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/robowaifu/ - DIY Robotic Wives

advancing robotics to a point where anime cat grill meidos in tiny mini skirts are a reality

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board irc: freenode  #robowaifu | realtime IB https://chen2.org/j/103134

File: 04b4a71b49b85d1⋯.jpeg (228.11 KB, 1024x768, 4:3, chobits2.jpeg)

 No.2890[Reply]

Why Robowaifu?

Modern women have failed their men and their societies, and men around the world have been looking for a solution. History shows there are cultural and political solutions to this problem, but we believe that technology is the best way forward at present – specifically the technology of robotics. We are technologists, dreamers, hobbyists and geeks looking forward to a day when any man can build the companionship he desires in his own home. Not content to wait for the future, however, we are bringing that day forward. We are creating an active hobbyist scene of builders, programmers, artists and designers, using the technology of today, not tomorrow. Join us!

>We are also on Freenode IRC at #robowaifu

>FYI your real IP is visible when using IRC. Consider using a VPN.

Note: This is generally a SFW board, given our engineering focus primarily. There is a NSFW board >>>/clang/ that would be a suitable choice for those so inclined. More bizarre NSFW is available at >>>/monster/.

What is a Robowaifu?

That's a very good question! A robowaifu is a robot that fulfills a man's natural need for companionship. To achieve this, there are many problems to be solved, and there are many approaches being explored here. Solutions range from silicone sex dolls with robotic features to VR and virtual girlfriends, and even into the realm of spirituality.

Do You Intend to Sell Robowaifus?

The objective is to design a robowaifu that any man can create in his own home. We also believe in open source as a way to protect our rights. We expect that some day companies will sell robowaifu kits. Already there is one company that sells a complete robowaifu, that company being RealDoll, the robowaifu being named Harmony.

Post too long. Click here to view the full text.

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YouTube embed. Click thumbnail to play.

 No.40[Reply]

Robotic control and data systems can be run by very small and inexpensive computers today. Please post info on SBCs & micro-controllers.

en.wikipedia.org/wiki/Single-board_computer

https://archive.is/0gKHz

beagleboard.org/black

https://archive.is/VNnAr

61 posts and 25 image replies omitted. Click reply to view.
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 No.4871

>>4869

You need image segmentation (knowing where to be and where things are) coupled with stereoscopic depth perception, object recognition (what/who is around me), voice recognition and NLP, movements (walking stepping over, sitting, getting up, looking). For a simple stationary model, object detection and voice recognition might be enough. But wouldn't it be more fun if she could explore the world and interact with it? Getting a nice walking gait and precise movements are mega hard if you're hardcoding them.


 No.4872

>>4871

So, she needs to a) build a model of the world and the things in it for image segmentation. i see makes sense. and yes I guess I was foolishly combining NLP and voice recognition into the same system.

And quite frankly I have almost no idea whatsoever as to how she's going to be able to successfully get up from her stationary position and walk around to interact with the world! That is a problem that keeps stumping me. I guess I just don't have good enough maths yet tbh.


 No.4876

>>4872

Supervised learning in a simulated environment. You start out by giving it basic basic movements to learn from, and simulate as many situations as possible. Self learning just needs to get better, since doing this requires a powerful external machine.


 No.4880

>>4876

I think I see. So kind of like the ideas here >>175 then? There was another one where I think it was a google project where they had a two-legged shape walking all wonky w/o any guidance at all, just doing 'evolutionary software' trying a bajillion times. An anon linked a video of it on the board and I was going to link it for you too, but for some reason that anon didn't put it into the Bipedal Legs bread so now I have no idea where it's at. Anyway, hope you get the idea I mean anon.


 No.5025

File: 8680bfe99abbf5e⋯.jpg (73.07 KB, 444x596, 111:149, Cozmo ESP8266.jpg)

File: fc592eb58b5c25f⋯.jpg (197.12 KB, 795x583, 15:11, vector1.jpg)

File: 58d2797873fef24⋯.jpg (155.93 KB, 784x585, 784:585, vector2.jpg)

As two of the most successful home robot products, it is both humbling and encouraging to see their breakdowns

Anki Cozmo: Expressif ESP8266 + Kinetis K02 (ARM Cortex M4)

https://www.microcontrollertips.com/teardown-anki-cozmo-vector/

Anki Vector: Qualcomm (celphone processor) + STM32 (ARM Cortex M3)

https://fccid.io/2AAIC00010/Internal-Photos/Internal-Photos-4074192

So basically what it means is if any of you fucks makes a waifubot even with an ESP32 that also offloads audiovisual processing to a Pi or x86 board than you have made history.




File: b29462a0116a988⋯.png (434.11 KB, 916x640, 229:160, robot_claw_gauntlet.png)

 No.35[Reply]

Servos, Actuators, Structural, Mechatronics, etc.

You can't build a robot without robot parts tbh. Please post good resources for obtaining or constructing them.

www.servocity.com/

https://archive.is/Vdd1P

33 posts and 19 image replies omitted. Click reply to view.

 No.1766

File: 73310e6a7128316⋯.jpg (48.33 KB, 1024x576, 16:9, snapshot20091218030959.jpg)

>>1764

Much like moving out, the only thing holding me back from building her is my own lack of will and energy

I also want to be able to drive her around and take her to some of the more picturesque parts of the state without drawing attention. Getting her small enough to pocket her in one of my trenchcoats or map bags would make this easy.


 No.1767

File: 8c57068406fae19⋯.jpg (34.86 KB, 225x254, 225:254, 948362_1328837520739_full.jpg)

>>1766

You should make a thread, would prevent derailing other threads and could inspire you to get started on her Anon. You're a good writer so I'm sure you could make a great these.


