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/storytiem/ - Onyxdime's Storytiem

Erotic player driven stories with a twist.

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The next generation of Infinity is here (discussion) (contribute)
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Be sure to check out another great board on 8Chan - The erotic role play community! >>>/erp/ It's great to spend some time here while you're waiting for your favourite storyteller to update!

File: 1442187224530.jpg (161.54 KB, 1381x1000, 1381:1000, PJ 01.jpg)

c45d0d No.29347[Last 50 Posts]

A message makes it through your server's gauntlet of filters and malware scanners. The sender is unfamiliar, but their node is on your safe list – those two facts together are enough to catch your attention.

Congratulations, Netizen 000-744-562-113-053. On behalf of the Abnergo Conglomerate, we would like to invite YOU to participate in-

In the time that your nonexistent corpse would shake its head and hit "Delete," your electronic mind processes the part that keeps you reading.

…victory, you will be eligible for the prize of 1 (One) Abnergo Synergetics 11-Series "Waking Dream" Personal Mobility Unit, built to your specifications. In addition…

You toss a simple query script at the Abnergo node. It returns with the contents of their client page, which says that 11-Series is not available to the public yet – but that interested buyers will be able to tune in to the first public tests by subscribing to the annual Perilous Journey broadcast.

You start the message over.

…we would like to invite YOU to participate in the 200th Anniversary Edition of Perilous Journey. Join 47 other contestants in a game of skill and…

Now you remember. There's a NodeNet service you're using – one of millions just like it – that automatically enters you into any raffle, contest, or lottery that offers a chance to win a meatcan. You've been subscribing to it for… 67 years.

You send out a small swarm of search, query, and aggregation scripts with the task of researching this Perilous Journey. The first results come in almost immediately.

The show is a yearly contest ran by the Abnergo Conglomerate to promote their synthetics. Corpse audience in the hundreds of millions. Blips – in the billions. All through neural broadcast, of course.

Your nonexistent corpse gives a shudder. You haven't tuned into a "sensie" in decades. Not since you tuned out one day to correct the orbit of your gas miner, looked across the planet below with an array of sensors and cameras, and then spent an eternity of minutes struggling not to disable the safeties, fire the thrusters, and enter the atmosphere at an angle the heat shields would not withstand.

But to actually, really be a meatcan… a top of the line, all frills included, next generation meatcan that can really see, smell, and feel

The "game" is your typical tits in peril. Last thing left that anyone will pay attention to anymore. One of those run and get raped affairs. But with surprisingly high production values. Private planet, controlled environments, high enemy variety, customizable meatcans, storylines… You give the cliff notes of previous shows a look: Hybrids, rape, humiliation, day-long gangbangs, tentacles, monstrous cocks, cum inflation, and other vanilla stuff like that. On a hunch, you ping the forums and find exactly what you suspected – thousands of petitions for more extreme content, with millions of blip signatures each. All ignored, of course. As always, it's the corpses who have the money – and the producers' attention. No one gives a fuck about what blips think.

((Rules: https://docs.google.com/document/d/1yr4Nzf_gPQ_jwxVuVxrWtw9qcU6NytzLJIN6MBN-0Mw/pub ))

c45d0d No.29348

File: 1442187786017-0.png (454.83 KB, 800x1000, 4:5, Frames 1.png)

File: 1442187786017-1.png (1.2 MB, 800x3400, 4:17, Frames 2.png)

You note that the registration form requires immediate reply. It's three more months until the game's next edition, but it says that the meatcan – frame is what the form calls it – is built to custom specifications, which, along with testing, requires time.

Enter the world of Kalaysia as, for this special 200th anniversary edition, Perilous Journey returns to where it all began. A land of magic and adventure. Humanity beset on all sides by mythical monsters. Magical hybrids – fruit of pairings forbidden by law and decency. Torn between the light of humanity and the darkness of their bestial natures. Mistrusted, hated – yet determined to fight for a better tomorrow. Each for her own reasons, they set off in search of an artifact: To cure the land, to cure their souls, or simply to seize its power. No matter their intent, a journey awaits them – a Perilous Journey!

It goes on in that vein for a bit, but you skip to the part where the form requires your input. The first thing you should choose is your meatcan. There's seven to pick from. While you consider the options, you send a few more scripts to the forums. If this show's been going on for two centuries, there's bound to be some tips you can use.

Choose a frame:

A) Adaptive

B) Aves

C) Canis

D) Dracis

E) Equus

F) Felis

G) Taurus

Every frame aside from Adaptives also has an optional racial trait. You should indicate whether you want to include it or not. But the first thing you get from the forums is that you should consider the available backgrounds before settling on a frame.

first post and I already managed to fuck up. Didn't realize there was a 2-image limit per post. So if the image distribution through the intro looks stupid, it's entirely my fault.


c45d0d No.29349

File: 1442187872445-0.png (1.24 MB, 800x3400, 4:17, Frames 3.png)

File: 1442187872452-1.png (6.51 MB, 800x6100, 8:61, Backgrounds 0.png)

Nature vs Nurture – the eternal debate. For the 200th anniversary of The Perilous Journey, we at Abnergo are proud to present a brand new way for our contestants to give their own unique touch to the frame they choose. Will you play to your strengths, giving your Dracis a warrior upbringing? Or will you defy the stereotypes humans ascribe to you by making your Taurus a refined and demure lady in waiting? Whatever you choose, we at Abnergo wish you a fun and exciting journey on your way to victory.

There is a shitstorm of considerable proportions concerning the backgrounds that's currently sweeping through the forum nodes. It is apparently an entirely new system, replacing a more freeform trait selection that was based on point values. Terabytes of complaints about "dumbing it down for the corpses" and limiting options. The few reasonable blips are pointing out it's everyone's fault for minmaxing the system into the ground. Subscribers tune in for a petite catgirl getting railed by three footlong dicks, not to see her ninja her way across the continent.

Either way, you get to pick one of these choices:

1) Damsel in Distress

2) Feral Bitch

3) Mistreated Slave

4) Tainted Scholar

5) Virtuous Battlemaiden

6) Wanton Whore

((Please render your choice in a Number/Letter format, with y/n added for racial trait, if applicable. So, for example, F3n))

You also get 40 points to customize your frame's attributes, to make it align better with your background. But you should probably hold off on that until you know what you're picking.

((We'll distribute attribute points after we know what frame/background combo we're playing))


fd49e3 No.29350

Fuck it, sure, i'm in. Reading rules now.


fd49e3 No.29351

>>29350

Alright. Eclipse phase fuckin contest. Slightly furry, but also transhumanity themes.

I can work with this.

GM who lieks story first? Hmmmn. Hmmmn.


92b894 No.29352

>>29349

adaptive and slave


fd49e3 No.29353

First Impressons:

Screw the heavy frames. Of those, dracis is the most tempting, but those fatigue/arousal gains.

Screw the harpy.

Top picks on stats alone: Adaptive, canis, felis.

Backgrounds: Damsel In distress seems good. Natural synergy with Canid - social build.

Mistreated slave seems fun - also opportunities for lots of fucking, but also turning them into upsides. Makes a negative encounter positive at the cost of our body.

in the same vein, tainted scholar seems to do the same thing, only with a certain subset of encounters. Would require pumping cunning, maybe tenacity. (adaptive or canid)

here's what stands out to me as good possibilities:

Canid-Damsel In Distress. Massive bonus on social stuff. minimal arousal gain. negotiation/party based stuff. Jumps into the smut immediately as backstory.

tainted scholar: Needs cunning and tenacity maxed to play to strengths. NEEDS to hit the ground running and get a pact as soon as possible, or the minimum arousal floor is going to be a penalty forever. Good candidates: Canid (+5T +10C), Adaptic (+5 +5), Equus( +5 cunning +10 tenacity

Mistreated Slave: Wants good cunning for negotiation. Probably a good way to get training for good perks. Felid or Adaptive.

The lulzy approach is Dracis: slight overall penalty to combat. Massively sneaky. However, this is built around using the 1/day trait to the max: Fiery Release makes an encounter tougher, which we can then turn into an upside with our slave negotiation powers - then again, social penalty due to heavy frame..


fd49e3 No.29354

>>29349

>>29353

These are my picks after some time to compare ups and downs.

Canid w/ Domesticated + Damsel In Distress

Felid w/ Catnap + Mistreated Slave.

Felid w/ Catnap + Tainted Scholar

Dracis w/ Fiery Release + Virtuous Battlemaiden(good combo, less fun due to lack of hanky panky) or the complete opposite end into dark horse territory: Mistreated Slave.

>>29349

F4Y


fd49e3 No.29355

>>29349

>>29353 (You)

These are my picks after some time to compare ups and downs.

Canid w/ Domesticated + Damsel In Distress

Felid w/ Catnap + Mistreated Slave.

Felid w/ Catnap + Tainted Scholar

Dracis w/ Fiery Release + Virtuous Battlemaiden(good combo, less fun due to lack of hanky panky) or the complete opposite end into dark horse territory: Mistreated Slave.

>>29349

F4Y OR C1Y (Whichever seems more fun to the thread. )

Please ignore the other post here >>29354 prematurely hit reply. Can't figure out how to delete it.


116a68 No.29357


043f4e No.29358

>>29348 >>29349

F3Y


0bdca3 No.29359

c3n all the way

in other storytiems,

we've never played well with others

we lose on purpose half the time, so we may as well benefit from it.

and moving faster for longer never hurt us either


5691f6 No.29365


c45d0d No.29366

>>29355

>>29358

>>29359

>>29365

Four votes for 3, with one for 1 and 6 each. I think it's safe enough to lock Mistreated Slave in as a choice.

For frames, I have two votes for Canis, two for Adaptive, and one each for Aves and Felis. I'll give people an opportunity to recast their votes and hopefully we'll get a clear majority by today.

For racial traits, I have two "yes" and two "no" but they're split between three different frames, so I may end up calling a secondary vote once the frame is locked in. I'll see where things stand once we get there.


5691f6 No.29367

>>29366

>recast

Still A


043f4e No.29368

>>29358

ill recast to A


89b993 No.29370

File: 1442240996435.gif (9.52 KB, 650x450, 13:9, ps1099_2.gif)

>>29347

Holy fuck, I love everything about this.

I love the setting, the choices and the internet's opinion on everything.

Looks like we have an experienced writefag with some skills and nice fucking ideas here to fill the empty void in our board.

C4Y

I'm looking forward to seeing this in action, I can already tell its going to be good.


c45d0d No.29372

File: 1442249347065.jpg (295.18 KB, 640x480, 4:3, dog bondage.jpg)

>>29370

I am simultaneously excited about getting complimented and mortified about now now having to live up to heightened expectations.

That aside, I want to talk about the Mistreated Slave's signature trait, cause I've been thinking about how to structure scenes around it ever since it became clear that this background is winning.

Long story short, I created that trait in an earlier iteration of the system, back when this storytime was supposed to be a long series of sex scenes loosely connected through this idea of a race. And after I reworked the system to include an actual storyline, I overlooked updating the trait to account for it.

Basically, the concept of "ride dick-→receive prizes" no longer works for what I want to write. So, instead, it will now work as follows:

-You will still be able to use sex to influence intelligent creatures – this will extend to any potential NPC, including potentially friendly or neutral ones. However, doing so in a casual encounter will be extremely difficult – the target number for the roll will start in the 120+ range.

-For each hour spent in the company of the creature, this number will drop by a set amount. For each round of sex with the creature, this target will drop by a far more significant amount.

-This will represent the MCs growing familiarity with her "captor." In writing, I'll show it by the MC gaining growing awareness of the creature's personality and motives, which anons will hopefully be able to exploit in interesting ways.

-In general terms, this is still similar to the old version of the trait – the MC is still trading sex (and time) for the ability to influence her partner. But the entire process will now have an element of risk/reward/time commitment (failed rolls will increase the target number) – though in exchange for potentially greater benefits than the aforementioned dick pinata.

In light of these changes, I'm releasing the lock on the background, in case anyone wants to change their vote.


b171ce No.29373

Well, well, this is impressive! I'm down for the background chosen so far, and I love the rolling system. I will definitely be checking this frequently.


89b993 No.29374

>>29372

I think maybe you should leave the voting open a little longer since /Storytiem/ doesnt get many new threads so it might take a bit to get a decent bit of attention and aswell as the length of the reading material provided (it was all good so i'm not complaining). But its up to you when you feel theres enough votes to continue so just whenever your satisfied with votes I guess.


043f4e No.29380

>>29372

yea even with the rework I'm still good with what I picked


40b712 No.29383

>>29347

Imma pick A3


8350af No.29387

>>29347

I'll vote for:

G2y


fd49e3 No.29389

>>29372

Can you give us forewarning about the OTHER options needing an update/previous edition/not working as printed?

We kinda need the forewarning picking other stuff.


0bdca3 No.29391

>>29359

Actually Ima change my vote to

D1y, it seems it will be challenging but powerful, and if we can improve our cunning down the road we'll be OP all throughout the game.


0bdca3 No.29392

>>29391

not to mention it seems that to have an interesting character is beneficial because the viewers will like you. and with the higher tier enemies and being more powerful we will have the most entertaining fights from the get go


c45d0d No.29393

>>29389

Fair request, but I looked it over and nothing else requires an update. Every other background (except for the Damsel, which doesn't have any special mechanics, and the Whore, which was the last to be written, after I moved to the latest iteration) received an extensive rewrite when I transferred over. Except for the Slave – I looked at her and said "good enough." But, as indicated previously, it wasn't.

>>29374

How long would be enough? My previous questing experience was on /qu/, where I considered myself lucky if an update got three replies and two of them agreed on one of the options. With as many replies as I already got here, I'm concerned about people losing interest if I take too long to start.

On the other hand, it's morning here as I post this and I'll have work today, so I can let voting go on until evening, at least. As it is, A3 is the leading option with four votes each for frame/background. It looks like the MC might end us as one of those filthy casuals the internet complains about.


89b993 No.29394

>>29393

Well you were talking about starting on the same day you posted with some important choices so I just thought you should have waited a bit longer but I would say it has been long enough for you to start whenever you want now. I'm disapointed people picked A probably because it has the highest win rate but it pprobably wouldnt be as intresting as other Frames. Fucking casuals indeed.


