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/sl/ First Player's Guide --- Rules Posting Guide --- 8chan /sl/ Group

[Last updated July 12th, 2015 - v1.11 r36]

File: 1416318653332.png (144.52 KB, 500x500, 1:1, starcocks.png)

 No.1945[Last 50 Posts]

We're currently looking for ideas and possible items to give the place some fresh paint.

So far we have the suggestion of a forest area, where a modular forest pack with clearing and even 4-season textures sounds like a good candidate.
Another idea would be a winter-cottage (an actual one that isn't the current loft).

Do you have any other suggestions? Donations are also welcome!

 No.1946

A cuddle exclusive room filled with all the cuddle animations one can find.

 No.1948

Sex combat area

 No.1949

Yay, /d/ on 8chan!

More cuddles can never hurt.

Thematically, a dungeon might be fun? It's just the kind of place I see /d/ hanging out in, but then again might be seen as a little intimidating or even threatening- I don't know.

A friend suggested a combination of the two into a cuddle dungeon.

>>1948
This might be fun too.

 No.1951

>>1945
Instead of making another skybox that no one will use because no one ever actually fucks at donghouse, how about you turn down the fucking lighting in the main room. Seriously, that thing is polluted with light.

 No.1956

>>1951
I think people might be shy from doing things in what is essentially public. Locked doors/skyboxes far from where you can altzoom to or something of the kind would be great.

 No.1957

>>1956
I can zoom in on people 5000m away without many problems.

I don't think distances matters that much but I'm sure there's another way to make an area private.

 No.1958

>>1951
"b-but if its bright enough people wont see my shitty frankenstein lola/phatazz/llbody seams."

 No.1959

>>1945
Oh, neat, I was just thinking about this sort of thing last night. I've told people that they're free to build whatever they want, but that sort of hands-off ouija board approach isn't really working, and a bit of direction might be helpful.

>>1949
That was generally the feedback on the idea of a dungeon previously, too intimidating. It was also kinda cluttered, but mostly nobody was interested to begin with. It DOES sound pretty quintessentially /d/, but I guess people would rather do their BDSMing in the comfort of their own private home dungeon.

>>1951
Post a screenshot of the issue? This is only the second time I've heard anything about it after I remodeled the lighting a month or two ago, so it may be your settings, but if it's a genuine problem I'll see what's up (the first complaint never got back to me about it after I asked for a screenshot so I could look into it, which sort of limits my ability to fix a problem I can't see). As far as I'm aware, presently there's exactly two lights in the main house area, both directional: one at the skylight and one from the direction of the porch. I'll check out the other objects in the room to make sure nothing else is putting out excessive light though.

 No.1961

Is there something at the /d/onghouse that is resource heavy?
My framerate drops to shit and SL freezes for seconds to minutes whenever I look to the right around the pool table.

 No.1962

>>1961
Will investigate tonight. The floor has normal and specular maps, but that shouldn't kill you if you can turn ALM on in the first place.

 No.1964

>>1961
Try derendering the donation statue

it has 3x the tris as the house itself

 No.1969

>>1964
Yikes. Didn't even realize, I freely admit I just went "eh, it's sculpty, no harm could come of it". Naive? Yeah, probably. I'll see what can be done there, if that's even the issue. Might just throw together a ghetto low-poly mesh replacement myself.

 No.1972

I don't care about theme to be honest but I would very much appreciate an RLVa BDSM dungeon room

 No.1974

>>1946
>>1949
A pillow fort for cuddling came up. We had a BDSM dungeon once, but we could try it with a brighter theme this time, i'll see what i can come up with. Maybe bright colored rubber walls?
>>1948
Would be neat for regular BARE play
>>1951
replacing the main loft has come up in discussion once or twice and we're considering it. Suggestions for alternates would be neat though.

>>1959
there's an odd "all-around" lighting, I have the suspicion it's the skylight. The sec-orb below is also pretty damn bright

 No.1976

>>1964
>ctrl shift r
>everything is wireframe except for the statues that are fucking solid

Holy shit

 No.1979

>>1976
33k tris for it

the house is about 12k tris iirc

 No.1980

>>1945
>a modular forest pack with clearing and even 4-season textures sounds like a good candidate.

I actually have what you are talking about, don't buy it yet.

 No.1983

Lighting issue tentatively resolved. I had no idea the security orb was putting out so much light -- or light at all. For some reason I wasn't seeing it on my old settings. Whoever thought putting a max-power radial light on a utility object was a good idea should probably be bludgeoned with a penis or three. I also slightly toned down the brightness and increased the fadeoff of the two directional lights (skylight and porch). If there's any further issues, let me know.

I'm dealing with the statues personally right now. They'll be up for a bit longer (might be as late as this weekend), but a low-poly replacement should be pretty easy to whip up.

>>1980
>don't buy it yet
This is also a relevant thing, crowdsourcing furniture. I am a design idiot (as evinced by the fact that I once thought 23 directional lights were a good idea, even if only as an experiment), so my own furniture selection is pretty limited, but I suspect that between our active members, we probably have enough good stuff to furnish pretty much any scene/skybox people could want. And since it's a rare fool who makes no-copy furniture, there's no harm in someone rezzing a copy of what they have. And perhaps deeding it to the group so it'll be easier to reposition while working or remodeling. I think I'll start encouraging that from now on.

And, of course, I and the /d/onghouse do have a certain discretionary budget available, if there's something that'd be useful to have but nobody has yet.

Moving forward, what'd probably be most useful would be for me or someone else to throw together a quick floorplan for whatever suggestions seem most popular (currently, it looks like a less-intimidating dungeon and a sex arena are the big sellers), and see what we can put together out of things people already have, then fill in the gaps as needed.

 No.1984

>>1979
33k tris won't lag your viewer, most avatars are 100k+ tris
If you get graphics lag in donghouse it is something else, maybe the lighting or an object with many alpha blended textures

 No.1988

>>1983
I put down a basement with a little jailcell at 1000 feet that I forgot about. I just threw in the lewd furniture that I had for people to use but then realized I didn't know the color for the teleporters, so if you want to return the one I put down or any of the stuff you can replace it with your own and link it up. I didn't really have any BDSM stuff to put in the basement so I guess I leave it up to others too see what they have.

 No.1989

>>1988
#00ff80

I should really make this common knowledge but I kinda forgot it myself.

 No.2038

For the love of god don't buy or think of using those seasonal forest bits. Personal experience here, they take up a FUCKTON of prims, and don't look decent unless they are on the ground, that is textured correctly.

 No.2042

File: 1416509643795.jpg (72.06 KB, 625x493, 625:493, a275c772b9e30f44240b898fd6….jpg)

You should invest in a shark tank

 No.2044

Could you guys turn on public access so I could show up and pull random RLV slaves off of sintracker to toss to you depraved faggots?

The old place in denkin had public access.

 No.2046

>>2044
It is public access. Shouldn't have any trouble unless you've been banned or something has gone horribly wrong.

 No.2076

File: 1416633800826.png (767.17 KB, 1256x942, 4:3, Snapshot_077.png)

>>2038
Sounds serious. i looked at these https://marketplace.secondlife.com/p/NEW-Enchanted-Woods-Four-Season-Trees-100MESH/4697978
inworld. apart from the trees not having collision they seemed decent enough. big parts are about the size of the current Donghouse clublounge at about 20 LI, but if you have other suggestions, shoot.

I was thinking about setting up a little "snow globe" skybox with a small cozy cottage. i'm estimating about 100-150LI for it depending on the cabin/cottage and furniture.

image comfyly related but not dimensionally accurate.

 No.2079

>>2076
I'm a pretty big fan of these ones, myself.

https://marketplace.secondlife.com/p/DDD-Low-Poly-Tree-Pack/5918968

But I may be a pretty big DDD fan.

 No.2084

does every fukken person there need to have a dick?
sausage fests are the worst yo.

 No.2085

>>2084
I'd rather have a regular sausage fest then a dick girl sausage fest.

 No.2087

File: 1416698328193.jpg (351.44 KB, 1920x1028, 480:257, Snapshot_169.jpg)

>>2084
Only most of them.

 No.2089

File: 1416705172302.jpg (12.43 KB, 400x300, 4:3, 1416557606755.jpg)

>>2087
lets fuck, right now, you little wank

 No.2098

>>2089
pls come back. or at least get out of a military sim for a sec so I can awkwardly tp to you

 No.2105

>>2098
uh... alright.

 No.2111

>>2098
fuck me instead of him please

 No.2113

>>2111
as long as indigo doesnt f-find out


geez you guys are lewd

 No.2114

>>2111
what this guy said

 No.2117

File: 1416734503297.png (1.24 MB, 1256x976, 157:122, puffy vulva.png)

i smell sameposting in here but eh.

>>2084
It's not a requirement of the group/parcel. But it seems to have become an unwritten necessity to have a dick in SL overall.

 No.2131

>>2117

That or be a post-menopausal southern woman.

 No.2132

>>2084
Says the guy dating a dude.

 No.2141

File: 1416895658928.jpg (30.14 KB, 300x317, 300:317, tumblr_md1apzgVnj1rdreqxo1….jpg)

>>2132
oh man sick burn, you sure told me

 No.2147

okay, the skybox itself is pretty much settled thanks to a feline benefactor who wants to stay anonymous. The question will be about the cabin itself.

Original idea was to have a small cabin for 2-4 people as a private cuddle-place. but we could also make it a hangout place instead by using a bigger cabin.

for the private skybox though i looked around and found these particularly interesting:

https://marketplace.secondlife.com/p/POST-Hammars-Stuga-Scandinavian-Hut/4684516
personaly favourite, small and cozy looking at low LI, unfurnished.

https://marketplace.secondlife.com/p/Entity-Winter-Cabin/5733493
a bit bigger allowing for perhaps more people, also rather forgiving on the LI.

https://marketplace.secondlife.com/p/Trompe-Loeil-Frostbite-Cottage-White-mesh/4393545
a bit heavier on the LI but a charming design.
https://marketplace.secondlife.com/p/Trompe-Loeil-Autumn-Cottage-mesh/5501553 + https://marketplace.secondlife.com/p/Trompe-Loeil-Snow-Add-On-for-the-Autumn-Cottage-mesh/5501581
equally heavy on the LI as above but also very charming.

i'm currently at Dysfunctional Designs hunting for some interesting furniture/clutter and will check these four out inworld if possible after that. More suggestions are always welcome (also more skybox ideas, you guys.)

 No.2163

>>2147

I'd go with the last one. I like the two-room layout.

 No.2205

>>2141

Toast Edit: Please respect the privacy of others.
Post last edited at

 No.2208

>>2205

take it down. thats unfucking cool.

 No.2209

>>2205
>>2208
It's also not especially relevant to the thread. But then, that whole exchange wasn't.

 No.2210

>>2205
handsome

 No.2435

Mandatory lewd.

 No.2573

File: 1417738244867.png (484.2 KB, 1280x901, 1280:901, Snapshot_001.png)

i've put down a small cozy skybox with a winter cabin in the woods theme. it looks kinda nice, not exactly how i wanted it but i'll look around for more bits and bobs to decorate. Just felt like finally throwing one out now that my account finally got unfrozen.
Would love if someone could throw a teleporter down there, have a look:
http://maps.secondlife.com/secondlife/Gale%20Winds/49/179/1511

 No.2675

>>2435
>Mandatory lewd.
I like this plan. How do I make it happen?

Seriously though, how do I make the /d/onghouse more conducive to actually lewding, or at least hooking up to go lewd elsewhere? I've seen people say they get more action literally everywhere else, and from personal experience and observation that really does seem to be the case.

I don't precisely mind the place just being a good hangout, and I am really glad to see that we've managed to make it comfortable and welcoming enough that people do that a lot. (Less so at night, but that's just a symptom of SL in general being dead at night. Just because I never see any of you shitbirds doesn't mean I love you any less.) But I mean, this is the /d/ group and the /d/ parcel. I (and, clearly, some others) feel like there should probably be more fucking going on.

Thing is, I've got no clue how to make that happen. Honestly I don't even know if it's something that can be made to happen. I've been to shitty pubbie sex sims and people barely ever have sex there. Even at FBL the most I ever see is maybe two couples in the dungeon room, and that's a sim with high double-digit population even in the dead hours when I'm on; everyone else is just milling about, and then they hook up and go elsewhere. But even that might be acceptable, I dunno. It would be more sex than is happening right now.

Suggestions? Or am I just seeing a "problem" that doesn't need solving?

 No.2677

>>2675
Most action I get is from the /d/onghouse, I mean I do go to one other place to check it out but really that's it.

 No.2678

>>2677
Are you Zilkas? If you're not I'll have to make your acquaintance sometime. (Not that I dislike Zilkas; poseball-only just isn't my thing. I need my wordporn.)

 No.2679

>>2678
Nope, I'm Tao. I'm the one who knocks on peoples butts.

 No.2680

>>2677
Same for me, and to >>2678 , say hi to me at some point, too. I'm Tzin.

 No.2682

>>2675
You want more lewd to go on?

Allow more private places for sex.
This means no cameras in there as well.


Not many people are comfortable just diddling out in the open, especially with /slg/ always on a witchhunt to ridicule anybody who has cybersex.

You could also make a section for hanging out and a place for fucking, and make it so you have to be fucking if you go to the fucking section.

 No.2683

>>2677
When I go there everyone is just talking.

I like what they talk about.
Nobody ever approaches me though and it's hard to hop in mid conversation to boot.

