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 No.14

Rules are simple, keep off-topic garbage to a minimum and no NSFW images.
Roguelite (binding of isaac, risk of rain, etcetera) discussion is no longer welcome here. Head over to >>>/roguelite/ instead.
Before making a stupid thread asking if x qualifies as a roguelike, consult this handy guide provided by anonymous.

Roguelikes must posses all or most of the following traits and usually have their gameplay based solely around them:
-Permadeath or severe penalty for death
-Turn based actions that encourage chess-like strategy (risk vs reward)
-Equal amounts of luck and skill involved, the skill usually lies in how a player deals with random events or items
-Unidentified consumable items and equipment
-Procedurally generated terrain or events
-A race/class system which encourage different play styles
-Grid based diagonal and perpendicular movement
-Ascii or tiled graphics

While a roguelike often builds themself around these features, a roguelite isntead borrows one or more of them (usually permadeath) and integrates it into a different genre.

As an example:
Roguelike - DCSS as it features all of the above features and its gameplay revolves around said features

Roguelite - BoI as it borrows some features from roguelikes but does not have its gameplay centralised around these features
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