5691f6 No.29395

>>29394

You shouldn't forget that dice gods hate us, so in terms of losing it doesn't matter which one we picked.


89b993 No.29397

>>29395

I mean any of the other bodies would be more fun and intresting to play (besides the bird) than literaly human with tail and ears middle of the road balanced Barely-Even-A-Real-Monstergirl option.


c45d0d No.29400

File: 1442338524458.jpg (588.94 KB, 763x1000, 763:1000, PJ02.jpg)

After considering all your options, an Adaptive frame seems like the best choice to you, coupled with the Mistreated Slave background. Looking at this show's history, there hasn't been a contestant that didn't spend half of each season without a dick in one of her holes. So, since it's inevitable, you might as well at least get something more out of getting fucked than providing wank fodder to the audience at home.

Your choice made, you now need to assign attribute bonuses – and, you suppose, decide your exact "species" – even if it's just a pair of fox ears, or a lizard's tail hanging down from your ass.

((first four replies each get to distribute 10 points between all the stats, however they wish. Also, vote on what creature the MC will be modeled after. If there's no clear consensus on the latter, I'll default to wolf or dog, since Canis was the choice with the second most votes))


5691f6 No.29402

>>29400

+10 cunning

Cat ears and tail.

>yeah, total cliche, I know


91b9be No.29403

>>29400

+10 physic

cow ear, tail, udders


c45d0d No.29404

>>29403

Udders are not an option, as that's going into significant physical alteration territory that would alter the frame's performance – the changes you're getting on an Adaptive frame are supposed to be purely cosmetic. Just cow ears and tail would be fine though.


9d31a0 No.29406

>>29400

I'll go with wolf ears/tail


89b993 No.29407

>>29400

+10 Perception and make us a cow girl


043f4e No.29408

>>29400

+10 perception

Catgirl


7c3236 No.29409

Cat ears and tail m8


89b993 No.29410

>>29400

Just wondering, if we pick cow ears and tail can we get bigger tits with them?


c45d0d No.29412

>>29410

No, you're actually getting slightly smaller ones to fit the "waifish, fragile slave" look.

Doesn't necessarily mean they won't get larger during gameplay, but I don't think the MC will ever end up with melon tits (at least not permanently). If people wanted that, they would've voted Taurus.


bc53aa No.29414

>>29400

Add my vote for cat (ears and tail)


217ea0 No.29415

File: 1442350134549.jpg (666.56 KB, 898x1134, 449:567, dragonfest_0074.jpg)

>>29400

A fit wolf-girl please? Pic related


eaaacf No.29420

>>29400

Voting for catgirl


eaaacf No.29421

>>29400

Voting for dog/wolf girl


eaaacf No.29422

>>29420

This was a mispost, my bad


89b993 No.29423

>>29412

Can I ask if the Hunter that will be coming after us has been decided before we picked anything or if you will make one designed after what we picked to come after us. Like the perfect hunter for a mistreated wolf-girl slave would be a master that treats us nice and takes care of us just like we always wanted and is nearly impossible for us to resist.

also changing my vote from cow girl to wolf girl.


8350af No.29425

>>29400

Can we vote for the frame to be an orc? I do like my greenskin girls


0bdca3 No.29428

>>29400

Well, RIP. oh well, dog girl is fine too

you anons never try the interesting options :/

but I'm sure the op will still make a cool story


eaaacf No.29429

>>29425

If this is actually possible I'll change my vote to this. If not though, dog-girl is my path of choice


c45d0d No.29430

>>29406

>>29414

>>29415

>>29421

>>29428

>>29423

Wolf girl.

>>29402

>>29408

>>29409

>>29414

Cat girl.

>>29403

Cow Girl.

>>29425

Sorry, not an option.

The wolves have it, with exactly half the votes. I'll start working on the next update now.

>>29423

I have an idea for what your Hunter will be. It's based largely on your background and partly on your frame (if the thread went with Equus, for example, he would've been very different). This idea may change, based on how you play the MC – the Hunter is tailored to counter a contestant's typical strengths, demanding a different approach. That's part of why it takes so long for them to appear – the producers are waiting for you to establish your style and MO before challenging it.


c45d0d No.29431

File: 1442386455448.jpg (4.08 MB, 2400x3200, 3:4, possibly the MC.jpg)

You make your choices – going with ears and tails borrowed from a wolf – and complete the form. A disclaimer pops up for you to accept:

By submitting your registration form, you agree to abide by all rules and regulations applicable to Perilous Journey contestants. You also agree to abide by the full Non-Disclosure Agreement detailed in Article 154 of the Corporate Code. Additionally, this form constitutes a binding contract under which you recognize that, in accordance with Article 46d (8) of the law On Synthetic Mobility Units and the ruling in 000-466-278-100-702 v. Abnergo Conglomerate, the frame that a contestant will inhabit for the duration of the contest is being conditionally leased by Abnergo Synergetics, and cannot be used to claim Body Autonomy under Article 46a of that law. Furthermore, the contestant is not issued a valid operator's license with the Synthetic Mobility Unit, making it illegal to operate anywhere outside Abenrgo Conglomerate facilities and corporate holdings.

Typical corporate ass-plating. You check on the case – predictably, some blip lost the game but didn't want to give up the meatcan (can't say you really blame him), so he took things to court, claiming Body Autonomy. And lost there too. The exact ruling was that he could certainly keep the frame – but he'd first need to buy it from Abnergo and also pay for the owner/operator license.

You accept the disclaimer.

———-

A few days later, you receive an instruction packet with the guidelines for finishing the process of becoming a registered contestant. You're told explicitly not to rent a blip bus – Abnergo will send their own private shuttle with a clean server. Upon arrival on station in orbit around Kalaysia, you will be given a week inside a generic frame (the one you're playing will be undergoing final tests at the time), in order to familiarize yourself with their operation, as most blips never had the chance to drive one around. You will not have NodeNet access from the moment of arrival on station, until your departure once the contest is over.

You use the weeks before the shuttle's arrival to settle affairs – you dispatch the last cargo load from your miner and mothball it in orbit around one of the planet's moons. You close down or suspend all your active subscriptions – no point in wasting money when you'll be cut off from the net – and shift your funds from the stock market into a low-yield savings account.

But mostly, you end up reading and re-reading the package – and returning to the image file that came attached with the materials. It's a projection of how the frame you'll be playing.

She's thin and small – to highlight the "poor, abused slave" image, you guess. Eyes on the edge of tears, full of fear and mistrust – but with a hint of steel behind that wide-eyed gaze. Vulnerable. There's a part of you that would give her a hug. While another part – the one this whole show is aimed at – would see her hurt, her body marred, her spirit broken. Simply because she could not – or would not – resist.

———-

A month after you got the information package and about a week and a half after you started bouncing off the metaphorical walls with impatience, your ship's sensors beep, demanding attention – the long-range scanner has picked up a contact entering system.

((Got work now, so next update won't happen until I have free time in the evening. Give me a 1d100 roll in the meantime, so that I can get things moving right out the gate))


c45d0d No.29432

>>29431

Something that I forgot to include in the update is that, historically, about half the contestants thought it would be funny to name their frame some variation on "Bitchtits McGee." Thus, current corporate policy is to pre-assign a name and only change it if the contestant comes up with something better.

So unless the thread does come up with something better, your name will be Cassandra.


bc53aa No.29433

Dice rollRolled 46 (1d100)

>>29431

Roll


5691f6 No.29434

>>29432

Cassandra is ok


217ea0 No.29437

>>29432

Cassandra sounds fine.


89b993 No.29441

>>29432

Cassandra


eaaacf No.29442

>>29432

I think Cassandra is a good name


c45d0d No.29445

File: 1442431315188-0.jpg (707.47 KB, 1600x1057, 1600:1057, PJ03.jpg)

File: 1442431315189-1.png (599.42 KB, 1400x1000, 7:5, Cassandra.png)

Dice rollRolled 3 + 1 (1d5)

Day 1

Time: 03:13 (dawn) Encounter Timer: (diceroll result) hours

Arousal: 0/100

Fatigue: 0/100

Status Effects: Resting (-4/h Fatigue)

Inventory: https://docs.google.com/document/d/1dcGR96y3n_2vQcgsCXGQKLNtd2KKmbEUfHYLXV3Y8S8/pub

You're awakened by a duck's territorial quacking in the bulrushes. Peeking out from under the blanket, you see the world is still dark – save for a thin band of light timidly creeping over the horizon. A gust of cold wind caresses your face – you pull the blanket back over yourself and curl up tightly, determined to get in another few minutes of sleep.

You then sit straight up, throwing the blanket off you, remembering who and where you are.

A moment later, you "remember" it again. It makes your head spin. You were warned memory integration could be disorienting. Having integrated with a gas miner's databanks before – every detail of the ship's construction, programming, and operational functions, from engaging the primary extraction array to dispatching a maintenance drone to tighten a screw on a wall plate on sublevel 2 of the engine bay – you said you'd be fine.

But this is not just raw information you're dealing with – these "memories" have emotions attached to them. Sights. Sounds. Smells. Related events – entire chains of flashbacks, filtered through an artificially limited understanding of cause and effect, with your own ability to absorb them further limited by the frame's restrictions placed on cognitive function. It's… overwhelming.

You shut most of it out, focusing on the basics. Your name is Cassandra. You're an escaped slave. The escape was made possible by… friendly people. Hybrids – you pull out your tail from under you and give it an experimental twitch – like you. You've been on the move for over a month, being transported along a secret network, which helped you stay ahead of pursuit. You are now on the last leg of your journey. Today, you should make it into the town of Dansk – there, you will meet someone named Elsa. She and her group are supposed to help you to fit in – they'll give you a job, a cover story, and the means to start a new life.

You've been traveling by boat. It belongs to Jarel, the human sleeping on the other side of your makeshift camp. He is your owner and…

You experience another bout of dizziness as your mind attempts to reconcile the frame's definition of "owner" with your own. This was another thing you were warned about – your chosen background will be a filter for your perceptions, imposing its own understanding of the world over yours. You've been told that it will never override your own thoughts – that, in time, you will simply become more comfortable with managing these parallel states of awareness.

Jarel is a smuggler, who's involvement in this affair came with a hefty price tag. You've been together for a week – and in this time he spoke little, and when he did, it was mostly commands – eat now, sleep here, don't stray from the camp, get under the tarp and lay low until I say otherwise. To Cassandra, this made him her owner – it happened this way with most who helped her along the way. She – you find out – quite literally can't think of them in any other way. Yes, she can conceptualize different relationships – family, friends, acquaintances, and so on. But, to her personally, there is simply her current owner – and then there is everyone else.

You look at Jarel, who is stirring under his blanket, close to waking himself…

((Cunning roll: 46+15+10=71 vs 40: Solid success))

…and you know, with perfect clarity, that he will rape you. Today. Likely, before you even break camp.

(cont.)


c45d0d No.29446

>>29445

In your mind, the "memories" assemble into a chain, each of its links an image – the glances he gave you, when he thought you weren't looking. The way he would stiffen and exhale, his nostrils flaring, whenever you happened to brush past. His increasingly curt manner as your destination grew close.

Cassandra knows such men – she knew dozens of them. Envious men. Dissatisfied men. Men who feel like life has spurned them – like they didn't get their fair share.

That's what the smuggler wants – to get what he thinks life owes him. He will not rape you because he lusts after you and not even because he blames you for anything. You're simply a way for him to get back at life – to take back a tiny piece of what he feels is rightfully his.

Cassandra seems frighteningly indifferent to the idea – to her, it will simply be a thing that happens. You… you're not sure what to do. On one hand, you've been told you should let the frame guide you for the first day or two. On the other, can you really expect to win by bending over for just anyone who (doesn't) ask?

A) Slip away into the woods while he's still asleep [Agility]

B) Try to argue Jarel out of sex when he comes at you [Tenacity and Cunning]

C) Fight him when he comes at you [Physique and Agility]

D) Just let it happen

E) Initiate sex yourself

F) ____


c45d0d No.29447

>>29446

Two more quick things: One, don't make any actual rolls until vote results are decided and I ask for one to be made. I will discard any roll that happens before then.

Two, you'll notice from the character sheet that Cassandra's modifiers and traits read a bit different – that's the result of changes I detailed in >>29372 with some further thought put into how they interact with other mechanics. The two bonuses to Cunning stack with one another where applicable. Worthy Prize is something I feel is necessary for a frame that relies on being enslaved most of the time – you need a reliable escape mechanism for when your character's storyline takes you in a different direction from where your current owner is heading.


af780f No.29448


9d31a0 No.29449


89b993 No.29450


043f4e No.29451


5691f6 No.29452


5cbf02 No.29453

One of our best bonuses is to our agility. And refusing sex cancels our cunning.

So I'll go with "A". Slip away into the woods and take our chances there


3b8ec7 No.29454


89b993 No.29455

>>29447

Our character isn't so 'broken' that can't still enjoy sex right? It's not just always something that happens to her that she's apathetic about right?

The way the background talks about it and how she was just thinking about it makes me think that but she dose have a fetish for being bound which makes me think otherwise. So I was just wondering, when it comes to sex how 'broken' is our character? I just hope sex wont be as bleak as I imagine it being for her.


c45d0d No.29457

>>29455

Damn it. When writing that section, I was concerned about highlighting the dissonance between the frame's personality and "you," so I didn't fully consider the implications before posting it up.

Abnergo Conglomerate wants to assure its valued subscribers that the show's producers would not permit themselves to tarnish your experience with such a subpar encounter. You can tune in with full certainty that you're getting full value for your money. Enjoyment will be had.


217ea0 No.29459


ae29bb No.29461


89b993 No.29462

>>29457

So what you're saying is that when we have sex its going to be felt and percieved by 'normal us' but we can use the memories and understandings of 'Cassandra' to our advantage for what we want to do. Like a subconcious instinct or impulse rather than completly being Casandra?

That would make sense for the fetish as well, I think I would like 'us' to not completly know we have a bondage fetish untill it we're bound or see something and absent mindedly imagine our owner tying us up with it. Like she is actualy discovering this fetish of hers for the first time and how it sets her off like nothing else.


c45d0d No.29464

>>29462

Basically, yes.

