>>30
That's fair enough. Here's the current version, 6a4:
http://www.filedropper.com/hggmod6a4
It's not feature-complete for v6 but everything in the changelog so far is done, so I suppose I'll chuck a copy over in the main thread for anyone that wants to test.
>>32
Disclaimer: My backlog is a long-ass list of scrap code, notes, reminders of who to credit for various ideas, and stream-of-consciousness on my part, and a lot of it hasn't been touched in months. Also it's in no particular order.
>Fixing how addiction works for the master
>New quest for the cryo guy to get free indefinite cryo-storage with a very skilled slave
>"Also, the way it works right now (though the_vm has since changed it in the git, i think) is that it will only find buyers for the level your slave is at" -from dickbutt, though I haven't looked into it yet
>a brothel that works similarly to the barn - been on the to-do list for a long-ass time, and unlikely to be touched until I'm happy with the state of the barn or unless someone donates a lot of text
>trait overhaul - make it possible to change traits somehow, possibly through hypnosis - I've got a shitload of notes around here somewhere from when me and Alploochra brainstormed it way back in the first thread
>manors - with new spark sources comes the need for new spark sinks. A big-ass mansion that you can equip with a permanent staff to provide various perks
>graphical interface for the barn - not my area of expertise but would help the barn feel a lot more 'real'
>a device that a master or assistant with medical skills can use to check for illness/pregnancy/parasite at home
>street prostitution - let your slave whore herself out for a few sparks, not sure about this since when I sketched the idea out as a source of emergency funds I forgot the loan shark existed
>fiend compound - works similarly to the barn, except it lets you mass-produce fiends, fiend cum, and fiend mucous - a big source of fiend cum will let you feed your entire expanded workforce (barn/brothel/compound/manor) on fiend cum to reduce costs
>barn tweak - daily breakdown of milk and egg income
>standing order - it's a pain to have to go out and buy clothes/jewellery/collars/etc for each slave, there's been a number of suggestions for ways to fix it (including code from Idian30) and I'm still undecided on how to go about it
>"Strange behavior of number of possible master orgasms during active sex" - reported by Rynak, I've yet to investigate
>slave mood overhaul - suggested by stuntcock, I've yet to investigate enough to judge it too much, but IIRC he's right that slave_rate['mood'] exists a lot in the code but has absolutely zero effect on mood
>new body mods for extra exoticism - suggestions from Anon includes elf ears and animal ears
>allow assistant to wash slave, using existing but unused images in the game - have some flavour text ready to be used from an Anon and you (Tuna1279)
>potion recipe book accessible at home
>$intimate_lesson_reaction - unused flavour text that could probably be easily re-added
>allow assistant to massage the slaver and perform other entertainment options that the slave can do
>new psy statsuses - written by an Anon, variations on the existing psy statuses for obedient slaves that vary based on her stats
>new magic items - upgrades to the items provided by the forum missions, with half of them having mission text written for them by an Anon
>add an 'abort' button to back out of combat from the weapon select screen
>nipple and vagina modifications - the code exists but I'd need pictures for these to make it happen
>spider sex - from Powerairmax
>censor guro image option, suggested by you (Tuna1279)
There's also the various other mods I've got permission from the authors to go through and integrate bits and pieces from that I've still yet to do much of.