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File: 1419225503946.jpg (44.1 KB, 567x550, 567:550, 1404627341590.jpg)

 No.94

Does anyone else get upset when they hear people refer to Faster Than Light or Don't Starve as roguelike? Or in general that the hipster indie dev trash has completely bastardized the genre?

There are loads of true RL developers out there making really good RL's don't get me wrong. I just hate how some devs have latched on to the genre as an ``easy'' way of making games, while not respecting the genres constraints.

 No.103

Nah I don't really care how the dev describes their games as long as I like them

 No.121

>>94
it's because you faggots never truly defined the genre into strict, qualitative properties

you need to ask yourselves: what makes any specific game a roguelike?

i love metroidvanias. it is my favorite genre of vidya, bar none other. so, what makes a metroidvania? a metroivania game should be:
-played in the 2D, side-scrolling perspective
-emphasize player character progression
-the game world is mostly static, and wholly represented by a map

there are others, but you get the picture. strictly define your game on the visual, as well as the gameplay.

 No.122

Nah they're basically just shitty knock offs. Don't Starve is a shitty rehash of glorious UnReal World just like Minecraft is a shitty rehash of glorious Dwarf Fortress.

 No.135

>>121
We DID! People just fucking ignore it.

 No.136

Isn't FTL something like a Rougelike-like or Rougelite or something like that?

 No.157

>>121

> it's because you faggots never truly defined the genre into strict, qualitative properties


Hello Berlin Interpretation…

But yeah, keep labeling every game a roguelike to the point of the term losing all meaning. It's such a nice marketing buzzword and the world didn't have enough of them yet.

 No.158

>>136
Rougelite is a mocking term used against people who call FTL "rougelike" despite not know anything about rouge.

 No.160

Nah, i just have fun playing them. Getting worked up about definitions is pointless.

 No.165

I'm not a huge roguelike player, but for the past year or two a lot of faggot hipster game "journos" called all sorts of shit roguelike. If it isn't top down (or isometric) it isn't RL. If it isn't turn-based, it isn't RL. That is hugely obvious.

The thing is that most game journos don't play games and never have. They are casuals at best.

 No.172

>>157
>buzzword
ToadyOne's Dwarf Fortress™ is the only roguelike game to offer emergent gameplay!

 No.184

Daily reminder that Elona isn't a rougelike you weebs

 No.196

>>158
I thought the term was created by a developer who made a rougelike-like?

 No.199

Not really because:
>It's only retarded fucking game journalists, you'll notice that the devs of roguelites NEVER call their games roguelikes
>It's only a Flavour of the Month and they'll move on to raping some other classic game genre after the hype of Binding of Isaac dies down.

 No.319

it's a great way to tell what types of babby games they play.

If they think Don't starve is a roguelike then they might as well stick to team fortress

 No.321

>>196
probably just as much part of the joke as he is its creator.

 No.329

i get mad hearing that because it's a double slap to the face that pieces of shit like those can make huge amounts of money while being as shallow as a newgrounds flash game while also being labeled a genre that it completely isn't. mostly thinking of the binding of isaac here

 No.331

File: 1419480736590.jpg (44.08 KB, 396x385, 36:35, lefroganger.jpg)

>>158
>rougelite
>rougelike
>rouge

 No.358

ok hold on, What is a Roguelike? Other then a randomly generated set of rooms/levels, tend to have perma-death, with a set goal at the end, and randomly generated loot and monsters?

 No.382

>>358
turn based grid movement, pretty key

 No.418

Don't mind too much anymore since those games are pretty fun.

As long as there's someplace to discuss actual roguelikes, it doesn't matter too much.

>devs have latched on to the genre as an ``easy'' way of making games, while not respecting the genres constraints


Look on the bright side, the amount of roguelites in the last few years may have given the roguelike genre itself a burst of popularity as a side effect. In any case, true roguelikes aren't going anywhere.

 No.423

>>331
Rouges are overpowdered.

 No.464

>>122
>Minecraft is a shitty rehash of glorious Dwarf Fortress

Who the fuck has ever called Minecraft a roguelike? Exactly.

 No.466

>>464
You can bet that someone, somewhere, thinks and refers to Minecraft as a roguelike.

 No.516

>>466
Well it can certainly be played with permadeath, which does create a surprisingly enjoyable experience. Towards the end of minecraft when I was getting kinda tired of it I did a hardcore single player run. Those first few days are tense, as is the first hell dive. Difficulty is still way lower than a real roguelike but hey it's fun.

>>158
I wouldn't call it mocking. BOI is a roguelite and that's fun as shit. Anyways roguelikes are too hard to quantify. If you stick to the strict interpretation you miss out on good stuff like TOME or Dwarf Fortress.

 No.597

don't blame the hard indie games

blame the casual games that make hard indie games look like roguelikes

 No.694

>>464
When I was mocking Notch when he first started posting a lot of people said MC was going to be DF adventure and fort mode. The adventure is pretty rogue'ish so I see it.

 No.774

>>122
>Minecraft is a shitty rehash of glorious Dwarf Fortress.
>a first person 3D sandbox is a rehash of a top-down unit controller colony management strategy game
>dwarf fortress is the first game to have item crafting or tech trees

bait/10

 No.792

>>184

I never played Elona, but why isn't it a roguelike? Or are we being derpy like those fucks at half-chan saying that DCSS/TOME aren't roguelikes?

 No.799

>>792
It totally is a roguelike. He's probably the same guy who posted this in the elona thread

>>787
>tfw actual fun and good roguelike threads get very few posts but some weebshit game gets 200+ posts

In short, he mad.



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