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File: 1432612138224.png (20.07 KB, 93x89, 93:89, You walk into the club and….png)

 No.1026[Reply]

ITT: Enemies you love to hate. All roguelikes welcome.

 No.1035

File: 1434759638457.png (5.12 KB, 468x249, 156:83, fuuuuuuuuuuuuuuuuuuuuuuuuu….png)

every fucking time




File: 1424608099587-0.jpg (329.77 KB, 1600x900, 16:9, radial_1600x900.jpg)

File: 1424608099587-1.png (32.32 KB, 960x720, 4:3, cogmind_full_log.png)

File: 1424608099587-2.mp4 (1.41 MB, 440x312, 55:39, ReflectingSmugBumblebee.mp4)

File: 1424608099587-3.mp4 (1.28 MB, 440x312, 55:39, UniformRipeFinch.mp4)

 No.839[Reply]

Never seen this mentioned on /v/ and don't see this in the catalog here.

I rarely visit this place, I just know it exists, so I thought you'd appreciate it if I showed you this game.
From what I've read on their website, it's still in development and will be on steam Greenlight. So it won't be free.

Thoughts?
1 post omitted. Click reply to view.

 No.861

Found a download link for the old version of this.
It's called 7drl

http://cogmindrl.blogspot.com/p/files.html

 No.884


 No.910

>>861
Oh cool, I didn't notice that while scouting the page.

 No.925

Looks goddamn nice.
Like good SotS:The pit

Hopefully they keep the price in sensible levels.

 No.1022

File: 1432143929525.webm (341.79 KB, 480x360, 4:3, I'll Steal It.webm)




YouTube embed. Click thumbnail to play.

 No.873[Reply]

/roguelike/, what type of music do you listen to when playing your favorite roguelike?

Video related. I play this whenever I have a bionic character in Cataclysm: DDA or any other type of mutant character, like in Elona+
2 posts omitted. Click reply to view.

 No.877

YouTube embed. Click thumbnail to play.
when stalking/scavenging in Cataclysm (especially at night)

Also is it me or is it impossible to feel relaxed in this game? Even if I'm downstairs in my locked house with static spawns and all the mobs in a 3x3 grid neutralized I still feel like I'm going to see
?? ? ??? ??
? ?? ? ? ?
in the dark at any moment

 No.878

YouTube embed. Click thumbnail to play.
>>877
Tell me about it. I know static gives a mostly finite number of zombies, but even after I clear a block more come? Do they move about, or do they spawn?

Song related when I play females that wield big swords.

 No.879

YouTube embed. Click thumbnail to play.
My incomplete cataclysm soundtrack.
Doing menial stuff (reading, improving home base, organizing, etc.)
youtu.be/bEPBefYxfWs as well as general synthwave and light electronic music.
Daytime Urban Ambience (NPCs enabled)
youtu.be/8WQnKBaUvAk
Underground stalking see >>877

Fighting Otherworld Enemies
youtu.be/raYnwu_yGmM
youtu.be/2ywnTKg3OtY

Fighting Mechs
youtu.be/E-NyaKAEr5Y
youtu.be/6Qs0vbD2HR0
youtu.be/Ci7kzXieIXw (tankbots and walkers)
Post too long. Click here to view the full text.

 No.1016

>>877

The worst part about it is even if no zombies are close to you, you turn on npcs and you end up avoiding them out of fear of getting shot or having your shit stolen.


 No.1020

I play only Infra Arcana so I only listen drone/dark-atmospheric/goth stuff:

- Musica Cthulania

- Elend

- Amnesia : The Dark Descent OST and Penumbra OST composed by Mikko Tarmia

- Lustmord https://lustmord.bandcamp.com/music

etc.

Also Warren Ellis (THE famous comic writer) make decent "ambient / haunted music" here: http://spkmdl.libsyn.com/




File: 1419841484209.png (14.35 KB, 272x344, 34:43, 1407890263781.png)

 No.435[Reply]

Is roguelike the indie crutch?