 No.2685

>>2675
Continuing this thought, I was thinking about the notion of ERP hookups as a whole, and the group's relation to that.

Now, obviously, not all of /d/ is here for ERP. Some people are just perverts of the purely visual sort, or are just in the group for discussion, and that's perfectly fine too. But I feel it's a pretty safe generalization to say that the portion of /d/ that is into ERP (or poseballing etc) is large enough to be worth taking into consideration as a whole, large unit. So I'm gonna do that for a moment here, but I definitely won't be forgetting about the non-ERPers and whether it'd be disruptive for them:

Would it be in any way helpful to encourage use of the group chat as a means of finding like-minded perverts to ERP with? "Hey I'm looking to <x particular fetish>, anyone wanna work something out?", and such similar things?

Group chat's usually pretty dead -- clearly not for lack of people; there's just not a whole lot of /d/ stuff to idly talk about at any given point. And while you could drop by the /d/onghouse for that sort of chat, only a certain portion of the group is there at any given point (I personally hate lingering in any one place for too long doing nothing, and I suspect the same goes for some others too), while I'd bet a substantially larger portion of the group who aren't presently at the /d/onghouse might potentially be up for something (or someone) to do, since a lot of time on SL is spent simply idling and otherwise derping about with things that don't demand any sort of immediate attention.

I don't know exactly how I'd go about making the idea work. Maybe a "Looking For ERP" group title that people could set (you can change your group title without actually activating it, so it'd only show up in the group list, instead of having to have it over your head all the time) or something like that. I dunno, I'm just spitballing.

>>2682
>This means no cameras in there as well.
There's no way to do that within a single parcel. We're invisible from the outside, but anyone inside the parcel can see anywhere else inside the parcel; there's no way to make a place un-cammable (you can always go to the People list, rightclick, Zoom In). I could subdivide the parcel, and make sub-parcels invisible from the outside, but that would be pointless too, because then people could just walk over into a part of the parcel that's beneath the skybox in question, and suddenly they can see everything.

While I personally don't care about my own privacy while lewding so long as nobody interrupts, and I think people are too worried about this on both sides (that is, both the witch-hunt folks and the ones worried about witch-hunts), I know there are folks who legitimately would prefer privacy, and I can't fault them for their wish. I wish I could help them out with that, but as far as I'm aware, it's just plain not possible in any useful way.

 No.2686

>>2675
>Seriously though, how do I make the /d/onghouse more conducive to actually lewding

I think a lot of people are going to agree with me saying this, but I believe the issue is a lot of the people who're interested in lewding, aren't confident in their ability to ERP. Sure, some people like poseballing -- but admittedly majority of people classify 'lewding' as actually following through with the ERP as well; and I think to many, that's pretty intimidating when you're oogling someone who's been at the game a little while longer than you have.

 No.2687

>>2685
Two /d/ groups.

One /d/ group is what we got now.
The second /d/ group is for people who actively look for ERP.

 No.2690

>>2687
This has potential. Just needs a name.

Looking For /d/ick
Better Har/d/er Faster Stronger
Spaceballs 2: The Search for More Penis

Okay I'll stop now.

>>2686
Hm. Dunno how to help with that.

I definitely don't do just poseballs myself (honestly the notion confuses me a little bit since I don't find SL to be especially capable of "sexy" sex animations, in part because it's specific-rotation-based animation from the waist rather than any manner of IK, and therefore things rarely match up unless you're the exact Amazonian heights the creators anticipated, or you go to a great deal of effort in adjusting every pose to match up -- but I don't fault anyone else for liking it, I just don't do it myself), but as far as actual ERP goes, I personally care much more that a person is genuinely making an effort, and trying to make things enjoyable for both themselves and their partner. Classic pubbie sex sim BR one-liners that don't even really "roleplay" are clearly not trying, but anyone who makes an effort to capitalize, punctuate, and string together a couple sentences is at least on the first step of the right track as far as I'm concerned.

In truth, most people won't be analyzing your writing ability nearly as closely as you'll be analyzing your own (that's more of a generic third-person "you", since it goes for everyone, even me). People ERP with someone else because they like them as a person, or they like their avatar, or they like the ideas that are going into whatever you're ERPing -- not because they're expecting the next great American novel or anything. It's nice to read something that clearly took a lot of practice and effort to get that sort of writing experience, but chances are, nobody's gonna drop you just because you're not Hemingway.

I dunno. I can shoot the shit about writing in general, but I'm not sure how to help people concerned with getting started. Sort of a terrible teacher.

---

Anyway, I'm gonna let these questions >>2685 >>2675 sit for a day or so and see what other insight and feedback we can get.

As always, there's still a general call for what sort of skyboxes we should have, but it's starting to look like skybox variety may not be the first thing that needs sorting out. There hasn't been a genuinely functional /d/ group in at least two years, so this is all a bit fumbling and experimental, but I'm trying my best to do well by you people. If you've got concerns, feedback, improvements, ideas, or anything at all, just message me, or post it here.

 No.2692

>>2675
Don't quote me on this but the fact that the club is a single open area might have something to do with it. I don't consider myself a prude but when people are standing around/talking/cuddling/etc in the same room, I don't really feel like asking someone to fuck in every other avatar's line of sight.

It's silly to think that because it's SL, and cameras are disconnected from the actual avatars, but it still feels odd. Maybe stick a couple bedrooms somewhere?

 No.2693

>>2692
The main clubhouse, while a very nice hangout and I'm quite fond of its visual design, definitely has an "everyone is on top of everyone else" sort of feel simply because it's all open.

There actually ARE bedrooms, if you check the teleporter by the statue, but I'm not sure how much that helps. Given some suggestions earlier in the thread, I'm debating the merit of switching to some other kind of house sometime, for this and similar reasons.

 No.2694

>>2693
Make a hangout area that's secondary to the sex area.

Start people in the sex area, have them move to the not sex area if they want to just talk.

Maybe put some cool things to look at in the no lewd zone.

 No.2695

>>2205
toast who

 No.2697

There is always the yiff den, open to lewdites of all kinds.

Come fuck in my house.
http://maps.secondlife.com/secondlife/Jade%20Gardens/12/2/4010

 No.2698

File: 1417951961277.png (3.65 MB, 2580x2886, 430:481, Screenshot 2014-12-07 11.2….png)


 No.2699

>>1959
They're both set to 20 meters aren't they? I think the main problem is that they're behind everyone most of the time, but 2 points of lights and Second Life's shitty lack of proper global illumation etc isn't all that. :x

 No.2700

>>2698
Are you a butterface?

You don't need to hide it, you probably look good.

 No.2701

File: 1417954295565.png (Spoiler Image, 2.67 MB, 952x2274, 476:1137, Screenshot 2014-11-28 12.3….png)

>>2700
I unno.

 No.2702

>>2701
The nostrils are a bit small but other than that I think you look great.

 No.2704

>>2692
>>2693
>>2694
Did a quick check at a store I like, three quick suggestions:

Could be set up for several rooms of roughly equal size, bedrooms and hangout. Kind of a confusing and closed-off layout, though.
https://marketplace.secondlife.com/p/Fanatik-Architecture-MONONOKE-Mesh-Skybox-Prefab/3648730

Ideal for a hub, wall and window on lower floor could be knocked out to make one big comfy hangout space.
https://marketplace.secondlife.com/p/Fanatik-Architecture-CADENCE-Mesh-Skybox-Prefab/3648729

Probably the best option from this store, spaces are somewhat large but the walls are all separate pieces and can be moved around to close off or open up spaces. Basically two large spaces with a connecting piece, could separate into a lewding area and a general hangouts area.
https://marketplace.secondlife.com/p/Fanatik-Architecture-CLASSIC-Mesh-Skybox-Prefab-retail-commerce-structure-perfect-for-store-owners/4409702

Just ten minutes of looking around, but it's something.

 No.2705

>>2704
I like the second one, would prefer it if someone competent decorated it and placed down furniture that isn't ugly beanbag chairs.

 No.2710

>>2701
Kind of looks like you made a specular map of a textured ceiling, flattened it a bit and applied it to your skin. :c

 No.2711

>>2710
You don't like his glittery thighs?

 No.2712

File: 1417975483876.jpg (Spoiler Image, 93.62 KB, 1136x852, 4:3, donotclickthisunlessyouwan….jpg)

>>2711
I dunno man, kinda looks like he had acne problems and picked it all out; now he's left with these shiny little scars.

 No.2713

>>2712
Maybe, if they weren't so smooth looking.

 No.2718

File: 1417986035178.gif (184.73 KB, 255x144, 85:48, 1415511076631.gif)

I'd love to bring my furniture, but Trogdor the returninator hates everything anyone puts down. Can we get some decor guidelines so i know whats okay and what isn't?

 No.2720

>>2698
>Cock flopped to the side with a condom on

Why is this really fucking hot?

 No.2721

>>2705
>>2718
re: furniture, I'd previously been crowdsourcing whatever I could get, which it turns out is pretty wasteful. There's a whole lot of really inefficient but attractive furniture out there, and I think in the new build I'm going to try to be a bit more choosy about that sort of thing, and a bit more personally involved, or at least come up with some reasonable guidelines to keep things consistent and efficient. This is inspired by a recent visit to a place that crammed an entire city block full of lewdness (including a number of buildings, some of which had entrances that teleported off into remote skyboxes for more privacy and to avoid lag) into 900 LI -- which, coincidentally, is just a little less than we've got.

My current idea is to take a similar approach to a large house and its surroundings. Main hangout area (slightly less "all one room, everyone on top of each other", so it'll ideally feel a bit less cluttered, especially since most of the current furniture doesn't even get used), various side rooms, some doors that lead off into skyboxes (a dungeon or a tentacle room or etc), and some paths outside that could also lead to themed areas. It'll take a bit of planning and work, and I'll probably have to be a bit more picky about just letting people put down whatever stuff they want, but the end result should be a bit more visually coherent, pleasant, and welcoming, rather than looking a bit like a storage closet as the current build does. The place should be fun and attractive, and worth being at (and having sex in) for that reason, not just because it's where all the lewdies hang out.

Keep up the suggestions, though, because I don't even have a definite floorplan or anything in mind just yet (I'll probably throw together an image sometime soon once I start organizing people's ideas, and my own). And, as always, feel free to message me about any of it.

>>2704
Will check these out later tonight, when I'm not about to head out the door. Ideal candidates should be a good "hub" area and default hangout, and attractive in their own right (while I can retexture, I'd like to avoid too much of that, because it consumes time that could be spent working on getting the rest of it built).

 No.2730

my thoughts on mandatory lewd:

i think simply having mandatory nudity would be a better idea and more conducive to lewd rather than telling people 'okay now fuck'

i also dont like the idea of a separate group for people that want to lewd or erp
stuff like that would only split the existing community between '/d/ but i only want to talk' and '/d/ but i want to have internet sex'

another idea would be to take the existing parcel and split it into 4 parts with one of them being the public chatty area and the other 3 being private sex rooms at very different heights above ground level
that would encourage people to go to private rooms for internet sex because elbow room suddenly got cut to %25
this would also be a good opportunity to take advantage of having 4 different spaces for /d/onghousers and decorate them with 4 different neat themes!

 No.2734

Honestly not many people feel welcome because of the cliques that formed months ago, y'all need to be more open to new people.

 No.2735

>>2730
>i think simply having mandatory nudity would be a better idea
/d/ works well because there aren't any real rules except common sense ones. Mandatory anything in /d/ is a bad idea, honestly, just because of how fetishes work. For example, what about people who like clothed sex or dry humping? That's lewd to them.

>another idea would be to take the existing parcel and split it into 4 parts with one of them being the public chatty area and the other 3 being private sex rooms at very different heights above ground level

We already have skyboxes with different neat themes, and cutting down space will just make Trog return stuff with even more of a vengeance "because it looks messy".

Splitting the group is dumb, yes, but the third skybox from >>2704 looks to me like a good option, having a lewd section and a chat section near each other. I think a big problem is just that people don't know the skyboxes exist. A sign or some floating text might be all we need for more lewd, although even that's arguably not that big a problem, since I get a huge amount of lewdity at /d/.
Maybe the fault's just with people getting self-conscious and sheepish about asking someone, and they want the other person to make the first move. That's not a solution, it's just going to drive the more active people like me away.

 No.2740

>>2734
Seriously? Having been someone who just started coming around a few weeks ago, I've not noticed that cliquey feel whatsoever.

Sure, coming into /d/ territory for the first time can be intimidating on that premise alone; but the people who common the donghouse are extremely friendly. They may idle around each other a lot, but they certainly don't disengage themselves from everyone else in /d/.

The problem with newcomers not feeling welcome, or feeling /d/ is cliquey are usually derived from themselves: having been either too shy to chime in on conversation, or just don't bother to start a conversation themselves - or both. In which case, that's too bad for them I guess.

 No.2742


 No.2743


 No.2746

>>2740
ive tried to chime in multiple times and been ignored only for the people who are obvious friends to continue their discussion. It feels like everyone knows each other intimately already and I dont think im ever going to fuck anyone there because of it.

 No.2748

>>2746
It's already established that the /d/onghouse isn't for fucking as it's priority.

Wait for the changes before going there just for sex.

 No.2749

>>2748
>>2746

There were at least six people fucking on chairs earlier today.

 No.2753

>>2746
There are a few people who ignore way too much, but generally speaking it's not common. Personally, every time I see a name I don't recognize, I approach and ask if they're new to /d/, try to strike up a conversation.

