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File: 1425109970148.jpg (164.42 KB, 557x792, 557:792, 1410059118051.jpg)

 No.855

Do you roleplay your characters when you are playing roguelikes? Do you use the same character for multiple runs? What do you name your characters?

I've just been naming all my characters @ and not thinking much about them as characters, but after a while I want to unleash the autism.

 No.856

Good thread.
I don't, and I feel really bad about it, honestly. I sometimes try but really I'm too involved in the gameplay to think about anything beyond that. Roguelikes are one of the most thought demanding games obviously.
Usually I'll think about my character and imagine scenarios about him when I'm away from the keyboard, like showering or something.

Infra Arcana is the most I've been immersed in a roguelike before, I can vividly imagine my scarred Italian war veteran splitting a wolves' head open with a wood axe very easily.

I name all characters either Marco, Maru or Locke depending on their class and species. If female (yeah right), then Tabitha.

 No.857

File: 1425116955265.jpg (50.58 KB, 640x480, 4:3, RIP Hachi (;_;)7.jpg)

>Playing a samurai in Nethack.
>Things are going okay for her.
>Eats some bad food which makes her confused/stunned.
>Hachi stumbles into a trap and is in bad condition.
>A yellow light wanders into the room and blinds the samurai.
>She accidentally stabs Hachi with her sword.
>Shamefur dispray.
>When she recovers she knows she must commit sudoku to atone.
>Somehow she is unable to stab herself for the proper ritual.
>She resorts to tossing arrows up into the air and waiting for them to fall on her head.
>After several arrows pierce her brain she dies next to Hachi.
A tragic tale.
I need to pay more attention to those status effects.

 No.860

>>857
>tossing arrows up into the air and waiting for them to fall on her head
What? Is this even possible?

 No.866

>>860
Yes.

 No.881

>>860

Yes. Once I'm polymorphed into something useless by a polytrap I either toss stuff up < and damage myself, or if I'm near a wall I'll kick the the wall until I die and restore to my original form.

 No.892

>>855
I usually roleplay as characters from other games and have that determine my actions and play style.

At least that holds true for Elona, because I'm 'good' at it.

For roguelikes I'm no good at and will encounter a swift death, I default to "Scrub" as my name. I do so until I feel comfortable enough to beat it with a gimmick, then I revert to the previously mentioned style of roleplay.

 No.899

Its a little awkward when your samurai meets her own ghost and Hachi kills his doppelganger.

 No.1017

I used to pick a unique name for each character until it got a bit too distracting. Generally my characters just boringly do the things that seem most sensible, although I do remember once playing a drunkard who took a swig of just about any random potion laying around, just for shits and giggles.

Not sure if it really counts as roleplaying, but now and then I do take time to picture a scene happening in the game with all the detail the game has to offer, as vividly as possible and consequently tend to assign some semblance of personality to the characters present.

I want to make another naga death knight and attack a fiery sorceress and her pack of hell knights in a room thick with smoke with my legion of the dead and two bone dragons, watch the dragons tear the knights into pieces and finally drive a halberd through the sorceress's throat after she has burnt the most of my legion to ashes and blown up one of my bone dragons to bony fragments.




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