>>3639
> I'm also thinking of supplementing the electrical systems of the boat with a new thing I've been reading about; some sort of gill system using graphene. Apparently they've found that you can generate electrical power if you drag a droplet of water over a graphene sheet, and it has to be seawater. If you convert the forward artillery on the deck of the Pampanito into a railgun, you would want a lot of power in order to allow it to lob rounds at its targets. Are these ideas viable?
This one isn't. A hint: where does the energy come from? Answer: it's converted from the kinetic energy of the water (or graphene sheet, depending on your point of reference).
Which means that you're going power plant -> rotation -> gearbox -> propeller -> forward motion of the boat -> electricity.
Each step in that process loses a fair chunk of power.
Much easier to just go power plant -> rotation -> alternator.
Not to mention that if you used this process you wouldn't be able to generate power when the boat wasn't moving.
Also: with a nuclear reactor, the best method tends to be a steam turbine powering a generator. Which means that you're already got electrical power right off of the bat.
If you want interesting methods… Hmm.
There's an interesting power storage method called a compulsator. (Roughly speaking: an alternator integrated into a flywheel that's designed for spiked output. Often used for things like… railguns!). I could see a nuclear reactor connected to a steam turbine connected to a standard alternator, and also via a clutch to a compulsator. You would need a clutch though or else you'd be likely to cause fatigue cracks in the turbine blades. And the clutch would have to be absurd. It may be easier (albeit less efficient) to jut do the standard alternator-motor pair. Also, that way in an emergency you could reverse the motor as a generator for a couple minutes.
So nuclear reactor powers a steam turbine running a generator. Separately, there's a box that's a flywheel with integrated motor and compulsator. Spin it up until you're at the maximum safe speed, or until you can't afford to wait any longer, then dump the entire energy into the railgun.
A couple of things:
1) Compulsators tend to spin absurdly fast. But at the same time tend to be rather light. Even so… you'll need to check - it's entirely possible that you'll either need two in an opposed pair or you'll need some rather massive bracing to deal with the gyroscopic effects.
2) Ditto with straight reaction-wheel effects. If you have an opposed pair, and due to battle damage, etc, one of them fails to dump power, the entire opposed pair could easily tear itself out of whatever it's mounted to (unless it's braced as above).
3) It pretty much has to be magnetic bearings and in a vacuum. And even so it will spin down over time unless it's kept up to speed.
4) If it breaks apart, you might as well as have set off a bomb. Look up turbine engine failures, and remember that this is spinning much faster, and that kinetic energy scales as speed squared.
As for interesting power generation methods? Steam turbines are boring, but efficient to the point where it would be questionable to do much of anything else, unfortunately.
That being said, if you're using a liquid metal cooled reactor, it's possible that a magnetohydrodynamic generator would work. Normally it uses a hot plasma (i.e. some hot flames), but it wouldn't be implausible that a MHD could run on a liquid metal.
Again, see >>3655 on the discussion of very hot metals near seawater, though.