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File: 1452569843547.webm (7 MB, 640x480, 4:3, 1450804674812.webm)

 No.11035

>inb4 EAmpire

So anons pitch your dream Star Wars game. You can pretend as though EA doesn't exist when pitching it. What would it be like? What would you do in it?

Mines would be for a Rise of the Rebellion era game, an RPG or Tactical Shooter where you literally play as a group of Rebel Soldiers literally having to use their wits and cunning to survive and win engagements against Stormtroopers due to having inferior equipment and training. Something that actually makes you feel like an underdog as you need to move around undetected and without arousing suspicion, then strike when the enemy is unaware. It also should be dark as hell and no fucking Jedi whatsoever. Could have Inquisitors roaming around as threats you just do not deal with openly unless it's with shit like a mailbomb. Also have to be wary of the population as they could turn against you if the bounty on your head is too great and/or you are causing chaos for them as well.

Know it will never be made but an anon can dream

 No.11039

>>11035

Sounds awesome. As I recall there was a game I vaguely remember my father playing occasionally on his PC that sounds similar to that.

Mine was already made, empire at war itself wasn't that great but it's fanmade expansions and add-ons were amazing


 No.11040

MMO with Jedi Academy game play, space dogfightan, lots of customization and sims-esque house making.


 No.11048

I basically just want SWTOR but single player, not shitty, and with storylines where your choices affect shit.


 No.11051

>>11048

>>11040

i'd like these two morphed into one, please.

a singleplayer swtor (all 20 or however many planets they have, fully explorable) with jedi academy gameplay (guns, force powers with leveling and sabers, all three types with the different styles), space combat akin to that of battlefront 2 or rogue squadron, player/saber customization and sims-esque house building, along with class-based storylines where your choices affect shit.

literally would be the greatest game to ever exist.


 No.11054

Bethesda doing a RPG with the Star Wars license would be my dream. You could travel to different planets and each planet would have a map about the size of the commonwealth in Fallout 4. Wed this with certain elements of character creation from Galaxies (being able to choose species and profession) Completely unfeasible with current technology? Yes. But the world building, exploration and combat opportunities are too good to ignore. But it'll never happen.


 No.11062

>>11051

Not really sure where the house building comes in. I'd exchange that for extensive ship customization myself.

>>11054

I don't know how well Bethesda would really do with the license, since they've already acquired one beloved franchise and have proceeded to rape it into the ground.

I don't think it's necessarily impossible to create a game like that with the tech available right now. Maybe not with the amount of detail Beth puts into their environments, but Mass Effect managed to have like ten or so planets with surfaces you could explore back on the 360.

Sadly Beth is the only sort of developer who actually tries to make open world RPGs in that vein.


 No.11073

An Elite-like game where you buy and personalize a ship, then fly around exploring a wide galaxy or doing the main quest.

A Paradox Interactive level GSG/4X set in the Clone Wars, Galactic Civil War, or the immediate aftermath of the Battle of Endor (many warlords, confusing situation). You'd pick a political entity and manage highly complex political, economic and military systems, with an emphasis on logistics, resources and industry. Larger structures such as the Empire would also have to deal with rampant corruption, inefficiency and bureaucratic trouble.

A sequel to Empire at War.

Battlefront 3.

KOTOR 3.


 No.11087

A remake of TIE Fighter or Imperial Commandos.


 No.11095

ImpCom hunting Jedi and rebels, possibly a dual-story kind of thing with what OP posted where you have the outclassed rebels doing shit, and you see both sides of the war

also, SW GTA, just open-world thuggery and gang shit


 No.11100

File: 1452646195019.png (168.32 KB, 288x435, 96:145, ITS ONLY A GAME.png)

>>11073

>Battlefront 3

Don't worry go- I mean friendly anon! EA interactive entertainment has you covered! With industry veteran DICE at the helm, they're sure to do those wonderful playstation 2 games justice! I assume you haven't heard about ou-I mean their wonderful new pre-order deal? 10 extra shekels and you'll be granted the best gun in the game early! You can enjoy climbing to the top of the scoreboards in team deathmatch and dominate the four maps available at launch! Don't worry, by the time you master those, the new DLC will come out! Fifty more dollars and you'll get three new maps!