Does it take more time and effort to design a level a specific way, or the roguelike way?

I like roguelikes just as much as the next guy, but it seems that there may be a flooding of the indie scene with them in the near future, with the success of Necrodancer, Spelunky and BoI:R.
3 posts omitted. Click reply to view.

 No.444

>>438
Roguelikes are a pain in the ass to program.

 No.486

>>435
It depends on the game in questioning and the direction the dev teams want with it.

Yes, roguelikes can be a crutch if your creative directors are complete retards and can't think of a storyline, so you concentrate on gameplay more and immersion / storyline less, adding the 'Permadeath' feature to justify not being able to keep a linear storyline with one single character.

 No.514

No. Roguelikes are a fucking nightmare to code, and the complexity of a good roguelike requires extremely good design.

"Roguelike" is a title that gets attached to every piece of shit indie game that comes out these days because it's like some kind of hipster shit badge or something. But that doesn't mean we don't see good roguelikes come out of the indie scene. I mean Dredmor was pretty fun, and I still swear by Binding of Isaac. Hell even FTL was a good game, though calling it a roguelike is seriously wrong, considering it's basically Oregon trail in space.

If anything though, the roguelike trend in indie gaming has been a boon for us. It meant TOME got a lot more attention(not that it already wasn't) and that ADOM came back from the dead. Hell, just ADOM coming back was enough to make me forgive all the "roguelike" travesties of the past decade.

 No.610

>>514
Ah yes, I actually like how the Rogue Legacy creators suggested "Rogue-lite" term for these games trying to be roguelikes and borrowing some elements like permadeath and randomization.

As for easy to create factor, well..
If you are an autistic coder with passion for procedural generation, roguelikes should be your thing, programmer art or even no visuals are forgiven by core audience. Otherwise, well, this might be painful to make!

 No.1018

File: 1431558185639.jpg (44.85 KB, 480x560, 6:7, 1418357640052.jpg)

>>435

You could say that slapping procedurally generated levels to a game that does not fully benefit from its inclusion is not a particularly smart design choice.

Designing systems that exhibit emergent behaviour through randomization and then balancing them to make playing them actually fun is a whole different beast from games with fixed-scenarios that can be polished while having to take into account only a handful of contexts in which their mechanics may be used in.

Balancing something as organic as a roguelike well is quite an involved task, which is the reason why they often boast ridiculously long development cycles compared to other games.




File: 1425109970148.jpg (164.42 KB, 557x792, 557:792, 1410059118051.jpg)

 No.855[Reply]

Do you roleplay your characters when you are playing roguelikes? Do you use the same character for multiple runs? What do you name your characters?

I've just been naming all my characters @ and not thinking much about them as characters, but after a while I want to unleash the autism.
3 posts and 1 image reply omitted. Click reply to view.

 No.866

>>860
Yes.

 No.881

>>860

Yes. Once I'm polymorphed into something useless by a polytrap I either toss stuff up < and damage myself, or if I'm near a wall I'll kick the the wall until I die and restore to my original form.

 No.892

>>855
I usually roleplay as characters from other games and have that determine my actions and play style.

At least that holds true for Elona, because I'm 'good' at it.

For roguelikes I'm no good at and will encounter a swift death, I default to "Scrub" as my name. I do so until I feel comfortable enough to beat it with a gimmick, then I revert to the previously mentioned style of roleplay.

 No.899

Its a little awkward when your samurai meets her own ghost and Hachi kills his doppelganger.

 No.1017

I used to pick a unique name for each character until it got a bit too distracting. Generally my characters just boringly do the things that seem most sensible, although I do remember once playing a drunkard who took a swig of just about any random potion laying around, just for shits and giggles.

Not sure if it really counts as roleplaying, but now and then I do take time to picture a scene happening in the game with all the detail the game has to offer, as vividly as possible and consequently tend to assign some semblance of personality to the characters present.