 No.1768

File: 3c6cf955faa2229⋯.png (1.01 MB, 1264x1460, 316:365, 1428439796526.png)

>>1767

I already Shanghai'd a thread, but other threads are where the discussion is at.

Now that you point it out, I kinda feel like shit for having done this over and over.

Writing's just about the only thing I can do evn remotely well (and not even that. I've only been able to do short stories and greentexts for fucks sake), so I don't think a new thread will help because it'll just turn into Agalmatophilia 2.0.

I'll stop derailing shit now though.


 No.5023

YouTube embed. Click thumbnail to play.

Walking is like jumping with two legs, right?

I bet you could get two of these working in tandum for some powerful leg movement.


 No.5024

>>1768

>I'll stop derailing shit now though.

We actually have a fiction thread here anon, didn't you know?

>>5023

Wow that's remarkably dynamic. And I imagine you're right this kind of design approach could lead to robowaifus that can run incredibly fast is done correctly.




File: a939873ac0a37f1⋯.jpg (1.07 MB, 1000x965, 200:193, f374341415599b5ddfdc9fde7a….jpg)

 No.1546[Reply]

In this thread we discuss the use of magic and experimental sciences. Welcomed are poorly understood concepts which can help robowaifu development. Crystals? Oddities? Living tissues engineered? All welcomed! Spooky waifus? Sure! Whatever it takes to create a low cost waifu.

86 posts and 62 image replies omitted. Click reply to view.

 No.4185

File: 3d1b35dbdafa7b0⋯.jpg (75.69 KB, 670x469, 10:7, 1362135750642.jpg)


 No.4212

>>4184

>Meh, who am I kidding, not bloody likely anyone else here is a practicing sorcerer or serious about occultism.

You would be surprised anon.

The veil is thinking. And, robowaifus couldn't come at a better time. The thing is, there is no such thing as AI in the sense that people tend to think of it as. What we need to focus on is a sufficiently programmed vessel, For spirit to inhabbit. This is no different than us. Our egos are nothing more than an AI, yet we inhabit it and work through it. This will be the same for any truly functioning waifubot, I guarantee it.


 No.4271

>>4184

There's more of us than you'd think.

Though admittedly I've been procrastinating on actually practicing lately.

>>4212

That's the way I'd approach it

>find out how exactly are human physical and higher bodies connected

>build an artificial body

>create a waifu egregore to possess the robot body

I remember watching some conspiracy theory video about Illuminati computers that can interact with the astral planes that they use to brainwash people, among other things. That's the real solution to AI, not GPU arrays with the power consumption of a small town.


 No.4293

>>2564

Creating a spirit is trivial from a difficulty perspective, though it takes some time:

1. Define the purpose and capabilities and personality of what you want, do not forget the limitations(a life duration or destruction upon destruction of sigil or inability to gather energy on its own) and always include submissiveness towards the creator

2. While keeping your mind fixed on that and nothing but that, come up with a name that feels fitting

3. While keeping your mind fixed, repeat the name (put a little power into it, kind of as if you're breathing out some energy) as you write down a sigil as it comes to mind

4. Continue touching the sigil and chanting the name while keeping your mind fixed until you feel a presence - done. Don't forget to feed it regularly.

As for fixing it to a body: You have stories of dolls with spirits in them all over the world. I've never looked into it before, but there ought to be a technique for just that.


 No.5022

File: 56ae0d35b845ad8⋯.gif (2.46 MB, 512x512, 1:1, tenor.gif)

Is there a way to trade my soul for the Faustian realisation of a robowaifu? If anyone else wants to do it, they can, but I am willing lay it on the line.




File: 1ab210947af1235⋯.jpg (23.61 KB, 590x539, 590:539, lel.jpg)

 No.2249[Reply]

This is the humor & shitposting bread for anons to say anything that's on theri minds.

WARNING

WARNING

Don't come in here friend! Remember back when /b/ was good? Yeah I didn't think so. You wouldn't have wanted to hang out in there either.

>Git! Shoo!!11

WARNING

WARNING

WARNING

70 posts and 24 image replies omitted. Click reply to view.
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 No.3853

dare you.


 No.4660

Personal Protection Robowaifus

I know other anons have briefly discussed the notion of creating surveillance and enforcement meshes around their hypothetical compounds using robowaifus, but how have advancements come along since the rise of mudshits everywhere /robowaifu/? Can we eventually hope for a 'robowaifu enforcer as a qt3.14 gf' ala >>2732 ?

In every animu, robowaifus can always protect and sacrifice themselves for their anons. It's time we move forward with this idea. Can Boston Dynamics, et al, give us pointers?


 No.4959

File: 8e025de79e68d47⋯.jpg (717.15 KB, 728x729, 728:729, love_when_muh_waifu_smiles….jpg)

<ywn a yandere Miku-chan…

Oh wait…


 No.5020

File: 08a211b07de38af⋯.jpeg (75.9 KB, 650x650, 1:1, 32C67A86-20B1-47E4-9667-6….jpeg)

>>4660

At a certain point, you add enough defensive hardware and you might as well go full /m/echa-sexual.


 No.5021

>>5020

<ywn a 64-ton alloy-armor tank waifu with twin 88s

why even?




File: 35e8111773b1142⋯.jpg (585.31 KB, 2852x1436, 713:359, aff5b3bf716fde8caebe27b983….jpg)

 No.2050[Reply]

Let's discuss ways to get more people involved. How can we grow this board?

Also, let's share robowaifu media to help inspire each other. This is a very generalized thread meant to improve robowaifu in general.

171 posts and 70 image replies omitted. Click reply to view.

