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File: 1419160976125.png (365.95 KB, 806x604, 403:302, urwss-building.png)

 No.42

Most impossibru Roguelike 2k14.

It will take you many characters before you can survive a single season, and many more before you learn to survive your first full year.

After a long while you will be able to build your first cabin, store enough food to see you through winter and hunt bears with several dogs and skis.

You can also become a cannibal, lure unsuspecting villagers with you on a hunting trip and kill/butcher them for their meat. Your dog will like it but you won't.

Also NEVER EAT MUSHROOMS.

You have been warned.

 No.46

File: 1419174714176.jpg (180.96 KB, 1152x767, 1152:767, FIN0262_xgaplus.jpg)

>>42
Fucking love URW. Picked it up years ago, I haven't yet found a roguelike I enjoy as much unless you still define DF as a roguelike.

>you will never build a comfy cabin in iron-age Finland

>you will never set up a trap line
>you will never ski to your trapline in the dead of winter to find that you've caught an elk

 No.49

It seems like you're at some sort of disadvantage if you don't have a numpad

 No.51

>>46

>tfw you survive your first week on fish and berries, with a small fire and temp shelter


>>49
I haven't played without a numpad, can you not change the controls? Memory fails me.

 No.52

>>49
I hope you're on a laptop and didn't buy one of those 10-keyless edgy gamer keyboards.

If you are on a laptop, then many will let you Fn-lock the right half of the letter keys to serve as a numpad.

 No.73

>>52
>If you are on a laptop, then many will let you Fn-lock the right half of the letter keys to serve as a numpad.
You're right, thanks. I'll do that although it is somewhat annoying.

 No.105

I've seen a little about this game, what actually sells it?

 No.108

>>105
It's actually more of a survival sim than a roguelike, actually. The selling point is, well, the survival part as well as the big part of the game, since there's next to no monsters or dungeon crawling or anything that makes roguelike "roguelike".

 No.110

>>108

there's hunting, and a cannibal tribe that will attempt to kill you on sight but you're right, the general gist is survival.

For me it's a really rewarding experience, having to fend completely by yourself against time.

There are many different ways to play, my last play through was as a cannibal murderer who sold the butchered meat to villagers. I built a good cabin and hunted a fair few elks until one time upon returning to my cabin (which was not yet fenced off) I found some of the aggressive npc's who shot me in the leg, then came and decapitated me.

>Iron age Finland pls

 No.149

Finns are not white. They are Mongols from Central Asia.

 No.152

>>42
>You can also become a cannibal

Not anymore!

 No.167

>>42
Oh shit this looks pretty good.
What does late game look like?

 No.190

>>152
Wait what, really?

 No.203

>>190
As of 3.2.0 you can't butcher humans unless you're starved.

yes.
Yes I know.

 No.233

>>42
Its pretty easy once you get the hang of it. Not too hard to kill those red assholes and take their equipment. Owl tribe master race.

 No.234

>>203
I just butchered a human and my character was not hungry

 No.289

>in development since 1992
>nineteen motherfucking ninety-two
And I thought Dwarf Fortress had long release cycles

 No.303

>>289
Back then, it was basically another run-of-the-mill fantasy roguelike with some nifty features. It's changed completely.

>>167
>comfy cabin
>a year's worth of dried and smoked meat
>iron tools errywhere
>raiding reds erryday, wrecking their shit
>massive trapline

 No.351

>>303
Well I'm not at the late game stage since I have trouble doing anything. I have to keep fishing to stay alive and every time I try to track an animal my body goes "LOL U HUNGRY N TIRED" and I have to go back to the lake to fish some more until I fail to fish stuff and die.

 No.399

>you haven't caught any fish
Goddamnit urw

 No.401

I remember pirating this back in the day, it seems to be free now.

I spent most of my time just crafting wooden cutlery, trading it with a nearby village and fishing near my shelter by a lake. Was comfy as fuck. I guess Winter would really mix things up a bit.

 No.440

HOW DO I HUNT STUFF

 No.459

what's the optimal agriculture field size for starters

 No.488

what do I do with all those Njerpez clothes?