Two now-prominent members who I interact with a lot are both somewhat shy, and they're among the most popular people in /d/. I'm not saying you're wrong, I'm saying you're probably on at the wrong time. I've been in /d/ for a good year or so now and I get ignored by the same people consistently.

 No.2754

>>2749
That doesn't mean most people go there just to fuck though.

 No.2756

>>2704
Follow-up:
I'm liking #1 and #3, but I'll have to check them out in-world, and also do some looking around on my own to see what there is. Thanks for helping me get some initial direction.

>>2730
Nothing mandatory. I'm just trying to figure out how to inspire or encourage it. Making more rules would run contrary to the entire notion of /d/ being an open canvas of interests. I'm already getting into territory I'm not 100% comfortable with in doing the remodeling and setting out some rules for what people can build, I don't want to pile more on. (I'd like to avoid too many restrictions, but our one-room /d/onghouse skybox is already 300+ LI and that's just silly, the result of a lot of overly high-LI furniture, plus some of the stuff there just doesn't fit, so it's necessary to at least make a few general guidelines.)

I did once entertain the idea of theme days, like Topless Tuesday (only not Tuesday because nobody does anything on Tuesday), but it never went anywhere beyond idle ideas. Might be something to look into once the remodeling is done. Nothing mandatory, again, but we'd set up something to encourage whatever the day's theme is for those who want to participate.

>>2735
Yeah, I'm treading very carefully with the notion of creating a second group. It seems like it might be useful for organizational purposes, but then we risk a "real /d/ and fake /d/" sort of situation, where one group becomes meaningless. Also we'd be taking up twice as many spots in people's group lists, which is a concern for some people. I do think we could stand some means of enabling people who are looking for ERP (because really, having to rely on shitty pubbie clubs 100% of the time is a terrible idea when you've got easier and likely higher-quality matches a lot closer to "home").

>people don't know the skyboxes exist

Fuuuuuuuck, tell me about it, man. I don't know what more to do with that in the current setup. I've got a solution for the new place (I'm liking the third and also potentially the first from that earlier post; I'll have to check them out in person later, and then do some looking around of my own to see what else there is which might suit our needs), and that's what I'm going to focus on for now, but I think the current build is just stuck as-is, as far as skybox awareness goes. Short version of my idea for the new skybox is, since it's larger and house-like, I'm gonna see about putting in some doors as teleporters to skyboxes, and labeling them with their contents (and perhaps even decorating them, like tentacles sneaking out at the edges of a tentacle room if we have one of those). Seems both a bit more inviting and a bit more self-explanatory than an unlabeled teleporter.

---

re: "cliques" (too many posts to link, too lazy)
As much as I hate to say this...

Honestly I feel like people use "cliques" as an excuse a lot of the time. It happens with /vg/, it happens with /d/, it's happened in other games, it happens in all sorts of places. Hell, even I made those accusations once upon a time.

I'm not saying it's never the case, to one extent or another. People definitely group together; it's just the nature of social interaction. And sometimes there are genuinely some impenetrable social groups in some places. But for the most part, I find that a lot of the time it's just that someone took a few quick looks, made a few tentative attempts, and then just decided to take the easy route and go "oh, it's a clique, no sense in bothering". That's not just a /d/onghouse observation; honestly my biggest memory of this sort of thing is playing MMOs with 4chan. It's self-defeating and unfortunately common.

What others are saying is pretty much the case; I will fully admit there are certain people who stick more to themselves, and while I'd love to see them open up more (if simply to make the whole thing more welcoming), I can't dictate people's actions, and hey, maybe that's just how they're comfortable being. But by and large, unless you hit at just the wrong time, or you're too shy yourself to make more than a token effort, I've found that the people who hang around the /d/onghouse are generally pretty good about making newcomers feel welcome. Hopping in mid-conversation might be tough, but hey, that's the case anywhere if you arrive mid-conversation. Hang around a bit, chime in where you can, and don't get too discouraged if people are AFK or busy, since there's a lot of idling sometimes too.

 No.2757

>>2756
>I do think we could stand some means of enabling people who are looking for ERP...
Way to forget to finish a sentence, me. Let's try that again:

I think we could stand some means of enabling people who are looking for ERP, but I'm not sure the benefits of using a second group for it are worthwhile. I'll keep taking suggestions and considering ideas on the matter.

 No.2758

>>2757

I would definitely not use two groups, unless they both share the same in-world space and maybe the same mods and admins. Honestly a lot of it comes down to people are too shy to approach others, I think. Almost every time I've put the work into asking for ERP (or just initiating it), it's followed through. I can think of two examples out of maybe 11 where the other person just wasn't into it. To some degree, you have to fault the group members and not the group itself.

 No.2759

>>2758
Oh, it definitely would be. Anything else would be pointlessly divisive; it'd just be to have a separate chat channel for "hey I'm bored, who wants to inflate me with cum?" etc. The concern is that this would also be pointlessly divisive on its own, and, moreover, that it's another group slot, when people may or may not have any free (I for one only have 3; I know a lot are largely pointless store groups, but freebies are nice and I'm sure a lot of people are in similar situations re: full group lists).

I'm not sure it's all about being too shy, or at least, not where the /d/onghouse (and /d/ in general, though slightly less so) is concerned. There's also the notion of not wanting to bother non-ERPers with ERP stuff, which is 100% of why I was considering the idea in the first place. It seems like it would also be useful to be able to match particular fetishes, especially uncommon stuff (anyone who's paid attention knows I've got an ulterior motive there), and /d/ would probably be the place where people are most likely to find partners for uncommon things. But I'm hesitant to encourage people to spam up regular /d/ chat with constant solicitations and advertisements of availability, because there's people who don't care about that and wouldn't want it constantly edging out other conversation -- and, for that matter, even ERPers don't want to hear a constant stream of ERP advertisements when they're not looking themselves.

In a perfect world I'd just make a HUD for tagging fetishes and flagging a current desire to ERP, and let people search for others via the HUD, and revolutionize ERP in SL. But I'm nowhere near that industrious. Hell, this work on preparing to remodel the /d/onghouse is the most energy I've been able to put into SL things in a while.

 No.2760

File: 1418013070513.jpg (603.51 KB, 768x1024, 3:4, 1417782491441.jpg)

/d/ takes some investment, but it's far from solidified cliques; I'd know because I've been around the game longer than most.


This isn't the build box where the social groups are impenetrable. Most people in the /d/haus are easy to socialize or fuck, but you have to hang out for more than five minutes. Show up regularly and participate in group discussions, or even just outright IM people.


I never get IMed by new blood, just regulars. I'd probably be surprised, but if someone complimented my avatar or was interested in lewd with me, I'd probably be flattered and talk at the very least, if they're chill.


We've had a few new people in the past months who have quickly become some of my favorite regulars.

Just, put in some effort and stay consistent. Fuck, just idle a bunch, that helps a lot to just know someone isn't some random flake stopping by for "huh wots all this then???"

 No.2761

>>2759

We do have a solid talent pool of people in /d/, from modellers to the occasional scripter.

I'm sure if you put feelers out for someone willing to make a simple "I'm open to ERP right now, peep my profile for my f-list." someone would do it.

 No.2762

File: 1418013384498.jpg (13.59 KB, 215x200, 43:40, 1417774762522.jpg)

why are people so shy to fuck in the main area, anyway, I love to watch people fuck.

 No.2763

>>2761
I'd want to make something a bit more in-depth and integrated into SL, since an F-List search doesn't indicate online status in SL.

It's a bit larger of a project than I can really undertake at the moment anyway, though.

>>2762
Some people like their privacy. I don't mind silent watchers, or even non-silent ones, or public sex or even people joining in sometimes, but I sometimes enjoy the intimacy of something "private" too. (I don't care if it's actually private; people can cam in and I don't mind, but it's a little odd to RP like there's not a bunch of people standing nearby when there clearly visually are. It depends on my mood.)

 No.2768

>>2762
Because they are worried that others are judging their avatar and ERP skills.

At least this is what I'm worried about.

 No.2769

>>2762

This: >>2768

And this: >>2763
> it's a little odd to RP like there's not a bunch of people standing nearby when there clearly visually are.

 No.2772

>>2762
Idea! Rooms with peepholes! So people can show that they're looking without interrupting!

 No.2774

>>2718
Over half the furniture anyone puts down doesn't fit the current house, and clutters the entire place up. You do not need another couch right beside two others.

 No.2784

>>2772
>LookAt indicators

 No.2785

>>2784
> 2014
> Not hiding your Look At

 No.2786

>>2687
Fracture the already small community?

dum git out

>>2694
if i wanted to lewd in a skybox away from people I WOULD DO IT IN MY OWN PARCEL

whats the point of lewding in a skybox at /d/ away from everyone?

>>2746
This sounds like an excuse more than anything.

 No.2788

>>2786
Some (most) people don't have their own parcel. And besides, exhibitionism is just one of many fetishes, and even the people who are into it don't always necessarily want to do it. If we're gonna be /d/, we should make an effort to cover a broad spectrum of possibilities, rather than trying to make everything happen all at once in the same spot. So, have places for public sex, and also have places for more private sex.

 No.2827

Tacit but unstated acceptance of ageplay.

 No.2831

Group will not be split, that's dumb. "Anyone wanna fuck?" is completely fine in the current group chat, people just need to get out of their shell people like me.
Completely private skyboxes are currently impossible just because we're only renting a quarter of a sim, the most we could do is severly restrict the sizes and squish tiny room boxes in the corner unless we get enough donations going for a half sim parcel (which effectively doubles the upkeep).
People are free to just hook up and go to their own private place however.

>>2827
Honestly, i have nothing against discussing it or if you guys wanna do it privately but i won't allow it at the parcel simply because LL ToS. The mods may have their own opinion on it though.

 No.2833

>>2831
>Group will not be split, that's dumb.

Dont want to lose your little position of power, eh?

 No.2838

>>2831

"i-im self conscious, w-what if people start posting me on /vg/ or somewhere, uguu"

whats the point of going to /d/ anymore. "n-noo im nervous, n-now's not a good time I just like idling half naked and exposed like a s-slut but I dont want to poseball"

im looking at you sharkboi.

 No.2849

>>2838
sharkboy is secretly e-celibate, obviously

 No.2854

>>2831
They're impossible because they're literally impossible. I could subdivide the parcel, and set those smaller parcels to be invisible from the outside, but remember: "a parcel" extends from ground level all the way up. Therefore all someone would have to do to ruin the so-called privacy is stand somewhere far beneath (or above) you and cam in. It would only be placebo privacy; if I'm going to do that, I'd like there to be no illusions about it.

The fact is that people will see. It'll happen, that's just how SL is. If a person can't stand to be seen pixelfucking, they probably shouldn't pixelfuck at all. This isn't me being a jerk (or an amoral lewdite with no reputation to lose, though that's true), it's me being a realist. If you lewd, eventually, someone will see you lewd, so either make peace with it or don't do it, for the sake of your own sanity. Or make an alt specifically for the pixelfucking, but that's silly. I know it happens, but it just feels really super pointless -- and you'll probably get outed sooner or later anyway, because that's how SL communities work.

What that means is I can't offer actual privacy, because nobody can offer that unless you're going off to someone's private parcel for it, and even that's dicey if it's not completely 100% guaranteed that nobody else will ever find it. What I can offer, and try to, is not privacy, but a lack of disturbances. The current skyboxes exist for people who want to step away a little bit, and just not have people physically (well, virtually-physically) all up in their business while they're getting their business on. This is also the philosophy for the new parcel design (I'll post about that sometime in the next few days to get input and suggestions on the idea so far), which will have a few bedrooms in the main house in addition to themed skybox areas.

I can and will discourage people from posting screenshots of anyone who doesn't want to be posted, simply because that's a little rude. But I can't stop people from looking at others pixelfucking and taking screenshots in the first place. It just can't be done, and attempting to force it would just be an exercise in frustration and futility.

 No.2856

>>2838

I keep getting drunk and passing out with SL open. ;-;

 No.2903

>>2827
>ageplay
I'm not touching that shit with a 300 mile long barge pole.
>>2856
>getting drunk and passing out with SL open
I know them feels.

 No.2930

File: 1418381746938.png (14.69 KB, 842x906, 421:453, donghouse v3.png)

Alright, it's about time I stop being lazy and lay out my plan.

Barring any tremendous objections, I'll be buying the "Modern II" pseudo-skybox house from Fanatik Architecture, because I think it'll suit our purposes better than our current (and admittedly cozy) clubhouse. (At 45x47 it's also nearly double the size of our current 27x27 clubhouse, which is nice.) Store page here:
https://marketplace.secondlife.com/p/Fanatik-Architecture-CLASSIC-II-Classical-mesh-store-building-prefab/6636270
They've got it up in-world if you want to check it out in person, but that image to the left is the default floorplan.

The second post will outline my theoretical plan for this, and a new floorplan. First I want to lay out some basic thoughts. Feel free to skip this, I know I'm a wordy fucker.

The current /d/onghouse has issues. The skyboxes go unused, because people scarcely even know they exist. The clubhouse itself, while spacious and comfy, is cluttered and poorly designed. This is as much my fault as anything else, for not taking a more direct hand in matters of design, but it's a thing that happened, regardless.

It's also limited. Not everyone wants to jump someone's bones in direct and immediate proximity to everyone else -- but they'd gladly do so if they had somewhere just around the corner that will look a little more private (we're talking visual RP stuff here, of course, because obviously people can just cam in, but as I laid out earlier, there's much to be said for simply not having people directly and physically all up in your business while you get your business on).