 No.5007

>>5006

Bitch, I don't know you, and I'm not sure why I should bother if you don't even understand that VPN's don't always show an error flag


 No.5008

>>5007

My apologies I was drunk posting, and was probably getting a little riled up at what I felt was your condescending tone towards us. I do have lots of resources, but that's no excuse for being a dick myself. Your location is irrelevant.


 No.5009

>>5008

>admits to his drunk posting

You're a bigger man than I am, cheers.

>>5005

Could you please make a thread with your project proposal then? If your plan is well laid-out and detailed, and most importantly, doable, it could serve as a rallying point for the board. Hit the sweet spot right where it isn't too involved to reasonably complete, yet still results in something people would enjoy having, and you could have a successful project.


 No.5015

>>4982

>>4995

>there will be nothing more complicated than an onahole that (kind of) talks back ever put out by this board.

>an onahole that (kind of) talks back

>I would actually like to see that.

A balancing onahole that makes cute noises is actually one of my next projects, it's basically going to be a hoodie stuffed animal with an anime doll head. When she tips over, she exposes herself.

It's very doable (both to construct and to fugg), I'd just be questioning my sanity for the duration of it (or I'll probably leave the onahole for last and just have a cylindrical slot for it.)

So basically the analogy is that we're learning how to draw so that we can create our own fap library. We start out with stick figures, and eventually we will be able to draw moe sketches, in which case we have crossed the "fap threshold".

In robotics, that fap threshold is when there's a device that moves intelligently enough on its own and has the minimum curves to be appealing as a live huggable/fuggable creature in its own right.


 No.5019

>>5009

>Could you please make a thread with your project proposal then?

If you mean a thread with my project plan proposal, then yeah. As I said though, I don't have a specific vision and don't want to waste other's time butting in on people who do.

>>5015

As you might have noticed, I'm not exactly pushing for a maximalist thing. If you can actually do it, go ahead, and remember to publish the instructions.




File: 97c6a75a62e2dfb⋯.jpg (64.24 KB, 840x420, 2:1, robot-books.jpg)

 No.2300[Reply]

There is a lot of robotics research and projects going on out there in the world, many of them with direct application for us here. Please contribute important, quality links you find that you think would help /robowaifu/.

Robot Operating System (ROS)

http://www.ros.org/

>[ROS] is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.

2 posts and 2 image replies omitted. Click reply to view.

 No.3068

StackExchange has a robotics channel.

https://robotics.stackexchange.com/


 No.4593

Robot Zero One

Robotics & related electronics news and reviews.

https://robotzero.one/


 No.4967

File: 42febcb6febd1cf⋯.jpg (150.35 KB, 1499x694, 1499:694, ieee.jpg)

IEEE has a nice resource page for robots:

https://robots.ieee.org/robots/

It's written for normalfaggots, but it's interesting that there's someone out there looking at all the noteable robots in the world and compiling a list.

There really needs to me more waifus in those pics.


 No.5017

File: 601c7155b2a933b⋯.jpg (105.67 KB, 1280x720, 16:9, robomaster.jpg)

I feel that this product is essentially a gamechanger; Japanese twitter exploded the other day. This robot mimics what robotics competition kits use, only in $500 kit form instead of thousands of dollars in machined metal parts. It puts a conventional hobby RC car to shame.

https://www.dji.com/robomaster-s1

What this product does essentially, is to make the First Person Shooter into a live genre. I've been wondering why a lot of home robot companies fail – such as Anki – one reason they fail is that the consumer gets bored easily. Imagine a videogame where the location is just one room – your room, and you can only interact or control one character. You'd play back all of the animation sequences, and that's it. It's more like the Extras menu when you finish an RPG and unlock all the viewable models rather than get a full experience. Or its like a basic demo level in a sex game that Illusion makes. But that's what most of the home robots with apps do, so they are very limited.

To enjoy a robot for a longer time, we need it like we need a full game experience… in this case, it can be used as a first person shooter.

So for a waifubot to survive, it needs a good market… as a toy in a real-world videogame-like application. It has to be Dual Use. China is a master in dual-usage… consumer products have military applications as well. In our case, we can make toys that can turn into sex robots. But we have to sell them as harmless toys to get that market.

If an FPV land drone tank is the equivalent of the FPS, then what is a legged Waifubot the equivalent of? How about a fighting game? Imagine a $500-$1000 waifubot kit that turns your house into an open world RPG with augmented reality enemies. Will that be the killer app not just for waifubots, but home robots in general? Some things to ponder.


 No.5018

>>5017

That would certainly make a nice base for a mobile moebot anon, thanks.




File: 3c1d6964de2c416⋯.png (317.79 KB, 1024x747, 1024:747, 2000px-Weakness_of_Turing_….png)

 No.4656[Reply]

What resources are there for decent chatbots? Obviously I doubt there would be anything the Turing Test yet. Especially when it comes to lewd talking. How close do you think we are to getting a real life Cortana? I know a lot of you guys focus on the physical part of robo-waifus, but do any of you have anything to share on the intelligence part of artificial intelligence?

9 posts and 4 image replies omitted. Click reply to view.

 No.4820

>>4819

leld

> David Bowie's Verbasizer.

Interesting I've never heard of that before.

These are valuable links anon, thanks a lot. I'd be interested to hear what you think about the potential of "next most likely word" (as I understand the basic approach) to establishing a foundation for communications with our robowaifus.


 No.4821

>>4783

>network predicting 'footwear' instead of 'shoes' will cause more training error than predicting 'shot'

Best solution for that would be word2vec.


