>>594New weapons, attachments like flashlight into weapon. NPC's look like your ordinary stalkers. But players will always have different sets of armor so they are easy to tell apart.
New mutants, this is the hard part right now because we are missing animators, we need good animators for making these new monsters feel more alive. New anomalies, artifacts. And yes, hazards, There are talks about mutated plant life, like spores and fungus. We don't want zone change too much, but we wan't to make it a lot more dangerous. We are also doing these "mindfuck" places, like the oasis on in CoP but more complex. We got a ton of coders and people so we can make complex stuff for quest lines. You still have that good old zone there, but a lot of fresh content.
I am happy to bring a lot "weird" zone stuff from roadside picnic to actual game.