The skybox issue is threefold. The first and most obvious is that a teleporter is sort of a terrible idea in terms of making them obvious and self-explanatory. It's helpful, but not when you're trying to openly advertise the existence of the things it links to. The second issue is that we're clearly not hitting the themes people want, for which I request (previously, now, and in perpetuity) people to continue submitting ideas for skyboxes via this thread, so we can get an idea of what's desired, and what about it people find appealing (and necessary to its proper function). The third issue, relatedly, is that our current skyboxes are varying degrees of poorly themed. This is, in part, the fault of crowdsourcing; if everyone simply throws what they want where they want, it ends up a chaotic mess, not visually appealing, and usually not especially useful. I'm not blaming anyone for that, it's just a matter of various tastes meeting, and being in need of some coordination to make sure things keep consistent and well-designed.

There's also the overall matter of efficiency. The current clubhouse skybox, as of this post, weighs in at 384 LI. That's slightly more than 1/3 our available prims; quite a lot for a little 27x27 space that's not even quite fulfilling its intended purpose the way people want it to. The skyboxes are similarly weighty, to varying degrees. Not that every single piece of furniture is inefficient, but they're scattered here and there, along with things nobody uses that are just plain taking up space (I'm looking at you, Nerenzo beanbag chairs -- and those are mine, so I'm certainly not only pointing the finger at everyone besides myself). I've got to work on that; this relates to above thoughts about maintaining design theme and such. If we keep the design focused, it'll be cleaner and more efficient, meaning we'll have more to work with, and we can do more with it.

 No.2931

File: 1418381778546.png (37.24 KB, 842x1359, 842:1359, donghouse v3a.png)

>>2930
With all that out of the way, here's my idea for the new clubhouse.

The two front rooms will serve the same purpose as the current clubhouse, and the same purpose as the lower and upper floors of the previous one. Ideally, they'll be a bit more sparingly decorated; there's seating for something like 20 people in the current clubhouse, and I've only seen like 5 seats in use at once at any given point. That much furniture also means everything is rather on top of each other, making the whole thing feel cluttered and quite a bit less spacious than it ought to with that much space. I'll probably declare the right-side one the "cozy" room (something like the current), and the left-side one a bit more classy or artsy, just for some variety. Each of those areas is adequately sized that people within the room will be within chat range of everyone else in the room, but the two areas aren't within chat range of each other, nor would they be (for the most part) within chat range of the bedrooms.

Bedrooms towards the top. I feel like they should probably exist, for reasons we've all already been over in this thread, but I don't know that we necessarily need four of them. Maybe use a few of them for some other purpose. It's sort of up in the air at the moment; definitely the most tentative part of this plan.

The central room would be used in the same way that we were originally planning to use the center of the current clubhouse, keeping it generally clear for the scene rezzer. This would be an ideal location for that BARE ring people wanted, among other things. I may or may not put a statue/fountain there (perhaps the donation statue, which I still need to find/make a lower-LI version of); it just looks visually right, while standing there in that room, to have something large and decorative next to the low wall connecting it to the entryway.

The entryway is just the entryway. Not much to be said about that. If I don't put the donation tracker statue in the central room, I'll probably put it somewhere in the front room. Generally gonna keep it understated (more on that later).

The room at the top of the map is the most relevant difference between the old clubhouse and the new. It'll house the replacement for the teleporter, which I'd mentioned in a previous post: doors, labeled (and potentially decorated) to indicate where they lead to. This is how people will get to the skyboxes now. A teleporter is inobtrusive; a whole room dedicated to taking people to skyboxes, with self-explanatory doors, is going to catch the eye (because who doesn't wander or at least cam around a new place sooner or later?), making it much harder to miss the fact that we have themed skyboxes. And since it'll just be teleporter-doors stuck on the walls, it's just as modular as the current teleporter system, adding and removing doors as necessary.

The front yard would be a simple field or such, with paths leading off towards teleporters for outdoor scenes. I'm thinking something simple like paving stones, so if we add more outdoor scenes, we just add more paths splitting off. These teleporters wouldn't be doors, obviously; I'd probably take a screenshot of the scene and turn it into a texture to slap onto a circular portal or something. The particulars can be worked out later.

re: Design philosophy, decorations, and theme. I will confess upfront, here and now, I have an overwhelming design fetish for art deco shit, especially with a futuristic twist to it (see: pre-decay Bioshock, Transistor). I have every intention of carrying that through with the clubhouse design, unless for some reason that ends up being a terrible idea. The Classic II house already has that sort of look to it (aside from those stupid window awnings, which quite fortunately can be removed; a huge amount of that thing is modular), so most of the rest will come in furniture and decorations. Fortunately most of what we've been using for the /d/onghouse tends towards that already, so I think there won't be any particular issues with that (and if there is, there's always skyboxes for other themes). This is going to be the classiest fuckden on the grid.

Thoughts, input, advice, etc? Unless there's any huge unconquerable objections in the next few days, I'll probably slap the basics together this weekend.

 No.2932

>>2930
>>2931
The only thing that I think is critical, is that the hangout area just be one large space for people. Regardless of the rooms added, everyone is going to stick clustered together in one spot, so I think that should be specifically planned around.

I'm iffy on having the hangout area spread to two places on either side of the door.

 No.2933

>>2932
Yeah, it's probably going to end up being a matter of "this one is the actual main hangout, the other is mostly just there to have a couple neat things in it" (probably the right-side one will be the one used most, simply because of the human tendency to go right). Much like the upstairs of the one at the old parcel, where it had a couple massage tables and a hot tub and was otherwise largely unused. Maybe I'll stick the pool table over there along with a piano or something. A mini jazz bar. I dunno.

 No.2935

File: 1418385950532.png (38.91 KB, 842x1359, 842:1359, donghouse v3b.png)

>>2931
Revising my original suggestion in light of feedback received.

It's highly doubtful that more than one "main hangout area" will be useful, that's true. Also that room in the middle is perhaps a bit too small for some of the things we might want a scene rezzer for. So I moved the scene rezzer to the southwest room, and will be leaving the center room largely empty except for some appropriately lewd decoration.

 No.2936

>>2935

I also would add a wall and a door between the two lobby areas and the bedroom corridors, just for the aesthetics. Maybe keep the center raised area a BARE ring, since it's nice and square.

 No.2942

>>2935
I may be crazy for this, but how about take the entire left side, dedicate it for Bedrooms, have the middle area be a location for Art and various other lewd means and as well the sole entrance to the bedrooms area and can move the BARE arena rezzing thing still in the living room. Just a thought and idea to throw out incase you weren't set in stone

 No.2943

File: 1418405851095.jpg (70.53 KB, 300x290, 30:29, 1414800756408.jpg)

>>2931

I love art deco, man. This sounds wonderful. I prefer a little more Grim Fandango than I do Bioshock, but that's cool either way.

 No.2955

Would it be seen as weird if I just kinda showed up and sat around not doing much?

 No.2956

>>2936
The center room is too small for that, especially if you want space for spectators. I'd misremembered its size and Sarali's suggestion originally.

Walling off the bedroom corridors is a possibility, but I want to have the teleport-door room be as accessible and welcoming as possible. Sure, it'd just be one door in the way, but it's still a barrier, both visually and in terms of the flow of easy movement around the house. Might poke at it a bit just to see what can be done, though, because it does feel a touch odd to have the bedrooms immediately adjacent to the main hangout without any sort of separation.

>>2942
I thought about it, but I ended up not liking that idea for several reasons. Firstly it feels weird and unbalanced, designwise, to have the entire left side as bedrooms. Placing the bedrooms at the points furthest from the front door seems more correct, both visually and in terms of not having people constantly passing by them. Obviously we don't have the same concerns with a virtual building as a real building, but generally people find verisimilitude appealing even in a virtual world. Also, those large windows at the front are a part of the building itself, and while I could fairly easily cover them with a plain flat wall (so the frontmost bedroom wouldn't have giant windows to the outside), it feels like a waste to not use large-windowed spaces as large public areas.

>>2955
A lot of people do that. Even I do, whenever I show up; I'd love to ERP, but whenever I'm around lately it tends to be for official business, so it mostly consists of me sitting around quietly while handling stuff in IMs.

 No.2975

File: 1418439594560.png (1.46 MB, 1920x1057, 1920:1057, Snapshot_001.png)

I went ahead and remade that skybox I mentioned before in mesh. The empty box itself with the lights is about 34 prims. ~26x26x6 external dimensions.

Furniture would be more, of course.

 No.2978

>>2975
Why so much? It seems like a square shape should be a lot lower LI, so long as you gave it a plain square physics shape too.

 No.2983

>>2978
it hates the bubble shape pieces. The small ones are only like .5 but the big ones are 10 a pop. Big mesh gets raped by the land impact system, even if the physics shapes are simple and there isn't that much geometry.

 No.3053

FOR THE LOVE OF GOD WHY CAN I NOT FIND THIS PLACE
/furry/ told me this would be a place to actually have conversations instead of just sitting around or having sex. so yeah i'll be there as soon as i can find it
>tfw a long ass hiatus has managed to make me into a newb again

 No.3054

>>3053
The /d/onghouse is a state of mind, a divine lewd enlightenment achieved only through intense masturbation meditation and ten hours of ERP with me.

Or just join the /d/ group, look at the member list to find an officer who's online, and poke them about getting promoted to proper member.
secondlife:///app/group/c800e85b-084c-09f1-b06b-c2acf8cd418f/about

 No.3055

>>3054
/d/rudge rank acquired

 No.3115

File: 1418699440313.jpg (259.55 KB, 1920x1028, 480:257, Snapshot_050.jpg)

Working on the house, but slowly. Still busy until at least this weekend.

Here's what the house looks like at base. Those dark spots on the floor are from these really stupid-looking dividers that I removed. Trust me, you don't want them. I could easily remove the spots, and just use a clean version of that floor texture, but I'm thinking I want to more thoroughly retexture it in an Empire State Building (and Transistor and Bioshock) kinda art deco style, because the current textures are a bit drab.

My #1 question right now is:
Should I just slap down the new house tonight (after cleaning up the dark spots, which would take all of ten minutes) and replace the old one, so we can begin to get an idea of what we all want to do with it? Or do you want to wait a few weeks while I really clean it up, do all the retexturing, and start laying out clear plans for furniture and the like?

 No.3116

File: 1418701222452.jpg (2.02 MB, 3000x2249, 3000:2249, image.jpg)

>>3115
I'm thinking something like this for the floors. Obviously I'd put down a carpet (like the one in the corner of the current /d/onghouse) in the hangout area, to make it look more cozy, but this basic sort of shiny, flat, bold geometric patterning is where I'm probably gonna go with it.

Except the ceiling, that shit's awful.

 No.3117

>>3115
I'd say slap that shit down, I'm interested to see it.

 No.3118

File: 1418702189498.jpg (170.14 KB, 1920x1028, 480:257, Snapshot_054.jpg)

>>3116
I also need some suggestions for an appropriate image to use as a painting in the central room, opposite the statue/fountain/whatever I'm going to put just past the railing. Ideally something in that flat-colored, silhouette-y art style, to keep with the theme. Tentacle porn if possible, because, y'know, /d/, and that's the easiest archetypal thing to associate with it.

I've got this, but it's not porn, so I'd probably replace it with porn if something in an appropriate style exists. Or maybe I'll just draw my own.

Also I figured out how to handle lighting better. There are just two projectors creating the illusion of 16 different lights in the room. This shit's way too much fun.

 No.3119

File: 1418703048051.jpg (951.8 KB, 1232x816, 77:51, esbelevator_130430_1.jpg)

>>3117
Can do, as soon as I'm on later.

The only caveat in dropping it tonight is that I am going to be ruthless about returning the furniture people put down when I actually get around to decorating for theme (and efficiency). I'm not going to return stuff "just because", because that's silly, but if it's not appropriate to the visual theme of the place or if there's a lower-LI equivalent, I'm gonna chuck it and replace it. Or just chuck it, if there's a too much stuff crammed into one area.

No malice, as per usual with all my returnings. Just housekeeping. So people can put down whatever they want when I set it up, just expect things to get shuffled around and replaced and changed a lot over the next few weeks.

Dat fuckin carpet, man.

 No.3120

just be gentle on stuff like lighting and moving parts, i'm currently using an older computer that is very laggy just from being in an area with other people, now imagine that area having people AND a ton of different lights and moving parts....yeah

 No.3154


 No.3161

File: 1418739829451.jpg (233.99 KB, 1920x1028, 480:257, Snapshot_055.jpg)

Current /d/onghouse layout, as seen from above. The layout is basically what I set up in >>2935 except without the northeast bedrooms. Two reasons. One, I seriously doubt we'll ever need even two bedrooms, so having even more than that would be silly. Two, it looked bad, to encroach so much upon the main hangout area. The wall just felt too close for comfort, there. I'll figure something else out for that northwest corner -- if anyone's got suggestions, I'm all ears.

Nearly all the textures are likely going to be replaced, likewise all current decorations and furniture may be changed to fit the theme once I get the new textures in, probably sometime this weekend or a bit later.

A few quick notes.

Strange glowy framework cubes with text above them:
I put those out to mark areas by function, so people will know what's what. I'll remove them in a while, or if they're in the way or otherwise annoying.

Northwest corner:
I slapped down a simple wall-textured prim there and made it mostly transparent, just to give a general idea of how much space the two bedrooms would take up on that side. I'll turn that into proper rooms soon, and then people can toss beds and such in there, at least until I figure out how exactly I want them decorated.