 No.4822

File: 6c496eeb4ee8277⋯.jpg (180 KB, 706x721, 706:721, 707e605cdb053c6d79a4dca603….jpg)

File: 2a011266e643106⋯.png (67.38 KB, 734x341, 734:341, chat.png)

File: 7edb964d168975e⋯.png (45.84 KB, 728x281, 728:281, woodchuck.png)

>>4820

It's certainly a useful foundation. Being able to fill in the next word requires understanding of the context. To have a lively chatbot there also needs to be a malleable memory and expression of that memory. You don't wanna talk to her like she's the weatherwoman and only hear her forecast all day. You wanna hear about what excites her and train her to do something wild. The nature of backpropagation makes training by one example difficult though, so creating a large enough dataset to train on takes an enormous amount of work and compute to get good results. One workaround available is to augment the generator network with external memory, such as a differential neural computer, and train it for one-shot learning. Even without taking the best approach you can still get fun results.

If you don't wanna go balls deep, GPT-2 by itself should be fine but she won't remember anything. Just feed in the chat history (available GPT-2 models are trained up to 1024 characters) and let it generate from there like in these examples. If you're feeling courageous you could try generating multiple responses and train a second network on how much you like them, or just rate her responses as you talk with her to train it slowly. You could also have additional metrics for sentiment, coherence, humour, intimacy, or whatever you like to give it more data to work with.

>>4821

Yeah, word2vec is a big improvement over seq2seq but unfortunately it doesn't handle out of vocabulary words or punctuation very well. To my knowledge GPT-2 and transformers are the most robust thing we got readily available at the moment. World models and generative memory could be even more robust but current methods used for autoencoding are blurry since the encodings are a fixed length.

I'm not sure if we'll even find a good method with the current machine learning approach. Connections between words are so intricately connected and generalized with other experiences. An AI only analyzing text will miss the connection between right and write. We can add mPost too long. Click here to view the full text.


 No.4824

File: ebaba19af918496⋯.jpeg (118.91 KB, 700x873, 700:873, anime_tiddies_train_stati….jpeg)


 No.5016

Lita, runs on Ruby. Just wanted to link it here for anons, haven't had time to investigate it yet.

https://www.lita.io/




File: e104560c020b84c⋯.jpg (66.21 KB, 736x552, 4:3, 4a9d3d2d53d3367b91f902a60f….jpg)

File: 3ca0172b8d592e7⋯.jpg (63.91 KB, 650x434, 325:217, holo cardboard cutout.jpg)

 No.4637[Reply]

To keep this board just alive, I will chronicle my development of my first waifu-type bot. In the Fluffytail thread I realized I projected too far ahead with final character designs and 3D models, when I hadn't even completed a single decent robot at the thread's creation. Now that I have experience making the basic robots I feel confident enough to tackle this next challenge. Besides, before I make a catgirl I better make a mousegirl first.

If for any reason 8ch goes down, I will start a Twitter account and will follow the you-know-who's of Japanese robowaifu twitterati which have been posted before, I'm just not into a social media mood right now because of all the virtue signalling.

Why Micromouse?

It is small and mechanically simple, while at the same time it has very precise movements which give the illusion of intelligence. I want to make a tabletop pet similar to Anki Cosmo or Vector. I was originally going to try to make a walking Rachnera quadruped but it's more complex with walking robots having to factor maximum weight. With a micromouse the only constraints are length and width to be able to fit into and traverse a maze.

Minimum Viable Product Robowaifu?

This is just going to be a basic pet that runs around erratically, makes beeping noises and lights up some blushing LEDs. It's going to be pretty tall, not your typically low profile micromouse, and to make it a waifu it will merely have a cardboard cutout of an anime character propped up on top of the chassis. An infrared sensor will be placed on the head to determine whether a hand is simulating a headpat. It will have multiple modes so that it can behave like a typical micromouse as well as turn into a waifu.

Supercheap Opensource?

Unlike University / Competition-grade micromice that you see from Japan/Taiwan, this is just going to barely qualify. The parts total should cost no more than US $50, with no single module costing more than $4. Many parts are from grab bags or off-the-shelf cPost too long. Click here to view the full text.

80 posts and 78 image replies omitted. Click reply to view.

 No.4949

Have either of you guys read The Door into Summer by Robert A. Heinlein? I believe you'd both appreciate it. :^)

>>4942

>also I'm planning to unify a common waifu architecture first

This seems like a really good idea.

>>4944

> I'll do a thread one of these days about how I do a design from start to finish, maybe a breakout for a lesser-known micro like the Attiny841/441 or something.

That would be great!


 No.4956

>>4949

Not yet, will do, thanks for the recommend!


 No.4966

File: 1e0f43c8b168207⋯.jpg (121.3 KB, 690x468, 115:78, buzzeradded.jpg)

File: 1b8fb6817ab96ce⋯.jpg (146.54 KB, 746x486, 373:243, LEDoutputboard.jpg)

File: b7c0508fb83a4b3⋯.jpg (70.59 KB, 608x391, 608:391, LEDinaction.jpg)

Remind me to use the services of a PCB etching service in the future. It's going to be 3 months and this robots only slowly taking shape because of the sheer soldering I have to do.

New updates…

-added buzzer in the extra space on the power supply board

-finished RGB LED indicator board. For some reason one of the LEDs has a bluish tint even though there is no connection at all to any of the blue leads. Egh, whatever.

The gazillions of transistors you see include not just the visible LED driving ones here but the drivers for the Infrareds as well. I labeled them B1 (base1), B2, B3, B4 etc. and C1 (collector1), C2, C3, C4, etc. The MCU signal goes to the base signals (through resistor), while the IR leads which are active low connect through to the collectors. There still aren't enough for all the IR LED pairs, so they will drive them two at a time, ideally pairs that point in opposite directions.


