Repostin' from /v/: Votin' with yer wallet doesn't work unless everyone does it.
>sales dictate what games will be produced
>core gamers are disproportionately pirates and selective about who they do support
>casual gamers are disproportionately landlubbers too dumb/disinterested to pirate, be cautious with their doubloons or care what their doubloons supports
>core gamers, who are already a minority, are even more underrepresented in the market
>devs are deeply incentivized to focus on the casual market
You will personally save coin while still supportin' only the same devs that interest you, but overall, every developer be incentivized to focus only on the consumers who will blindly buy anythin' that's marketed to them. Even if they are buildin' a game in a niche where casual/core are more or less equally represented, they're goin' to cater to the people who don't care.
Your doubloons isn't a vote, since the majority of votes can be bought off with a marketin' campaign. It's a donation to devs ye believe deserve it but it doesn't accomplish signalin' anythin' to the industry about what trends are profitable - because the casuals who believe they need to buy everythin' they want to try generates tons of noise.
So the only way to make "voting" work and save the industry be to actually make piracy more commonplace
Specifically, make it easier and mainstream for the average PC casual, the kind who enjoys Steam sales.
If they're well aware that they can get whatever game through Mega more quickly, with more access, with less bandwidth, without consequence just as easily as through Steam for free, they might stop buyin' every dumb thin' that crosses their lap because it's 20% off.
We have to make the concept of tryin' before ye buy, and selectively payin' doubloons only for developers ye support, mainstream.
Indiscreet landlubbers are the cancer