The way I see it is, if the frame was in full control all the time, there'd be no point in having the MC there. Whereas the entire point is, in fact, to have an actual person in the proverbial saddle – it's their reactions, feelings, and thoughts that provide the entertainment value.


9a4a42 No.29468


d2c2ce No.29469


18ba65 No.29470


c45d0d No.29472

>>29451

>>29453

>>29454

>>29459

>>29461

>>29468

>>29469

>>29470

A

>>29448

>>29449

>>29450

>>29452

B

Option A takes it by an overwhelming majority, despite an early lead by B. Someone give me a 1d100 roll for slipping away into the woods.


e5b521 No.29473

Dice rollRolled 92 (1d100)

>>29472


c45d0d No.29474

File: 1442478339199.jpg (272.75 KB, 1024x768, 4:3, PJ04.jpg)

Day 1

Time: 04:07 (morning) Encounter Timer: 3h

Distance Traveled: 3km

Arousal: 3/100

Fatigue: 12/100

Status Effects: <none>

Shaking slightly – whether from the cold or nerves – you crawl out of your bedding.

[Agility roll 92+5(attr)+10(mod)+10(darkness)=117 vs 50: Overwhelming success]

Instead of running off into the woods immediately, you pause to rearrange the blanket, making it look like you're still sleeping under it. You hope this will delay your absence from being discovered. With that done, you simply get up and – carefully watching Jarel's slumbering form – simply walk into the forest.

The first fifteen or so minutes are the worst. At any moment, you expect to hear the sounds of pursuit in the distance – or, worse yet, to see Jarel step out from behind a tree right before you. Every twig you step on is like a gunshot announcing your presence. Every rustle in the underbrush is Jarel about to sneak up on you. You feel like you're moving far too slowly – yet you don't dare to speed up, as that would mean making more noise. Worse yet, the rising sun's light is yet to penetrate the forest, which means you're picking your way through darkness filled with the slightly darker, indistinct shapes of trees.

Cassandra is not helpful either. It's not that she disapproves of your choice to run – it's that she knows what's it like to be punished when caught. And she is all too willing to provide that knowledge – only serving to compound on your own fears.

[High stress and adrenaline levels: Fatigue gain doubled for this hour]

But no boogeyman accosts you from the bushes and no angry smuggler comes chasing you from behind. The sun does rise eventually, making it possible to see, and the forest itself wakes, filling with birdsong and mating calls.

You judge you've covered a couple kilometers when you hear a gurgle from your stomach – your frame reminding you to take a brief nod toward immersion and realism. By now feeling slightly safer, you find an evergreen – some variant of spruce – with branches low to the ground and climb under them, preferring the occasional needle prick to eating out in the open.

Breakfast makes you unexpectedly happy. Sure, on an intellectual level, you know that the apple you're eating is only a clump of carbohydrates, proteins, and industrial grade compounds that was made to look and taste like an apple for the benefit of those tuning in. But damn it, it's a real fake apple, going into your real fake stomach via your real fake taste buds. It's all… real.

You realize that at some point you've simply stopped eating and have been sitting there in silent reverie, the last bite you took still on your tongue, saliva slowly breaking it down into mush. Once you become aware of that you feel silly and quickly finish the fruit – but, for some reason, the smile on your face refuses to go away.

Coming back to reality, you figure you should keep moving – though the question is, where? You know roughly where Dansk is – you'd just need to follow the river, though picking your way through the woods will be slow. Alternately, if the town is nearby, there should also be other signs of civilizations, such as villages – or a road, which would let you move faster.

A) Keep following the river through the woods

B) Try to find a road [Perception]


2ec645 No.29475


5691f6 No.29476


89b993 No.29477

>>29474

B

We didnt get +20 for nothing.


275ee2 No.29481


043f4e No.29482


8350af No.29483

>>29474

>A) Keep following the river through the woods


c45d0d No.29488

>>29475

>>29476

>>29477

>>29481

>>29482

B

>>29483

A

The B's have it. Give me one 1d100 roll for the Perception check and another 1d100 for the upcoming encounter.


217ea0 No.29489

Dice rollRolled 48 (1d100)

>>29488

Perception!


9d31a0 No.29490

Dice rollRolled 73 (1d100)

>>29488

Encounter


8350af No.29491

Dice rollRolled 90 (1d100)

>>29488

Encounter Roll


c45d0d No.29500

Day 1

Time: 07:16 (near midday) Encounter Timer: in progress

Distance Traveled: 16km

Arousal: 12/100

Fatigue: 30/100

Status Effects: <none>

You'd rather not spend the whole day bumbling through the woods – you set off in search of a road. Even if it does mean bumbling through the woods in a different direction.

[Perception roll: 48+25(attr)=73 vs 60: Decent success]

It takes some wandering, but you eventually find signs of civilization – a woodcutter's clearing dotted with stumps and strewn with woodchips. You easily spot the deep tracks left by wagon wheels in the forest floor, and then it's simply a matter of following them until you find the road.

Which is a solid and fairly wide tract made of packed gravel, with signs of heavy use by carts and beasts. You orient yourself by the sun shining through the canopy – noting that it's already a quarter of the way across the sky – and set off in the direction you guess Dansek must be.

The first thing that tells you you're on the right path is that you run out of forest. The trees on either side of the road give way to fields – plentiful with mostly immature crops – and thatched roofs of village houses off the main road. There is also a marked increase in traffic – travelers, merchants, farmers – and you discover people make Cassandra afraid.

Except that fear is not the right word, you decide, as you watch yourself once again stray to the very edge of the road as you pass a group of farmers heading out to the fields. One of them looks at you and Cassandra casts her gaze down. There is definite apprehension – but, you find, it's not because she expects harm from these men.

She's… uncertain. Unsure of where she stands in relation to them. This is, you eventually realize, because you are alone – ownerless. Leaving Jarel broke the invisible bond by which she defined herself. There's no longer a master who would determine her status, which in turn would determine how she'd relate to everyone else. She is free. Independent. And she has no idea what to do.

You do, however, even if that knowledge extends just to the town at the end of this path. And so you march on resolutely for what feels like a solid two hours. At some point the river's glittering ribbon appears to your left – the road approaches the bank until it runs in parallel with the waterway – at which point you spot Dansk's walls on the opposite bank.

[Encounter roll: 73 Rating: Ambivalent]

There is a bridge leading across the river – but you notice a lot of people standing in a loose line that stretches almost entirely across its length. Worse yet, it doesn't seem to advance – most of the people you see moving are coming from the town. Cassandra shudders at the very idea of simply barging into a crowd of this size, so you relent – you remain out at the edge, at the foot of the bridge, pointing your ears toward people complaining the loudest, trying to learn the cause of the delay.

The cause turns out to be simple – a toll has been put in place at the city gates. Ten pieces of silver for every person seeking entry – fifteen for every hybrid. A disparity that makes no difference to you – your pockets cannot get any more empty than they already are.

It's plain as day what you're supposed to do here. It was inevitable – you have the impression that you got extremely lucky with how you simply walked away from Jarel like that. You were not brought to this planet on a private shuttle and placed in an expensive, next generation meatcan for walking through picturesque landscapes and picnics in the woods.

You're here to get fucked – and you can't see a way to keep going until you are. The only real choice you're being given is by whom:

A) The gate guards [Cunning]

B) A merchant heading into town [Cunning]

C) Simply whore yourself out until you have enough to pay [Cunning]

D) __

((Technically not possible to fail a roll here though a crit fail might end up taking you some interesting places. But the better you roll, the less effort and time it will take))


8350af No.29502

>>29500

C) Simply whore yourself out until you have enough to pay [Cunning]


2ec645 No.29503


a64c19 No.29504


bc53aa No.29505


d14591 No.29506


043f4e No.29508


dda888 No.29510


0bdca3 No.29511


89b993 No.29512


18ba65 No.29513


c45d0d No.29515

>>29503

>>29504

>>29506

>>29508

>>29512

>>29513

B

>>29502

>>29510

C

>>29505

>>29511

A

B's the clear winner. Do give me a Cunning roll to see where this takes us.


d14591 No.29516

Dice rollRolled 100 (1d100)

>>29515


c45d0d No.29517

>>29516

…This (and every other roll so far) is clearly the dice mocking me for changing from a roll under to a roll over system between the second and third iteration.

I don't want to rush the first sex scene – especially not with that roll – so no update until evening, when I don't have work hanging over me.


a64c19 No.29522

>>29516

We're gonna get a fortune, baby!


c45d0d No.29574

File: 1442615679990.png (488.04 KB, 730x606, 365:303, PJ05.png)

Day 1

Time: 07:37 (near midday) Encounter Timer: in progress

Distance Traveled: 16km

Arousal: 12/100

Fatigue: 30/100

Status Effects: <none>

You decide that trying the merchants will give you the best shot. Cassandra agrees. Wealth and luxury inevitably lead to deviancy, and deviancy – sex with a hybrid – is the only thing you can offer.

As you timidly approach the road, neck outstretched to try and see the shape of a wagon or a laden packbeast rising above the crowd, you fail to notice the dog that's been milling about near the bridge, begging people for scraps. It notices you, however and, for some reason, takes exception to you – the first you learn of it is when it begins barking viciously, snapping its teeth right by your ankle.

You yelp, jump away, and lose your balance, stumbling out onto the road – and straight into the path of a rider. Your foot catches on a piece of stone and you fall over. The horse neighs and rears in panic. You see iron-shod hooves flash above your head…

…and Cassandra takes over. She rolls to the side – a moment later, the hooves come down on the ground, where your head was a moment before. You, back in control, find you're suddenly shaking too hard to move.

"Miss?" you hear the rider call out. He pats his horse and dismounts, dropping onto the road beside you. Finding some strength, you try and scramble away.

"I'm sorry! I didn't mean to-" the words are Cassandra again. A plaintive plea to one of high status from someone with none – a hybrid's apology for daring to draw a man's notice.

"Whoa, easy there," the rider drops down to one knee beside you, laying a gloved hand on your shoulder. His voice is deep and gruff but – you realize – concerned, rather than angry. "Are you hurt?"

You shake your head, Cassandra still afraid of looking straight at the man. Eyes cast down, all you can see is his body – he wears armor, old, and battered, but still looking solid – your nose picks up the scent of old leather and oil. An armsman then. Or – you catch a flash of gold trim on his cloak – a knight of some sort.

"You should be more careful," the knight says. "This could've ended badly for you."

"I'm sorry. I-"

"Not your fault," he shushes you gently. "I saw what happened – that mutt's to blame. Now let's get you up."

He offers his hand. You hesitate – then take it and the man stands up, lifting you along with him.

"There we go," he says cheerfully. "Much better. Some dust on you from the road, but that will brush right off."

You nod meekly.

"T-thank you. I'm sorry. I- I should go-"

"Oh come now," he cuts you off with a laugh. "Enough of that. If anything, I should apologize for my horse nearly trampling you. He's a skittish sort, that one."

The horse belies his words by standing calmly amidst the traffic flowing either side of you, providing a natural barrier against the crowd. As people pass by, they spare the two of you the occasional glance, but mostly seem to be ignoring the scene.

"So could I at least get you to look at me?" the knight asks. "I'm not that hideous – I assure you."

(cont.)


c45d0d No.29575

>>29574

Hesitantly – but obediently – you raise your head and look at his face.

Weary is the first word that comes to mind. Old eyes in a young face. No, not young – but not old either. In his thirties, you'd say. But already as battered and worn as his armor. Once handsome, perhaps. – but that is now hidden beneath the unkempt hair and beard, the bags under his eyes, and the first creases of worry lines.

"I'm Caleb," he says.

[Cunning Roll: 100: Critical Success!]

Once more, a moment of clarity. A man's nature laid bare before you – all from a single glance into his deep, brown eyes.

The kindness, the gentleness – which, unsolicited, were putting Cassandra on edge – they are sincere. This man is a knight not just by his armor or coat of arms – he is a knight in his heart. Chivalrous, honest, and tender by nature. Which means that life took great pleasure in dumping a cesspool over his ideals. But, for some reason, he persists in them, undaunted.

You can see how you look to his eyes. Small, scared, alone, vulnerable… Everything about you screams at him that you need his protection. He'll want – he'll demand to help you – all you need is to tell him how. Partly, because of the aforementioned honor and kindness he lives by.

But mostly because now that he saw your face, his codpiece is becoming place that's very tight and hot.

"Cassandra," you whisper.

"Miss Cassandra," he steps back and takes a light bow. "Allow this knight to offer his apologies for having a part in your predicament. Can his oafish self somehow seek forgiveness for his misdeeds?"

It's a game now. One that Cassandra knows how to play. One that you both know the ending to.

"No. I- there's nothing. I'm not worth the attention…"

"Nonsense," Caleb protests. "There must be some way I can help."

"I…" you cast a helpless glance across the bridge, toward the town. "I wouldn't dare ask…"

"You're heading into Dansk?" the man understands.

"The toll… I don't have the silver…"

"Say, no more, Miss Cassandra," the knight mounts up, then extends his hand. "Climb up. In my company, they'll let you pass."

Your hesitation is genuine – the horse is really big.

"He won't do anything now," Caleb assures you. "You just spooked him a bit beforehand is all. Now come on – just grab my hand. Yes, now put your foot in the stirrup here. No, the other one. Yes, like that. Now I'll pull you up in one… two… hup!"

You plop down in the saddle in front of the knight. Even as small as you are, there's barely enough room here for you between the pommel and his body.

"Oh… careful with that tail, miss."

Your head snaps around and, shocked, you realize that your tail, taunt with nerves and apprehension came up high enough to brush his face.

"I-I'm sorry," you stammer out, feeling your skin flush red. Mistake, Cassandra scolds you. Mistake. Never remind humans about your… parts. "I didn't mean to-" you grab the tail and yank it down and around to the front.

"Don't worry about it," Caleb shrugs, seemingly indifferent. But you can see the slight redness in his own cheeks and you can feel how he's suddenly making an effort to keep his breathing under control. "Just… hold on," he makes a clicking noise with his tongue and the horse begins moving forward, the hoof beats ringing out loud as soon as it steps on the bridge.