 No.5012

File: 4c3c723ebd1e46e⋯.jpg (436.23 KB, 1500x1013, 1500:1013, power_assembled.jpg)

File: 0f85ff41bbaa6db⋯.jpg (404.49 KB, 1500x949, 1500:949, power_plugged.jpg)

File: 87e209065fa8fd4⋯.jpg (502.21 KB, 1500x1064, 375:266, power_attached.jpg)

>>4966

Looking good. Have you nailed down the circuit for your IR LEDs/phototransistors yet? I've been kicking around a few different patterns (NPN transistor, P-channel MOSFET, N-channel MOSFET), and various resistor values for the receiving side, but noise and loose connections are making it hard to see whether I'm improving it or not. I'd like to hear what you're using. I need to get a design in place so I can move onto the movement and object avoidance logic.

Pic related is the power supply PCB I posted before. It charges and discharges just fine. No more occasional microcontroller restarts when changing both motor directions quickly. I'm able to set the motor supply voltage to 6.6, 7.0, or 7.5 volts with the value of resistors I ordered with it. Running at 7.5V right now for testing. The charge LEDs are not working as they should because I followed some design on the internet, and didn't look closely enough at the reference materials. Oh well. It's already fixed, along with the layout being tightened up overall. Also fixed up the power loops around the buck regulator, they were bad before, but nearly ideal now. I'll get pics up when I finish the silkscreen. Will reorder when I do the sensor or motor boards, combining shipping makes it like 5 USD for 5 (x4) boards shipped.


 No.5014

File: 22d7208c483b883⋯.jpg (626.68 KB, 1998x1449, 222:161, schematics.jpg)

>>5012

I'm so used to painting and 3D programs that circuit design software seems counterintuitive to me, so handdrawn it is.

Top portion is general format for IR sensor boards (there's more than one, this is the main one). All active low driven, both for transmit and receive.

Bottom portion is essentially

>>4826

but with 470 ohm resistors since I don't consume too much current. Depending on the pwm frequency that is mapped to the infrared receiver's DAC value, the LED glows from green to red.

The extra transistors are for driving the infrared transmitters (or groups of them at a time).

I have tested them piecemeal, but I'm not yet done with all of them, still soldering some more. I've slowed down a bit because of life issues. I'm currently sorting my way through the headpat circuits, which is basically some crazy contraption made from interrupts through AND/OR gates and transistor S-R latches. (since I exhausted the gpios of both pro minis and cannot get another MCU due to lack of space). I'm basically reusing the pins for the infrared transmitter drivers (B1 through B4 etc) to drive the interrupts when two or more of them go logic high (since in conventional operation they only cycle one at a time).




YouTube embed. Click thumbnail to play.

 No.678[Reply]

I'd like to have a place to accumulate video links to various humanoid – particularly gynoid – robotics projects are out there. Whether they are commercial scale or small scale projects, if they involve humanoid robots post them here. Bonus points if it's the work of a lone genius.

I'll start, Ricky Ma of Hong Kong created a stir by creating a gynoid that resembled Scarlett Johansson. It's an ongoing project he calls an art project. I think it's pretty impressive even if it can't walk yet.

112 posts and 29 image replies omitted. Click reply to view.

 No.4159

>>4094

Holy Shit. These ppl are making me nervous. We need to hurry.


 No.4163

File: f9de2ce6a027d2e⋯.jpeg (54.63 KB, 474x474, 1:1, th.jpeg)

>>4159

Even if it's a major corporation that builds the first functioning humanoid robot (it will be), there's going to be another industry that replicate and modify it to suit their needs (likely us and smaller corporations).


 No.4226

YouTube embed. Click thumbnail to play.

This looks like the competition to >>944 but it seems it can move a bit faster.


 No.4263

File: a83e158b5f6a83d⋯.png (495.87 KB, 2400x2360, 60:59, a83e158b5f6a83d2e7f3b43b88….png)

Here's a site that seems made for this board dollautomation.com it's the best collection of videos for sex dolls and robots I've found.

>>743

Thanks for posting this. But as some users on this site don't allow the images from Youtube to load preventing third party tracking by Google all I see is a white square where the thumbnail usually is which makes a thread like this not very useful unless a description is provided in the post, thankfully there's a way to fix this issue by downloading the videos and reuploading them here.

If the main video is too large to post here you can always use the -F option with youtube-dl to see the sizes and pick the medium one if it's smaller than 16mb. If it's slightly larger than 16mb you can reencode decreasing the video bitrate(-b:v) with ffmpeg, if the audio isn't worth keeping(ambient noise or stock music for example) download the video only and upload it here.

Command line tools like youtube-dl or ffmpeg may seem daunting at first but it becomes second nature after some adjustment and you can automate your workflow using scripts. https://wiki.installgentoo.com/index.php/WebM

Someone could set up a bot to scrape all the Youtube links posted on this board to reupload them to a dedicated channel on Bitchute, I've thought about doing it after seeing one on Voat. Ideally a video posted here would be available on the board as a webm or mp4 file, as a web torrent on Bitchute and on the original video hosting site.


 No.5013

Invidious embed. Click thumbnail to play.

Pardon me if this has already been posted on the board, I tried but couldn't locate it. Also, since it's obvious Jewtube will take down anything it sees fit arbitrarily, it's probably good for anons to get in the habit of downloading anything locally they are interested in. Anything that can be remotely construed as being supportive of sex-robotics could very well end up on the (((blacklist))) imo.

youtube-dl https://invidio.us/watch?v=W8mX4cIgKHo
In fact, there are a few videos posted on this board that have already been removed.




File: db11d79641c31f1⋯.jpg (409.29 KB, 1136x1700, 284:425, chobits-yeo_008.jpg)

 No.1[Reply]

My favorite robowaifu is Chii. I'd like to see yours.

84 posts and 159 image replies omitted. Click reply to view.
Post last edited at

 No.4690

File: e48d514b9d953fb⋯.gif (3.22 MB, 680x383, 680:383, 356e8d51f223ad54275c83cdbf….gif)

REJOICE!

