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File: 1421761904370.png (1019 B, 320x416, 10:13, happy_dwarf.png)

 No.609

Hey rogues, anyone here ever attempted to create their own roguelike? Do you have anything playable?

Does anyone, by any chance, can recommend any tools to create a simple lewd roguelike? I'm… I'm asking for a friend!

 No.611

File: 1421784529745.png (23.8 KB, 1200x900, 4:3, mine4.png)

I've made a simple, abstract RL using C and SDL. Pic related. Honestly, it's dull, but I can say I've completed a game.

Lewd would only apply to art or text descriptions. RLs generally emphasize game mechanics over fluff, so I'm not sure how a lewd RL would even work. But that may just be my limited imagination.

Good luck with your project.

 No.612

>>611
>so I'm not sure how a lewd RL would even work
Enemies with lewd attack descriptions in the log. A set of preconstructed phrases for each enemy with simple weighted semi-random generator to tie them into text scenes.

 No.613

Sexy mad libs ?

The (name of monster) strokes your (name of body part) with its (name of body part). You feel (adjective).

That might get rather silly. In a good way.

Would successful copulation remove monsters from the map?

 No.614

I made a 7DRL last year and I'm planning to do something larger. Actually I got some code in place, but I'm probably gonna scrap the gameplay part of it and write it once again.

As for lewd RLs, there are two that I know of:
http://www.roguebasin.com/index.php?title=Category:Erotic_roguelikes

 No.615

File: 1421876917735.png (10.36 KB, 190x190, 1:1, Light_Step.png)

>tfw you are only a pixelart hobbyist with no programing experience

Um… anyone here… got any projects, and, like, considering to defile them with non-text visuals?

 No.625

re: pixel art
There's actually a job posted on Pixelation for a pixel artist for a RL game.

Here's a link to the dev site:
http://www.gridsagegames.com/blog/2015/01/wanted-pixel-artist/

 No.636

>>625
Oh hey, thanks, this is interesting!

Being a hobbyist I feel kinda hesitant on a job thing, seeing as I lack the confidence and even more concerning lack of proper portfolio, but as soon as I'm done with game jam this weekend, I should probably try checking that out!

 No.905

>>609
The hardest part of making a roguelike is the randomized maps if you don't do the bitch way and have a series of rooms. Also fuck you for making me want to design a lewdlike.



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