get to it lads!

As of 5/19/15, we have 4 sets left to finish and wiki. 4 fucking moveset overhauls left to go. LET'S FINISH STRONG!

R: 166 / I: 51 / P: 1

Important Trainers Teams Thread

This is a thread for discussing the Pokemon that important NPCs will have. To start with, I'd like to keep the discussion to Sophia, Simon (Whether or not we want them to have different teams like Brendan and May had), and Ricardo, and the three gym leaders for the upcoming demo (not rematch teams), but then eventually expand into all the gym leaders and the E4 with rematch teams and other important NPCs once their roles (such as in sidequests or the postgame) are confirmed. This also includes ET members and Northington (If he ever battles with/against you)

To clarify, levels, evolutionary stages, held items, movesets, etc. will be intentionally vague pending balance. Note that the number of Pokemon each of the characters have is also subject to balance (mostly important for early gym leaders).

Trainer themes, such as trick room, baton pass, etc. should be mentioned in the team, but remember that they are not guaranteed.
R: 566 / I: 294 / P: 1

Map Thread

For all mapping discussion and related topics.

Map Dropbox:
https://www.dropbox.com/sh/roi3iz7tegba0ef/AAAgys7oUEcYVd2NmsO2rQw8a?dl=0
R: 473 / I: 93 / P: 1

General/Misc Content thread

So I noticed we don't have a general thread for stuff that doesn't fit into the main categories (Maps, Stats, Sprites, Music, and programming), So this is what this thread will be for.

Move/Ability descriptions and names (Possibly effects too, though that's probably getting into stats territory), Dex entries, sugis, design stuff, (maybe dialog? Or does that go in plot?) whatever else doesn't belong elsewhere.

I imagine that if any particular area gets too big it can splinter off.
R: 39 / I: 2 / P: 2

VIVA LA REVELUCION

VIVA LA REVELUCION
R: 31 / I: 7 / P: 2

oh fuck oh shit I accidentally the entire internet.

ITT just post if you are going to be missing for any significant period of time. It might help if people seem to be not knowing where you are and is not likely to be skimmed over unlike skype.

I'll start. I'm not going to be around for an indefinite amount of time. Shit happened I'd rather not go into it. Could be two weeks. Could be two years. I'll see what I can do about giving the coveted title of admin, or as I like to call it, ye who sets banners, to clash.

R: 92 / I: 14 / P: 2

Audio Thread: Now with an image!

This thread is for all Music and Audio related matters.

Music Soundcloud link:
https://soundcloud.com/mathias-kristoffersen-2

Cries Playlists:
https://soundcloud.com/mathias-kristoffersen-2/sets/gen-vp-cries
https://soundcloud.com/marcus-dewdney-1/sets/more-cries
https://soundcloud.com/marcus-dewdney-1/sets/cries


I know I'm missing more cries, so if anyone has any, please post them.
R: 441 / I: 68 / P: 2

What Are We Going To Do About Plot

Okay so, time after time, plot is brought up, people discus/argue for a few hours, nothing gets done, and that repeats. Over and over.

So lets end that, and decide on a way we should handle Plot from where we stand now.

Please post how you would like Plot to be done. Also please give your description a short name that can be used when we start to vote, since I figure some of people options will tend to get a bit long and have many details. I will show an example in my next post.
R: 21 / I: 21 / P: 2

Fanart Thread

Fanart Thread, yo
R: 592 / I: 373 / P: 2

SPRITES

put yer sprites here
R: 21 / I: 1 / P: 2

Remove Majora Voting Thread

This is a formal thread to officially decide the status of Majora in the Sage skype chats.

"This survey will end on February 24th at 1200 GMT"

This thread is ONLY, and I repeat ONLY, for votes. Simply state a "yes" or a "no".

Any words of any other kind will result in deletion of the post. Discuss your thoughts in the discussion thread.

"Yes" - Indicates you ARE FOR removing Majora from any and all Sage Skype Chats for an indefinite amount of time.

"No" - Indicates you ARE NOT FOR removing Majora from any and all Sage Skype Chats for an indefinite amount of time.

Keep ALL discussion in the discussion thread.