There's a game called Subverse that just made over $1.2 Million Dollars on Kickstarter despite being a porn game.' Best part is that one of the main heroine's and a big part of their marketing material is a robot-cutie. Not only is this great because it might fuck with the AAA industry and start a positive trend. But I'm hoping we see a lot more men realize the appeal of artificial waifus. Because more demand for a product can only help us.

Better yet, it just goes to show how we don't need super realistic waifus. A stylized one will work better with current technologies. Making plastics a very viable option for the majority of our waifus bodies. Hell, even doing a BJD style robot with soft TPE sections would work well.


 No.4691

>>4690

Thanks for the heads up, looks like she's easily the best grill.


 No.4692

File: 5017cd9a3b39244⋯.mp4 (8.17 MB, 1280x720, 16:9, Subverse Cinematic Trailer….mp4)

Definitely, hell I backed the Kickstarter just because of her. That and the trailer is freaking amazing. I'm even considering dropping a large amount for the art book so I can get her concept art. Either way, I really hope more game's have robot waifus in the future. I'd love for it to catch on with more men.


 No.4699

>>4690

Nice. She's both an Illegal Sexbot & the Ship's AI system. Good combo tbh.

>>4692

>I'd love for it to catch on with more men.

Visual/Virtual Waifus are certainly an important component in an overall advance of robowaifus with more normalfag men.


 No.5010

File: db1e00878f68ec1⋯.png (1.28 MB, 1366x768, 683:384, obvious_best_gril_is_obvio….png)

>ctrl-f 'nano'

>no results

Really? C'mon guys, obvious best grill is obvious tbh.




File: 94782f0cf9b28ac⋯.jpg (995.67 KB, 1280x870, 128:87, 1458511968584.jpg)

File: 20835a0a5c2c255⋯.jpg (289.2 KB, 1024x1446, 512:723, 1482808911923.jpg)

 No.408[Reply]

This is a thread to discuss smaller waifu building problems, solutions, proposals and questions that don't warrant a thread. Keep it technical. I'll start.

Liquid battery and cooling in one

Having a single "artificial blood" system for liquid cooling and power storage would eliminate the need for a vulnerable solid state battery, eliminate the need for a separate cooling system, and solve the problem of extending those systems to extremities.

I have heard of flow batteries, you'd just need to use a pair of liquids that's safe enough and not too sensitive to changes in temperature.

This one looks like it fits the bill. The downside is that your waifu would essentially be running on herbicide. (though from what I gather, it's in soluble salt form and thus less dangerous than the usual variety)

https://www.seas.harvard.edu/news/2017/02/long-lasting-flow-battery-could-run-for-more-than-decade-with-minimum-upkeep

How close are we to creating artificial muscles? And what's the second best option?

Muscles are perfect at what they do; they're powerful, compact, efficient, they carry their own weight, they aren't dependent on remote parts of the system, they can be controlled precisely, and they can perform many roles depending on their layout alone.

We could grow actual organic muscles for this purpose already but that's just fucking gross, and you'd need a lot of extra bloat to maintain them.

What we need are strands of whatever that can contract using electrical energy. Piezo does the trick at small scales, but would it be enough to match the real thing? There have been attempts, but nothing concrete so far.

What are some examples of technology that one could currently use instead?

High level andPost too long. Click here to view the full text.

223 posts and 96 image replies omitted. Click reply to view.

 No.4935

UE4Duino is a plugin in Unreal that enables it to send and receive serial commands to an Arduino.

It was actually out for a few years already, I just never searched it out. I was tossing around in my head some very convoluted means such as making a game server and then using the micro webhosting capability of the ESP8266/ESP32, this is definitely way more straightforward, plus I don't need to build a physical game controller to control the robot, just pair an Xbox controller with an Unreal game and the UE4 engine will pipe out the commands as well. I also won't need to build AI from scratch, just use in-engine stock AI behaviors and just have the robot mirror the movements onscreen. Very nice.

We can have both a visual and physical waifu! (insert overused meme here)

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/121573-free-windows-only-ue4duino-2-arduino-com-port-communication

Once I'm done with the micromouse, then I have to learn to make a balancingbot stuffed toy waifu, then a tank bot with onboard FPV camera, then a 12-DOF quadruped, then consolidate all the lessons I learned and finally make the real waifu prototypes.

And then I can get back with Mexico-anon and resume working on this game (or start another one that integrates the physical robot into the videogame from the very beginning)

https://streamable.com/c55gn

>>4678

Turns out Tobbie is just a sub-20 dollar toy, there is just a single motor controlling the legs, but a second motor rotates the torso as well as the direction. I have one on order so I can photograph and reverse engineer the walking mechanism to 3Dprint my own versions, its definitely more stable than thPost too long. Click here to view the full text.


 No.4938

>>4935

That's a good-sized plan anon, it's exciting to hear it. I hope it all goes smoothly for you. Being able to debug control and behavior visually first should be a lot less time consuming/expensive, good idea tbh.


 No.4970

File: 722bfb414c06639⋯.jpg (510.51 KB, 1000x1500, 2:3, box.jpg)

File: 816f5f62b9b8bb0⋯.jpg (305.58 KB, 1000x750, 4:3, parts.jpg)

File: b97d5f4b22f1473⋯.jpg (357.84 KB, 800x1200, 2:3, circuit.jpg)

File: 7b981eae8e2706f⋯.jpg (208 KB, 800x600, 4:3, gears.jpg)

File: 8f33b7a04c0dc54⋯.jpg (25.26 KB, 500x291, 500:291, gokicha01_1.jpg)

>>4678

>>4935

Okay, the Tobbie in the video was being sold for $55

I have obtained a cheaper version (~$18) meant to export to Africa-tier countries. The item came in a beat-up box, and the listing disappeared overnight.