Teleporter:
Right now the old teleporter is still there in the entry room. That will change once I start redecorating, and put teleport doors into the back room, but for now, all the old skyboxes are accessible that way. It's ugly and inelegant, but it's under construction, so no surprise there.

Skyboxes:
On that note, I'm probably going to be nuking them, once I get a better idea of what people actually want/need out of the parcel. No sense in having a bunch of redundant, unused stuff. That won't happen for at least a week though. Make suggestions for what you want -- and, especially, what of the current stuff you actually use and want to keep.

Probably some other stuff I forgot. Oh well. Ask questions, make suggestions, discuss current build, etc.

 No.3162

>>3161
>I'll figure something else out for that northwest corner
Northeast corner. Not northwest. I'm retarded.

 No.3164

>>3162
N-no you're n-not, senpai.

 No.3167

File: 1418748424910.gif (107.03 KB, 175x255, 35:51, 1415191549385.gif)

>>3161
I uh...

can love bloom on the battlefield??


but some kind of wasteland / battlefield / crater of a village skybox for those of us trying to be EDGY might be nice.

 No.3169

>>3161
I'm happy as long as we have at least one cozy spot. Small with a fireplace and dim lighting, that sort of thing. The cabin we already have is fine for that, but just saying in case that goes at some point.

Everything's looking neat so far, by the way. gj m8

 No.3170

File: 1418751814554.jpg (303.77 KB, 1920x1028, 480:257, Snapshot_022.jpg)

>>3167
I definitely have my own reasons for liking this suggestion.

How would people want this done? Presumably something fairly generic, like a blasted city street corner with some piles of rubble, so it could be used for various things (battlefield, post-apocalyptic, general grungy punk stuff, etc). There is a certain question of how to sexify it, but failing all else, it's not like I can't just get one of those universal sex poseball engines and slap it into a few of the pieces of scenery.

(I also like it because it would be easy to put a door in there somewhere, and I'm fond of the door-teleport system I've got planned.)

>>3169
Cabin probably stays, unless it starts getting cluttered and high-LI (in which case I'm more likely to trim than to cut entirely, at least for now), or people lose interest in it. I suspect it'll be fairly popular for the winter season though.

The cabin is actually the entire reason I want the house to have a front yard, with a path leading off towards it (or rather, towards a portal that leads to it).

 No.3171

>>3170

Just, make it grey and not brown though, please, preferably overcast if its available

 No.3172

>>3171 >>3171

The battlefield thing, I mean

 No.3190

>>3171
>grey and not brown
Fortunately I'm not big on FPS games, and barely played any modern ones, so I never really absorbed that whole aesthetic. I totally get your meaning though. I'm more partial to the grungy grey starkness of '80s and '90s cyberpunk anyway.

 No.3235

What are people's thoughts on a generic DnD fantasy type area (forest or something?), and/or possibly an alleyway just off the street type area?

 No.3288

>>3235

you can get those pretty much everywhere. I'd like some more outlandish stuff.

we've got a lot of robits so maybe some kind of lab/workshop thing?

 No.3292

>>3288
This is a point to potentially bear in mind, actually. There's generic fuck pads everywhere. Don't wanna do something that's already easy to find, unless we can offer something that they don't (for example, a battlefield environment like >>3167 would be good, because while they exist all over thanks to SLMC, they're not sex-themed). But, by the same token, we also don't want to just arbitrarily say "nah, it already exists, we're not doing it", if it's something a lot of people want.

That's part of why I want to do this art deco renovation, because while the old clubhouse was nice (it had its share of problems, but "nice" is fair), it was basically something you could find anywhere. I don't want to go all hipster and avoid popular things because they're popular, but if we can do the things people want in a way that they can't (often) find elsewhere, while still being just as good, I think that's a big selling point as far as making the place appealing to be at (and, hopefully, fuck at).

An idea that just occurred to me, re: "you can get those pretty much everywhere", is that if we don't offer a particular theme, we could also host a list of landmarks, sorted by theme, in the same room as our skybox teleport doors. Specifically for Adult places with sex furniture, not just generic landmarks, but if someone says "I want to fuck in an enchanted forest" and we don't have an enchanted forest, they can check the list and maybe it'll have one. Not sure how we'd handle adding and sorting though. Definitely not just "drop a LM in", because a LM name often doesn't explain anything about it. Maybe something with notecards, but then they'd have to be formatted just right. I'll figure something out. Physically, I think I'd want it to be an elegant book on a podium, like a guestbook in reverse, and then you click it and it gives a menu to navigate categories.

re: lab/workshop in particular, I remember there was some call for a high-tech lab with both mechanical (for robots) and medical (for everyone else) themes. And while there are a fair number of sci-fi sims with some sex stuff, there's nothing so focused with any actual quality to it, so I could definitely see making a skybox of that if people want it.

Current potential skybox theme list:
Cabin (currently exists)
Less-imposing dungeon (latex room exists, will be furnished eventually)
Battlefield/burned-out city/etc
High-tech robo-medical lab

Anything I've missed thus far? Won't be working on it for a while yet, so no rush.

 No.3301

>>3292

I dont mind if we do something that's already common if its well done, but those two especially are done to death. I dont know what you could do to really stand out there.

some kind of tentacle/alien lair thing would be nice. Those are also fairly common but i havent seen one that didnt look like 2007

 No.3303

>>3301
That's basically what I meant yeah. If we can do something that's been done, and offer it in a way that doesn't FEEL like it's been done to death, that's fine too. But doing super-common stuff when there's a lot of good alternatives already would be pointless, and I'd rather just make use of existing places if there's quality builds out there for common stuff.

>but i havent seen one that didnt look like 2007

That may be the fault of the market, rather than the builder. I've looked for tentacle stuff a few times lately, since that's such an easy /d/ signifier that I wanted to throw at least a few hints of it around in the decorations, but there's very little by way of modern-quality tentacle deco. There's that chair with the red drape (Nautilus?) which I'm not terribly fond of because the visual style of the texturing clashes with nearly everything (it'd be pretty neat in a room full of similar textures, but I don't think those exist), and then that's pretty much it for quality mesh tentacle stuff.

 No.3304

>>3303

well we have builders, and its not like tentacles are that hard to make. could put it on the to do list, then make a pack and sell it on the MP, improve the grid overall!

 No.3307

Hold up for a minute, why are you all trying to make this into such a monumental task, it needs to be a hangout area where people can fuck. That's all nothing more. /d/ has fared well enough before that its evidence we dont need this pretentious arthouse style sim.

 No.3312

>>3307
The problem was that a lot of it was cluttered and unused, and the clubhouse in particular I've heard a fair number of complaints that it felt like there was way too much stuff in too small a space (and I certainly agree).

The art deco thing is just for shits 'n giggles because I enjoy it and because it's something new, but the non-decorated house is up already with its default textures (fairly similar to the old one) and people can furnish it for sex right now if they want to. In fact, I encourage it, since it's going to be at least a week before I can really sink my teeth into this in any substantial way. If anyone needs things changed around (like the bedroom marker prim removed so they can put something there), just let me know.

All the old (largely unused) skyboxes still exist too, so at the moment the net change is fairly little.

 No.3469

>>3292
missing tentacle forest

 No.3472

>>3469
Cabin (currently exists)
Less-imposing dungeon (latex room exists, will be furnished eventually)
Battlefield/burned-out city/etc
High-tech robo-medical lab
Tentacle something

Not sure about "forest", but tentacles is just too archetypally /d/ to pass up. I'll hafta poll around and see what suggestions people have on making tentacles work as a skybox theme.

 No.3476

>>3474
>Illuminati post vanished
Conspiracies abound!

I just can't keep my occult leanings in check, it seems.

 No.3528

>>3476
I wish 8chan had an archive. What was the post?

 No.3529


 No.3530

>>3529
Neat, I was wondering what that deleted file was. Damn, that's an ugly motherfucker.

 No.3531

>>3529
Oh, thank you kind sir and/or madam.

 No.3631

The whole place needs to be smaller. There need to be less places to do things, but tightly packed. More furniture, more cuties, closer quarters. The current house is hideously massive and everyone gathers in a single corner, everything else is unused. Make it smaller, with a private fuckbox or two, and you'll be fine.

 No.3632

>>3631
The current house is unfinished. Of the unused spaces, one will be bedrooms (which have been requested on multiple occasions), one will be a scene rezzer/seasonal area with a BARE arena as one of its scenes (also requested), and the back room is for teleporter doors actually labeled with their contents so there's no reason for people to be unaware of the existence of the skyboxes. Only the northeast section lacks a purpose.

The complaint with the old /d/onghouse was always that it was too tightly packed, with too much furniture, so this post is pretty much the exact opposite of all feedback we've received on the prior build.

 No.3642

>>3632
If you can stand at one side and be out of chat range of someone on the other side, it's too fuckin' big.

 No.3643

>>3642
That was sort of the point, particularly re: bedrooms, to have them out of chat range of the regular hangout area. Not that I expect people in the bedrooms to not be using IMs anyway, but it helps with that sense of "privacy" that some people asked for.

 No.3646

>>3643
IF THE DUMB NIGGAS WANT PRIVACY THEY SHOULDNT BE IN A HANGOUT PALCE

 No.3648

File: 1419153515077.png (71.84 KB, 594x595, 594:595, 1418275458392.png)

>>3631
>>3632

I've seen this feedback, and it makes me wonder, why wasn't the new buildbox layout constructed elsewhere, then deployed when the new decor was at least ready beyond an empty house?

it went from fleshed out, crampt space, to empty unrealized space because the owner doesn't have the time just yet to decorate it. which is cool, but now people are like ITS SO EMPTY!

 No.3663

>>3648
because Raz has to be in charge even though he can't organize his way out of a paper bag

 No.3665

>>3648
Because we value your input when putting it together. Not everyone will have their way, but we take into account every suggestion.

 No.3672

File: 1419193661339.gif (1.99 MB, 270x188, 135:94, 1418963787712.gif)

>>3665
who is we, and also, you miss my point. I'm not saying "Bring a pizza to us with all the toppings already on it that we didn't get a chance to pick"

I'm saying not to bring out an uncooked pizza that's just dough and go "I haven't gone to the store yet. You guys pick out what you want." and people are like "what the fuck is this dough"

 No.3673

File: 1419194811076.jpg (279.36 KB, 1065x999, 355:333, 71qluuxo.jpg)

Just an idea to consider. Gives the private rooms some space between each other for chat range etc, PR1 for the more secluded people and SR2 for those that feel a bit more exhibitionistic (optional curtains that can be opened/closed maybe?)

the hangout area doesn't need to be much bigger anyway and BARE/movies can be watched nearby as well.

>>2975
while i really like the depth to it, i've seen a rubberroom made entirely with materials and it looked very good.
It was some bondage latex ball game which we should get as well, it's fun, the bondage is optional too

 No.3674


 No.3675

>>3648
it was too big before and it's way too big now

 No.3680

File: 1419203555467.gif (1.49 MB, 300x300, 1:1, 1417499688501.gif)

>>3673
why do we need a seasonal / event area, by the way? I understand like, a bare arena (something we used to do a lot and still do)

Aren't the skyboxes the private room?

 No.3683

>>3680
The Bare arena will probably be the most used part of it, but it will also have a theatre mode for watching lewd movies, and I have a few other surprises/ideas up my sleeve for it, myself. As I'm sure others do too.

 No.3685

>>3672
I'm just guessing, but that may be the point of posts like:
>>2935
and the following.

And again, guessing, but it's hard to get proper input from pictures alone. Given the nature of SL people need to see the dough in person, and suggest toppings for it, before the toppings are actually chosen. Both the old house and the new house could have been rezzed at one time, but there are ups and downs to that. People wouldn't have spent much time in the way of getting a feel for the new place, and prim limits are clearly an issue (unfortunately, really hope that gets sorted better in SL2). I don't know the actual thought process behind it, I'm just shooting ideas out.

I see your point though, this is a bit of an awkward transition period, but it'll probably lead to a better result in the end. I think the main thing is that it's been enough time in construction and idea mode, it's definitely time to do the fleshing out/decorating, and I get the feeling people are antsy for that, yeah?

 No.3690

>>3673
I like this. Will have to experiment with it later, to see how it can be made to work. I was clearly thinking too linearly about the space available, and not about fundamentally redefining its shape. It also places the bedrooms (mostly) out of chat range of each other, in addition to keeping them out of chat range of the main hangout.

("Bedrooms" I am using here in the loosest possible sense of the word; that is, "rooms with beds in them", since I suspect they might be a touch too large to be simple bedrooms. But that can be tweaked.)

Good call on making the BARE arena/etc visible from the main hangout. My original logic was that I didn't want that right side to be a single open hangout area, because the north end is out of chat range of the south, but if it's serving two separate functions, that'd work just fine.

>>3680
It'll probably be in BARE arena mode 90% of the time. Just nice to have a spot we could swap out for other events, like movies. Otherwise we'd have to awkwardly cram that stuff into the hangout area, as it was in the old build, and that looked... well, like I said, awkward. Having an alcove with a nice flat wall like that will be useful, especially for movies.

 No.3708

>>3690
>>3680
"Bed Rooms" probably is the better term, yes. I was using "private" solely because they weren't in the middle of the hangout.

 No.3711

Just a heads up:
>>3478 might get merged with this thread as a general /d/ thread if enough people express support.
It also might not get merged if people oppose the idea.

Just thought I'd let you guys know.