Absolutely no compromise measures will be accepted. Answer only yes or no.

This will pass with a 66% majority.

Any votes lacking a tripcode will be considered invalid. Contact Clash if you have forgotten yours.

"This survey will end on February 24th at 1200 GMT"

Discussion thread: >>6956

"This survey will end on February 24th at 1200 GMT"

R: 45 / I: 4 / P: 2

ocarina of time is best zelda game

this thread is for all shitposting and other chat related to 'ban majora', incorporated

BRINGING THIS UP IN SKYPE IS A DEATH OFFENCE

we don't want this bogging us down for any reason

carry on.

Vote thread: >>6955

R: 24 / I: 4 / P: 2

Species name and other related things.

Pic unrelated.

Thread for trivial bullshit.

Starting this train rolling.

________

Turkistador is shit.

Issues:

-"shaman" pokemon as the species has allowed a certain dunky t wunkr to justify every fucking TM move in existance on this fucker.

-Thick fat doesn't fit it at all. Turkeys despite looking fat are some of the leanest birds. All muscle boi, gainz 4 dayz.

Solutions:

-Change "shaman" to something along the lines of "invader", "invasion", "unwelcome", "conquerer" or "cheiftan". It doesn't even have a staff how is it meant to woogidywoogidyvoodoo gosh someone didn't think this through.

-Change moveset to suit. This involves only small changes to the level up moveset (axe rain dance/weather ball and maybe even sandstorm) but broad sweeping cuts to the TM movepool.

-Change the ability to something like early bird or infiltrator.

Do note that species names were just added willy nilly some time ago with no real confirmation of them.

Farfetch'd solutions:

-Change the type to flying/dark or ground/dark.

-Change the name.

Mega Farfetch'd solutions:

-Cull entirely.

-Change design.

R: 261 / I: 103 / P: 2

BADGE THREAD

Post badge designs here

Badges must be interconnected in whatever way you feel so long as they are interconnected. We'll pick badges in a week or two

R: 0 / I: 0 / P: 2

So guys...

why was 6 afraid of 7?

because >>>6789

R: 11 / I: 1 / P: 2

Moving House: Transfer to InfinityNext

https://infinitydev.org/

8chan is planning to transfer to a new website. We need to find out how we archive all our posts/files and/or transfer our stuff to the new board when it is officially up.

Archive.is saves how a webpage looks, but not the full pictures (i.e. it'll save the thumbnails, but not the full pics).

Whoever owns this place, have a word with the admins.

R: 167 / I: 5 / P: 2

Names General

this thread will cover names for all types of things, including, but not limited to:
-character names (gym leaders, NPCs, enemies, etc)
-moves/abilities
-anything else that doesn't have a name but still needs one
R: 118 / I: 50 / P: 2

UI shit

Ok, lets get some quick UI talk over with. This is pretty simple shit and we should be able to finish at least all the battle stuff within a week or two. And that's not even being optimistic.

I know it was surveyed before, but honestly, I can't find the results and our whole projects situation has changed anyway. So fuck it, might as well start clean.

Let's stick to battle UI for now. Work on the status box then the message box.

Then we can move on to shit like the bag menu, party menu, etc.

R: 169 / I: 2 / P: 2

Pokedex entry thread

For handing pokedex entries and taking them out of misc thread. We are looking to vote on entries here and throw entry ideas around. Until we hear back from coders if scrolling is possible for pokedex entries, we will be identifying all the entries are too long for the current dex.

R: 42 / I: 2 / P: 3

Breeding Thread

This thread will surround breeding-related mechanics. Egg groups, gender ratios, breeding-related quirks, etc. Egg moves, however, should still be discussed in the Stats/Moves thread.

Here is a list of Pokémon by breeding statistics

http://capx.wikia.com/wiki/List_of_Pok%C3%A9mon_by_breeding_stats

R: 40 / I: 25 / P: 3

Pokemon Sage, Urobos Champion

Post your Concept Summaries here for the Champion of the Elite Four.

Note that I will be surveying Concepts only. You are welcome to make pictures, but in the survey I will not be using any pictures only Concepts Summaries. In which once a Concept is chosen later on we will then vote and decide on a design.