(cont.)


c45d0d No.29576

>>29575

You hide the unruly tail under your tunic – your strange pair is attracting more eyes now. A knight and a scruffy hybrid, riding the same horse. You hunch down involuntarily, Cassandra trying to make you as small and possible, but there's still nothing you can do about your ears. Up ahead, you can already see the gate – and the guards in front – and you start getting fidgety the closer you draw.

"Don't worry about it," Caleb murmurs softly behind you – his mouth is close enough to your ear that you feel the heat of his breath. "They won't do anything if you're with me."

All the same, you fingers tighten their grip on the pommel when one of the armsmen steps forward and into the horse's path, his hand raised.

"By order of his lordship and rightful ruler-" the guard begins, but is not allowed to finish.

"Look at my face, guardsman," Caleb turns his horse so that he can look straight down at the guard. All the gentleness is gone from his voice – it now rings hard and cold as steel. "Do you know who I am?"

"I… of course, I do, Sir Caleb. But the baron's dec-"

"Are we going to have a problem here… sergeant?" the knight demands.

"N-no sir," the guard salutes.

"Am I free to enter the town I serve?"

"Y-yes, sir," the hapless armsman salutes again and hurries aside. "Let Sir Caleb through!" he calls to the others.

Several moments later, the horse emerges on the other side of the gate – inside the town.

"Any particular place you're headed?" Caleb asks, the ice completely gone from his voice once more. It sounds like an innocent question – but Cassandra is instantly on alert.

"I have some… friends expecting me," you offer cautiously.

"Where?"

"They live near the…" Cassandra provides the directions you were supposedly given. "…near the fish market."

"Oh. Pity," the knight falls silent for a long moment, until you turn your head to give him a questioning look. "I thought it might be along my way, but that's down by the wharfs," he points off to the side. "But stay with me until the next big intersection. That's where I stop anyway and from there you can take the main road to the market. Best stick to it – there's sometimes… unsavory types frequenting the alleys."

(cont.)


c45d0d No.29577

>>29576

True to Caleb's words, the next major crossroads holds a large inn – his destination. He rides into the courtyard, dismounts, and offers his hand in assistance to you.

"Here we are," he says when you drop down, but you can't help but note his hand still on your elbow – or just how close you ended up to him. The game's not played out yet, but the end's in sight. Which is when you pay the participation fee.

"I… I thank you, Sir Knight," you put all the sincerity you can muster into your voice. "Without your help I… I don't know what I would have done. How can I ever repay you?"

"No thanks are necessary" you hear the expected response. "It was my pleasure to help."

"All the same…" Cassandra reminds you that you can't be too forward. Appearances must be maintained. Social conventions kept. You're just to provide a means for him to make his demand "honorably." So you look down bashfully, hesitantly reach out to take the hand still lingering on you, and cup it in both of yours. "I wish I could somehow express my gratitude…"

"Really, Miss, like I said…" the flush to his cheeks tells you he's getting the message. Any second now…

"I imagine you've been on the road for a long time, sir knight," you draw closer to him, until your breasts brush up against his armor. "All alone. Lonely…"

"Well, I… I mean… wait. What?!" the knight practically leaps back from you, making his horse dance and neigh. "Are you suggesting… what are you… Miss, are you saying…" he stammers out, turning a deep shade of red. "Miss, I assure you, I don't… I would never… The very idea I'd ask for something like that for… for taking you through a gate… Miss, if I somehow suggested or implied… No! No! Never!" he shakes his head emphatically.

Cassandra is deeply confused. Did she somehow misread the knight? No, his desire for you is plainly written in the shock and anguish on his face. The game is concluded. All the moves made. So why won't he accept his rightful winnings?

You… you can scarcely believe it either. And you don't actually know what's funnier. That this – what would it be? A program? Heuristic simulation? AI? VI? – exists in the first place. On this planet. In this show, of all places. Or that you somehow managed to run into it on the very first day.

Cassandra is wrong – there is no fee to be paid here. For whatever reason, you really could just say your apologies, turn around, and leave. But now there's a tiny part of you – the part that sees a sandcastle and whispers about how good it would look with an imprint of your foot – that wants to see where you can push this. To see if this "honorable knight" can be made to forget his honor and give in to his lusts.

It's a stupid idea. A terrible one. But now that you had it, it won't leave your head.

A) Leave the knight be

B) He's not going to say no if you ask the right way…


e5b521 No.29579

>>29577

B, romance the thick headed knight. One could hardly do worse than having a chivilarous knight as your companion or 'master'.


c45d0d No.29580

>>29577

I'd apologize for promising sex and then knocking out 2,100 words of anything but… So I will. I apologize. I got this idea in my head and it wouldn't leave. On the other hand, the choice you have now is literally "Sex: Y/N." And, based on how voting has been up until now, I'm actually really interested in seeing which option will win.


2ec645 No.29581


b93acd No.29583

>>29577

A

Never screw over the good knight. Or do anything to make him the un-good knight. That always comes back to bite you.


d14591 No.29588


a64c19 No.29589

>>29577

While I really want to have a scene because I love the style you write in, and I am stoked to see you write one…

A

Lets try to make sure he knows how grateful we are though, and that he will always be welcome if he needs anything we can provide (non-sexually… although obv. also sexually.). Basically that we owe him.


bc53aa No.29592


89b993 No.29597

>>29577

A

He would probably be realy gentle with us but I dont want to have this pure knight disgrace his honour for us. 10/10 knight, would squire.


45fe5a No.29601

>>29577

A

This knight is way too good for us.


1731f7 No.29606


043f4e No.29610


8350af No.29625

>>29577

>A) Leave the knight be


c45d0d No.29636

>>29583

>>29589

>>29592

>>29597

>>29601

>>29610

>>29625

A

>>29579

>>29581

>>29588

>>29606

B

The winner is clear. Caleb gets your words of thanks – and only that.


c45d0d No.29637

>>29636

Oh, right, completely forgot. Give me two 1d100 rolls in case I need them for the next scene.


661605 No.29638

Dice rollRolled 81 (1d100)

Roll #1


45fe5a No.29639

Dice rollRolled 49 (1d100)

>>29637

#2


c45d0d No.29641

Day 1

Time: 08:09 (midday) Encounter Timer: <suspended>

Distance Traveled: 17km

Arousal: 15/100

Fatigue: 36/100

Status Effects: <none>

"Oh! I didn't mean-" you bring hands up to your mouth in an appropriate mortified expression of shock. "Sir Caleb, I simply thought that you- I didn't mean to imply that you'd-"

You let your face turn red with embarrassment – which makes the knight's face turn redder still.

"Miss Cassandra, I assure you, I'd never dare to encroach on a lady's honor!" he protests vigorously. "Certainly not in a way that you're suggesting! If I somehow gave that impression – I beg your forgiveness!" he drops to one knee, bowing his head.

You approach and kneel down in front of him, laying a hand on his shoulder – he flinches, but does not shake it off.

"Look me in the eyes," you say. And when he does not move, you tighten your grip slightly. "So that you know I'm being sincere when I say this."

He obeys – he's embarrassed, contrite, and yes – still lustful, fighting to keep his desire in check. You pretend not to notice and give him a gentle smile.

"I'm thankful for your assistance, Sir Caleb. Truly, I dare not to think what I would have done without your help," which is technically a lie – but he does not need to know that. "And I accept your forgiveness. No offense was taken," you give your smile a slightly more impish bend. "If anything, one such as me should take comfort in that even her meager, unworthy attributes can be… appreciated."

That makes the knight turn red all over again and begin stammering out another apology, but you cut him off with a decisive shake of your head.

"As I said – apology accepted. And now I wasted enough of your time. I only hope that one day we can meet again in more favorable circumstances. And that I can repay my debt to you in a way we'll find…" you lean in closer, to breathe in his ear "…mutually agreeable."

"Farewell, Sir Caleb," you say before he can say anything further. You get up, turn around, and walk out of the inn's courtyard, glancing back at the gate to see him still down on his knee, looking at you.

And concealing a raging boner – Cassandra opines.

(cont.)


c45d0d No.29642

>>29641

The next half an hour you spend wandering through the town's streets. Dansk is a fairly large settlement and prosperous too – likely, it acts as a major hub for river traffic. The crowds in the streets once again make Cassandra nervous. Gone is the sense of power you got from toying with the knight's cravings. Once again, you try to stay out of everyone's way, slinking your way near walls and giving any guard you see a wide berth.

You find the fish market by simply following your nose – the smell of dead fish cannot be mistaken for anything else. Your destination, according to Cassandra's directions, is a small alley behind a netmaker's shop. This too, you find without trouble. You find yourself facing a simple, but solid wooden door, in a long, narrow passage between two tall stone houses. The noise from the street and market is muted here – a faraway, indistinct murmur of crowds.

You knock. Your knuckles produce a deep, hollow sound.

[Perception Roll: 81+25(attr)=106 vs 60: Amazing Success]

As the knock's echo fades, there is a… sense of stillness on the other side of the door. As if someone was holding their breath in anticipation.

You – Cassandra – you're both immediately on edge.

"Who's there?" comes from behind the door after a long moment. The voice is male – and with an edge to it that you really don't like.

You're on the verge of replying that you're here for Elsa – but you suddenly think better of it. Instead, on a hunch, you reach out and give the door a push.

It swings slightly ajar – the crack that forms between the door and the frame shows that it's completely dark inside.

Your heart suddenly racing, you turn to leave. But as you do so, you catch a glimpse of movement out of the corner of your eye.

[Agility Roll: 49+5(attr)+10(100+ on related roll)=64 vs 60: Marginal Success]

A pair of strong hands shoves you into the door – no doubt intending to push you inside. But as that happens, you are already moving. Too slow to avoid the attack – but just enough to change your trajectory to bounce off the frame instead of falling in.

You still barge into the door with one shoulder – and nearly do fall in as it swings open, revealing a short flight of steps leading down. But you cling onto the frame and, with a burst of panicked strength, pull yourself upright – coming face to face with the attacker.

Not face to face, exactly – he's smaller than you. His features – distorted and not-quite-human. Long, sharp teeth in his leering green. The fur poking out from the dockworker's outfit. He must be a Canis.

"Well ain't you a spry little bitch," he drawls, seemingly unfazed by his failed attack. He positions himself in such a way to easily block you if your try to run. "But I reckon you won't be half as spry with my cock in your ass!"

You cast panicked glances left and right, trying to find a way out. He follows them easily – ready to pounce you as soon as you move.

"Hurry the fuck up, guys! I have the bitch trapped!" he calls out. The noises coming from down the stairs tell you that, in a few moments, you will have more than just him to contend with.

Your choice is simple: Do you fight or run?

Or surrender, Cassandra gives her own input. Surrender means less pain in the long run.

((Something to help you make an informed choice: https://docs.google.com/document/d/1UIUPkQ5PmueOXMPnSOMmSo6mLatCsQXmwP2rlCjiVRg/pub ))

A) Fight [Combat challenge. Rating: 60, Hits: 3+ (escalating)]

B) Run [extended Agility challenge. Rating: 60, Hits: 3]

C) Surrender


a64c19 No.29643

>>29642

A

Lets try to push the bitch down the stairs and kick him where it hurts, then try to maybe get away depending on his backup.


2ec645 No.29644


5691f6 No.29645


d14591 No.29647


c75147 No.29649

B. Don't forget our stats


89b993 No.29653


cd3569 No.29654


e5b521 No.29655


c45d0d No.29658

>>29644

>>29645

>>29647

>>29649

>>29653

>>29654

>>29655

B

>>29643

A

We have a pretty clear winner then. Alright, that's going to be four separate Agility rolls of 1d100 then. You can roll to cancel out a bad roll if you want, but indicate it as such in the post and link to the roll you're trying to negate.


b191d5 No.29659

Dice rollRolled 77 (1d100)

>>29658

Agility!


0a564d No.29660

Dice rollRolled 98 (1d100)

>>29658

Agility roll 2


89b993 No.29661

Dice rollRolled 97 (1d100)

>>29658

Agility 3


6ad39d No.29662

Dice rollRolled 1 (1d100)

>>29658

Agility 4!


6ad39d No.29663

Dice rollRolled 99 (1d100)

>>29662

What is it with me and 1s? Someone reroll please?


6ad39d No.29664

>>29663

Okay, sorry for triple post. But what?


d14591 No.29665

Holy shit the rolls in this thread


89b993 No.29666

>>29663

Does this coujnt as a reroll since he linked to it asking for one?


c45d0d No.29667

>>29663

>>29666

This roll would not count because it's 4 rolls per update – so the last one can never be mitigated.

However, as the rules state, rolls are resolved in the exact order they happen. And the first three TWO win you the encounter outright.


89b993 No.29668

>>29667

So have we officialy gained ninja wolf rank?


c45d0d No.29669

>>29668

I'd wait on declaring that until you manage to go another few days without being raped. Your luck has to run out eventually I hope


6ad39d No.29670

>>29669

If we never get raped, do we get thrown out of the show because we are too boring?


c45d0d No.29671

>>29670

It would make for one amusing Bad End, I have to admit.

But no, I think that if this trend continues, you're going to see some escalation on the show's end.

Either that, or the audience decides they love one of the least survival-oriented backgrounds bumbling her way through every dangerous situation through sheer luck. I haven't decided yet.


e5b521 No.29672

>>29671

Rooting for the plucky underdog is entertaining.


18ba65 No.29673

>>29672

I personally feel as if we should've tried to stick with that knight a bit longer.


89b993 No.29674

>>29673

We were going in seperate directions.


c45d0d No.29698

Dice rollRolled 1 (1d3)

Day 1

Time: 08:10 (midday) Encounter Timer: <see roll>

Distance Traveled: 17km

Arousal: 15/100

Fatigue: 40/100

Status Effects: <none>

CHALLENGE BEGINS

There is only one option that makes any sort of sense to you. You let your eyes trail off to the left, in the direction that you originally came from. The Canis notices and shifts his stance slightly, ready to intercept you.