>>3710

>I'm all for locking this thread and redirecting people to the other /d/ thread simply to get rid of clutter and to discourage non-sl related porn dumps.

>Sound good?

 No.3715

>>3711
Merging sounds messy, I oppose.

 No.3717

>>3711
I'm not sure we really need a non-SL porn dump thread in the first place, and merging it with this one seems extremely likely to derail it, whether permanently or temporarily. Voting nay.

 No.3719

>>3711
Just delete the porn dump, it has no place on this board.

 No.3726

>>3711
just delete the fucker

 No.3727

>>3711
Delete it. /d/ has no place for Vanilla Furry porn.

 No.3734

>>3711
just delete the fucker this is literally just fetish porn not related to /sl/

 No.3758

/d/onghouse looks like 100% furries for the last like 3 days

 No.3759

>>3758
What do you propose anyone do about that?

 No.3760

>>3759
Probably a lynching party.

 No.3761

>>3759
have better taste?

 No.3765

>>3761
What does taste have to do with it? If someone could just say "I don't like furries" and they'd vanish, at least one person would have tried that by now.

 No.3767

>>3761
you mean
>stop liking what I don't like

 No.3842

here's a suggestion, stop letting that faggot Tsunisa come to the sim. he's a manipulative sociopath and a self-hating queer

 No.3860

>>3842
That's not how a suggestion thread works. If someone does something actionable, take it to the mods, otherwise quit being a whiny bitch.

 No.3911

File: 1419546793181.gif (185.5 KB, 255x133, 255:133, 1419485491535.gif)

>>3765
Why does it matter so much? If they fuck, they fuck. Are you that particular about what your dick goes in? "Tentacles, nekos and robots are OK but i aint no dogfucker!"

 No.3929

>>3911
Wrong post? We're in agreement.

 No.3949

>>3929

Royal you. My bad.

 No.3970

>>3911
Furries are gross.

 No.3974

>>3970
And shemales aren't?

 No.3993

>>3974

Atleast they are human.

A shemale with clothe son can still be appealing and you may not like whats in the pants.

I don't even want to associate with furries because its just kinda creepy. And once the furries get in, they starting bringing all the other furries in until the point where its just furies and the people who really don't like them just fade away and before you know it /d/onghouse is just a /f/urryhouse.

whats the point of calling it /d/ if its just for furries.

 No.3994

>>3911

>Are you that particular about what your dick goes in?


Are you retarded? Would you fuck a dead body in a dumpster, i mean, bu your logic, its just something to put your dick in, right?

 No.3995

>>3974
correct
Furries are animals
Would you fuck your pet too?
If yes you're not only sick in the head, in any civilized country you're a criminal.

 No.3997

>>3842
tsu is nothing but nice and helpful to people from my experience though. what leads you to call them a self-loathing sociopath?

 No.3998

>>3993
How do you propose we solve the problem? If it's that clean-cut, surely you have a solution, rather than just more whining.

 No.4003

>>3998

Its either more people hang around that are not furry, or the place is just going to be a shit hole I guess.

So you either ban them or hope that more people go there.

I would rather prefer the diversity, I don't have things against furries. But its like me, being white, walking into a ghetto hard core rap club. That shit just doesn't mix well.

Personally I would rather just have more non-furries, but I don't see how to help that situation.

 No.4006

>>4003
Exactly. I actually agree with you, in that I'd love to see more non-furries, because I'm not big on furries, except occasionally. But there is no clear solution there beyond banning furries, and that would be both counter to the idea of diversity (before anyone bothers bringing up the "but furry is banned on /d/" thing again: it's banned everywhere else on 4chan too, but the /vg/ group doesn't ban them either), and would make for a pretty empty group and hangout. While I'm sure that sounds appealing to some people on the surface, the truth is that if all the furries were banned and we just had a handful of animes and one or two non-anime humans and aliens left, they'd get bored and leave too, and then there would be nobody.

 No.4008

File: 1419661276660.png (756.41 KB, 1416x758, 708:379, Normies_001_001.png)

>>4006

I guess its just be the change you wanna see, yadda yadda.

normies unite!

And honestly, I don't hate furries, it just a little disheartening that all the cool places to hang out seem to collapses every few months and then I'm left sitting around my place all alone and then I find out that /d/onghouse exists only to learn that it is filled with probably very nice people who I am not sexually attracted to.

And here I sit, on my sofa.

 No.4010

>>4008
there's at least 1 non furry at the donghouse right now

 No.4015

File: 1419664082625.jpg (260.3 KB, 1920x1028, 480:257, Snapshot_064.jpg)

>>4008
>filled with probably very nice people who I am not sexually attracted to
Yep. And they are nice -- most of the best idle chatter I've had on SL has been around there. But as far as being a place where I'd want to go and fuck someone who's there, it's just not my demographic except in rare moods. It's nobody's fault, as far as I can tell; there's just not enough non-furries to sustain that population at the /d/onghouse, and so people like you show up, see it's basically all furries, and leave. It's a completely understandable reaction and quite honestly, if I was just a visitor rather than the owner, I'd probably do the same.

>>4010
I suspect "at least 1" is still a fairly alienating number, for people like >>4008 and others like them. The end result is still large numbers of people who, while nice, are of exactly zero interest to their tastes sexually (and if the one other non-furry isn't of interest, then they're really screwed). If people wanted to not find ERP partners (or at least folks with similar interests to chat with about related things sometimes), they could go very nearly anywhere else on the grid.

This is actually something I spend a lot of time thinking on, since it's also personally relevant. But in all honesty I don't know that there even is a solution. I sure as hell don't want to ban the furries, both because it's logistically a really bad solution (as I said >>4006 here), and because the vast majority of ours are really nice to chat with in local, even if I have no interest in fucking any of them most of the time. Also it'd just plain be a dick move. "I'm banning you because I don't want to have sex with you." No. Just no. There's a lot of things I don't want to have sex with, and a lot of things other people don't want to have sex with, but /d/ is /d/ because all those things coexist.

It may just be that, as far as the 4chan SL population goes, and particularly the lewd 4chan SL population, we are such a minority that it's not realistic to try to get more of us in there to balance it out and make it feel like there's a point for non-furries to be around if they want to fuck non-furries. I'm not sure. But it's definitely something I think about a fair bit.

 No.4022

>>4015

Selective advertising could be one possibility, but that opens the doorways to things worse then the imbalance of furries.

 No.4023

>>4022
Yeah, letting in a flood of non-channers would sort of defeat the point of a board group. I know we've already got some, but they're friends of members, so they're only one step removed rather than entirely unrelated.

 No.4024

>>4015

The furries is a problem since like i said elsewhere, i dont want to bang any of them, but I'd be more concerned about the overall design of the place.

right now /d/ is almost exclusively a hang out sim and it's very difficult for me at least to switch between idling and lewding. I think this might also favour furries since they dont seem to ever have this problem as much.

I don't really think there's a way to change this without converting the place into a /d/ themed rp sim and even opening the floodgates, milk and cream's emptiness seems to suggest there isnt a market anyway.

 No.4025

>>4024

>/d/ themed rp sim


I lack the imagination to see what sort of world that would actually be

 No.4026

>>4015
>"I'm banning you because I don't want to have sex with you."

Thought that has already happened

 No.4027

>>4025

x-men but everyone is futa's and goo girls.

 No.4029

>>4026
Not to my knowledge, unless unreported bans have been made between now and last Sunday, which is the last time I checked the ban list.

 No.4030

>meet people in shitty sex sims
>they are channers
>suggest they check out the /d/ sim
> " Oh no, FBL may suck balls but it's better than that yiffpile"

Self defeating circle and it's already past the point of no return.

 No.4031

>>4030
In my experience, the 4chan population of SL as a whole is that way, or at least, the parts that actually maintain contact with each other. The only reason Stern doesn't suffer a similar fate is that they're not (usually) all there to potentially fuck each other, so attractiveness/compatibility of avatars is less of an issue. But it's definitely a furry majority.

It does suck, and it's the exact same vicious circle I've seen in other places -- often on completely unrelated things, but it all boils down to a person of one type looking at a social group composed almost entirely of another type, deciding that's not the place for them, and moving on, which causes there to be none of that type when the next one comes along, and so on. How to fix it? Don't know. Might not be fixable.

This, of course, is not meant to detract from those who do enjoy it. I'm plenty glad that at least a substantial portion of the group has a place they can hang out and enjoy, after at least two years of the old /d/ group basically not existing. But a substantial portion being satisfied isn't going to stop me from also thinking about the satisfaction of the remaining portion. We'll never be able to please all the people, that much I've known from the start, but we can certainly keep improving, and I'm gonna keep trying my best on that, as always.

 No.4035

>>4031
The furries drive off or convert everyone who isn't a furry. And if you convert you were always a furry on the inside anyway.

 No.4036

>>3995
Wrong.

 No.4039

>>4027
X-Men-like sex RP sim would be awesome.

 No.4040

>>4039
Sounds like the sort of thing that'd just turn out like HH though.

 No.4041

>>4040
Maybe. What happened to HH?

 No.4042

>>4041
Nothing specific, it just fails to live up to its potential. So much of it goes unused most of the time. If we did something like that, we'd need a full sim ($$$), which would be a waste with only the population we have, and if we did open it up to more people, then it would be getting away from being a /d/ parcel and group.

 No.4045

>>4042
> then it would be getting away from being a /d/ parcel and group.

It already has though, it's now known as a furry hangout because people have brought their yiff harems to the group and populated it with furries, infact i'vee hard from a friend that it is a substitute for Herm Hideaway. If they dont visit a chan they should be tossed out.

Alos HH has been dieing non stop for years now yet always stays up.

 No.4047

>>4045
So how do you fix it? The entry interview is meant to filter out non-channers. If they pass that, how does one prove they're not 4chan? "You don't post in the thread enough"?

The issue there is that even if for some reason we banned all the furries in order to promote non-furry involvement, and then we somehow actually got all the non-furries to start coming, there'd be like 5-10 people. Not 5-10 at a time. 5-10 total visitors.

I'm not saying the human-unfriendly look of the crowd isn't a problem. It is, and it's one I have personally experienced, and as leader of the group it is ESPECIALLY weird to not feel at home on my own parcel. So I completely understand where everyone's coming from. The problem is that there don't appear to be any actually feasible and useful solutions yet.

 No.4048

>>4047
You have no ownership of the group anymore, like all groups that let furries in they slowly take over and push the old owners out, Comparisons to cancer are apt.

 No.4049

>>4047
Entry interview?

 No.4050

>>4048
That sounds a whole lot less like solution suggestions and a whole lot like more whining. I'll reiterate: So how do you fix it?

Continuing to whine without answering that is really harming the legitimacy of the problem itself as a whole, which I sort of take offense to because there is a legit problem here, and I'd like to at least give it due consideration the respect it deserves, but repeating kneejerk reactions and memes at it has never solved anything, and just makes it harder to take seriously.

Work with me here, people. You are my people, and damn near the only thing I do on SL anymore is shit for /d/. I'm trying my best to help everyone where I can, figure out amicable solutions everyone can live with, and so forth, but this whole discussion (outside a very few posts that bothered to actually discuss rather than just restating the problem) is making that difficult, because shitty presentation just makes people want to ignore what might otherwise be a genuine issue. Signal-to-noise ratio, people.

>>4049
The three simple questions all new joins are supposed to be asked.

 No.4051

>>4050
>all those errors
Fuck. Need to stop posting from my phone. Gonna sleep on this and see if a fresh start helps me see some useful direction to come at this problem from.

 No.4052

>>4050
There is nothing to be done, you fostered this shitty group into what it is and the problem is unfixable without completely overhauling every single thing.

 No.4053

>>4050
Well, let's look at the source of the problem. Is it that /d/, as in people who visit the /d/ board, are super furry when given free reign to be, or do we have a ton of non /d/ people? If the latter is the case, why is it primarily furries, where are all the human friends? Are furries more friendly? Do they travel in packs?

Would it be best to implement the old guest list system so as to not be overrun, or would that kill the place?

 No.4054

>>4053
>Do they travel in packs?

Yes

 No.4055

Yes, yes implement more rules.
Segregation now!
More rules for the donghouse!
Nothing will go wrong! :^)

 No.4057

>>4055
Everyone seems to forget the old /d/ hangout had none of these problems. It's almost like the current admins were unneeded and actually served to exasperate the problem.

 No.4058

>>4057
There is no problem, it's all in your head. No one is entitled to a furry-free hangout, just as no one is entitled to a hangout that caters to their specific fetishes. If someone doesn't like to see furry avatars, they can just block/derender them. The only problem sits behind the computer, in diapers, crying for their metaphorical pacifier.

Besides the whole tumblr-witch group always runs around in human avatars in the donghouse, so anyone complaining didn't want to use the parcel in the first place.

 No.4059

>>4057
The old /d/ hangout and group were both dead as fuck.

 No.4064

>>4053
>or do we have a ton of non /d/ people

The /d/ group hasn't really been /d/ users for some time, it's just /slg/ lewd people. Thus all the furries. And with 4chan's /d/ mod blowing up SL threads on sight (despite CoC threads apparently being ok for some inexplicable reason) it's kind of hard to recruit from the source so even if someone new actually visits /d/ they'll have been recruited from either the /vg/ group or /slg/. I really think that's the fundamental problem here.

 No.4067

I'm not sexually attracted to animes or hermaphrodites and I still hang out in the /d/onghouse, because a: It's a fun place to chat and b: That way when someone/something I *do* want to fuck shows up, I'm there to meet them.