600 character limit per Concept Summary. That should give you enough to write about the Champion, without being too long to read.

Important! You will need to resubmit your concepts here! Even if it is posted on the Forum, Wikia, or other thread!''' This way we can narrow down options that were just thrown out by people but no one actually liked it.

This doesn't mean you can only post that Summary, you can go on as long as you like or post more about how or why you think that said Concept would make an ideal Champion. But a 600 character limit Summary is needed for the survey. And if one is not given, a summary will be made out of whatever is put there.

Also more then one concept summary can be given for a similar concept! See Tess submissions in the survey preview I link below.

Concept Summaries may not include the following(or if they are included they are subject to change or be removed from summary appearance in the survey):

-Champion Chamber

-Pokemon Team

-Champion Name

-Specific Interactions that would happen in game (ie. "The Champ is a train conductor, and you meet them a few times when taking the train places")

-Design Characteristics that are not integral to the Concept

Also note that if your Champion Concept would majorly change what Plot Council has laid out for Plot, then the Council does have the option to Veto it.

For example if you Concept was that you want Northington to be the Champion. Which would obviously throw a thorn in Plot Councils side.

Another thing to keep in mind is that if your concept dictates something about Urobos or the game heavily, it may be up for scrutiny and discussion on whether or not it is a viable concept and may need to be rewritten.

Examples being: "Founded Dronia", "First person to swim to Hoenn from Urobos", "Created Quaver Lake during a training accident" or "Hand picks the gym leaders from his squadron of peers in his time in the war"

Again remember you can also post following your Concept Summary whatever interactions and events and such that you think would make that concept an ideal Champion. But know that it will not be included in the survey, and also will not be cemented in and is subject to change.

I will run the surveys in the same fashion as I ran the Gym Leader Surveys, and Elite Four Surveys. Example can be seen here:

https://www.surveymonkey.com/create/survey/preview?sm=87cLsVB2MijWkGzWop8MLgy39QCo3ZXjFPSlVwygoHw_3D

https://www.surveymonkey.com/create/survey/preview?sm=Tt5ZO2tDoz906I_2B0_2FDKgnplcrUvN5Pb1B2F3EsyslpA_3D

Once a Champion Concept is chosen, Plot Council will then decide on if and how the Champion will interact with Plot. And will begin fleshing out details on the Champion.

DEADLINE: OCTOBER 16TH 11:59PM PST

(Two weeks from today)

And to bid you adieu, please listen to some words from my dear friend Freddie Mercury:

http://www.yourepeat.com/watch/?v=04854XqcfCY&start_at=39&end_at=77

R: 346 / I: 106 / P: 3

Game Balance

The levels of the NPC's mons depends on the levels of the player mons, this depends on the exp yield you receive which depends on the number of trainers and wild mons you fight which depends on the size of maps which right now, heavily differ from GF's (pic related). You would also become fucking rich in no time, but that's easily fixed no matter what.

Now that we got all that clear, here's what we have now and the alternatives I can think of right now:


What we have now

-Pros:
No need to modify existing maps
No need to modify region map
No need to discuss anything

-Cons:
You would stop learning levels by 6-7th gym
You would stop seeing any evolution by 4th gym
Post game content would be very limited
Future maps could be hard to fill and could take a long time to make
Post game content would be limited
God knows what other issues we haven't realized yet
-Countercon:
:V


Modify most evo levels and move lvl up moves

-Pros:
Solves all current issues

-Cons:
Future maps could be hard to fill and could take a long time to make
Post game content would be limited
We probably don't know enough about balance to make all this work
BST are made around our current evolution levels, would probably have to be modified as well
-Countercon:
Some evo levels probably will alreaady have to be modified due to mon locations no matter what


Shrinking the routes

-Pros:
Solves all current issues
Would lead to future maps being easier to fill and taking less time to make
It would probably avoid other potential problems we're yet not aware of

-Cons:
We (as in you, mappers :/ ) would have to modify most of our existing maps
-Countercon:
If it's mostly done by cropping, those parts and ideas could probably we used in future maps


