No.43
So what are some good ascii roguelikes? When ever I try and do research on the internet I always come to huge lists of 100+ games sorted by genre.
When I was a kid I found ADOM on gamehippo.com and downloaded it because the description sounded pretty cool. After my initial WTF i really got into it and sunk hours into it. The main quests were too hard for me so I used to just pay through the infinite dungeon until I died. This year I played Brogue a fair bit because all I had was an old computer. There's only so much Brogue you can play though, it's on the other end of the spectrum to ADOM, much too simple (not to mention the update that stopped leveling for killing monsters, killing speedy play throughs).
So what's a good ascii rogue like that doesn't throw you in a giant world but has a little more depth than in, out, nick the crystals.
A sci-fi theme would be nice but I'm cool with fantasy.
No.44
nethack I suppose.
No.74
Dungeon Crawl Stone Soup is bretty good. As is TOME 2 and 3.
No.75
>sci-fi
Rogue Survivor puts you in a zombie apocolypse scenario with a sinister corporation behind things. It's easier to grasp and perhaps more "focused" than Cataclysm.
Prospector has you take control of a crew of freelance, well, prospectors. You chart out inhospitable and usually hostile planets, find resources, get some very vivid descriptions of alien life, and sell the info to space-conglomerates.
Caves of Qud. It's set in a primitive land where fresh water is rare and doubles as currency. You can find artifacts like guns, bombs, circuitry, and find old bunkers complete with still-functioning elevators, turrets and the like. Great variety in classes. It's got a large world, but you essentially fast travel between dungeons. If you have poor navigation, you'll get pulled down into standard roguelike view every now and then, where you'll have to explore a few screens of the surrounding areas to regain your bearings before you can fast travel again.
If you want a real oddity, you could also try Roadwar 2000. That's modern-day, not sci-fi, but it features car to car combat on the highways, where you have to manage your acceleration and such during turns.
No.83
I would recommend playing the original Rogue.
It's an ASCII game but it's relatively simple, with only a few commands so you can learn them and get use to ASCII graphics. Most roguelikes use EXACTLY the same commands in their ASCII modes, except they might add arrow keys (directional keys on rogue are HJK and L).
No.201
>>43>ADOMfuck yes.
I'm friends with Thomas Biskup (the guy who created ADOM)
I've been playing it for years but I've still never beaten it. I haven't played the update though…
No.202
>>201>I'm friends with Thomas BiskupTell him he's afucking faggot who sold himself to the casual crowd
ASK HIM WHY HE ADDED THE OPTION TO REMOVE HUNGER
WHY DID THAT NAZI ASSHOLE REMOVE HUNGER
No.205
File: 1419375015088.png (73.7 KB, 819x564, 273:188, Adom has become a roguelit….png)

>>202And I forgot my pic.
No.206
>>202>mad cause no hungerthis is a first. hunger is the main thing I see people complain about in regards to DC:SS, saying that the game would be exponentially improved if they got rid of that "useless feature".
I've never played ADOM; what about adom's hunger makes it better than DC:SS'?
No.278
>>206> hunger is the main thing I see people complain about in regards to DC:SSThat's because they're fucking idiots.
No.284
>>44>>43>nethack good, classicAlso really easy to not get immersed in the world is the doom roguelike.
but for scifi try ascii sector?
thanks for the recs people, just what I wanted, a decrease in my already low productivity levels.
No.286
HOLY SHIT INFRA ARCANA IS AWESOME