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File: 1419378825468.jpg (44.78 KB, 600x380, 30:19, Winter Bottoms.jpg)

 No.213

I know this is heresey but I want to be able to play a rouge like without ascii. any good suggestions?

 No.216

Almost every roguelike has versions with tiles.

 No.217

File: 1419379410532.jpg (7.41 MB, 2356x1602, 1178:801, MtnDew_COD_POS_InGameGear_….jpg)

Depends what you define as 'decent' since top-down grid-based games have a pretty low benchmark for potential graphics wise.

For games with tiles I can reccomend:

Elona+, good sprites, can use your own tile set and there are plenty player made tile sets

DCSS (Dungeon Crawl Stone Soup), has an OK tile set that most people use

ToME4, I personally dislike the graphics since they're painfully generic and often get in the way, but the tiles are still pretty good

ADOM: Absolutely hideous tile set (in my opinion), though it might suit your tastes

God damn this reply box is terribly cramped, is there a 4chanX equivalent for 8chan yet?

 No.218

>>217

>>>/tech/60929 (do crossboard links work?)


https://github.com/Pashe/8chan-X

 No.231

File: 1419387103413.jpg (9.88 KB, 259x194, 259:194, crimeaisukraine.jpg)

does dwarf fortress have a non ascii version?

I have played and enjoyed legend of dungeon. I like the idea of a very hard game.

there is game called banished with covens which is cool but you respawn.

I wish there was a game that every character you made and progressed sort of changed the world but maybe only by selling ragged bots you made the merchant rich and he has a beeter selection or you clean ed out a nest of skeletons and now there are snakes there.

 No.261

>>231
>does dwarf fortress have a non ascii version?

yeah just look up tilesets

get the Lazy Newb Pack and tilesets are included automatically.

 No.279

>>261
If you even think about getting a tileset you might as well not even play the godamn game.

 No.288

Dwarf Fortress with tilesets
Dungeon Crawl with tiles

ToME

 No.292

>>279
what's wrong with tile sets?

 No.295

File: 1419436185248.png (683.88 KB, 4012x2524, 1003:631, 1419317826276-0.png)

>>292
Some autists will argue that it's a "casual" way to play the game. Actually you should play it however you damn please. Here's a chart from >>>/df/ in case you're lost.

 No.297

>>279
>Implying all DF tilesets aren't ASCII
>Implying the DF default tilesets aren't either non-square tiles or blurry square tiles

 No.298

File: 1419436480603.png (3.88 KB, 160x160, 1:1, taffer.png)

>>297
I'm a personal fan of Taffer's tileset. Are code tags enabled on /roguelike/? I could post the color scheme as well.

 No.302

File: 1419440634744.jpg (129.54 KB, 1920x1080, 16:9, Darkwood-Logo[1].jpg)

pic related

 No.304

>>295
>tfw I've been an autistic neckbeard purist ever since I started playing DF seven years ago

 No.305

OP, UnReal World has solid graphics. There's already a thread up for it, check it out. It's not really a traditional RL, but it's still crazy fun.

 No.314

File: 1419469345491.png (38.22 KB, 480x320, 3:2, 7.png)

DoomRL now-a-days has a tileset associated with it by default that looks good. It's somewhat lightweight game in and of itself but it's fun.

 No.377

File: 1419699099369.jpg (728.33 KB, 1920x1080, 16:9, SGScrn04_1080.jpg)

Sui generis or examina

 No.424

>>377
Do you have a download link to exanima?

 No.485

>>279
Tilesets are Ascii dumbass. One little square is one type of item. Same as Ascii, just easier for newer players to understand and get a little better grip on the Roguelike learning cliff.

Have a bit of compassion for your fellow Rogue, faggot.

 No.495

File: 1420280678588-0.jpg (300.72 KB, 1366x768, 683:384, dredmor-review-screenshots….jpg)

File: 1420280678588-1.png (257.42 KB, 914x636, 457:318, dungeon1.png)

File: 1420280678588-2.jpg (112.13 KB, 987x643, 987:643, nethack027.jpg)

Dungeons of Dredmor
Adom
Nethack

 No.538

>>498
Perma death doesn't make a game "roguelike".



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