Keep the current maps, reduce the general exp yield

-Pros:
Solves all current issues
It would be relatively easy to tweak on the go

-Cons:
Future maps could be hard to fill and could take a long time to make
Game would feel noticeabiliy slow, your level gain per hour would decrease (moves and evos)
The inevitable grinding would become painfully slow, and keep in mind that this is a portable game that would be played on a computer
-Countercon:
We could make an item that increased the exp yield for grinding (could lead to overleveling)


Keep the current maps, reduce the number of trainers and the encounter rates

-Pros:
Solves all current issues
It would be relatively easy to tweak on the go

-Cons:
Future maps could be hard to fill and could take a long time to make
Game would feel fucking empty and deserted
Game would feel noticeabiliy slow, your level gain per hour would decrease (moves and evos)
The inevitable grinding would become painfully slow, and keep in mind that this is a portable game that would be played on a computer
-Countercon:
We could make an item that increased the exp yield for grinding (could lead to overleveling)


Keep the current maps, reduce the number of trainers and the encounter rates, increase player speed

-Pros:
Solves all current issues
It would be relatively easy to tweak on the go

-Cons:
Future maps could be hard to fill and could take a long time to make
https://www.youtube.com/watch?v=Eo_gJwXxshQ
You would bump against stuff
It would feel very weird, we don't know how much
-Countercon:
People are used to play on emulators at 4X regular speed
R: 119 / I: 23 / P: 3

ITEMS AND ITEM ACCESSORIES

This is the thread for items and item accessories, discuss distribution, balance and general item related qualms here.
R: 2 / I: 0 / P: 3

PR Thread

WHAT THE FUCK?!

I saw this on /v/ as an ad.

Who actually paid for an advert?

Are ads only based on what boards you go on?

Don't worry, it links to Yahoo, our secret club is safe.

Also, to stop this just being a silly thread, PR Thread?

- How we get people to know the game exists.

- How to deal with interviews (if we get them).

- Do we make trailers?

- Etc.

R: 281 / I: 75 / P: 3

The Final Rounds of Minor Changes

The last mons with minor changes to survey are Erace, Pangolash, Diloweed, Paramoth, Silkinder and Skurrow.

To start off I have Erace:

Which Erace design do you like best? Current, 1, 2 or 3

Of 1, which option do you like better? A or B (presence of electricity arcs above or not)

Of 3, which option do you like better? A or B (foot detail differences)

Of 3, which eye style do you like better? Outlined eyes or no outlined eyes

Of 3, which design of back lines do you like best? X, Y or Z

Post your responses and this round will end on Monday June 22nd, at 11:59 PM EST. There will be no runoffs.

R: 20 / I: 0 / P: 3

Releasing Demo's to the Public

I have brought this up numerous times in the past, and at some point we should discus how we should continue to release demo's to the public. There is pros and cons on both sides.

A big ones for releasing demos is that we can use the public to find bugs they we originally did not, as well as getting feedback on what we have so far. The one to counter that that I find more important is the public's enjoyment while playing the finished game. And if they have already played 90% of the game multiple times at that point(having to restart in between each demo, I will bring this up later on in the post), then the enjoyment of finally playing through and beating the whole game will be much less then if playing through it without prior knowledge of everything.

Another reason to release demos is too show the public that we are making progress. With this I think as more time goes on the shitposting threads about it on /vp/ will die down. Or just let them know we are making progress, let them know how we are holding up, or show them some new recent maps. I think there is other ways that we can show that we are making progress other then continually releasing demos.

I was recently reading up the /v/ thread about us and:

>They haven't finished this

>you are making me loose the hype and i want to play a new Pokemon game

Not that every outsider is going to react this way. But this is one reason why I think we shouldn't keep having these huge releases for each and every Demo. Each time we release a new demo and not the finished game, each persons individual "hype" for it will decrease. Granted that this won't happen to everyone, but this is what tends to happen. Sort of like desensitizing yourself. But there will always be those people who can watch the Lion King or Aladdin just about every week and never get sick of it. For the most part though, every time we have a demo and make a huge deal about it and release it on 4chan and Tumblr(which each time has a chance to be picked up by like Reddit or Kotaku again), a big part of our fans see it and will get hype for it, but possibly not as much hype for each consecutive demo.