I want to make another naga death knight and attack a fiery sorceress and her pack of hell knights in a room thick with smoke with my legion of the dead and two bone dragons, watch the dragons tear the knights into pieces and finally drive a halberd through the sorceress's throat after she has burnt the most of my legion to ashes and blown up one of my bone dragons to bony fragments.




File: 1425777963793-0.jpeg (140.87 KB, 1024x768, 4:3, rog868.jpeg)

File: 1425777963793-1.png (358.81 KB, 1600x918, 800:459, rogBrogue.png)

File: 1425777963793-2.png (17.14 KB, 511x381, 511:381, rogPowder.png)

 No.885[Reply]

What good iOS games have you played? I like playing on the train with my iPad, so I actually do the bulk of my roguelike playing on iOS, though it's obviously not the best OS for roguelikes.
Ones I've played:
868-HACK: Ultra-minimalist and fun. Hack to gain abilities, resources to use abilities and score points. Games are fast.
Brogue: More traditional ASCII. Roguelike. Manages to actually be kind of pretty. Controls can be fiddly.
POWDER: Port of a GBA homebrew. Really fun, with a few classes and a good deity system. Not that tough early on but hard to beat IMO.

 No.1015

>>885

>What good iOS games have you played?

Literally the cancer that is destroying rogues, pls go




File: 1425668058569.png (11.32 KB, 1280x720, 16:9, 972492.png)

 No.880[Reply]

SLASH'EM

As a monk, I got my ass handed to a Jabberwock. Son of a bitch, I punched 70 worth of damage to it and it was still kicking. I also had every #technique avaiable and plenty of resources and yet I still went in with the "If I hit it again he will die for sure!" mindset despite my HP being around 10% left.
3 posts and 1 image reply omitted. Click reply to view.

 No.939

>>938
I'm not but he hit me about 50 times in one turn.

 No.954

>>880
DCSS

>be level 5 of the dungeon

>everything's going well
>get killed
>fuck you, DCSS
>kill the process and restart
>fucking ogres, man
>pull out the big guns
>now it's an ogre zombie
>no magic, mostly dead
>try to run down corridor and escape
>imp out of nowhere
>fucking rat comes to party, too
Post too long. Click here to view the full text.

 No.960

ToME

Rolled a human bulwark, went through the first floor of Ruins of Kol'pur, everything seemed easy-peasy. Things were going well until I encountered an assassin. I figured "oh he's probably only a level or two above me and bulwarks are good at eating damage" so I begin combat. I hover over him and I see he's level twenty-fucking-four. I had just hit level 7.

 No.972

I was playing Dwarf Fortress adventure mode as bootleg stealth mike tyson.

Turns out silently punching a were-goat's head into a lump of gore several times doesn't stop it from instantly killing you with a kick to the stomach.

 No.1014

>>880

Holy shit, early game mages in Oangband can't even go toe-to-toe with a goddamn kobold.




YouTube embed. Click thumbnail to play.

 No.366[Reply]

Dear /Roguelike/,

Fuck you for showing me Elona+. I thought I was just gonna test it out a bit to see what all the fuss was about before going back to some Path of Exile or something, but I wasted almost a whole day on this shit. I screwed up because I didn't understand Etherwinds so I got a butt ton of diseases on my first go and I kept dying because I didn't know that I could allocate skills (the shock when I was Level 7 and I learned to press + on the character sheet).

Embed related; Now made a Mutant Female Claymore who now knows to take shelter during Etherwinds.

But sitll, fuck you all for showing me the way.

Sincerely,
Unberable Faggot
1 post and 1 image reply omitted. Click reply to view.

 No.373

File: 1419676806805.jpg (552.99 KB, 1286x1500, 643:750, 73b5b9f81a3bee376ab9452d4d….jpg)

>>366
>mutant
This is your fate.

 No.376

>>373
Holy shit, that's not how I envisioned my Claymore waifu.

 No.393

>>373
just put a bag over its head and you're good to go

 No.408

>>393
Funny because that's the aberrant incarnation of a strangled child.

