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File: 1412420017029.png (128.72 KB, 544x416, 17:13, 3.PNG)

874439 No.2[Reply]

Welcome to /rpgm/,a place for all us aspiring game makers.here you can post about anything related to rpg maker,game maker,ig maker and other game makers,share resources,scripts,post your game for feedback,etc.

https://8chan.co/rpgm/rules.html

Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/

Demo/Full Game Pastebin
http://pastebin.com/fQnGVQTR

Recommended RPGM Games
http://vsrecommendedgames.wikia.com/wiki/Rpg_Maker_Games

XP/VX/VXA RTP
http://www.rpgmakerweb.com/download/additional/run-time-packages
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cb7012 No.86

.



File: 1451292931963.png (245.46 KB, 450x450, 1:1, Package1_3.png)

b7607a No.92[Reply]



File: 1413732424842.png (82.54 KB, 460x215, 92:43, Header.png)

e9c0c6 No.35[Reply]

Did anyone play this?
Weirdest RM game I've ever played.

30aceb No.37

Never played it,what is it about,i may check it out later.

e9c0c6 No.38

>>37
You play a piss-poor writer who got dumped and make your way across the country to win your love back.

Depressing as fuck in places, depending on your choices. Decent amount of variance too.

You can actually wind up homeless and suck a dude's dick for a place to stay.

6767ab No.43

This one's published by Develover, eh? Can't be that bad then. I will probably check it out at some point.

afb1d6 No.91

I always thought this was some kind of 2deep4u sjw indie game. Is it really worth playing?




File: 1412421209539.jpg (74.5 KB, 604x604, 1:1, 1411569918295.jpg)

bf7dde No.4[Reply]

Any decent games made in VX (Ace)?

Most of the stuff I found on the Steam Workshop was garbage, so perhaps the non-Steam part of the community might be a bit better.
2 posts and 1 image reply omitted. Click reply to view.

79edc3 No.39

I liked Deadly Sin 2 and the 2 Legionwood games well enough.

I'd gotten the humble bundle with them

713379 No.40

MGQ: Paradox (NSFW) is looking pretty good, though there's only a demo out at the moment.

https://dargothtranslations.wordpress.com/2014/09/05/mgq-paradox-demo-bugfix/

abb364 No.45

I thought the demo for Crossed Hearts was really good (if you're into yuri). It was posted on /u/ back when it was released and it got a lot of buzz but it hasn't had any updates since then.

http://forums.rpgmakerweb.com/index.php?/topic/22784-crossed-hearts-demo/

b0336e No.47

I find Overwhored amusing.

4998cd No.90

File: 1451292307044.jpg (71.12 KB, 268x339, 268:339, 1444795670283-4.jpg)

Here's a fun one: Hero and Daughter

http://vgperson.com/games/heroanddaughter.htm

It's a dungeon crawler with lots of characters basically. I found it a little easy though. It's still in development, but there's tons of content already.

>>45

>yuri

Will play.

One day I'll learn how to romance and make a yuri game. One day…




File: 1418090440385.png (438.9 KB, 640x415, 128:83, judge-test-1f2.PNG)

892d37 No.61[Reply]

Well shit, might as well start a topic and see how this goes.

How to describe this game…

DiM's an atmospheric adventure/horror game about, principally, bad choices. It's about a company trying to prevent the apocalypse unsuccessfully. It's about a dead man blackmailing another dead man to go recover the other's corpse from an abandoned military facility which straddles the line between the Pacific and the Atlantic.

It's about sin, and redemption, and all the ugliness and brilliance of humanity.

It's about aliens from another dimension who are forever suffering at the hands of a cruel god - looking for a way to escape.

It's about the 'soul' of a man trapped in a machine built to relentlessly and methodically tear the truth from the acerbic madness he's lived with most his life - and the man on the other side of that machine who's forced to be the vessel through which that occurs - and the men operating the machine operating the man who's operating the memories of the other man - and the men who oversee all the others.

But most of all it's about a simple question: 'What is the truth?'

You'll have to dig through corpses, suffer through paranoia, and live with an unconscionable machine which wasn't programmed for ethics as it was programmed for efficiency - but at the end of it all lies the answer to that question. Or one answer to it. One of 12 answers, specifically, and an ultimate answer - the actual truth.
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3c5eb8 No.71

>>61
Are you using panomaps because these maps look awesome! I am not good with editing so i don't know how to do good panomaps. In a project i am working on (i don't want to reveal it yet) the maps look terrible even when i try panomaps! What editor do you use?

4ba9ea No.72

I use GDS' Ultimate Parallax, yes.

I use VX Ace and Krita - that's about it.
Oh and the "Mapshot / Screenshot" script - that's a pretty handy one too.

4ba9ea No.74

File: 1419212868239.png (335.54 KB, 648x423, 72:47, steak-knife_blood-heavy.PNG)

Some new art for the Devouring Beast scene I whipped up today.

192ca6 No.75

I'm tripping balls, man.