Another thing that I mentioned earlier is that each time we release a new demo, you need to delete your old save. And I know a lot of people hate this, but allowing people to keep their save raises many problems. So much can change in between the demos, maps changing, parts of the story line. And the big one I figure that would break saves would be changes to Pokemon. Whether it be stats or move-sets or whatever, each time we test if a Pokemon is over or under preforming and needs some tweaking, that would be a reason why we need to have people restart for each demo.

Another reason that was brought up is that while waiting for the next demo people will grind their Pokemon and now be over-leveled for the next Demo.

Right now I think we should continue onto Demo 2.0 and for me personally I think that should be either the stopping point for public demos or possibly having a demo at the halfway point in our game and stopping there. In which after we would continue to work on the game and just beta test the demos ourselves internally.

R: 166 / I: 125 / P: 3

MULTISPRITE REVIEW THREAD

simple thread, just say which of the options you like best. consensus is the goal.
R: 25 / I: 4 / P: 3

2.0 Mapping Thread

The time has finally come to get rolling on setting our 2.0 maps in stone!

Read the current version of the comprehensive plan here:

https://docs.google.com/document/d/1I3ZEFMl2-FK48cMZZgZC7kEDBRRSGQc6l1Ja_XyVReQ/

Once you are finished reading, feel free to leave feedback in this thread. Or in mainchat. Or somewhere.

With luck, the process will begin within the next couple of days.

*This thread will serve as a hub for most of the 2.0 map discussions. Archives of discussions and submissions can happen in here*

R: 55 / I: 18 / P: 3

POK´EMON ROUTE PLACEMENT

>i am really proud of this image i made

ITT we decide where our pokemon go in routes and such.
R: 8 / I: 0 / P: 3

State of the board

State of the union address.

So as we know there are several asshurt people on /vp/ and that's just wonderful, but there are some legitimate complaints about how the split was handled such as:

-Skype being utter dogshit as a gateway and skype being dogshit in general but hey.

-Distinct lack of transparency in the community that shares the name (/vp/ silly), despite it being an ask and ye shall receive basis.

-Some tripe about devs QC'ing for devs is bad that may or may not hold merit.

A proposed solution is to make this very board public, or at least linked on the wiki or regularly on /vp/.

Another would be to actually fucking stick to the weekly updates weather we want to or not, maybe majora could do it, they'd finally be useful.

Now, some pros and cons to this just straight up. All of these come with the con of having to moderate occasionally.

Publicising the board

>pros

-very easily accessible

-new opportunities for new talent

-opportunities for the 8chan community to know of the project

>cons

-very easily accessible

-new opportunities for new shitposters

-opportunities for the 8chan community to know of the project

-bot spam

Linking on the wiki somewhere.

>pros

-Fairly accessible

-generally accessed by those that want to help

>cons

-"hey I know you aren't taking any more pokemon but you've just GOT to hear my idea!"

Linking occasionally on /vp/

>pros

-direct to the community that we share a namesake with.

>cons

-you will get banned you madman, that isn't allowed.

-hotpockets are fucking nutters seriously.

Actually sticking to the fucking weekly update bullshit

>pros

-WE get feedback quite often and in a somewhat tame environment.

-Asspain is delicious.

>cons

-this wont be enough for SOME people.

-the threads will still be only the highest quality™ shitposts 4chan can find.

-Effort, meh.

With that, I want your opinions on making the board public at all and the weekly update option.

>Why should we make it public

>Why shouldn't we

>Reasons why we shouldn't that are objective (muh feels need not apply)

>Reasons why we should that are objective (muh feels need not apply)

>Reasons we even care about /vp/

>Is this still /vp/ makes a game.

R: 1 / I: 0 / P: 3

Fan General Thread

Post videos and shit of what people think of the game. This is not for serious critique, just a minor bit of motivation seeing how hyped people are (don't stroke your ego though).

Fan art here:

http://8ch.net/removemask/res/611.html

Pic related just cropped up in a /v/ thread about unique races in fantasy games.

