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File: 1422341768639.png (25.83 KB, 500x500, 1:1, doomguy and cacodemon.png)

 No.689

How do you guys cope with roguelikes requiring so much play time if you want to beat them?

Do you guys religiously play a single title and nothing else till you beat it, and maybe even complete that single roguelike many times before moving on?
Or do you guys generally juggle three-seven roguelikes all at once depending on how you're feeling?

Also, do any of you guys take breaks from roguelike binges and play some shit games to ease your mind? What're some games you play between roguelikes, if any?

 No.741

I personally attempt to complete a roguelike at least once before playing any other games but it definitely is testing, especially when it comes to things like IVAN. And no, I try to never beat a roguelike more than once because I want to experience as many games as possible before I die and I feel like replaying games is counter productive.

Some games I play besides roguelikes are megami tensei and monster hunter.

 No.760

>>741
>replaying games is counter productive
shitting your life away on vidya isn't productive full stop

 No.766

>>689
The goal is to win, but the purpose is to lose. If you're only happy if you win a roguelike, you shouldn't be playing a roguelike.

Rather, just try to improve your knowledge and abilities each run. My best 2 runs of ADOM occurred within a week of each other, after having played for 8 years. Because I had the patterns and caution required to progress down PERFECTLY. After I won I took a break. When I got back I couldn't get as far again.

Really good players can win multiple times in rapid succession in even the hardest roguelikes.

 No.767

>>689
Trying to play more than three at once leaves me forgetting basic things like controls, goals, and mechanics so I try to keep it a a minimum until I'm through with one. That point usually comes after won a few times, lost a few dozen times, and learned how to cheese tedious things thus blowing all the difficulty.

 No.794

>>689

It certainly is a hassle to try to learn multiple roguelikes at the same time. I will splat enough times until I feel very comfortable with one roguelike and, if I feel curious and motivated enough, I'll dip toes on the next one. I was at a point of being able to reach the Castle in Nethack and moved on to DCSS and then DoomRL. At this point in my life I have beaten Nethack (and Unnethack), Angband, DCSS, AliensRL, DoomRL and some 7DRLs (the most noteworthy one is Smart Kobolds).


Just play what you feel motivated to do so.


>The goal is to win, but the purpose is to lose. If you're only happy if you win a roguelike, you shouldn't be playing a roguelike.


This is a very healthy mindset to play this genre overall. Funnily enough, I may assume this mindset or I may not. The latter can leave me reaching in a point during a game where I fear to continue because I don't wanna splat that one character.

 No.807

>How do you guys cope with roguelikes requiring so much play time if you want to beat them?

It's easy to measure your progress (dungeon depth), so you can literally see yourself get better. Plus, it may not seem this way, but a LOT of skills carry over between roguelikes just like with any other vidya genre. It took me around three months to beat Dungeon Crawl, then a few weeks to beat Nethack, and then a long weekend to beat DoomRL. It's less about knowing the particulars of each game and more about having the right set of vidya habits etched into your brain by hundreds of deaths.

Generally I stick with one roguelike at a time, since it's a pain in the ass switching from one set of commands to another (going back and forth from ADOM to DCSS is extremely painful).

>Also, do any of you guys take breaks from roguelike binges and play some shit games to ease your mind?


Going through some dungeon crawlers right now. Was encouraged by the recent Wizardry threads on /v/.

 No.808

I start to cheat if things become more frustrating than fun.

 No.809

>>807

> It took me around three months to beat Dungeon Crawl, then a few weeks to beat Nethack, and then a long weekend to beat DoomRL.


It took me 3 years to beat Nethack. 3 months to beat DCSS and a couple of weeks to beat DoomRL.

;_;

 No.810

>>809
See? You're getting better.

 No.811

>>810
don't give the guy false hope; everyone knows he went from a semi-difficult roguelike, to an easier roguelike, to the easiest roguelike. of course the time spent playing them will reflect this.

 No.813

>>811
Three months to beat DCSS isn't bad at all.

Some people play it for years without ascending.

 No.820

>>811

I also took 6 months to beat Angband, with two deaths at DL99. One of them was being one shot by the mighty Tarrasque.

It tooks a couple of tries to beat Unnethack (got real lucky, though).

It has been 4 months since I have tried to beat SLASH'EM but I didn't even reached the castle yet.


I must say it took that long to first beat Nethack, in part, because I took to heart the "don't overlevel yourself". Once I disregarded, I reached the castle 3 or 4 times.

Sorry for the blog post.



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