 No.1008

>>408

Is that suppose to stop me?




File: 1430016556182.png (47.36 KB, 1089x830, 1089:830, A really bad day cataclysm.png)

 No.1006[Reply]

So, any games with a hideously deep level of crafting and interactivity like Cataclysm DDA out there? List 'em please. ASIDE FROM DWARF FORTRESS, ALREADY HAVE THAT.

Pic related, my favorite scenerio.



File: 1418858008056.jpg (184.05 KB, 700x445, 140:89, ss (2014-12-17 at 04.12.20….jpg)

 No.15[Reply]

Bringing this thread over from the dead /vg/ board.
>Japanese roguelike with an overworld instead of a single dungeon. Death isn't permanent, and the game can be played in many different ways, depending on what you decide to focus on. It is mostly a sandbox. Plenty of humor is also present, both intended and unintended.

pic related, ur waifu's house after I'm done with her.
295 posts and 102 image replies omitted. Click reply to view.

 No.996

Is shieldbashing even worth it now that it's a gauge invoke?

 No.1002

New to Elona.

Why is everyone here so interested in Gwen? You can literally breed imouto so why this focus on Gwen?

Also, I breed imouto, am I a bad person?

 No.1003

>>1002
I think it's mostly because Gwen is just an innocent NPC who just wants to tag along with you, but players kill her for the guaranteed corpse and/or sometimes to grind for the secret treasure of saint.

That's not to mention she becomes a badass in Elona+.

 No.1004

>>1002

Gwen has a cute sprite and says cute things while following you around in Yowyn. She is pitiful because she gets killed all the time yet nobody in her hometown cares. She takes some effort to pen her so not many people have her. After the main quest you can pen her again to get an insanely good pet for a level 50 character.


 No.1045

bump




File: 1427347270354.png (8.13 KB, 463x241, 463:241, TenguShuffle.PNG)

 No.957[Reply]

What is your PERSONAL definition of a Roguelike?

imo, a Roguelike is a game that is LIKE ROGUE (thus the name) and has to have ALL of the following features:
>ASCII graphics
>randomly generated levels
>permadeath
>TURN BASED

Honestly, anything that doesn't have AT LEAST these four criteria can't ever be referred to as a roguelike. It'd be like calling Super Mario Sunshine a First Person Shooter. Yeah there are some similarities, but it's just too radically different to categorize it in that subgenre.
1 post omitted. Click reply to view.

 No.959

>as much random generation as possible
>graphics are used for conveying gameplay relevant information, rather than decoration
>highly interactive world. you should be able to alter the terrain
Bonus - these are more technical limitations than things that make a good game:
>tile based
>turn based

I don't agree with permadeath as a criteria because it's almost always the players choice whether they play that way or not.

 No.961

For me it has to be:

>turn-based

>random level generation
>be a RPG
>permadeath

If it's not turn-based it's too wildly different to belong into the same category. See The Binding of Isaac, which easily classifies as a shooter first and everything else second.

If there are no randomly generated levels you couldn't keep the game interesting long enough.
Universal and reliable wins could be archieved without any effort by following a stategy that applies to every game session.

If it's not an RPG you're also far out of genre.

I will never understand how some could seriously believe that Rogue Legacy, an action platformer much like a Castlevania, can qualify as a roguelike.
Post too long. Click here to view the full text.

 No.978

>RPG
>gameplay advances in steps rather than turns
>tile-based, top-down maps
Things like "procedural generation" and "text-based graphics" don't really fit; I've played several games which are unmistakably roguelikes, yet have very little in the way of level randomization.

 No.990

>Turn based
>Graphics don't really matter as long as they don't slow down the gameplay
>Permadeath, or at the very least the player's actions having a permanent effect on that particular savegame
>Lots of random generation (levels, items, monsters, player's starting stats/equipment, whatever can be done while keeping things fun)

I'd say these are at least the basics. I usually enjoy a roguelike if it's an RPG and there's lots of room for the player to be creative, though.