494959 No.89

>>61

Hi, Firgof! I didn't even realize there was a /rpgm/ board.

Are you still working on this?




File: 1451188079403.png (231.65 KB, 481x639, 481:639, the thinking throne.png)

4c893a No.88[Reply]

Might as well have a place for questions and such.

I'm just wondering if anyone can tell me how to detect equipment and what slot it is in with MV? I'm using Hime's equip slots core to change the slots to:

weapon

gear

gear

gear

gear

The idea is the player can equip consumables like grenades to then use as skills; upon use the item is then removed and discarded. So any idea how to script call it?



File: 1423629513537.png (123.02 KB, 534x408, 89:68, 1373436722483.png)

e5505e No.83[Reply]

It's the game where development never ends. Or recently, begins.

Game Dev thread:
http://jbbs.shitaraba.net/bbs/read.cgi/otaku/14912/1397439322/

Translation SVN:
https://www.assembla.com/code/VH/subversion/commits

df9ef6 No.84

They are STILL developing it?

9f9a82 No.87

>>84

They'll be working on it until the heat death of the universe.




File: 1416023686296.png (231.18 KB, 640x480, 4:3, massive_mojo_dev_cycle.png)

7a8566 No.48[Reply]

Hey, this /rpgm/ exists. Neat.

I've been making a thing. I'll post it, since you guys desperately need some fucking content.

Feel free to talk shit.
6 posts and 6 image replies omitted. Click reply to view.

3ec237 No.56

So what exactly is this about?

7a8566 No.57

File: 1416253419335.png (132 KB, 1217x608, 1217:608, World.png)

>>56
As tl;dr as possible - A gemstone heist goes tits up and degenerates into a clusterfuck conspiracy of tinfoil hat occultists vs. undead militias vs. everybody else.

3ec237 No.58

>>57
dat wizard tho

9473c8 No.63

>>54
Done.

13bbde No.82

>>57
Nice. Much better job than what I managed to do on my projects. I hope you finish it and post it when it's done.



File: 1421594053906.jpg (86.44 KB, 596x470, 298:235, 1410092562482 -___________….jpg)

d3562c No.78[Reply]

Always Sometimes Monsters got ported to Mac and Linux. This information was posted on RPG Maker's Steam community page (along with an overpriced DLC pack). Could this mean that the age of cross-platform RPG making is upon us?

http://steamcommunity.com/games/220700/announcements/detail/231141125825437086

34c44b No.81

That seems interesting.



File: 1412753666417.gif (51.13 KB, 385x193, 385:193, rpgm2k.gif)

fd51f2 No.28[Reply]

Ok, gotta kick the board with some RPG Maker classics. One post for each title with a short description for better readability.
I'll try to post one classic once in a while to keep the thread alive.
5 posts and 4 image replies omitted. Click reply to view.

fd51f2 No.36

>>34
Never tried them out, mostly because the author actually charges money for it and I didn't feel like pirating it. The writing is apparently somewhat decent (I guess), but the (poor) use of default resources is probably enough to put off a lot of people.

c084de No.41

>>32
I… I've been looking for an rm2k game with the only defining feature I remember is it being "futuristic."

I think this is it! I played it more than 10 years ago, and couldn't remember anything about it other than a few tilesets, and a vague idea of how the main character looked.

But that title screen looks familiar, and the name shqua, too.

I played it for a little bit and I think it's the same game fleshed out!
Cool, dude.

c084de No.42

(and yet, I don't really feel like playing it; I just had a burning curiosity to find something with a vague feeling behind it - a relic from a time when I gave a shit about random rpgs/incomplete games.)

1afe67 No.44

>>33
It looks like exploiting tragedies is more important than game quality.

707910 No.73

File: 1419179105637.png (172.36 KB, 256x533, 256:533, 256px-To_the_Moon_cover.png)

>>28
Ken's Gao's To The Moon. This game is just plain awesome. It looks so professional it makes me think what the fuck have i been doing with RPG Maker in all these years.



File: 1412420581250.png (71.78 KB, 300x100, 3:1, yrnth.png)

25ed06 No.3[Reply]

Post banners,i will add the best ones.They must be 300px x 100px and must be less than 500kb.
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681f98 No.24

File: 1412593869140.png (45.51 KB, 300x100, 3:1, rpgm banner 7.png)


681f98 No.25

File: 1412593932903.png (70.67 KB, 300x100, 3:1, rpgm banner 8.png)


681f98 No.26

File: 1412593944141.png (68.75 KB, 300x100, 3:1, rpgm banner 9.png)


e4697f No.27

Sorry for my absence i will add them.

2fa929 No.31

File: 1413022532182.jpg (15.5 KB, 300x100, 3:1, YumeNikki6Ban.jpg)




File: 1412419619218.jpg (134.94 KB, 799x407, 799:407, 1370641129105.jpg)

679a2c No.1[Reply]

benpis(USER WAS BANNED FOR THIS POST)


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