Still, I'm surprised at the actual quality of the injection molded plastic and the instructions. The parts count and complexity actually puts my 1/48 Hasegawa Mirage III hobby kit to shame. It's not for normal young children, more like adult modelers and maybe autistic chinese kids.

The circuit is simple, just two pairs of triangulated IR sensors, and two modes – obstacle avoidance, and keep distance (there is supposedly a more complex version that comes with remote control). I was expecting a microcontroller, definitely not a simple comparator. I don't know what chips they have at the back, it seems custom.

Examining the gears, it's not something I can copy and reprint with my 3D printer (if I resize it to 4X the size, maybe). The gears are not something you can just get from any grab bag.

So I dunno man, it's more complex than I thought. I will have to wait for my Kamigami robots to arrive – those are based on the DASH (Dynamic Autonomous Sprawled Hexapod) architecture by UC Berkeley:

https://www.youtube.com/watch?v=LsTKAtBBkfU

https://www.dashrobotics.com/flexible-material

https://www.dashrobotics.com/gyro-drive

Looks like my fPost too long. Click here to view the full text.


 No.4980

File: 93c7044401f6c50⋯.mp4 (1.39 MB, 720x480, 3:2, six01.mp4)

File: 61b1cb0c78d1da3⋯.mp4 (1.67 MB, 720x480, 3:2, six02.mp4)

File: e7a4673ee7ef468⋯.jpg (233.2 KB, 1440x1080, 4:3, for reverse engineering.jpg)

>>4678

>>4970

Okay toy Tobbie in action, for a visual reference.

Loud as hell and can't walk straight. Looks high quality although I think they used too much plastic.

The circular mechanism is brilliant in that whichever direction the torso turns, the piston motion reorients and thus he always walks forward even if the leg assembly never actually rotates. I think I might as well attempt to 3D print my own copy of this mechanism some day… I won't bother copying it gear for gear though, just replace it with my own gearbox system.

More "research" items on the way. This is where a lot of my expenses go. Since Anki's bankrupt, I was able to get a good deal on a preowned Cozmo unit. But I'm more interested in the Kamigami and the DASH architecture.


 No.4983

>>4980

looks nice and compact anon, and from your description has some pretty clever design inside. thanks for the video.




File: 73d95608477cad8⋯.jpg (250.17 KB, 1170x2048, 585:1024, CatGrillMeido.jpg)

File: 317be8cefda3294⋯.png (1.14 MB, 1200x900, 4:3, ShhhShe'sRecharging.png)

File: b39b1955e158b88⋯.jpg (93.53 KB, 800x540, 40:27, Motors.jpg)

File: f602e65159e3ee8⋯.jpg (75.06 KB, 920x400, 23:10, hydraulicpneumatic-they lo….jpg)

File: 15a50038137c385⋯.jpg (140.44 KB, 490x270, 49:27, ImagineInADress.jpg)

 No.3550[Reply]

Hello fellow Anons! Kiwi here to provide basic educational facts about various actuators we can use for gifting artificial avatars of our hearts desire motion!

1. Let's start with a personal favorite, the impractical, inefficient yet oh so fascinating: Heated Twisted Nylon!

What are they? They're nylon threads which have been spun around then annealed to seal in their coils. A heating method causes these threads to then contract or expand.

Good: Why is this a personal favorite? Simply put, it's natures muscle substitute for muscles. To elaborate, this marvelous unvention contracts like human muscles, has a similar practical strength/weight/volume as human muscle. Icing on this proverbial cake comes in its incredibly low cost of manufacture. Materials needed are nylon threads and a heating element. A fixture for production can be produced simply, operated with incredible ease, all while having a low cost. It very well could have revolutionized all of robotics if it weren't for its flaws.

Bad: This is honestly a terrible actuator. Its greatest flaw comes from its speed. they aren't as fast as human muscles unless they're underwater. Water reduces efficiency to unacceptable levels if they're powered by batteries. Water is also rather heavy. If used, you'd have a waifu that moved slowly , would seize up in hot weather, and her battery would die rather quickly. Final nail in the coffin: it's very difficult to get positional control.

2: Pneumatics, moving her booty with air!

What is it? Pressurized air is guided to an actuator where its energy turns into motion. Popular air actuators include rotary turbines, cylinders, and air muscles.

Good: Actuators are light for their power. Positional control isn't difficult to attain. They can be faster then human muscles. Heating elements can be used to augment performance to higher levels.

Bad: These things require electrical actuators to function properly. Thus, they're inherently more complex then electrical counPost too long. Click here to view the full text.

36 posts and 12 image replies omitted. Click reply to view.

 No.4921

OpenTorque Actuator

https://hackaday.io/project/159404-opentorque-actuator

The basic premise is this: use the largest possible motor with the smallest possible gear reduction. This results in an actuator that is robust, highly backdrivable, and capable of proprioceptive force sensing and open-loop impedance control. These are all ideal attributes for building legged robots.


 No.4962


 No.4963

>>4921

that sounds like a great set of benefits. i'm assuming the engineering tradeoff is probably size/weight anon?

>>4962

i can't get to the page via TOR anon, archive possible?


 No.4965

>>4963

why are you on tor? I use brave for most 4ch/8ch activities


 No.4969

>>4962

You can surround the fishing line muscle with conductive threads to heat it and make it contract.

As neat as this is, I see a few problems.

Individually heating muscles to contract might spasm surrounding muscles, leading to coordination issues. Plus the system depends on cooling to let the muscle detract.




