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/stalker/ - Stalker

Shouldn't have come here, Stalker. Now you will be worm food.

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 No.705

So against my better judgement and lack of knowledge on the SDK and game devving in general, I gotta ask:

Why aren't there more custom levels in STALKER?

I suppose that the engine itself being slav-magic would explain why only Russians really make levels for STALKER, but I'm curious that exploration is one of STALKER's strong points and yet there are really only mods that have more of a gunplay/realism aesthetic going on. Not that there's anything wrong with those, but after playing AMK and such mods for SoC to death and seeing the same old levels over and over fatigues me and I know immediately what to expect.

 No.706

File: 1429679376891.jpg (410.29 KB, 1500x3000, 1:2, concept_map.jpg)

>>705

Also STALKER level design discussion, I suppose.


 No.707

>>705

To my understanding the SDK that was available pre-LA was pretty shit and only slavs would take the extra time to make new maps/repurpose alpha maps in a potentially shitty way ala "broken lighting" warlab in NS

Shame too, because at the very least getting all the transitional levels (darkscape, milrad, there were one or two more) and the more "normal" cut maps put back in with real useful alife would be cool.


 No.796

I tried REALLLY hard to figure out how to get the SDK working, my plan was I wanted to make a new area for clear sky. there is next to no information about modding and editing stalker levels. and the info that you can find is in Russian/Ukrainian

I eventually just gave up, It has to be possible though. Some guy had a tutorial he was trying to sell about how to make shit with the stalker tools. He is the same guy who made his own screen recorder software and is trying to sell it.


 No.830

>>796

You could always pull a Dezowave.

Take a map from SOC alpha builds and claim you made it. :^)




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