[Agility roll: 77+5(attr)=82 vs 60: Solid success. +2 Fatigue]

Instead, you leap right, pushing off the door frame for an extra burst of speed. The other hybrid leaps as well – but your feint is successful, and though he twists and grabs at you in midair, his fingers barely brush the hem of your tunic.

You accelerate – but immediately realize you made a tactical error as, on this side, the alley is partially blocked off by a tall stack of old crates. The gap left between the stack and the opposite wall is woefully narrow – even for someone as thin as you.

"Bitch! You can't run!"

But it's not like you have much choice. You flatten yourself against the wall, suck in your stomach, and squeeze into the gap.

You get stuck three steps in.

"Ha! I got you now!"

[Agility roll: 98 Critical Success! +2 Fatigue]

The yell – and the sound of running feet approaching behind you – give you the jolt of adrenaline you need. With a cry of your own, and to the accompaniment of tearing cloth and splintering wood, you surge forward just as you feel a hand closing around – but failing to grasp your tail.

You fall over and scramble away in panic, certain that your pursuer will be on you at any moment. You risk a quick glance back – and inadvertently pause at the sight of the scene before you.

Your surge must've dislodged or broken some key support, because the whole pile of crates its balance and began to fall – but it was too tall, too heavy, and too tightly stacked to simply collapse. Instead, it leaned sideways, closing the gap further. And trapping the Canis, who really was right on your tail.

"Bitch…" he wheezes out as he futilely pushes against a heavy box pinning him to the wall. "Can't run from me… catch you… kill you… rape your corpse…."

You hear a shout from behind the stack – and remember that the little asshole has friends. You scramble to your feet and take off running again – the rest of the way is thankfully clear.

CHALLENGE ENDS

The alley exits onto a mostly empty street lined with tall warehouses – you must be somewhere near the docks. Your instinct is to pick a direction and keep running – your pursuit is delayed, but that does not mean they won't try to track you down.

But blindly rushing around will get you nowhere, some small part of you realizes. You need to at least pretend you have a plan:

A) Try and circle around to the fish market – surely they won't try to snatch you right in the middle of a crowd [Perception]

B) Putting as much distance between yourself and here is more important – direction doesn't matter, just keep running until you're safe [Physique]

C) Running is what they'll expect from you – instead, hide in one of the warehouses until they go past [Agility]

D) <anon choice>


6ad39d No.29699

>>29698

C

Hiding sounds good


5691f6 No.29700


2ec645 No.29701


d14591 No.29704


45fe5a No.29705

>>29698

D - let's find someone who will protect us


6ad39d No.29706

>>29705

Hmm, that could work too, actually. Although I think I'd try that after we get rid of the guys following us right now - don't want to get into any situation with "He said/she said" as a hybrid.


89b993 No.29708


cd3569 No.29709


043f4e No.29711


c45d0d No.29714

>>29699

>>29700

>>29701

>>29704

>>29708

>>29711

C

>>29705

D (ask for help)

>>29709

A

Hiding it is. Give me an Agility roll.


6ad39d No.29715

Dice rollRolled 36 (1d100)

>>29714

Agility!


c45d0d No.29720

Day 1

Time: 08:24 (midday) Encounter Timer: 1h

Distance Traveled: 18km

Arousal: 15/100

Fatigue: 40/100

Status Effects: <none>

Still suppressing the urge to simply rush headlong down the street, you instead run across and jump, catching the edge of the wooden fence surrounding one of the warehouses. With a grunt, you pull yourself up, thanking your past self for deciding to boost the frame's strength above the default.

You see no one on the other side, so you clamber over and drop to the ground, hurrying to the door you see in the side of the building. You try the handle and, by some miracle, find it opens – you slip inside, closing the door behind you.

Your nose picks up an array of smells you'd expect. Dust, musty cloth, rotting wood, rat droppings… There's a few more indistinct scents with sharper undertones. Too nervous to stay near the door, you move on, walking between the shelves, stacks of crates, and piles of sacks, ears pricked forward, listening for anyone ahead of you. But, aside from a few rats, you seem to be alone in the warehouse.

You know you have at least some breathing room – freeing that Canis and clearing the way will take them some time. And after that… well, how can they even tell that you jumped the fence? It's very likely that they'll just-

The sound of a door being kicked open makes your heart leap up to your throat. You dive behind a nearby crate and perk up your ears, listening. There's definite footsteps – and voices coming from the direction you just came.

They're here! But… how?

The Canis, Cassandra offers helpfully. You permitted him close enough to catch your scent. Now, he hunts.

Trying to ignore the sinking feeling in the pit of your stomach, you tense up, ready to take off again…

[Agility Roll: 36+5(attr)+10(100+ on related roll)+10(mod)=61 vs 60: Marginal Success]

…but Cassandra isn't done yet. You've been hunted like this before, she recollects, offering you the memory. You were once pursued by your master's Canis servants, who also had your scent. But you managed to lose them… do you remember how?

Scent… you masked your scent with mud and rot and other odors of the jungle you ran through. This place is no jungle and there is no mud here, but – remembering the unidentified smells you picked up earlier, you rush over to a sack you spot lying on a shelf across the lane and practically burry your nose in it.

Cinnamon.

Hands shaking, you try to rip it open and when the cloth refuses to give to fingers alone, you tear at it with your teeth. This works – and you have to suppress a sneeze as you inhale a puff of powdered cinnamon straight into your nose.

You listen – they must be halfway to your spot by now. You hear someone – the Canis – excitedly say "I'm telling you, she was just here!"

You haul the sack off the shelf, brown powder spilling over the ground and rising into the air in a cloud – part of which settles on your clothes and hair.

Satisfied – and holding your breath to avoid a coughing fit – you get ready to sneak off… when you suddenly realize the error you made.

Of what help is it that you smell like cinnamon if nothing else outside this warehouse does? Even if you fool the Canis here, they'll soon realize what new trail they should follow.

Frozen with sudden indecision, you only jolt back to reality when you realize the steps are just around the corner.

"Come on, she's somewhere here!"

(cont.)


c45d0d No.29721

>>29720

In desperation, you dive under the shelf that originally held the sack, shuffling yourself out of sight as best you can.

Not a moment later, the Canis comes bounding into the alley, panting with the excitement of the hunt. He runs right into the cinnamon cloud.

His feet – the only part of him you can see – come to a dead stop. The breath catches in his throat. You can all but imagine his eyes going wide with shock.

"Hey, what's wrong?" one of the men following him demands. "Where is she – why did you st-"

The coughing fit that follows can better be described as a seizure. The Canis jumps around, coughing, hacking, spitting, bouncing off the shelves and flailing his arms. In-between gasps of air – that inevitably result in inhaling more of the spice – he wheezes out a seemingly endless stream of curses – most of them some variation of "bitch" and all of them directed at you.

His companions treat his predicament with amusement, more concerned with mockery of his misfortune than with looking for you – which in no way helps given your current position. All you can do is lay under the shelf, keeping as still as possible and taking in very slow, very long breaths filtered through the sleeve of your tunic.

"Well? You gonna find her or what?" one of the two men with him finally loses his patience.

"Fucking how?!" the weepy tone in his voice tells you the Canis's eyes must be watering. "She fucked up my nose! Everything smells like cinnamon!"

"Well… if she did that, won't she smell like cinnamon too?" the other asks – confirming your fears.

"FUCKING EVERYTHING smells like cinnamon to me, you dumb fuck!"

"Calm the fuck down, Walt, before someone hears you. We're not supposed to be here either, remember?" the first man takes on a commanding tone. "Now, if we were right behind her, she might still be here. Spread out, check the rest of the warehouse. Yell if you see anything."

They do as he says, with the second man walking right through the spilled cinnamon and kicking up another cloud. You're left in your hiding spot, undiscovered – for the moment.

A) Stay where you are, hope that they'll give up and leave [Tenacity and Agility]

B) Try and keep track of where they're moving, switch hiding spots to an area they've already checked [Perception and Agility]

C) One of the legs supporting the shelf you're under looks weak – kick it out, then make a break for it as everything collapses [Physique and Agility]

D) <anon choice>

Ok, quick question. From what I saw, other authors here tend to make their updates 300-400 words long, while I regularly clock in at 600-1,200. Does anyone feel like I'm making this quest tl;dr for you?


661605 No.29723

B


6ad39d No.29725

Dice rollRolled 75 (1d100)

>>29721

B

And I love the size of the updates! Really love it! Keep going as you are imho, more of your style can only be good :D


2ec645 No.29726


faa4eb No.29729

>>29721

C

I think, it goes down to how much agency you want your players to have. If a more directed experience is preferred, writer will mostly use longer posts. I personally have no trouble with the length of your post at the moment.


000000 No.29730

you can trust me on this one: people on storytiem never mind long posts


fd49e3 No.29731

>>29730

I'm okay with longer stories. There's too many cyoa that are just -shorties- and little shit that doesn't go anywhere.

I'd like to see a grand arcing tale for a change.

Keep doing who you're doing.


d14591 No.29732

>>29721

B

longer stories are more descriptive and it seems more worthwhile so i like it


45fe5a No.29734

>>29721

B

The length is literally perfect, keep it up.


89b993 No.29735

>>29721

B

I'm liking your long posts. I think the post length is up to author preference so write as much as you like.


a07cc3 No.29736

>>29721

B

If long post is what you want, thats fine by me. I just love the story and dont want you to burn out.


043f4e No.29738

>>29721

B

loving the long posts


c45d0d No.29740

>>29723

>>29725

>>29726

>>29732

>>29734

>>29735

>>29736

>>29738

B

>>29729

C

I guess we keep working toward that wolf ninja achievement. Give me a Perception roll followed by an Agility roll. If the dice turn on you here, this will likely turn into another extended skill challenge/chase scene, barring really terrible rolls.

Also, I'm glad people don't mind the length. I'll just keep doing what I'm doing then.


45fe5a No.29741

Dice rollRolled 20 (1d100)

>>29740

Perception. I've waited too long to take my chance to roll, my luck is truly terrible at this.


f86a76 No.29742

Dice rollRolled 44 (1d100)

>>29740

agility


c45d0d No.29743

Day 1

Time: 08:27 (midday) Encounter Timer: 1h

Distance Traveled: 18km

Arousal: 15/100

Fatigue: 40/100

Status Effects: <none>

You briefly – just for a moment – consider kicking out the support for your hiding spot, causing a domino effect of collapsing shelves, and then making a run for it in the chaos.

Then you think better of it.

The best place to be, Cassandra suggests, is where your hunters have already been. To outsmart them – and to outlast them. You give them a couple of minutes to move on and quietly slip out from under your hiding spot, choosing to follow the second man – the one who walked through the pile of cinnamon.

The brown footprints he now leaves behind make it easy to tell where he went. You figure that as long as you stick to them, you'll be fine.

[Perception Roll 20+25(attr)=45 vs 60: Serious Failure]

As clever a plan as that is, you fail to account for the fact that he may double back. Which he does. And you freeze in shock as you see him appear around the corner.

He hasn't seen you yet! – you realize in the space between one fluttering heartbeat and the next. His head's turned the other way. If you can just….

[Agility Roll: 44+5(attr)+10(mod)-10(10+ points below target on related roll) = 49 vs 60: Serious Failure]

What is intended as a fluid step backwards followed by sidestepping behind a shelf laden with boxes goes awry as your elbow contacts the shelf's corner – and you let out an inadvertent hiss of pain.

The man's head immediately snaps in your direction. He stops abruptly and his eyes go wide in surprise. Time seems to slow to a crawl as adrenaline surges through your body. You can suddenly pick out every pore and hair on his square, unshaven face adorned with a nose flattened in multiple fistfights and housing the glassy, fishlike eyes of a drunkard. Even as he opens his mouth, about to shout a warning, your gaze flits past him, along the entire length of the alley – to a door on the other end of the warehouse.

Once again, it comes down to a simple choice:

A) Push him over, run for the door [Physique and Agility, will not initiate combat challenge but combat roll penalty will apply, failure on both rolls means capture]

B) Don't risk physical contact, go sideways between the shelves, try to avoid all three of them until you have an opportunity to get out [extended Agility challenge: Rating: 60, Hits: 5]

C) To Cassandra, surrender is always an option


8350af No.29744

>>29743

>B) Don't risk physical contact, go sideways between the shelves, try to avoid all three of them until you have an opportunity to get out [extended Agility challenge: Rating: 60, Hits: 5]


2ec645 No.29745


03fa71 No.29746


5691f6 No.29748


45fe5a No.29751


6ad39d No.29754

>>29743

B, although we might want to play to the frame sometime and surrender - although not in this encounter. The Canis is already too mad at us.


d14591 No.29756


c45d0d No.29760

>>29744

>>29748

>>29751

>>29754

>>29756

B

>>29745

>>29746

A

Looks like another chase sequence then. Let's see if you can ninja your way out of this predicament as easily as the last. Same rules as described in >>29658 so give me four Agility rolls. Remember that the last one in the sequence cannot be rerolled (since you don't have any more rolls left).


6ad39d No.29761

Dice rollRolled 13 (1d100)

>>29760

Agility!


cd3569 No.29762

Dice rollRolled 21 (1d100)

>>29760

Second agility.


6ad39d No.29763

>>29761

>>29762

We gon' get fucked boys.


6ad39d No.29764

Reroll those two?


5691f6 No.29767

Dice rollRolled 24 (1d100)

>>29760

Agility


5691f6 No.29768

>>29767

Doh, the dice gods want to see some action finally


e5b521 No.29769

Dice rollRolled 26 (1d100)

>>29760

Roll number 4


d278e8 No.29770

I think all the good rolls got used over in the lab today, because we had the opposite of this!


c45d0d No.29773

>>29761

>>29762

>>29767

>>29769

Quadruple ouch. Ok, time to roll out those background stat mods. Someone make me a Physique check. If it succeeds, it will mitigate some of the Fatigue damage you're taking from all of this otherwise.