Remember, EA, It's in the game! If you buy our seventy dollar season pass!

>KOTOR 3

But anon! SWTOR republic, the award winning MMO, is pretty much KOTOR 3-10 with all of the stunning content it has!

You can make meaningful, galaxy wide, altering choices in your game like whether or not to kill a bad guy. Or a good guy!

Please give us all of your money!

I am so fucking sad that EA has a monopoly on Star Wars titles. Literally the fucking worst choice EVER


 No.11106

File: 1452648129433.jpg (811.21 KB, 1920x1080, 16:9, star wars undercover.jpg)

>>11035

My dream idea would be some kind of rogue imperial agent's story where everything goes to shit

Some Imperial agent experiences something rather odd, he starts hearing voices and such. Along time, he seems to be quicker, stronger, this only bring inquisitors with a watchful eye under pretext it is just a regular sweep. Before you know it, it is revealed the imperial agent has strong potential if he ever had to delve in the universe of the force.

The whole game would be HEAVILY inspired by Max Payne (the force explaining the slowmo and shit).

Fucking Max Payne in space with blasters. that would be my jam.

Anyway, the other usuals stands

>Jedi Knight III (Or anything with Kyle Katarn/Jan Ors/Kyle Katarn inspired character)

>A proper 3rd Battlefront

>The rebirth of 1313 (even if it ends up mediocre)

>IMPERIAL COMMANDO

>New Rogue Squadron with extensive campaign and vehicles and bEAttlefront tier graphics

>Decent ep VII, VIII and IX games

>A NEW PODRACER GAME PLEASE

>KOTOR 3 (or any fully fledged single player RPG)


 No.11107

File: 1452650673897.jpg (132.29 KB, 1440x1080, 4:3, star wars ewok.jpg)

>>11035

Something where I get to massacre Ewoks.

Star Wars battle front had a Ewoks level but it was so unbalanced that you could defeat the Ewok player even if the he was trying to lose.

You could shoot an Ewok four or five times and the little fucker would not go down.

Let me kill Ewoks by the dozen and burn their tree houses and I will rejoice.


 No.11119

1. A grand strategy game. You can play as either an independent planet, a government which consists of several systems, a force-sensitive order, or any other faction of some influence (such as the Trade Federation). Default starting point would set you before the foundation of the Old Republic, around the time of the Rakatan Empire or the pre-schism Je’daii, though other starting points would exist, such as the foundation of the Old Republic, the Mandalorian and Jedi Civil Wars, Clone Wars, Foundation of the Empire, Galactic Civil War, and Foundation of the New Republic and New Jedi Order. Of course, some of these may occur drastically differently, or not at all, depending on how things play out. Anything could happen, even an Ewok-dominated Galactic Empire or Jar Jar becoming Supreme Chancellor. You will need to maintain stability as your population is divided by political affiliation, force sensitives vs non-sensitives, light or dark-side leanings, species, etc. Various Star Wars characters can be assigned roles in your government or military, either for term limit or life depending on your laws, though if history is different they may not be in the same faction as canon. For example, if the planet Stewjon has a heavy dark side influence and the Jedi Order has little influence there, you may later find Obi-Wan Kenobi leading the Order of the Sith. You would have to manage the research of new technology and ideas, as droids, weapons, ships, etc become outdated and replaced. You can choose whether or not to enact certain decisions, such as the Ruusan Reformation, the Je’daii Schism, the Rule of Two, the foundation of the Galactic Empire, the formation of a Rebel Alliance, etc, depending on what you are playing as.

2. Set during the Old Republic, a few years after KOTOR 2, with a long storyline that branches out near the end. Not just into Jedi or Sith, more gray areas than that. KOTOR classes and similar character building, but with a combat system similar to the Jedi Knight games. Party members of various races and alignments, though you hold influence over them like in KOTOR. Lots of lightsaber-customization and lots of different weapons and force powers.