Have some patience. Don't TP in, see there's animes and furries, and then sigh ~woe is me~ and TP back out. Hang around and talk to people, so the next time a non-furry/anime TPs in they'll see you and you can get to know each other.

 No.4075

>>4067
>hang around people whose looks repulse you and who's conversations are inane reddit tier randomness

yeah nah get fucked

 No.4081

>>4075
maybe you should stop being such a bitter piece of shit and learn to have fun with different people

 No.4082

>>4075

Suddenly I don't feel so bad that you feel out of place at the /d/onghouse.

 No.4084

>>4081
>have fun with murr purr yiff yaff types that literally copy and paste shit from their tumblrs

maybe you shouldnt like shit

 No.4086

>>4052
"Change everything", while potentially a solution, isn't a useful thing to say if you don't also have a suggestion of how to change it. Otherwise you're just saying "fix it!" without saying anything else, and, well, that's what I'm already trying to do.

>>4053
I think >>4064 covers this pretty well. We have a ton of people who aren't strictly "from /d/", but they are, at least, as far as I'm aware, "lewd /vg/" (or at "lewd /slg/" if you wanna get particular). I honestly haven't even bothered with the threads in /d/ in over a year, because the mods nuke them so fast as to be useless. I do suspect getting more people from the source would help tip the balance, but there's no feasible way to do so unless we feel like spamming threads over and over that will get deleted before they even hit 50 posts.

I don't think that the old guest list system really had much of any imapct, honestly. The people at the /d/onghouse are all either channers or friends of channers, which is what the old guest list system restricted it to, so there's zero net change. There's just less "paperwork" involved now.

>>4055
:^) I think you've got my general feelings on the matter of more rules.

>>4057
I don't know what game you were playing, but it definitely wasn't SL. The old /d/ group has been incredibly dead for the past two years solid. Group chat was dead; I'd see someone say something maybe once or twice a week, and with very few exceptions, it was always the same handful of people. The hangout was dead; I know, because I used to spend a lot of time there specifically because it was completely empty all the time, and I needed a quiet place to work on outfits or sort out IM conversations. The only times anyone would hang out would be on the rare occasion someone calls for it (usually one of that same handful), and often it wouldn't even be at the parcel. And even then, it was mostly furries anyway -- the only common exceptions were Lumi, Gretzel (RIP), Darcfyre, and Ssen, and it was usually only one or two of them at any given instance -- so that wouldn't help the current discussion anyway.

>>4067
I agree with you on A. The problem, I suspect, is B. Half the time I show up, it's just for a minute to make sure nothing is exploding, so that's not germane to the discussion anyway, but the other half of the time I generally hang around for at least an hour regardless of who's there (because, like you said, they're decent conversation even if they're not of sexual interest to me at the time). Usually I'm the only non-furry avatar there during the entire duration of my stay, and I wouldn't be surprised if it was that way for others who come in at different times of the day. We're just not numerous enough, I think.

Of course, this is a catch-22; if more non-furries were to come, then more non-furries would come because others are there. Dunno what to do about that, other than hang out occasionally and make conversation, which I do. How can we inspire people who aren't interested in the current crowd to stick around in the vague hope of someone they're interested in showing up? After all, what do people do with sex sims? Teleport in, take a look around, and if nobody's of interest, most people will just move on if they're actually actively looking for someone to fuck (rather than just idling with no intention of actually doing anything, which I've found is an oddly common thing to do in sex clubs).

Come to think of it, this is pretty similar to the reason bars and clubs have "ladies' night". Bars and clubs (at least, the sort where hooking up happens) only work with a fairly even gender mix, and they generally find themselves overwhelmed with men, so they offer incentives for women to show up. Obviously it's not quite a perfect analogy, since men/women pair up in these places, while furries/non-furries (the sort who aren't also interested in furries, anyway) do not. But it is sort of a similar thing to think about: how does one provide incentive for non-furries to show up and even out the ratio, thus making other non-furries feel more like showing up/sticking around?

>>4075
>>4084
>more whining and memes
I'm with >>4082 on this one. If one dude whining about furries won wars, your crusade against "the enemy" would have been over a long time ago.

 No.4092

>>4086

> (rather than just idling with no intention of actually doing anything, which I've found is an oddly common thing to do in sex clubs).


Second life is glorified, 3D IRC. And the foundation of *any* IRC is idling. Even if noone is active, it gives an illusion of enough activity to be worth sticking around and doing so yourself.

You want to know why all the furries idle here? Most furry hangouts are shit (which is why I find >>4045 's hearsay about it being a substitute for herm hideaway laughable. That place was a fucking *joke* for anyone involved, non-furry and furry alike.) Furries are used to hanging around, making smalltalk / idling until something they like shows up to fuck. Furry encompasses such a large range of things. I don't like inflation, I hate rabbits, I hate cutie Curious style avatars. Won't stop me from talking to them until someone who meets my desired level of intelligence and style shows up.


I also don't get the accusations of furries "converting" people. I love a good stylish human avatar, it may not be my thing, but I respect the quality and thought put into it. I come to /d/ to hang out with like-minded individuals (channers, and not because of memes, just the culture I'm used to otherwise.) and to see really fucking cool avatars with thought put into them, be they human, robot, or anime.



Do you feel the furry population needs to be offset? Then offset it. Come idle, make conversation. What else are you doing anyway, just simhopping? Is hiding in your home parcel and sighing longingly helping to get you anywhere closer to a piece of sweet ass?

I welcome you with open arms.

 No.4102

>>4092
>3D IRC etc
It's true. It still throws me, but it's true. Idling in sex clubs is still going to weird me out forever. Maybe it's because I deal poorly with idleness. If I'm going somewhere, it's purposeful; I'm looking to accomplish something, even if "something" is just to waste a few hours throwing paragraphs of smut at someone, or just satisfying my wanderlust and doing some sightseeing. But yeah, I know, it's a thing.

>That place was a fucking *joke* for anyone involved, non-furry and furry alike

I was only there a few times before it died and I could see that.

>furries "converting" people

4chan loves its memes. If someone got "converted", they were already a furry to begin with. Personally I'm not comfortable with labeling a lot of people "a furry" like it's some sort of unilateral designation, given most people have a ton of different avatars, and there's a fair chance that someone I might call "a furry" has a human avatar they run around in too. Defining someone by only one of their interests is weird when people have a lot of interests, and just confuses matters, I think.

>channers, and not because of memes, just the culture I'm used to otherwise

That's a lot of why I've always spent my time around 4chan groups, even if I'm not into what some of them get up to, and I think a lot of the /b/tard shit is ridiculous. (I'm probably just too old for that shit. 2003 was 11 years ago, after all.) Despite our faults, 4chan as a whole is largely a demographic of people who are reasonably intelligent, quick-thinking, capable of rolling with a few punches, and capable of having fun and not taking things more seriously than they need to be taken.

>Do you feel the furry population needs to be offset?

I assume the space between means you're directing this more generally rather than specifically at me, since the rest isn't so much relevant to me, but this part, at least, I want to respond to.

Do I? Yes. "Offset", that is, in that it ought to be balanced, not outright removed. The furry demographic is an inextricable part of 4chan on SL, at the very least (possibly 4chan as a whole, but I don't really run in any furry circles outside SL, so I don't know), and I'm honestly not the sort to fault anyone their interests anyway, so long as those interests aren't interfering with other people too much. But I would love to see it half and half. Both because it'd mean more things I'm likely to find attractive (one cannot ask for one's specific fetishes to be catered to all the time, but having a broader selection of potentials would be nice), and simply because it would make everyone feel more comfortable, and thus more variety would be likely to continue showing up. That's always been my goal, and I know I've had more or less trouble actually making it happen from the beginning, which is why I spend so much time thinking about it.

Well, it'd make nearly everyone feel more comfortable. There's just no pleasing some people.

As an aside, I wish more people had your outlook. Be the change, as they say.

 No.4103

File: 1419731793841.jpg (159.84 KB, 536x654, 268:327, 7a1deb0d2be7e9219ab3327fce….jpg)

>>4102

Yeah, it was more of a royal you response exacerbate by the fact that I forgot to >> the respective posts regarding the points I was responding to.

>Personally I'm not comfortable with labeling a lot of people "a furry" like it's some sort of unilateral designation, given most people have a ton of different avatars, and there's a fair chance that someone I might call "a furry" has a human avatar they run around in too. Defining someone by only one of their interests is weird when people have a lot of interests, and just confuses matters, I think.


I totally agree with this. I pretty much just view people as individuals on SL, which is I guess, why this very salty sentiment in parts of this thread targeted at a demographic I felt blends in catches me off-guard.

 No.4105

>>4103
Well, it's still a concern worthy of note. There is definitely a substantial portion of /d/onghouse regulars and semi-regulars who, while it may not necessarily be their only avatar, spend most of their time (whether here specifically or in general) in furry avatars, and prefer to do their fucking in the same. This places an overwhelming majority of the population off-limits for anyone who's not into furry characters. So even if SL in particular makes it hard to say "a furry" in any sort of definitive way, it's still a gauge one can use in looking at the /d/onghouse populace and acknowledging that, yes, it is definitely heavily weighted towards a particular kind of avatars that are really pretty niche, and if you aren't into those, you're pretty much fucked (or not, as the case may be).

The vitriol, of course, is pointless, but it's 4chan. I'd be an idiot to not be accustomed to seeing it, especially in places where people actually have strong opinions, rather than simply feigning them for a laugh. I'm also disregarding it out of hand, because just how much someone hates furries isn't an especially useful contribution to the discussion or any problem-solving. It's just more background noise that doesn't and shouldn't enter into any decision-making process at any point ever, because acting on emotion makes for shit policy.

 No.4106

>>4105

Amen.

And, again, I don't have any issue with people feeling marginalized. It's just that they have to take the action necessary to be the change.

It's a little hard for me to be too sympathetic when I was in the same position back when I started in SL in 2007. It took a lot of patience and effort to just be *allowed* into spaces until I had reputation for not being some faggot. I didn't overcome that by crying to be let in, I just kept my chin up, just did my best to not draw negative attention and to integrate.

And, it's funny, I kind of preferred it when people with my tastes were the minority. I can't stand a lot of them. There's a reason I come here and nowhere else, we just seem to have a demographic of level headed people.


As you said, feedback will likely get disregarded if it's grounded in pure knee-jerk emotion. You've never struck me as an unreasonable person (If you are who I think you are.), so I'm not sure where this animosity for the /d/haus comes from. It's never been a polarizing environment.

I guess it's no wonder that people with polarized attitudes don't like it.

 No.4116

File: 1419735664980.jpg (211.49 KB, 1920x1028, 480:257, Snapshot_023.jpg)

>>4106
>If you are who I think you are
Probably. I don't trip because it's just too ingrained in me from years and years of 4chan, but my walls of text are pretty easy to spot. If I ever have to make official /d/ group announcements in the thread, I guess I would, but mostly I try to keep actual official stuff to notices.

I've tried as much as I can to be a neutral arbiter and facilitator, and generally nothing more, because I've never believed /d/ needs anything more than an attractive canvas to paint on. It's such a diverse set of people and tastes that trying to make rules (outside the common-sense things to ensure smooth function) would do more harm than good; I'd rather provide options, give people a parcel and skyboxes to play with and a group to discuss their pixelfucking, and after that point, just generally let them run with it. I'm also being quite a bit more open-door than I've seen /vg/ be; this isn't so much a critique of their approach as it is an acknowledgement of the groups' differing purposes. It may not be a perfect approach, but it's worked out pretty well thus far, I think. I'm 99% sure that taking /vg/'s lower-contact angle wouldn't have helped us, because /d/ has to account for a bunch of various tastes and fetishes, etc. I definitely cannot speak for /d/ as a whole; my fetishes are not necessarily everyone else's, and vice versa. So I'd say openness benefits us, on the whole.

Which is what makes this whole issue a bit stickier than it might otherwise be. Everyone should have at least some chance to get their particular fetish/tastes on (unless that fetish is something LL specifically disallows, obviously, since that's out of my hands regardless), and that's just not happening in this case. It would be like saying "you can't do spanking at the /d/onghouse", or some other semi-common and generally inoffensive thing. But in the case of people wanting non-furries, "can't" isn't due to a rule, but simply the result of the population slant; it's not "can't" as in "not permitted", but "can't" as in "not possible". The comparison >>4003 makes is a pretty apt one (so long as nobody reads any weird implications into the furries=blacks analogy there, but I like to think we're all a little smarter than that); it's just about going somewhere and never finding anyone who's even part of the same avatar demographic you're interested in and fit in with.

Does that problem actually need addressing? I don't know. Direct interference for the sake of population dynamics is a weird feel, and possibly counter to the "canvas" philosophy. Depends on how hard it would have to be forced, I guess. But at the very least, this discussion has definitely made clear that there is a portion of the population who feels like there's not a place for them -- not for some whiny Tumblr bullshit reasons, but simply because there's nobody around for them to want to fuck, which is a much simpler and more understandable issue, given the general intent of most of /d/ on SL.

 No.4125

>>4116
how do you type so much but say so little??

 No.4127

>>4125
We can't all have your stellar posting history.

 No.4129

>>4125

Diplomatic personalities have to state everything both vaguely, and repeat themselves a lot / reaffirm what they're saying. Stupid, angry or offended people need that sort of writing style to read in order to calm the fuck down. That's why. It comes from years of running online communities full of dipshits and having to break up arguements / arbitrate social interactions regularly.