 No.550

File: 1420926260977.mp4 (256.86 KB, 360x360, 1:1, HE'S ESCAPED.mp4)

Every fucking time.

>Spawn in buttfuck nowhere

>accidently get naked somehow
>Take an hour trying to put clothes on
>noise in the bushes
>spend hour trying to put weapon in hand
>squirrel pops out
"awwww, it's only a squirrel"
>squirrel bites my dick off
>bleed to death

This scenario has played out almost every time now. I can't even familiarize myself with the controls before getting raped.

 No.661

>>488
Bandages and cords.
Or if you install rain's cloth mod you can cut them up and make new nontattered clothes out of them in exchange for some lost mass. I mostly use them for dried meat string stockpiles though.

>>459
5x5 per type is almost ideal for most crops, something bigger would only be useful for grains. They're also a reasonable size to actually tend.


>>440
Unless you dumped enough into bows/crossbows at creation to get at least into the 80's then your only option is traps. (You can always shoot a wall for a year or so to train it up, if you cared to.) Although theoretically, if you're fast enough and near naked you could potentially run down slower moving small game, I've done it before on the occasional fluke, but don't expect that to work anything like reliably if you don't injure it's legs first.

>>233
Also this, all it takes it a few dead reds and I can trade driik for anything I don't already have. Kuika tribe, because the only thing more OP than a masterwork northern bow would have to be a masterwork battleaxe.

 No.747

Some thieves took my clothes. Any quick tips on getting some more?

 No.748

>>747
Make 100,000 bowls.

Hunt several dozen squires and make a coat out of them.

Install a cloth mod and amass nettles in autumn.

Kill somebody else and steal theirs.

 No.749

>>747
>Kill somebody else and steal theirs.

This might be your best bet.
One of my best games was a hurt cold and alone start in the dead of winter, turned my rags into bandages and a set of skis.

he skied around in nothing but the tattered remains of a linen undershirt, going from tree fire to tree fire, killing and eating everyone he came across.

At least until he tried to pull that shit on a group of traders when he was like 80% fatigued from frostbite.

 No.759

File: 1422678491062.gif (1.98 MB, 480x360, 4:3, 1422319013086.gif)

>>749
>he skied around in nothing but the tattered remains of a linen undershirt, going from tree fire to tree fire, killing and eating everyone he came across.
All right, i'm sold.

 No.775

>>149
sick reference bro

 No.945

File: 1427190505735.png (230.78 KB, 803x688, 803:688, suomi well maymay'd.png)


 No.1007

Where can I find mods for this?


 No.1019

>>1007

the official forum I think. I havent update my game for a few months so i dont remember


 No.1065

Got back into this again, keeping busy doing primitive playthroughs. No trading, no looting people, no eating people, throw away all your shit, only use what you make, that sort of thing.

Getting by hauling around leaky nettle bags of lake reed flour, wearing a coat made only of squirrels, and trying to get my crafting skills high enough to make arrows decent enough to grind up my bow skill.

I don't remember loop snares being this OP last patch, sure they don't make much of a surplus, but it seems you always can have meat now, and usually enough bird leather to start making actual armour. Feels kind of cheap since you can just sit in one spot and farm grouses once winter hits and your traps become the only source of berries.

Been getting around that by staying on the move. Being nomadic in general has helped keeping things from bogging down like they usually do after the second year or so. May or may not set up camp and do a quick harvest of some of these wild seeds I've got, but the temptation of scaling it to a full of settlement is scaring me off. It's not like a walk down south to all the groves down there takes that long anyway. You do kind of hit a dead end with this style of play, in that you can't make boards with a stone axe so making a raft will only help with setting nets and not for, you know, transportation.

I'd just trade for a single board, but that leads to the dark side. Stay nourished everyone.


 No.1078

>>1065

There are mods that add mining and ironworking to the game. If you want to live the nomad life and still have decent tools/weapons you can build them up from the dirt.

You may need to set up a small camp near your mining site or setup a system on a river to transport what you mine (it is very heavy) as it takes a lot of time to make anything.




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