982302 No.29774

Dice rollRolled 39 (1d100)

>>29773

Physique


c45d0d No.29790

I'm still experimenting with different formats for how to best present information during combat/challenges. Expect them to evolve as this quest goes on

Cassandra: Hits: 4/4, Fatigue: 40/100, Arousal: 15/100

Opposition: Hits: 5/5, Rating: 60

Challenge Begins

You try to leap away…

[Agility Roll: 13+5(attr)=18 vs 60: Complete Failure. Fatigue +2]

…but the sleeve of your tunic catches on a nail sticking out of the shelf's corner.

"She's here!" the man yells while you desperately try to free herself. "I got her!"

He lunges forward and punches you in the stomach – the sleeve tears open as you fly backwards, hitting another shelf with the back of your head.

[Physique Roll: 39+15(attr)+20(mod)=74 vs 60: Solid Success. All Fatigue damage halved for challenge duration.+(6/2)=3 Fatigue damage]

But Cassandra has had a lifetime of experience in how to roll with the punches, so while the collision still hurts, you're nowhere as disoriented as you'd be otherwise. You dash down the lane between the shelves. The path is narrow and you dare not glance backwards, but you can hear the man right behind you. As you approach the end of the lane, you catch a glimpse of someone in the gap between shelves, coming fast on an intercept course.

[Agility Roll: 21+5(attr)=26 vs 60: Complete Failure. Fatigue +2]

But it's too late for you to slow down – and so you both collide as you enter the intersection. You both grunt as air is driven out of your lungs by the impact and you both fall –you onto the ground and the Canis landing on top of you. [+3 Fatigue damage]

"I got her!" he yells triumphantly. "I got the b-"

His cry turns into a yelp as you roll, trapping him under you and driving a knee into his stomach. His grip on you weakens…

[Agility Roll: 24+5(attr)=29 vs 60: Complete Failure. Fatigue +2]

But before you can get up, pain once again explodes in your stomach – the man chasing you has caught up and kicks you off his companion – you're sent flying and crash into a crate. [+3 Fatigue damage]

Hurting, but still high on adrenaline, you scramble upright and take off down another lane. You hear footsteps behind you again and try to speed up, but the growing ache in your stomach makes your breathing shallow and your pace suffers as you hunch over in pain. You can see this lane ends in a T-intersection – before you looms the wall of the warehouse and you realize that slowing down enough to negotiate the turn will let your pursuit catch up.

As a last-ditch attempt, you try to pull down a crate off the shelf as you run past, hoping to trip up or slow down the man closing behind you.

[Agility Roll: 26+5(attr)=31 vs 60: Complete Failure. Fatigue +2]

But the crate you chose turns out to be too heavy to move. The surprise throws you off balance – you stumble and bounce into the opposite shelf, just barely managing to remain upright, at the cost of much – too much – of your speed.

Something slams into your back and keeps carrying you forward – you barely manage to throw up your arms against the warehouse wall as it fills your vision. [+3 Fatigue Damage]

Cassandra: Hits: 0/4, Fatigue: 60/100, Arousal: 15/100

Opposition: Hits: 5/5, Rating: 60

Challenge Status: Utter Defeat

(cont.)


c45d0d No.29791

File: 1442869573326.png (604.7 KB, 1200x713, 1200:713, PJ06.png)

>>29790

Day 1

Time: 08:43 (midday) Encounter Timer: ~20 minutes

Distance Traveled: 18km

Arousal: 15/100

Fatigue: 60/100

Status Effects: Bound (2x Arousal gain, indefinite)

Your head swims. You're dimly aware that you're lying face down on the ground and that someone is pulling your arms behind your back. But even if you had the presence of mind and strength to resist, you know that Cassandra would not cooperate. And even if that were not a factor, the knee firmly planted against the small of your back would discourage any attempts to escape.

"I think she's coming about," you hear someone say from a great distance away.

"Gag here before she starts screaming," a similarly distant voice orders. A wad of musty cloth is forced into your mouth, with another tied around to keep it in place.

Your arms are tied too – with proper rope. Wrist to elbow and a T-shape between the biceps and forearms. Simple. Effective. A double loop around your ankles. Another around your thighs. Shoddy job, Cassandra judges – could be dislodged with effort and time. Not that you're likely to be permitted much of either.

Should have surrendered, she chides you softly. Should've come quietly when you had the chance. Same end result – less pain. Less precautions on their part – maybe a better chance to escape.

As the ringing slowly fades from your head and your ears no longer seem stuffed with cotton, you become aware of an argument going on right above your head.

"Fuck you, Garth! It's my turn to go first! My turn!" the voice belongs to the small one. The Canis – Walt, you dimly recall his name. He sounds angry. Petulant. "You always get to go first, so it's my turn!"

"Shut up and put that thing away," Garth – you recognize the voice of their group's leader – replies calmly. "No one's having a go yet. Go and find Vilm – we need him here."

"Vilm? VILM?!" Walt's voice shoots up to incredulous and keeps going past that, all the way to livid. "Fucking Vilm?! So he gets to go first now? He hasn't done shit! And now he gets to ruin her for the rest of us?! What did I do? I caught her outside. I tracked her down. I caught her again inside the wa-"

Walt's voice cuts off as you see a pair of boots appear in your field of vision – Garth taking a step toward his noisy subordinate.

"You also got your shit pushed in by her twice," Gath's voice is still calm, but now there's a hard edge to it. "Or did you think I didn't see how Lex had to get her off you after you jumped at her like a horny rabbit?"

"Didn't hear him say thanks either," Lex – the one who chased you – mutters.

"And I told you already – this isn't our turf. You want the guy who owns this to stumble in and call the guard on us while you're having your go?" Garth takes another step forward. "We need to move the girl. So you can either put your fucking dick back in your pants and do what I tell you. Or I can cut it off for you and shove it down your noisy trap until you choke. So which one would you prefer?

After a long moment, you hear Walt mutter something – likely that he prefers the former, cause the next thing you hear is the sound of running feet, which quickly fades in the distance.

"Lex, get busy too. Go outside and watch the main gate. Let me know if anyone does show up."

"Right you are."

A few moments later, it's just you and Garth in the warehouse.

(cont.)


c45d0d No.29792

>>29791

You feel a foot slide under your ribcage and lift, turning you on your side. Having thus expanded your field of vision, Garth takes a few steps back and sits down on a crate.

He's a man in his forties, with graying black hair and beard. He wears laborers clothes and has a matching physique, but the scars on his knuckles put a twist in his story. As do his dark, narrow eyes – cold and emotionless, with but a spark of curiosity in them as he studies your face.

"You don't look afraid," he remarks finally. "But I know you've been listening. So either Lex knocked you stupid when he introduced you to that wall – or you were born stupid."

Cassandra isn't afraid, as she can tell this talk for what it is – an abuser's attempt to establish power. She heard similar lines dozens of times before. And so did you. The simulations… so long ago… you went through similar experiences hundreds of times – from both ends. You have memories…

You had memories. The frame's storage is limited – purposefully so. And these memories, these experiences that would inure you against this simple thug – they're locked away on a server somewhere, a distance far beyond comprehension. So even though you may "know" this is all just part of a game…

…you are glad that Cassandra is here with you.

"So… wanna tell me who Elsa is?" Garth asks, then immediately shrugs. "Fuck it, I don't care. I'd lie, saying we'll go easy on you, then I'd take off your gag and hear a lie in return. And then I'd hurt you. But today, I'm not in the mood."

Your heart leaps in excitement at learning that this whole thing wasn't a setup – then sinks just as quickly, once you realize it doesn't matter. If Elsa really got away, she's probably far away and still running as fast as she can.

"Wanna how we're gonna get you across town?" Garth leans forward slightly. "Cause even in Dansk there's those who'd take issue if we carried a mongrel like you through the streets all tied up like a sausage. Wanna know who Vilm is?" He laughs. "Wanna know why the idea of him getting you first got that little shit so hopping mad?"

Cassandra is more interested in how Garth will react after his intimidation tactics have no effect. He'll either escalate the threats or get physical – either choice will, to him, be a small defeat. The scales of power shifting in your favor by a small sliver.

From none to still none, as far as you're concerned.

(cont.)


c45d0d No.29793

>>29792

"You're gonna get fucked, girl," Garth continues in a conversational tone. "Expect a lot of dick in your life for the next several hours. Been awhile since we busted that hidey hole of yours. The lads have been getting pent up waiting for a straggler like you to show up. Another day or two and we would've given up, I reckon… shame you were in such a hurry to get here."

A lie – they were waiting specifically for you. Cassandra has picked up on that much.

"So we're going to have our fun with you. Might take awhile," Garth reaches forward and gives your breast a painful squeeze. "But I reckon you're looking forward to that. Mongrels like you… dick is all that you think about. Or sticking your dick in something if you have one – just look at Walt. Deviants and whores, the lot of you."

Garth frowns – Cassandra's indifference is getting to him.

"So you may play it tough, girl, lying like a lump under that wall. But I know that when it comes to it, you'll moan and beg like a good little slut. I reckon we could get you trained to bend over on command in next to no time at all."

He sighs and leans back – then smirks.

"But that, I'm afraid, won't happen. Because you see, once we've had our fun, there's someone else who'll want to see you. And when that happens…" he chuckles heartily and slaps his knee. "Oh, girlie, you'll be wishing your heart out that it was still good old Garth with his cock in your mouth."

With Cassandra busy giving Garth marks on her abuse metric, it's becoming increasingly clear that you have only yourself to count on for getting out of this situation.

Yes, only yourself – in a tied up, battered, and unresponsive body. Lying in front of a larger, heavier, and stronger thug, who will probably take great pleasure in brutalizing you should you try to escape.

Maybe Cassandra is right and it's time to stop struggling. You pulled enough miracle moves today and it was time for your luck to run out. And even if you do, by some impossible stroke of fate, get away – who's to say the next thing you run into won't be ten times worse than a bunch of thugs? Maybe it really is time to give up.

Maybe it's simply your turn to get fucked.

Maybe…

A thought strikes you.

Maybe not?

A) No, forget it. Surrender to your fate

B) Fuck this shit and fuck Garth. Activate "Worthy Prize"


f315c8 No.29794

>>29793

B

You activated my trap card.


e5b521 No.29795


043f4e No.29797


8350af No.29798

>>29793

>B) Fuck this shit and fuck Garth. Activate "Worthy Prize"


a5b3e9 No.29799


a07cc3 No.29811

>>29793

A if only to see how it works before we get into deep enough shit that we cant experiment


a07cc3 No.29812

>>29811

Shit I meant B


c75147 No.29814

B. Counting on that knight


fd49e3 No.29815

>>29793

b

Also c:

Remember we're playing for an audience here. Maybe develop some fans by playing the crowd too?


5691f6 No.29817


7441ba No.29818


c45d0d No.29819

>>29794

>>29795

>>29797

>>29798

>>29812

>>29814

>>29815

>>29818

B

>>29799

>>29817

A

Alright, let's see how much worse the fire is compared to the pan. Give me an encounter roll.


f315c8 No.29821

Dice rollRolled 53 (1d100)

>>29819

Encounter


c45d0d No.29826

Day 1

Time: 08:58 (past midday) Encounter Timer: <in progress>

Distance Traveled: 18km

Arousal: 15/100

Fatigue: 60/100

Status Effects: Bound (2x Arousal gain, indefinite)

In your mind, you've just lowered the firewalls, turned off the malware scanners, and broadcast your node's new, unprotected status to the rest of the net. It's chum in the water – and now you wait for the sharks to come.

Garth, still trying to get a rise out of you, goes off on a rant about human superiority over hybrids due to what he calls "natural temperance."

"See, I could go for a quickie with you if I wanted. Just bend you over this crate and fuck you raw. And you'd love me for doing that, because rutting is all your kind lives for. But I won't do that. You know why? Cause I can wait to take my pleasure," he thumps his chest. "Cause I got this thing called restraint."

You tune him out and instead wonder at how this kidnapping will play out. You can scarcely imagine a band of roving monsters just springing up from the ground in the middle of a town – from what you can tell, settlements are supposed to be safe zones of sorts. So some sort of a rival gang then? Something magic or supernatural? Actual underground monsters – the invasion of mole people?

[Encounter Roll: 53 Rating: Risky (+1 Severity from trait). Special tag: Kidnapping]

Your answer arrives in the form of a smooth, metallic ball about the size of an orange that comes sailing through the air from somewhere outside your view. You barely have time to register its movement before it impacts Garth's skull behind his right ear with a sharp thud.

His tirade stops mid-word, as he falls sideways from his seat. Surprisingly, the blow does not take him out – he twists on his way down, dropping onto his hands and knees. His head rolls and he gives a confused groan – you see that his eyes are unfocused and wild.

A small figure draws attention – it appears running from the same direction the ball flew frow. Nimble, light, feminine, wearing dark leathers and some sort of mask – you also catch sight of a cat's tail trailing behind. The figure runs up to Garth and, almost without slowing, performs a graceful hand spring off one of his shoulders. As she nears the apex, you catch sight of a needle between two of her fingers – which she stabs into the man's neck.

She lands perfectly – feet together, hands up and slightly spread, as if she was performing gymnastics for some invisible crowd. Then, without moving any other part of her body, she kicks backward, catching Garth's nose with the heel of her boot – there is a sickening crack and the man finally goes down, his body limp.

With that, the figure spins around – and begins hopping in place, clapping her hands.

"Hee! It worked! It actually worked!" she exclaims in an excited – and very girly – voice. "Did you see that? Tell me you saw that! It looked awesome, right?"

Even if you could speak through the gag, you likely wouldn't – your attention is fixated on Garth – or rather, the foam starting to drip from his mouth and mixing with blood flowing from his nose.

(cont.)


c45d0d No.29827

File: 1442917168524.jpeg (421.67 KB, 640x853, 640:853, Keera.jpeg)

>>29826

"Oh! Right! Let me help you with that," the figure strides over and squats down next to you. You shrink back instinctively as far as your bonds let you – which isn't a lot – but she ignores that. A small knife appears in her hand. You throw your head back, but she grabs it and holds it in place as she cuts through the gag.

"There. Much better, no? Good," she takes your frantic gasps as agreement. "Now, where were we. Oh! Before I forget!"

She reaches behind you and pulls up your tunic, exposing the small of your back. She cranes her neck to look – and you hear her give a loud squeal of excitement.