 No.4130

File: 1419746964296.png (1.95 MB, 1920x1058, 960:529, Bootay_001.png)

What about mixers?

So why not try and schedule all the /d/'ers to get together for an event.

So we try and get everyone to come within the boards. Bait them up good enough, even those people who might not like others and we can have a good ole fashion highschool dance.

Furries on one side, then animes and others on the other side. We serve lots of soda and have a cheesy DJ who will play what ever modern kids listen too, i guess 360noscopdubstep. And then we can awkwardly make conversation. But hey, atleast we might meet some cool people if we can just have sheer through put. shotgun method


tl;dr I think we should try and schedule /d/ events to try and get more people familiar with each other

 No.4131

>>4130
/d/ prom?

 No.4135

File: 1419752378002.png (2.09 MB, 1920x1058, 960:529, Bunneh_001.png)

>>4131

Yes, I'll serve drinks and be the cigarette girl

 No.4137

>>4130

that sounds like a great idea. I'm really not one for idling but an event sounds great. Makes it seem special.


also, what bum is that? it looks too round to just be a LL

 No.4139

>>4130

Only problem with this idea is that since /d/ is located in a homestead sim we can only have 20 people total in the sim at any given time. This also includes the other people who own land in Gale Winds. It works on first come first serve, as far as I know there's no reserved slots so if we were to have an event, a turnout no higher than 20 could be expected because the sim will literally not allow any more people in past the 20th person.

To my knowledge we've only actually hit this limit once or twice in recent memory just out of people showing up and chatting, and that time was actually pretty active with a good 15-17 people actually talking and only a handful of idlers.

This is something to keep in mind if events are planned, and something to keep in mind in general really since on a good day we'll get around 17 people in the sim total, most of which idling and a few chatting.

The more you know

 No.4140

>>4139
We could always choose a random club to invade as the venue, if there's one thing SL has in abundance it's dance venues nobody ever goes to. The problem there would be not having our own music choices.

 No.4141

>>4139

you could also borrow some space. I know that Hentai high has let people use a skybox in the sim for events before. Could ask the admins there.

 No.4144

>>4137

its a #themeshproject body shape.

one of those fitted mesh bodies that changes with your sliders. The tits are awesome too. much more natural and not blocky looking

 No.4151

>>4144
How much are they charging for their nonsense anyway? Do they fit regular mesh cloths meant for LL bodies well?

 No.4153

>>4151
Too much, they are trying to get a monopoly on the mesh body market, right up to the point where it's been rumoured that they were the ones that are getting these other mesh body replacement stores shut down.

That and the topology of their mesh is actually garbage.

 No.4155

>>4153
>it's been rumoured that they were the ones that are getting these other mesh body replacement stores shut down.

I had always assumed Slink was behind that.

 No.4156

>>4155
They are the two most likely culprits however slink body was in the works for a while, and they had their hand and feet replacements from the start, TMP however came out after these things were already released and seemed to try to brute force their way into the market.

They even released their body for free, but they are like pay2play of the mesh body world in that you have to use all their sponsored products on their bodies.

 No.4157

>>4153

it's been rumored that everyone was behind it until they got DMCA'd themselves.

the only evidence it was either of those two is that they're still here.

>>4151

Pants allegedly fit okay but tops rigging is different. I'd avoid it just on the principle of not supporting their dumbass business set up.

 No.4158

>>4157
lolno if you splurked or used tumblr much you'd see the creators of both of those make vague comments about how DMCAing is good for their business. Not to mention they fact that they are here is pretty fucking damning when even [Banned] ass got DMCA'd

 No.4160

>>4158

i'm not even entirely sure what splurked is. i've only ever heard of it in slsecrets but alright then.

I'm sort of baffled by the response to dmca's though since they were pretty obviously BS but not one person was willing to actually fight it? I see people fighting them over youtube shit all the time so it can't be that big a deal.

 No.4161

>>4160
They do fight it, but LL don't give a fuck and have no responsibility to reinstate shit after a counter file

 No.4164

>>4160
>not one person was willing to actually fight it?
The issue there is that by counterfiling, you have to hand your real name and all your real contact info over to the other side (and you don't get theirs). If they're willing to DMCA and harass you out of business on SL, I can't imagine they'd be any more well-behaved once they have your RL info.

 No.4165

File: 1419802255219.png (2.16 MB, 1920x1058, 960:529, tiny tatas_001.png)

>>4151

Its hit or miss. Some clothes work well, due to my body shape, and it comes with some neat alpha layers which help with clipping issues. Its expensive, but hey, I wanted to try something new

I have several outfits that are using non branded clothes. So you can do it, it just requires some hunting around.

Check out those delicious curves on my tiny ta-tas

 No.4166

>>4158
>if you splurked or used tumblr much
...why on earth would anyone want to do either of those things? That's like walking into a landfill and complaining that it smells funny.

 No.4167

>>4165


My only complaint is that I cannot do tattoo's unless its made for the body. So that sorta makes me sad cause I really loved the tattoo that I have on my normal body. But it does come with free bust settings,s o there is that.

but the fixed shoulders and curves do make it sorta worth it. I

 No.4168

>>4167
wowmeh and the belleza both did that smoothed LL meshbody better, check that shit out in wireframe its a mess

 No.4644

just turn it into a giant dick

 No.4645

Turn the /d/onghouse into some kind of an ancient Roman joint.

Decorate the whole place with marble dildos. With wings!

 No.4657

File: 1421188325841.jpg (11.55 KB, 219x150, 73:50, 7BVZpHS.jpg)

>all this triggering at /d/onghouse

 No.4659

>>4657
>le maymay face
Try harder, the joke died weeks ago along with your credibility.

 No.4660

>>4659
show me on the privilege chart where they touched you

 No.4710

At the risk of sounding like an idiot, where on earth can I find the /d/onghouse? I've tried to look it up inworld but got 0 results.

 No.4711

>>4165

I approve of said ta-tas.

 No.4715

File: 1421416798462.png (244.08 KB, 598x435, 598:435, bun.png)

>>4710
it's in the group profile, under the 'Land & L$' tab
it's also ~3000m in the air so if you spawn on a grassy area underneath at sea-level, try flying up instead
it's not the locked area immediately next to that. i felt kind of silly after all that

 No.4880

>>4715
I love upskirt shots like that. ^_^

 No.4891

>>4880
that's exactly why i almost exclusively wear skirts and dresses on that character
with no panties

 No.4931

>>4891
Good taste!

 No.4979

File: 1421896691876.png (2.08 MB, 1600x1200, 4:3, Snapshot_097.png)

actual /d/ content in the /d/onghouse? unbelievable!

 No.4999

>>4979
The giant girl looks so unhappy.

 No.5000

>>4999
I forgot to mention that it's a nice picture too.

 No.5153

Where is /d/onghouse?

 No.5157


 No.5232

Can we get rid of all the fucking projectors in the ceiling? Lag city.

 No.5236

>>5232
Interior environments look like shit without shadows.

 No.5243

Is there any giantess places?

 No.5260

>>5243

the macro room is good but full of forries

 No.5360

>>5236
5 frames per second also looks like shit

without shadows even

 No.5376

>>5360
Upgrade your potato then.

 No.5394

File: 1423118621842.jpg (139.05 KB, 643x543, 643:543, wrong neighborhood pal.jpg)

High ceilings for DOGEs please.

 No.5395

>>5394
The /d/onghouse is realistically scaled, sorry~

 No.5404

>>5394
You now get the full experience of being huge.

 No.5412

>>5395
No, it isn't, the ceilings in there are about twice as high as they should be.

 No.5420

>>5412
Check the entry doors. Unless I accidentally rezzed the wrong version (which is possible, my inventory is a mess), I'd scaled it so they are about 7-8 feet tall, which is the average height of doors on most public buildings (go check a local mall or supermarket; my ideal here is the Empire State Building, but I have only a vague memory of that, so I can't say for certain how tall those doors are). The scale of the rest of the building is relative to that.

 No.5454

>>5420
still enforcing your fucked up scale bullshit I see

 No.5464

>>5454
hey at least it isnt penny iming everyone in the sim over 7 feet

 No.5465

>>5454
If by that you mean "realistic scale where numbers actually mean what they say", sure. Not my fault the majority of SL can't figure out that 1 SL meter is the same unit of measurement as 1 RL meter. Enjoy it, you poorly proportioned stick figure amazon~

On a more positive note, it's also saved us a good 50-100 LI on that building alone.

 No.5606

>>5464
This smells suspiciously of bullshit. No pun intended. The hell are you talking about?

>>5465
Yeah, making everything huge for no reason just wastes money by using up LI and space that could be put towards either building the same thing on a less expensive parcel, or building a larger and more detailed environment.

If someone wants to waste their own money by making everything huge for no reason, that's their business. But if someone wants to not waste half the money they spend on land, it's pretty silly to criticize them for it.

 No.5608

>>5465
>>5606
Of course, that being said, intentionally large avatars can be fun and there are ways to accommodate the people using them without wasting LI or space.

Some buildings make it easy to phantom out the walls around doors so larger avatars can get through. You could also do an outdoor environment where you don't have to worry about ceilings at all.

Another thing you can do is encourage people to use better camera settings. That's where a lot of the trouble from low ceilings comes from.

 No.5685

Gas the furries, Species war now.
They literally have hundreds of other sims catering for murrpurr furries and they come to the /d/ parcel, and ruin that too.

 No.5686

>>5685
Yeah, /d/onghouse is perfectly capable of ruining itself without their help.

 No.5698

>>5686
I would ask what's wrong and how to improve it, but from the tone of your post, I suspect you have nothing worthwhile to offer.

 No.5739

>>5698
I would suspect they mean the inevitable drama, but from the tone of your post, I suspect you feel like they're calling you out. Or you just don't want to feel powerless to prevent it.

 No.5741

>>5739
You might wanna try being a little more vague and useless, I almost had some idea of what you were saying for a second there.

 No.5911

>>5741
>useless
>no idea what I'm saying
:^)

 No.8056

>someone saved my ancient ass picture

for my part, leave the ability to rez own furniture, to a certain LI allowance. Maybe 10-15.

 No.8057

>>5394
>>8056
I swear I still can't reply to shit.

4chanX for 8chan when?

 No.12663

So wait did movie nights ever become a thing? I had to stop playing for a while right around the time ssen was teasing them


 No.12668

>>12663

Ssen has stopped going to /d/ and on SL as much since the first movie night was planned.


 No.12671

Is there a list of "active" officers in the group? I don't see why we need so many, not all of them are even active

I mean, who does come around consistently? I'm mostly just curious seeing as I've been a little bit out of the loop, thanks :)


 No.12673

>>12671

Sarali here. I am fairly inactive in the /d/onghouse and on SL in general. I check my e-mail for PMs daily should I be needed though and have no problem popping on, but don't jump into the /d/onghouse often, simply due to not having much of an interest in ERP or SL as of late.

As long as everything appears to be operating smoothly for the majority of the members of the group, and the intention of the group, I keep fairly hands off. Why stir a pot that's cooking nicely as is, right? And some of you are quite delicious ingredients, so thanks for keeping on with the group.


 No.12674

>>12663

>>12668

I still have plans to, I am just in the middle of a big move rl and mix that with working everyday and me getting off my lazy ass and figure out how to stream/get someone to do it for me. As for the movie itself I think Rocky Horror Picture show will be a good start, what do you guys think?


 No.12675

>>12673

>Going to /d/ purely for lewd

f-fine ;-;


 No.12678

>>12675

I'm not big on sitting in one place chatting. That's not exclusive to /d/, it's just my preference in general. I prefer to have an activity to be focused on during my social activities.


 No.12693

>>12674

My vote still goes for heavy metal since someone mentioned it in a previous thread, it seems like a good mix of a good film and that famous mid 80's animation adult lewdnewss.


 No.12695

>>12693

Sure, lets do that for the next one, tonight at 6slt Nori will be doing Rocky Horror


 No.12705

>>12695

I've never actually been to the donghouse before due to being shit at social PVP. Would it still be okay to drop by and watch as well?


 No.12707

>>12705

Absolutely!


 No.12711

Just to be clear, the donations are going towards the upkeep of the sim? OR are they just going to be spent fruitlessly on other things?

I was under the impression that the region was sufficiently funded ... ? donation boxes are never a good sign, especially in an environment where everyone can place 'additions' down if they've asked! (ergo: the /d/ builder group)


 No.12712

>>12711

yeea the sim was supposedly funded by a third party (Ark people?)

I think the donation box should be taken down and the money returned to people, seems shady as fuck (sorry ssen, but it's not good manners to take money for using a region that's not yours, no matter your intentions)


 No.12713

File: 1436686508241.jpg (Spoiler Image, 40.62 KB, 600x600, 1:1, jew_basic.jpg)

>>12712

If thats what people want I can also do that. I few people requested it so I put one in. By no means is it a permanent fixture if people dont want it and funds will be returned if thats the case. The sim is properly funded but that being said all funds would go to relieve the owner of any extra costs or left overs incase people want something added. The sim isnt at risk nor am i using the funds for personal gain I promise.


 No.12714

>>12713

whelp enough people didnt like it so away it goes, carry on.


 No.12721

>>12714

good because asking for donations on someone else's land is pretty scummy tbh


 No.12722

File: 1436732831281.jpg (Spoiler Image, 145.16 KB, 890x890, 1:1, 1af.jpg)

>>12721

yes that was already stated, its not like i had plans to keep the money or anything


 No.12759

>>12722

I think you're posting on the wrong board

try >>>/pol/




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