3. Similar gameplay to number 2, but open world, less plot heavy. Single-player and multiplayer options. Keep the KOTOR classes and mechanics, and a combat system like Jedi Knights. In addition to choosing a class, you can choose from certain humanoid races. All kinds of lightsabers, blasters, and plenty of other melee weapons, such as vibroblades, Stormtrooper riot batons or Magnaguard electrostaffs. Extensive ship customization. You can get a person fighter, a freighter, even a Star Destroyer. While traveling through space you can either chill out on your ship while on autopilot, which you can also customize the inside of, or manually fly your ship and also engage in space battles. Rogue Squadron gameplay. You can join or defect from the various factions in the galaxy. Instead of party members, you can purchase various kinds of droids which you can upgrade/modify that stay on your ship unless you have them accompany you. If you don’t feel like caught up in a war, you can always just find somewhere to race swoops, play some pazaak, or go to a Cantina.


 No.11121

>>11119

>gsg from pre-republic times to post-RotJ

not even Paradox can handle strategy games straddling several dozen thousand years


 No.11122

>>11121

i disagree, the game of thrones mod goes through centuries of westeros politics

they could totally do one for the several millennia of star wars, especially if fucking age of empires can do it.


 No.11123

>>11122

Centuries or millenia =/= tens of thousands of years

It really depends on speed and level of abstraction, but overall a simulation on this scale would suffer from:

>players giving up if it's too slow

>mechanics being uncapable of simulating all eras

>deviation going way too far on a long timespan

A Star Wars GSG is a perfect idea and there are many potential eras to cover, but trying to do all of them just won't work.


 No.11125

>>11123

Wouldn't have to be all eras in one game. I'm thinking each could have a different focus and mechanics, set in a different timeline, and then save converters, maybe?

Say, one could be set during KOTOR 1 and 2, with the Mandalorian and Jedi Civil Wars, and the First Jedi Purge.

Then another could be during the Clone Wars through the Galactic Civil War. Plenty of other eras as well.


 No.11127

File: 1452665769973.png (1.66 MB, 1388x686, 694:343, 22-TieFighter_a.png)


 No.11131

It would be a maze game, where you're a tiny little Luke head with an open mouth, and you run around eating Force Pellets and the ghosts of Sith Lords chase you. But when you eat a big Force Pellet, you can then eat the Sith ghosts. It sounds complicated, but it's actually pretty straightforward.


 No.11140

>>11127

>Play as a Jedi Hunter/Bounty Hunter

>None force sensitive with gameplay similar to Just Cause 3

>Imperial Region

>Mass Effect Dialogue when you inquisitor around the place looking for Jeedai

or

>Imperial Commando

>Battlefront 3

>KOTOR 3

>Jedi Academy 2

>TIE Fighter

>Battlegrounds 2

>Forces of Corruption 2

>Obi-Wan (but instead luke)

or

>Star Wars: Legends

>It's basically Mass Effect 2 except you play through each of the trilogies, New Jedi Order, Legacy of the Force, Vong War

>You play as a Jedi of the new Order who fights in each of these battles


 No.11247

>>11054

>Completely unfeasible with current technology?

Completely unfeasible with current developer.


 No.11248

>>11051

>>11062

shit, add ship customization into the mix as well, it's all possible on today's technology and devs.


 No.11254

>>11248

Is it possible to learn this power ?

Not from a AAA dev


 No.11257

>>11247

Of course EA would never make such a game.

But if you're talking about my mention of Bethesda, I don't know that I'd actually want them making the game. I used them because the idea of an RPG in the vein of TES or Fallout (huge expansive maps and total freedom) would be my ideal and I haven't heard of any studio do a game like that.


 No.11288

>>11257

obsidian apparently just got approval to do such a game


 No.11289

A game set before KOTOR. HK-47 is the main character.


 No.11291

ewok colony building. start with rubbing sticks together and slowly build up your civilization into massive forest-cities. set up moats and traps and a fighting force to repel empire scum. try to make the best ewok civilization than anyone else.


 No.11312

>>11035

EMPIRE AT WAR 2


 No.11542

Battlefield: Bad Company with a Star Wars skin

That's ALL EA had to do.