"It's there! Yes! I got it right! Oh man, this is so awesome!"

She reaches up and pulls off her mask, revealing a young, round face – small nose, thin mouth wide, slitted, turquoise eyes – all of this circled by flax, cropped hair, with two large cat ears poking up at the top.

She beams at you with a wide, friendly grin – and you feel Cassandra's metaphorical heckles rise. The warmth in her smile is that of a house fire – and her pupils are just a shade too small.

"I've been looking for you for a long time. My name's Keera," she introduces herself cheerfully. "But you can call me Kee – that's what my friends call me. And I can already tell that you and me – we're going to be best friends for life!"

She suddenly jumps to her feet and goes on a little dance around the crate that Garth sat on, carefully stepping over his splayed out legs. As she does so, she pumps her fists in the air and says things like "This is awesome!" and "I actually found her" and "It's gonna be so great!"

"Sorry about that," she plops down beside you again. "Very unprofessional of me, I know. But I'm just so excited, you know? But anyway – your turn to tell me your name!"

A) Introduce yourself

B) Ask if she could untie you the rest of the way

C) Ask her if she just killed Garth

D) Stay silent

E) <anon choice>


2ec645 No.29828


350b13 No.29830


0f33d9 No.29831


d14591 No.29834


8350af No.29837

>>29827

>A) Introduce yourself

E) <anon choice>

Tell her we need to GTFO as soon as possible.


f315c8 No.29842

>>29827

A) and… we're tied up, right? Ask her if she could untie us real quick… Keeping up the very shy/afraid "facade", of course.


c45d0d No.29844

>>29828

>>29830

>>29831

>>29834

>>29837

>>29842

Unanimously A with a couple "also" choices that can be easily incorporated.

However, most likely, no update today, from me. Work has picked up and I'm dead tired. I'll probably have to cut back to one update per day for the rest of the week, at least. I apologize to anyone who got used to the regular pace.


89b993 No.29849

>>29827

>She reaches behind you and pulls up your tunic, exposing the small of your back. She cranes her neck to look – and you hear her give a loud squeal of excitement.

>"It's there! Yes! I got it right! Oh man, this is so awesome!"

At first I thought she was just looking at our tail but then realise she could probably see our ears to tell we're a hybrid and didn't actualy say what she was looking at. We also havn't seen what's there ourselves so what might we have on our lower back besides our tail? Tramp stamp of the previous owner that sent her to get us back, a map of the prison her sister was sent to and needs to break her out or maybe just the greatest ass in the galaxy?


c45d0d No.29895

Day 1

Time: 09:01 (early afternoon) Encounter Timer: <in progress>

Distance Traveled: 18km

Arousal: 38/100

Fatigue: 66/100

Status Effects: Bound (2x Arousal gain, indefinite), Aroused (-8 to all rolls), Tired (-6 to all rolls)

"Cassandra," you speak your name hesitantly.

"Eeeeee! That's such an awesome name!" Keera squeals, putting her hands on her cheeks. "So what do your friends call you? Cassie? Cass? I like Cass. Cause listen: Cass and Kee. Cass and Kee! Rolls right off the tongue! It's like I was destined to find you!"

You note she keeps harping on that. Except was she, really? It's clear that Keera was summoned here by your background's trait. Yet, she acts like she's been hunting you for quite some time. She seemed interested in something on your back – but, other than the scars left by whips of cruel masters, you can't imagine anything of interest being there.

A birthmark, Cassandra offers a memory of examining herself in a mirror. Large – the size of a hand – and in the distinct shape of a crescent moon.

Ah. Now it's clear – you've just blundered into your storyline. Or – did it blunder into you? Could the producers have predicted anything you did today? Could they have set everything up for you to end up here, tied up in a warehouse, with some deranged assassin for company? Or are they playing this reactively – waiting for events to coincide in such a way that they can start throwing plot at you?

Either way, you don't have much choice but to play along for now.

"Keera, we should-"

"Kee!" the girl corrects you. "To you, I'm Kee."

"Kee, there's more of them coming," you indicate Garth's motionless form. "If you're here for uh, me… well, so were they."

"Oh. Oh!" Keera smacks her forehead. "You're right! Of course! Found and brought in safely. Can't forget that last part!"

A knife once more appears in her hand and, with two quick motions, she cuts through the bindings on your legs.

"Come on, Cass," she grabs your arm and pulls you into the sitting position. "How's the legs? Can you stand? Then up you go!"

With Keera pulling you up by your arm, you manage to scramble upright, standing somewhat shakily on legs that tingle painfully as proper circulation is restored to them.

The first thing you notice is that your rescuer is just barely taller than you. The second thing you notice is that she makes no move to untie your arms.

"Uh, Kee…" you indicate the problem to her. "If you could-"

"Oh, don't worry about it, Cass" she cups your head in her hands in pulls it toward hers until your foreheads touch. "See – I really like you, and I'm sure you're pretty smart. But we've just met and you're hurt, scared, and confused. So even though you're smart, you could end up doing something stupid. Like trying to run away," she says cheerfully. "But I'm your friend now, and friends stop friends from doing stupid things. So – don't worry about it. Now let's get going!"

Keera grabs your arm and starts walking. Her grip is surprisingly strong – your choice is falling over or keeping pace – you choose the latter. She pulls you over to a stack of crates a few lanes down, where she dips down to retrieve a thick, wool cloak dyed dark blue. With a flourish, she casts it around your shoulders – covering up the bindings on your arms.

"Now come on! You're the one who wanted to get out of here in a hurry!" she pulls you along again.

You walk across the warehouse until you reach one of the doors leading outside – this one has a body – you recognize Lex – lying just inside the entrance. Like with Garth, you see foam around his mouth.

"Just one more thing before we head out, Cass," you turn to Keera – and see her raised hand with a needle held between two fingers. "No!" she yells as you jerk away, your back smacking into a shelf. "No," she repeats, pinning you against the shelf with her body, her free hand clamped around your mouth, stifling the screams trying to escape your lips. "I'm not going to hurt you! We're friends, Cass, remember? I'd never hurt a friend!"

Yes you would, Cassandra says. Because you are insane.

(cont.)


c45d0d No.29896

>>29895

"Just an extra precaution that's all," Keera tries to soothe you. "Just a tiny prick – you won't feel a thing."

She jabs you in the shoulder, the movement so fast you don't even really see it. You trash around, trying to get away, but the needle disappears and Keera uses her foot to hook your legs out from under you, simultaneously pushing down on your shoulders to sit you on the ground – and when you still won't stop, she sits straddles your thighs and sits down herself.

"Shhh. Shhhh," she murmurs softly, stroking your cheek. "I'm sorry. But I had to."

You don't know what to expect – pain? A sense of heaviness? Your throat seizing up and you choking to death? You tense up, your whole body shaking in anticipation of the poison hitting you.

But when it does – it's not where you expect.

It begins with heat. A burning sensation in the pit of your stomach. Once you feel it, it begins to spread – mostly heading down. When it hits your loins, your mouth drops open in an inadvertent "ah."

"There you go," Keera whispers. "It's not bad. It's nothing bad."

But you barely pay attention to her words, as there is now a tingling – a growing warmth spreading all across your body. Your chest rises and falls rapidly, breaths coming in deep and heavy. You're suddenly keenly aware of Keera's body against your own – of how she rests against your chest and how her weight pins you against the ground. Your arms, no longer numb, feel the rope binding them with redoubled intensity. You're helpless. Trapped. Completely at her mercy. And that makes you feel… it makes you feel so good

[Arousal gain: 10x2=20 New Status Effect: Aroused]

"Oh yeah, Rosalia's Tears extract" Keera leans back and gives you a warm smile. "Feels awesome, doesn't it?"

Groggily, you realize you're nodding.

"Told you I wouldn't hurt you, Cass. Didn't I? Didn't I tell you?" she lays one hand on your cheek. "But pay attention now, cause this is super-important, alright? Here's what we'll do nex: We'll head outside. We'll walk down a few intersections, and then we're going to go into a house. With me so far? Great! But see, we might pass some people along the way – or even some guards. And because you still don't trust me, Cass – and that really hurts me, but I understand – you might try and call for help or something silly like that. And do you know what's going to happen if you do that, Cass?"

The needle once again appears in her hand. Your eyes immediately fixate on it.

"If you do something silly, I will give you the full dose. And I will feel very bad about doing that, because you're going to fall over, start rubbing your crotch on things, and crying for someone to fuck you, while I run away – and I will feel very bad about how embarrassed that will make you feel.. And then the guards will come and they'll arrest you for being lewd in public and that will be even more embarrassing for you. And then I'll have to come rescue you from prison in the middle of the night, and I'll be very sad and disappointed in you, Cass."

Keera leans forward, bringing her face close enough to yours that your lips practically brush – but her eyes are dark, and somber and intense, her gaze boring into yours.

"Do you want me to be sad and disappointed?"

No, says Cassandra. No, you do not.

"N-no," you pant out.

"Great!" just like that, the catgirl is back to her cheerful self. "Let's get going!"

Once again, she hauls you to your feet and you both walk out of the warehouse. She pulls you toward the gate, but tells you to stay put as she checks the street. While she does so, you're hit with a sudden wave of fatigue – all at once, the bruises you took in the fight decide to remind you of themselves, breaking through the warm haze left behind by Keera's drug.

[Hour rollover: +6 Fatigue, +3 Arousal. New Status Effect: Tired]

With a quiet cry, you sink to your knees. Keera is immediately by your side.

"Cass! What's wrong?" her voice is overflowing with distress. "I didn't do anything! Cass! Talk to me!"

"Just… tired," you breathe out.

"Oh… is that all? I can take care of this."

There's another needle in her hand.

A) No! No more drugs. You just need a moment.

B) Alright… if it gets you moving…

Also:

1) You'll be making a break for it if you spot a chance [very difficult Cunning and Agility]

2) You can't hope to outrun some ninja assassin cat. You'll just go wherever she's taking you


2ec645 No.29898


c45d0d No.29899

>>29896

So I fucked up and forgot to double Cassandra's Arousal gain for the hour. She's actually at 41/100.


1da175 No.29900

>>29896

A and 2


faa4eb No.29903


0bdca3 No.29912


f58446 No.29913


03fa71 No.29921


d14591 No.29922


89b993 No.30011


8350af No.30014


ebecaa No.30023


a07cc3 No.30024

>>29896

A2

I want to know what she wants from us and find some way to use her to aid us


043f4e No.30027

>>29896

A2

where not really in a position to try running at the moment.


5691f6 No.30028


de1e48 No.30030


ff2835 No.30035


275ee2 No.30036


98ee78 No.30037


c45d0d No.30058

>>29900

>>29913

>>30014

>>30024

>>30027

>>30030

>>30035

>>30036

A

>>29898

>>29903

>>29912

>>29921

>>29922

>>30011

>>30023

>>30028

>>30037

B

Despite being what I believe is the closest vote to date (8 v 9 in B's favor), in the end, anons just couldn't say no to drugs.

>>29903

>>29921

>>30014

>>30035

1

>>29898

>>29900

>>29912

>>29913

>>29922

>>30011

>>30023

>>30024

>>30027

>>30028

>>30030

>>30036

>>30037

2

On the other hand, this was nowhere near close. So – sudden fear of capricious dice gods, rapid onset Stockholm Syndrome, or genuine desire to see where this goes?

Will start writing the post now.


1da175 No.30064

>>30058

For me it's staying IC… and wanting to see what she is going to do to us. She has to take care of that poison sometime, right~?


c45d0d No.30073

Day 1

Time: 09:18 (early afternoon) Encounter Timer: <in progress>

Distance Traveled: 19km

Arousal: 41/100

Fatigue: 36/100

Status Effects: Bound (2x Arousal gain, indefinite), Aroused (-11 to all rolls), Drugged (+2/h Arousal gain, 6h)

A brief battle erupts in your mind, between the cold, rational side of you pointing out that the day is only half gone and that from here on out your exhaustion is only going to get worse – and the equally rational, but slightly more paranoid side saying that the last thing you should be doing is accepting more drugs from an unhinged kidnapper.

This battle comes to an abrupt stop when, taking your silence for assent, Keera stabs the needle into the side of your neck.

"You really have to stop doing that, Cass" she chides you as you belatedly yelp and jolt backwards, losing your balance and falling to the ground. A note of exasperation appears in her tone. "I told you – I'm not going to hurt you."

After a few moments of experiencing nothing other than slightly accelerated breathing, you feel the drug kick in. Once again heat spreads through your body – but this time it is more akin to a soothing, enveloping warmth that fills your tired muscles with renewed vigor and dulls the pain from your bruises.

[Effect: -30 Fatigue. Lost Status Effect: Tired. Side Effect: +2/h Arousal gain]

Though, you realize, the heat in your loins has gotten even worse than it was before.

"Ready to go then?" Keera shakes your shoulder impatiently. "I thought you were in a hurry to leave."

She helps you up and you head out the gate, into the street – which is largely empty, aside from a wagon being loaded from a warehouse a couple hundred meters away. Keera, one hand on your shoulder, guides you in the opposite direction.

"We'll be off the streets in five minutes," she murmurs.. "Then it's just a bit more walking and we'll be there. Just remember what you promised!" she wags a finger at you. "No stupid stuff."

You nod assent – and mean it. You did consider making a run for it – but you still remember how she disposed of Garth. There's simply no way you'd be able to get away.

Besides – you're not supposed to be the running type in the first place. You chose the background you did for its ability to manipulate people. If you want to do that, you should stick around for long enough to actually try.

Yes, good luck with manipulating the insane, Cassandra pipes in.

I thought you wanted me to surrender.

To the thugs. Thugs are simple. They only want one thing at a time.

"Detour!" Keera jolts you back to reality by yanking you into a side street. You catch a glimpse of guardsmen approaching from the direction you were originally walking in.

Through streets and through alleys, taking turns seemingly at random, she leads you out of the warehouse district and among what looks like housing for the poor – old multi-story houses made of wood dark with dirt and age. The streets turn from cobblestone to dirt – or, more appropriately, mud, and you soon feel water sloshing in your shoes.