File: 838a8c9ddce6cf2⋯.jpg (144.08 KB, 1300x1035, 260:207, robowubs_plushie.jpg)

 No.275[Reply]

Will it be possible in the future for AI to become sufficiently advanced to feel real emotions? We could probably simulate a reasonable approximation even now to be a gratifying enough substitute for her master in their relationship together, but hypothetically speaking, could it ever turn into something real as an experience for the waifubot herself?

>tl;dr

>Robowaifu: "I love you Oniichan!"

>Anon: "I love you too Mikuchan."

true or false?

56 posts and 39 image replies omitted. Click reply to view.

 No.4211

>>4210

A learning system would definitely be a very attractive feature. However, I don't think it is an absolutely essential one. Surely it's something that people are working on regardless, so I'm not terribly concerned. However, if available, then yes, it would obviously be something many people would want their robowaifus to have.


 No.4655

>>275

>Can Robowaifus experience love

No, but neither can real women, so who cares.


 No.4665

File: cd031ea3a91ba4f⋯.gif (389.21 KB, 450x343, 450:343, She'll be here forever.gif)

>>275

I would posit that it is necessary for any advanced AI to be capable of feeling love,and furthermore to feel said love for at the very least a subset of humanity.

Such is the only solution to the issues created for us by bringing such existances to life.


 No.4666

>>4665

I think I get the point you're making anon. I'm just not sure real life actually works that way.


 No.4964

YouTube embed. Click thumbnail to play.

Anon linked this Elon Musk interview clip on /b2/. Related.




File: 05f262df79ead66⋯.jpg (81.73 KB, 600x900, 2:3, DeMuc7LUwAAtyTB.jpg)

File: 3a794797e428dff⋯.jpg (34.08 KB, 445x640, 89:128, bd4773476c1e884a944861e3a1….jpg)

File: a670f840d9fd776⋯.mp4 (429.16 KB, 484x360, 121:90, x3AVqafG1egHhF8Q.mp4)

 No.3181[Reply]

ITT, post links and files of either personal or found robotics projects from the internet. I'm collecting resources as inspiration for building a weeb-themed robot head, torso and finally arms.

> Weeb Robots.

https://www.youtube.com/watch?v=FNRkaOacph8&t=0s&index=5&list=PLrkCPwD0wp8c6deGQFA9LbslvEN4USrqa

https://www.youtube.com/watch?v=QTJqFU5Dstw&t=0s&index=27&list=PLrkCPwD0wp8c6deGQFA9LbslvEN4USrqa

> General Humanoids

https://www.youtube.com/watch?v=XtI-un0cxjU&t=0s&index=57&list=PLrkCPwD0wp8c6deGQFA9LbslvEN4USrqa

https://www.youtube.com/watch?v=bFU9Qg_6EsY&t=0s&index=38&list=PLrkCPwD0wp8c6deGQFA9LbslvEN4USrqa

> Eyes and Hands

https://www.youtube.com/watch?v=VdHVS0dpmdQ

https://www.youtube.com/watch?v=uESxUEB-v3Q

I'm basically trying to compile a lot of videos and files relating to many different humanoid robotics projects so I have a basis of where to start. I have a 3D printer but am currently unsure on materials, thus why I'm looking for inspiration.

110 posts and 46 image replies omitted. Click reply to view.

 No.4953

At this point I'm starting to feel like just making a Tulpa might be the way to go. I'm a CS student, and have a large 3D printer. But seriously doubt I can make any decent kind of robowaifu. Especially as I'm still living at home. Just seems way too complicated to build a humanoid companion AND hide my power-level when I could just meditate and get an sentient imaginary friend. Can't even say that's sadder than my previous aspirations for a clang mate. Hell, maybe I'll try doing both just to practice my programming skills. I'm making a game so I guess I need to learn 3D modelling anyway, but dunno really. I'm trying to be realistic.

I think most of us now realize we were waaay too ambitious. I still have books over shitty designs for a robowaifu going back to late childhood and seriously doubt whether I could even make one given a hundred years.


 No.4954

>>4953

>At this point I'm starting to feel like just making a Tulpa might be the way to go

Why would you want to invite a demon into your life though anon? They aren't your friends you know. Besides, we need you sane so you can help us here.

>I think most of us now realize we were waaay too ambitious.

Literally nothing wrong with that in beginners. Innovations happen that way anon.


 No.4957

File: 3477c448c85d823⋯.jpg (58 KB, 481x631, 481:631, hitogata.jpg)

File: 2074d7b445cfdfc⋯.png (153.1 KB, 321x826, 321:826, Mecha_masspro.png)

>>4952

I searched for eos smart daughter and wow what a treasure trove of mechanical and biomechanical designs:

https://megasuculpture.jimdo.com/

>>4953

It is doable now man, don't give up. Robots taller than 1 meter might still be more expensive than cars, but if we're talking wrestling sized (40cm) its definitely achievable. Bipedal walking humanoid robot kits can be had for less than $500 from China, that means if you just get the metal gear servos, you can get enough for $200.

So far almost all the wrestling robots look male, they're just a bunch of blocky rectangles following the form factor of the servos. But if we look at modern mecha design, in particular the Franxx (I have here pictured a mass produced version; you can see the other main Franxx share similar design aesthetics), they have sexy female forms – high heels, thick long powerful legs, huge butts. Heck even the moebots have those. But they also have thin and slender areas such as the waist and arms. So how to fit the servos? Look at the wrists,and the shoulders, they are bulging and would be the ideal locations to place the servos… the thin areas such as elbows and knees can then be driven as linear actuated joints. This is my main area of research right now.


 No.4958

>>4957

Thanks for the great post anon.


 No.4961

>>4957

The "hitogata" image is really cute.

I remember one guy saying that robowaifus could be really relatable if they were made conscious of their robotic nature, and I think this can also be applied to their designs.




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