 No.997

>978
>gameplay advances in steps rather than turns
huh?



File: 1418682652156.png (34.74 KB, 480x320, 3:2, tumblr_inline_mh33unQcYa1r….png)

 No.7[Reply]

If Pixel Dungeon would stop giving me cursed items and Rings of Shadows that would be great
1 post omitted. Click reply to view.

 No.120

>>30
When fighting flies make there's enough free space around them. Hitting spawns more flies. Each fly has a chance to drop a Potion of Healing.
Speaking of potions, always identify them right after a level up. This lowers the change of wasting a Potion of Experience.
Throw Mystery Meat into fire traps for Grilled meat.

 No.355

>>7
degradation basically killed PD

 No.365

>>355
there is Shattered Pixel, for android which is a rip from Pixel Dungeon

I am unsure if degradation is in this reincarnation but it plays fine.

 No.883

>>365
Pretty sure degradation is still a thing. But it's got tons of new content on it but I can't bring myself to play it through because of the pretty low drop rate of everything…

 No.994

>>120
This, and make sure unequid your weapon before engaging a fly, it maximizes your chance of getting health pots.
I did this once and got to DM-300 with 13 healthpots.
>>355
Yup.
>>365
degradation is not in shattered, anon.
The dev for SPD has stated that he doesn't ever intend to include degradation.
>>883
>making assumption about things you have never even played
Holy shit.

Also, so guys would probably be interested to know the guy making SPD is lanning on re-working wands
>nerf firebolt
>buff Flock
Post too long. Click here to view the full text.



File: 1420102217240.png (183.77 KB, 478x319, 478:319, sevendayroguelikechallenge….png)

 No.467[Reply]

Is there any RL where the player takes control of a party rather than a single adventurer?
6 posts omitted. Click reply to view.

 No.895

>>467
Dungeon of the Endless but it's a roguelite.

 No.896

>>893
That sounds really cool, anon!

 No.904

>>467
Steam Marines does this if you don't mind guns.

 No.918

There is an old school roguelike called Guild which did that.

 No.971

I've heard Sword Coast Legend does something like this, but I don't think it counts as a RL in any real way, more like a dungeon crawler/master type of a game from the looks of it.



File: 1419246736599.png (5.1 KB, 640x400, 8:5, Angband.png)

 No.100[Reply]

What was everyone's first Roguelike? Mine was Angband installed on my iMac by my dad when I was about 7 or 8. I think when farmer farmer asked me about his dog that I just killed I got too sad to continue playing.
56 posts and 11 image replies omitted. Click reply to view.

 No.804

ZAngband and PernAngband. Moved onto ADOM and no other roguelike has grabbed me as hard for the last 15 years.

Roguelites, on the other hand…

 No.812

Nethack with ascii. It was absolutely frustrating and I loved every second of it. Never beaten it to this day but still play it regularly.

>>109
Seriously, Linley's dungeon crawl needs a proper fork that doesn't suck. Something that still has awesome nasty stuff like scrolls of forgetfulness in it. I love playing it but sometimes it just crashes randomly, once it actually corrupted my save…

 No.930

Nethack back in Middle School.

 No.933

Hack on Amiga but I was 6 and couldn't speak english.

Nethack would be my proper first roguelike about four years ago, followed by SLASH'EM, wich I like a bit better.
I have beaten neither and it's been a while since I played them.

>>360
Sounds like you've played the Atari 2600 game ported to PC.

 No.962

First one I ever tried was Nethack, first one I ever really loved was DCSS.



File: 1426355268768.png (298 B, 32x32, 1:1, IVAN.png)

 No.909[Reply]

If the creator(s) of IVAN wanted IVAN to be as hard as possible then all magic items would start out unidentified

 No.931

If yo momma wanted you to be as ugly as possible then she did a great job
OOOOOOOOOOOOOOOOOHHHHH



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