R: 15 / I: 1 / P: 3

Showdon't

Showdown thread. This thread is for helping me make a pvp battle sim. If ya'arnt helping gtfo.

You know, while we wait for 1.3.

Things that can be done:

-Adding pokemon

-Adding abilities (if it requires extra coding it'll get done eventually. eg: full force)

-Adding moves (if it requires extra coding it'll get done eventually. eg: ice rink)

-Adding whatever really

Things that are currently giving me a hernia:

-php is scary

-I can not for the life of me figure out how to make the client redirect to our server. This shouldn't take too long but fuck zarel you tripple nigger for not documenting this.

-noxial with it's distinct lack of a base form. Personally, I hold majora responsible for this travesty.

I don't need help yet

This will change, so sit tight my dudes.

Server upload soon™

R: 19 / I: 5 / P: 3

BOARD PRESIDENT THREAD

This is the thread where we nominate and vote for the BOARD PRESIDENT. Don't nominate yourself or I'll edit your post to be embarrassing.

NOMINATE SOMEONE RIGHT THE FUCK NOW
R: 22 / I: 1 / P: 3

Evolution Level Thread

Depending upon who you ask the various levels at which the pokemon evolve is either a horrible disaster or perfectly fine. So, if it lies anywhere in that spectrum except at perfectly fine then something can and should change.

This topic involves moderate levels of headcanon as per encounter location so treat this as a forewarning.
R: 67 / I: 0 / P: 4

Gym TM Thread!

Submit Gym TM suggestions here!

Previous Custom Moves Thread: http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=383&st=0

Our Game TMs/HMs:

http://capx.wikia.com/wiki/TM_and_HM_list

As of 5/19/15, you have two weeks to suggest custom or existing moves for use as our gym TMs.

No limits on how or what the move is so long as it is the same type as the gym you're submitting it for. If you do decide to submit a custom move, have all of the appropriate information for it. That information is:

Move Name:

Type:

Dmg:

Acc:

PP:

Phys/Spec:

Makes Contact: (Y/N)

Effect: (Be detailed)

Chance for Effect:

Flavor Text:

YOU DO NOT HAVE TO SUBMIT A CUSTOM MOVE FOR THE TM, IT IS ONLY AN OPTION.

REMAINING GYMS ARE AS FOLLOWS:

DARK GYM

PSYFI GYM

FIRE GYM

BUG GYM

GRAGHO GYM

R: 16 / I: 9 / P: 4

RED HOT OPINIONS

FLAMING FUCKING HOT OPINIONS THREAD. this is an off topic thread ok don't get autistic on me.

GAMEFREAK MISTAKES

Great buzzword, but did u no they actually exist. I often hear the rhetoric that "the games are getting easier" paired with screenshots of lowered levels or something bullshit like that. Then someone says "the games aren't getting easier you're getting older" and it's just shitposting from then on out.

They're both wrong.

The games are getting easier, but not because of shit like lowered levels and less pokemon on teams. Fuck, the exp share isn't even designed to make the game easy, just streamlined.

What is making the games easier is feature bloat that the opponents in game never ever fucking use. I'll spell it out for you.

You have access to things the in game opponents will never ever use.

An unnecessary advantage.

In gen 1, you had access to EV's and to an extent, IV's (you madman). And TM moves. These are undoubtedly advantages for your team. The in game opponents never use these. It's an example of gimping the opponents for no real reason other than making the game easier. Extra levels are a grinding issue and pretty boring, quirky moves and inherently better stats FOR the level are subtle, and actually bring more challenge. This has only gotten worse as the series progressed.

In gen 2, we got held items, an insanely useful feature that gives you a real advantage if done right. Hardly any opponents in the game use them. And generally when they do, it's mediocre items like a berry. And they still don't use the things from gen 1. Two gens worth of advantages for the player, none for the opponents. Easier.

In gen 3, we got abilities, more TMs, more IVs and EVs and even better items. The AI is not smart enough to abuse abilities, hardly ever uses items, nigh never uses TMs fuck off earthquake lanturn, generally locked to no EVs and no IVs. Teambuilding is intentionally bad. Three gens worth of advantages to the player, half of one for the AI abilities on occasion.

