No.675
What does /rocks/ think of rock representation in videogames?
No.678
Minecraft has it poorly done
>diorite and andesite are common in spite of lack of stratovolcanoes or high viscosity magma
>a few clay blocks aside, sea floor is line with dirt instead of silt
>no shales beneath the ocean silt
>no pillow lavas beneath the shale
>no gabbro beneath the pillow lavas
>no metamorphic rocks such as schist or granitic gneiss and no cratons in the continental interiors. Felsic rocks such as granite and diorite are often found under sea floors.
>no turbidites
>Diorite is found buried at great depths with no signs of metamorphism
>coal is found buried in normal "stone," implying it must be sedimentary, yet low viscosity magma also freezes into this "stone" implying it's igneous
>no basaltic dikes or sills in spite of frequent magmatic activity in the crust
>magma pools are not associated with plate boundaries or hotspots
>no plate boundaries, no orogenic mobile belts
>no patterns of folding or strata distortion in the mountains
>no apparent mechanism for mountain uplift
>aside from sand and sandstone deposits, no signs of ongoing sedimentation
>since granitic and dioritic plutons spawn randomly, there is no real explanation as to why sand is only deposited in certain spots, often NOT downhill from a large granite or diorite deposite
>rivers in mesa biomes don't flow from a coherent source
>no apparent source of sediments for deposited in mesas, nor is there implication that the sedimentary massif was uplifted to a higher elevation than the sediment's force via plate tectonics
>deserts are found surrounded by warms seas with no mountains to produce a rain shadow and no alignment to westerly winds. Complete lack of atmospheric Hadley cells
>diamonds are not associated with kimberlite pipes
>volcanoes do not produce ash or gases
>no alluvial fans at river mouths
>granitic plutons not associated with coherent intrusions or mountain building episodes
>year-round snow capped mountains don't have actual glaciers or signs of glacial activity (moraines, u-shaped, valleys etc)
>metal deposits not formed in veins or with evidence of hydrothermal fluids
No.722
>>678
What do you think of Dwarf Fortress then?
No.755
No.764
File: 1432446614449.jpg (714.97 KB, 950x1164, 475:582, South-Crofty-Mining-Method.jpg)

>>722
It could be improved but generally reasonably good as far as video games are concerned.
Generally magma/lava is totally unrealstic in games. There is no magma sea like in dwarf fortress for example.
No.773
>>678
You might wanna try the terrafirmacraft modification.
It tries to add realistic sediments and many rock types which are only found in certain spots.
No.776
>>722
dwarf fortress just takes a ridiculous amount of minerals and rocks and puts them in horizontal layers on your map. I think it does not mix up sediments and igneous rocks etc, which is pretty good. The names of ores respond to their rl-counterparts (malachite is gonna get you copper etc.), even though the quantities of metal you get out of them is way out of proportion.
Anybody who ever looked at a geological map knows that the horizontal-layer approach can inherently not lead to anything even remotely realistic (or interesting, for that matter…).
Not much to do with rocks, but a pedologic rehaul would also help a lot