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/stalker/ - Stalker

Shouldn't have come here, Stalker. Now you will be worm food.

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File: 1424896954666.jpg (450.26 KB, 888x1080, 37:45, 20121125163445!Metrolastli….jpg)

 No.450

Hey, /stalker/, have you played either of the Metro games? I know it's made by some of the guys from GSC, but how does it compare to the S.T.A.L.K.E.R. series?

 No.457

>>450
I played and loved both of the Metro games. It was a refreshing experience and they nailed the atmosphere that we love in Stalker. Definitely play it, stalker. They're great games.

except for that ending

 No.458

Also read the Metro books by the original author. There's so much crazy shit in them that wasn't in the game.

 No.478

>>450
They're kind of nice I guess. They're definitely a totally different kind of experience from the Stalker games.

Metro has more of a story, but it's also pretty linear compared with Stalker. I like and also dislike the whole filter thing on the surface levels because it adds pressure but it makes scavenging properly for stuff much more of a pain.

I enjoyed a lot of the mystery of some of the setting in 2033, and while Last Light made everything prettier, it focused a lot less on the setting and instead focused on the big confrontation between the Rangers and the Reds.

 No.479

Liked 2033, wasn't a huge fan of Last Light. Style of gameplay changed too much, really pushing you into rigid "all stealth or full combat" roles. Far too many scripted sequences and crappy linear design (every time you' stuck behind an NPC in a hallway), and the overuse of atmospheric effects, blur and bloom was just absurd. The most I can say was that the weapon customization was nice.

 No.482

>>479
And that ending too. Fucking horse shit.

 No.496

I didn't like Metro 2033, never tried Last Light.

I only played an hour or two, but it was incredibly linear and took away control for scripted sequences every minute or two.. not very STALKER

 No.871

>>478

Last Light's ending battle was glorious though.

>grab nig-rigged minigun

>URRRRRAAAAAAA

>12.7mm

>1000 rounds/minute

>straight into commie scum


 No.874

>>450

Both are pretty good once you modify the FOV to be not-shit. Ranger Hardcore on your very first playthrough was a mistake. So was paying money for that mode in LL.

LL had the problem of "stealth is better now, because all enemies are fucking retarded and can't see or hear anything", call of duty knifing, throwing items and claymores all thrown on the same button with some radial menu bullshit, and the game mechanics are not in any way balanced for Ranger mode. Just try switching throwables or knowing on your first go what is and isn't a QTE when that part of the HUD is shut off for no reason.

As far as Redux?

>2033

Fixes some glitches like the "never fully reload the revolvershotgunthing", general visual improvements on everything down to facial animation, but changes the gameplay to Last Light style and they didn't even bother to remotely make your shadow match your movements in any of the scripted sequences where you get knocked the fuck down.

>Last Light

Yeah guys! Let's buy the same game a second time within a year of its release!

List of changes?

>includes the DLC you probably already have or don't care about

>some game mode that ostensibly makes it more survival horror but probably just makes it play more like 2033




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