>>514Ah yes, I actually like how the Rogue Legacy creators suggested "Rogue-lite" term for these games trying to be roguelikes and borrowing some elements like permadeath and randomization.
As for easy to create factor, well..
If you are an autistic coder with passion for procedural generation, roguelikes should be your thing, programmer art or even no visuals are forgiven by core audience. Otherwise, well, this might be painful to make!