 No.11739

Bounty Hunting game with systems kind of like the Nemesis System (I believe it was called) from Shadows of Mordor, that allows for randomized experiences tracking down wanted people on Coruscant or Nar Shadaa. Wouldn't be too upset if it only included 1 planet so that they could really really flesh it out. Probably third person shooter, but maybe even an RPG type of thing (Mass Effect esque) so you can use some cool abilities/tools etc. It would look like the cancelled 1313 game, but would have a focus on the randomized aspects of trying to catch people and shit as opposed to a focus on the main storyline.


 No.11752

>>11739

but why not have multiple planets that you could seamlessly travel to? after all, we have space engineers and star citizen.

in fact, star citizen will have bounty hunting in it.


 No.11756

>>11752

It will also have modding tools.

Star Wars total conversion when?


 No.11778

How is it that we don't even have a half-assed attempt at an open-galaxy Star Wars game?


 No.11780

>>11752

In Star Citizen there will only be certain amounts of the city you can visit. I'd want it to be a sprawling city so you maybe start to get an idea of how to get around, but overall it feels like an actual huge planet city.


 No.11781

>>11752

You know if we implemented the combat mechanics of TIE Fighter with the game engine of Star Citizen we could have one hell of a good and interesting space game that's not a retarded mess.


 No.11783

>>11778

>>11780

>>11781

see

>>11756

someone will make it happen. maybe not the tie fighter mechanics part but everything else for sure.


 No.11795

Mines would be an RPG of course. Your character is Trevon Starspanner, a child of two force wielders. The game is split into four acts that detail this man's life. It is an adventure of self discovery and meaning, morality and true purpose as he goes from being a Jedi, to Sith, to a confused and troubled soul searching for meaning. Undertake a great journey in the farthest reaches of the galaxy where you get to meet colorful worlds, exotic characters and secrets in this non-linear adventure.


 No.11819

File: 1454291351328.png (192.84 KB, 323x387, 323:387, 3524634737.PNG)

>Bounty Hunter 2: MGS5 Edition

>You play as Boba Fett

>Basically a massive rip off of MGS, built with FOX Engine

>but its a Universe where MGS never existed

>Boba Fett returns from the Sarlacc Pit.

>9 years have passed

>You search for friends, contacts and stuff in the early missions

>you're also mandalore, and you'll be building your mandalorian army like diamond dogs

Best Part:

>CQC against Jedi


 No.11820

File: 1454293947146.png (1.68 MB, 1920x1080, 16:9, metal gear star wars.png)

>>11819

>BROTHEEER

>SOLOOOO


 No.11822

>>11819

malachite mandos

>kast, i'm already a demon


 No.11824

>>11819

>building your mandalorian army

I would have the biggest boner.

That said, my idea for a SW game would be a SIMS-style game of a Jedi Academy/Praxeum, where you operate as the Grand Master and must build, train, and manage your facility. Your Jedi go on missions, depending on the needs of you and your council. Promotions are a thing, and you can deny a Jedi a seat on the council if you don't like him. Similarly, you have to beware of the corruption of the dark side, and being too big of a dick can cause a schism or worse. Sith may or may not fuck your shit up, if you're too spread thin or incapable of meeting the requirements of the Order.


 No.12010

File: 1455211230417.jpg (43.12 KB, 402x600, 67:100, 1cdb9843416cd1e6b6eba0d0b9….jpg)

How about this, you play as Obi-Wan after he dropped off baby Luke and just has settled in on Tatooine. It's a game about redemption, Obi trying to deal with his student falling is dragged into an adventure where he learns to trust again. Same mechanics as the Jedi Knight games with sprawling levels and more player freedom but featuring the same core gameplay.


 No.12240

>>11289

I'm sold, where do I put my money?


 No.12293

Video games are for kids


 No.12351

Could there ever be a Republic Commando sequel?


 No.12354

>>12351

rumor has it visceral is developing such a game


 No.12357

>>12354

You have my attention now. I'd be up for it.


 No.12358

>>12357

i don't think we'll hear anything until E3




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