In gen four, we compounded the creep of gen three with more TMs, more items and the phys/spec split. The AI does not check for attack and will just use the higher BP move, even if it would do less damage. An argument to be made is that "smarter AI means you will be taking more damage over the course of a long route or dungeon, it isn't fair". That's fair enough, but this gen introduced stretches of multi battles in which you are fully healed after each battle. Did they account for this and make the battles harder? Not at fucking all. Four gens worth of advantages to the player, still half a gen to the opponent.

Gen 5 is again more the same.

Gen 6 didn't help with megas, but I can somewhat excuse this since they are supposed to be special.

This results in a steep difficulty spike when going to a battle facility (tower, frontier, PWT etc) which do have these. And as Masuda himself said, ain't nobody got time for that. Not to mention the ludicrously steep difficulty spike going into online battles, you will get stomped.

That's a gamefreak mistake proper in a non meme manner.

R: 79 / I: 64 / P: 4

Diaart

DIA ART THREAD IS BEGUN
NOW WE HAVE A BOARD I CAN BE MY OWN MEME
FINALLY
R: 73 / I: 13 / P: 4

The Final Stretches of the Road to 1.3

As people may or may not be aware, the next demo is 1.3. It includes all of the content and areas from the last demo, with feedback, updates and changes applied to the most current state. This will roughly reflect what it will be like in 2.0 which extends to Andante.

Here is a roughly complete To-Do List for 1.3 to release (excluding Pawter and Red Mage's work):
Dialogue pertaining to being directed to lab (what, who, where, when)
Dialogue pertaining to deterring the cave from Mangrove (what, when)
Which character is at the entrance to waterfall cave and what do they say?
What qualities of the first trainer are being transposed to the second (all of them, only dialogue, everything but spinning)?
What are the levels of the mons on route 1?
What are the levels of the mons in waterfall cave?
What are we doing about hail on route 1 (present, present after first, not present)?
What is the deal with Doucherado?
-Where is he being interacted with (how, when, what happens)?
What are we doing about NPCs in the coal mine? (more trainers, more NPCs, less NPCs, less trainers, what do they say, where do they go)?
What are the mon levels/distros in the mine?
What are we doing with Downward cave in general? We need to keep talking about the layout and QB needs to be there and ready to proactively make edits.
What trainers are going in downward cave there at the end where it's all new (mons, placement, type, dialogue, movesets)?
What are the mon levels/distros going to be in downward cave?
What are the mon levels/distros going to be on route 2?
What are we doing about quaver? We need to set a deadline and get some maps. Then we can move from there.
What are doing about trainers in the gym and about foster? (location, mons, levels, movesets)
Any general dialogue tweaks
Interiors Mapping
Coal Mine Mapping and having people decide
Waterfall Cave having people decide
R: 126 / I: 37 / P: 4

Story Thread

Do not open until post revolution.

Need to save:
- Google Docs for plot (Chao will provide)
- Dialogue Thread.
- Character names (currently just the gym leaders)
- Side-quest ideas (not plot related)
- Other plot entries (this is tricky. I USED to have access to all of them, but I don't think I do anymore. I can't remember the plot email. I might ask for access to that email again and re-download them all after I have them back. Also the least important one as we can make it from scratch and use our own ideas if need be.)

Then we can revolt!
R: 751 / I: 157 / P: 4

STATSCHAT AND MOVESETS

Discuss all balance-related things such as stats, movesets, TMs, HMs, Trainer teams, and the like here!


MOVESET OVERHAULS AND GENERAL CHECKLIST FOR COMPLETION:
https://docs.google.com/spreadsheets/d/1YdjXnNf_hYZNETo4bdwC6e7OXqg1tmELK9rlRZ9FzqY/edit#gid=0
R: 74 / I: 3 / P: 4

descriptions

>this shit is so fucking boring to me

AHEM. lets do descriptions, quickly if possible. for starters, karma beam never got a final move description. here are the most recent options:

A. The sum of the target's actions in this and previous states of existence decides it's future fate. This attack's power is doubled if the last move to hit the user was super-effective.

B. A mystical beam that draws it's power from the target's past actions. It does double damage if the last move to hit the user was super-effective.

C. The user lets loose a beam that smacks of spiritual justice. This attack's power is doubled if the last move to hit the user was super-effective.

D. The evil deeds of the target are returned two-fold. This attack's power is doubled if the last move to hit the user was super-effective.

E. The user channels spiritual energy from another world into a beam to attack the foe. If the last move to hit the user was super effective, this attack's power is doubled.

F. Using bizarre, otherworldly powers, the target is struck by a strange ray that deals double damage if the user has been hurt by a super-effective attack.

G. The target is struck by a strange, otherworldly force that deals double damage if the user has been hurt by a super-effective attack

H. Using paranormal powers, the user strikes the target with a strange beam that deals double damage if the user has been hurt by a super-effective attack

I. The user fires a beam of spiritual energy that causes the target to feel the pain of the user. If the last move to hit the user was super effective, this attack does double damage.

let me know which one you like the best or post revisions to the one you like the best. etc.

R: 42 / I: 29 / P: 4

Calando gym leader/General gym leader design thread, I think

Just leaving this here. This is meant to be representative, and not illustrative as I can't draw stuff, but still like to design. Thoughts are appreciated.
R: 104 / I: 15 / P: 4

Oscar/Shadini Designs

So to narrow them down at the start as there is A LOT of designs. Please go here:
https://www.dropbox.com/sh/nzhx61erqfnhphm/AADtn4YkTlBbVEepKpJ1OkE1a?dl=0
or if this loads easier for you here:
http://imgur.com/a/scM2j

Pick out which ones you would like to be discussed and voted on. You can either post them to this thread or link them. If you just want to link the images and tell me which one you like feel free.
You do not need to post ones that have already been posted.
You can also make your own designs, that are minor changes to these. But I would suggest if you plan on making a lot of different color options, throw it at Skype first, and narrow down… just so we don't have a huge amount.

After everyone has had their chance to pick out which ones they want, or make new art. I will add all of them into one image and number them all. We can then pick out which numbers we like best. Depending on how many their are maybe like 3-5. And continue to narrow them down from there.
R: 34 / I: 3 / P: 4

Code Monkezumas

Discussion for Custom Shit
R: 28 / I: 15 / P: 4

Gym Leader Designs for PsyFi, Fire, and Bug

posting these designs here for discussion whenever it's convenient. these guys won't be in the game for a while, so there's really no rush at all.
R: 4 / I: 1 / P: 4

Chat Log Thread

Here's the thread for posting Chat Logs and for posting things that required consensus.

Make sure to post the name of the chat that the log comes from in the Subject Field!
R: 3 / I: 0 / P: 4

Interviews

so this gentlemen roberto posted on the wiki looking to get some questions answered for a write up he is going to do about pokemon sage. both dunky and i gave him contact information. i'm going to post all of the questions he asks me here so that everybody can have a chance to see what sort of information is going to end up in his article and have a chance to chime in if they feel like they have pertinent information.

>here are the questions so far

"Also, what's your place in this project? Are you a programmer? Artist?
Game designer? Who's the rest of the core team? Where are you all from?

How did the game come into existence?, I realize it originated in 4Chan's
/vp/, but what's the story behind it?"
R: 18 / I: 18 / P: 4

Banners and meta shit

Ok what do you faggots want. Settings etc.

Also post banners.
Banners must be < 500KB and have image dimensions 300px x 100px.
R: 17 / I: 0 / P: 4

3D Shit

So ya'll know I'm in school and I make 3D stuff. I've made a few 3D Pokemon before.

So, here, post what Pokemon (SINGULAR) I should 3D-ify! I'll read over the "votes" at the end of the week, and I'll try to work on it between portfolio pieces.

Not SAGE related, but my latest 3D piece. I've gotten a lot better.
R: 19 / I: 14 / P: 5

Flags and shit I guess

I can make custom flags. it's circlejerky and fun. lets make some.
R: 15 / I: 1 / P: 5

Archives

ITT we try and archive literally everything.
R: 2 / I: 0 / P: 5

FUUCK MASKS

NO JANITORIOS, NO RULIOS

user was nerfed for this post