Your captor is surprisingly quiet the whole way – especially compared to her behavior in the warehouse. Gone is the bubbly and somewhat erratic girl – replaced by someone entirely focused on her current task. Someone who seems to know exactly what she's doing.

Someone who could kill a man in the span of a few heartbeats.

"Here we are," Keera suddenly declares, pulling you into a short alley, which ends in a large door, equipped with a surprisingly sturdy-looking lock. The catgirl produces a key from somewhere and unlocks the door. She pushes it open and you step inside.

"Made it!" she smiles after shutting and locking the door. "Come on!" Although the corridor you're in leads further into the building, she instead opens another door just on her left, revealing steps leading into darkness. However, a torch hangs in a holder by the door, its flame flickering. Keera retrieves it and begins heading down.

The stairs go on for a long time – and end in a cellar filled with various junk. Old furniture, broken tools, empty jugs… Keera approaches a rotting shelf that leans heavily under the weight of earthen jars and reaches around its back. There is a click – and a small section of the wall slides open, revealing a passage that disappears into the dark.

"Cool, isn't it? In we go," she declares excitedly, indicating you should head in first. You do so and she follows. There is another quiet click as she pushes something and the wall slides closed – leaving you with only one way to go.

(cont.)


c45d0d No.30074

>>30073

"We'll be there before the hour's out," Keera says as you start walking. "It's mostly straight – I'll tell you when there's turns or corners coming up."

You walk in silence for some time. Regardless of her promise, you walk far slower than you could be – with the torch behind you, you see only a few steps ahead, and even that is mostly obscured by your own shadow, which jumps and dances in rhythm with the guttering flame.

"You don't talk very much, Cass," Keera says suddenly. "I don't think you've said ten words to me since I found you. You…" a quiver enters her voice. "You're not mad at me, are you? For the way I've treated you."

No, you're not, says Cassandra. Even if you are. Especially if you are.

"I'm not mad at you, Keer- uh, Kee."

"Really? I mean… because, you know, it would really suck if you were. I mean, friends shouldn't be mad at one another. I mean, I know they are, sometimes. But then they make up! Should we make up, just in case?"

"I…"

Keera suddenly grabs you from behind, throwing her arms around your torso in a strong hug – of course, this forces you to stop. The torch, at least, she has the sense to point away from you.

"I'm sorry, Cass!" she cries out. "I'm sorry for keeping you tied up! I'm sorry for stabbing you with needles! But I had to keep you safe – I didn't have time to explain! I had to get you out before you got split in half by horse dick!"

"Kee, I'm not… wait, what?!"

She spins you around so that you're now facing her – and resumes crushing the air out of your lungs, but not before you see that her eyes are welling up with tears.

"It's how they get girls through town without anyone knowing, see? They have this Equus who works for them – they tie you under him, throw a big blanket over his back to hide you, and then just have him go where he needs to without anyone the wiser! But then he sometimes gets excited and…"

She doesn't need to finish for you to get the picture. That must've been this Viln that Walt was angry at.

"I mean, I didn't think my friend would want horse dick in her," Keera sniffles mournfully. "You're not into horse dick, Cass, are you? I did the right thing – right?"

"Uh… yes," you say after a moment. Though, right now, horse dick does not sound half as bad as you'd expect. In fact, it sounds strangely compelling…

You realize the drugs she gave you must be getting to you.

"Yeah… you did the right thing," you mutter, your body feeling uncomfortably hot and heavy. "I'm not mad… at all."

"Oh, thank you!" Keera cries out, relief etched into her voice. "Thank you, thank you, thank you! I was so worried you'd hate me forever!"

She finally releases you and does a little dance, the torch spitting sparks everywhere as she swings it around wildly.

"Let's go!" she declares exultantly. "I can't wait till we're back home! This is going to be so great, you'll see!"

You resume walking, Keera occasionally muttering or giggling to herself behind your back. As the seemingly endless tunnel stretches out before you, you ponder the risks and benefits of asking her some questions:

((Pick up to two questions from the list. They'll be asked in order based on the number of votes they get – you won't necessarily have the time to ask them all))

A) Could she untie you, maybe? It's not like you have anywhere to run… [easy Cunning]

B) This "home" she mentioned – where exactly is she taking you?

C) And why is she after you – what makes you so important?

D) And for that matter, Garth and his thugs – why were they after you?

E) <anon choice>


043f4e No.30075


2ec645 No.30076


7f02cd No.30077


8350af No.30078


d14591 No.30079


89b993 No.30082

>>30074

E

"Hey Kee, when you said you were ment to find me and bring me back safely… when we get to where we're going you're not going to leave me are you? Because right now you're my only friend in the whole world, which I guess means you're my best friend. So, promise you won't just leave me?"

Just incase where we're going is somewhere we realy dont want to stay.


5691f6 No.30089


f75ce6 No.30091


275ee2 No.30111

>>30074

C and D


b8c628 No.30112

>>30074

>B) This "home" she mentioned – where exactly is she taking you?

>C) And why is she after you – what makes you so important?


c45d0d No.30114


c45d0d No.30115

>>30114

Before I forget, someone make a Cunning roll if you could.


d14591 No.30116

Dice rollRolled 14 (1d100)

>>30115


275ee2 No.30117

Dice rollRolled 61 (1d100)

>>30115

Cunning


c45d0d No.30121

Day 1

Time: 09:43 (early afternoon) Encounter Timer: <in progress>

Distance Traveled: 21km

Arousal: 41/100

Fatigue: 36/100

Status Effects: Aroused (-11 to all rolls), Drugged (+2/h Arousal gain, 6h)

"Kee?" you begin cautiously. "Can I ask you something?"

"Sure thing, Cass. Anything!"

"The, uh, the men in the warehouse – you said that you know them. Why were they after me?"

"Oh, didn't you know? They work for the baron," she says as if that's supposed to explain everything.

"And?" you ask after a stretch of silence.

"And the baron likes getting naughty with hybrids. And I mean, really naughty," a sultry tone enters Keera's voice. "His own private dungeon kind of naughty. Rumor is, he can't sleep until he gets a girl to orgasm just from getting whipped. But you don't have to worry about that, Cass, cause you're with me now!" she declares proudly. "I won't let you get locked up in no sex dungeon!"

You walk in silence for a bit.

"Welllll… alright, technically you could say I'm taking you to a dungeon," she sounds half-apologetic. "On account of it being underground and all. And technically there might be, you know… sex. Just a bit though. Or… well… more than a bit. Maybe. It depends."

"Depends on what? What do you even want from me, Kee? Why were you looking for me?"

Careful, Cassandra says. Not too aggressive

"The master sent me to find you," Keera says, either not noticing or letting your tone slide. "He told me: Find the girl with a moon on her back, keep her safe and bring her to me."

"Wh- uh, and did this master tell you why he wants me?"

"No. But he has a reason for everything he does. When you see him, he might tell you. Or maybe, he won't. It's for him to decide," you hear a small sigh. "Cass?"

Before you can respond, a hand grips your shoulder. You're spun around and pushed into a wall, with Keera's face ending up right in front of yours.

"This is very important, alright? Look at me, Cass – this is me being serious now. As serious as I can possibly be."

There is no excited twinkle in her eye anymore. No cheer in her voice. And no madness either – for the first time since you saw her, Keera looks completely serious. Completely… lucid. Normal. As if a mask she was wearing has fallen away and, for just a moment, you're allowed to see the girl underneath.

A girl who is very, very afraid.

"The master will want something from you. He always wants something. And he does not like being denied. I had fr- there were people – smart people – who acted stupid and told him no. They," the corner of Keera's mouth quivers slightly. "They're not… people anymore. I know you're smart, Cass. So when the time comes – act smart, alright?"

She shakes her head and looks away – and when she looks back, the smile is back on her face and her eyes are once again bright and sparkling.

"But don't worry about it," she pats your cheek softly. "Let's keep going. Hey! I have an idea! We should totally ask to be bunkmates. Won't that be fun?"

You move on – Keera still jabbering about how amazing it will be to have you around. You, in silence, trying to work up the courage to ask something else.

"Corner coming up," Keera warns. "Turn left."

An intersection looms ahead. You do as you're told – and come to a dead stop.

(cont.)


c45d0d No.30122

File: 1443214653560.jpg (685.74 KB, 900x1200, 3:4, PJ 07.jpg)

>>30121

It takes you a moment to process the scene before you. A mass of tentacles and vines descends from the ceiling – a plant of some sort, but very much alive and mobile, the appendages writhing and surging in a giant tangle.

"Hey, why'd you st-" Keera says, coming around the corner. "Oh…"

The light of her torch illuminates the mass – and you see the woman trapped within. Mostly nude, save for tatters of clothing still clinging to her body, she is at complete mercy of the tentacles, which tightly bind her limbs and torso, keeping her well off the floor.

Not that the restraints seem necessary – you note she dangles limply in the vines' grip, not offering the smallest sign of struggle. Her naked body – what you can see of it – glistens in the torchlight, drenched in some sort of slime. Her stomach is dissented and swollen – a movement below it draws your gaze – a tentacle, pumping rhythmically in and out of her, with more sticky fluid squirting out her pussy and flowing down her thighs with each thrust, the excess dripping off and forming a pool on the floor.

A fleshy dome of some sort sits around the woman's head covering up her eyes and nose. Her mouth is filled by another thrusting tentacle – and similarly overflows with slime, which splashes down onto her bared breasts.

"Fuck…" you whisper breathlessly, trying to back away. You glance back at Keera – and find her looking completely unperturbed.

"New guard," Keera shrugs in response to your shocked expression. "She got warned to stay clear of the traps. They're not too picky about who they snatch up. Guess she didn't listen – oh well, lesson learned. Worst part is, they're now blocking our way," she ponders for a moment. "I know! We can get around this way," she turns around and points down the passage leading the other way. "Come on!"

"Uh… aren't you going to… you know… help her?"

"What? Why? So that I'll get tangled up too? You're being silly, Cass," Keera laughs. "Besides, who'd carry her? – she's pumped so full of aphrodisiacs, she'll be out of it until tomorrow. Nah, they'll let her go eventually. And hopefully she'll know to keep away next time. Now come on, we're wasting time."

Keera marches you off in the other direction – but you note that you're now moving much quicker than before, as she keeps telling you to hurry up and no longer letting you set the pace. Despite her dismissal of the incident, a nervous tension descends on your pair.

"We're almost there," she keeps repeating. "Just keep moving."

(cont.)


c45d0d No.30123

>>30122

You feel a draft and, a few moment later, the tunnel makes a turn and opens into a large cavern – a surprisingly well lit one, with enormous brass braziers lining a path of carved stone leading up to a large facade carved into sheer rock – a series of pillars and reliefs adorned with strange, undulating, almost organic shapes that – to you – practically scream "ancient, eldritch temple." The path leads up to a wide opening from which a soft glow emanates – clearly the entrance. But you manage to take only a few steps toward it before Keera's hand brings you up short.

"There should be at least two guards here," her voice is low, akin to a growl. "Something's off. Get behind me."

Taking the front – but still keeping her hand around your arm – Keera advances slowly toward the temple. Tense and alert, her hand hovers near her belt, ready to draw a weapon – or perhaps one of her poisoned needles.

She stops abruptly as a figure emerges from the entrance.

"Keera!" the figure yells. Another hybrid – this one with the ears and tail of a fox. "Ware! Intruder! She turned the defenses against us! She's heading for-"

The girl's warning turns into a frightened cry as a thick tentacle shoots out from the entrance behind her and coils itself around her torso. The foxgirl's draws a dagger and begins frantically stabbing at the limb, but it yanks her backwards, out of your view.

A moment later, you hear a shrill scream.

"Right then," Keera turns to you. Her grin is positively manic. "This is going to be fun.

Before you can disagree, she pulls you to the side, off the path and toward the cavern wall. As you approach, you see a small niche between the rocks, not immediately apparent from a distance.

"About time something exciting happened around here!" Keera sounds positively thrilled. "We haven't had anyone show up for months – anyone competent, anyway. But first thing first. I have to get you out of the way."

"Wait! You're leaving me here?!" it surprises you just how scared the idea makes you. "Alone?!"

"What? No, don't be silly Cass," she pushes you into the niche and her hand starts roaming over the wall next to your head. "I'm going to get you somewhere safe."

"Can't… can't you just stay with me?" you plead desperately. "If I'm as important as you say…"

"You'll be fine, trust me," she shakes her head. "Besides, someone needs to seal off the exits so that the intruder can't get away. Once that's done, I'll come and find you – I promise. Now get ready – it's going to be a bit of a fall."

"Wait!" her hand pauses. "Could you… uh… could you at least untie me?" you plead. "My arms really hurt. And it's not like I'll be able to run away."

"I don't know, Cass," Keera looks skeptical. "What if you decide to do something silly? Tell you what – when I come find you again – then we can talk about this."

[Cunning Roll: 14+15(attr)+10(mod)=39 vs 30: Marginal Success]

""You said you wanted to make up with me, Kee!" you cry out in desperation. "Well, I'm not going to make up with you if you leave me alone and tied up like this!"

The threat is weak and the logic behind it specious – but, surprisingly, it works.

"Fine. Alright, don't be such a grouch," with a few swipes of her knife, Keera sets you free. "There. Happy? Just don't do anything silly – promise?"

"Promise," you nod vigorously, simply glad to have your arms out in front where you can see them – even if they are completely numb.

"I'll hold you to that," she warns.

Then she hits her fist against the wall – and the floor drops out from under you.

(cont.)


c45d0d No.30124

File: 1443214789336.jpg (330.83 KB, 1280x960, 4:3, PJ 08.jpg)

>>30123

You're falling. Then you're sliding down a smooth stone chute. It twists and turns, bouncing you painfully off the walls in a ride that seems to go on forever, but which ends just as suddenly as it began – with a rapid drop into some sort of open space. You scream and close your eyes, but the fall does not last long – you hit a stone floor with your rear and back, driving air out of your lungs. [+3 Fatigue damage]

Once you feel like you can breathe again, you sit up and look around – you're inside a small cell – three stone walls, with the fourth one replaced by thick steel bars. And behind the bars, you see your audience.

The creature is a lizardman of some sort – tall, heavy, brutish. It wears a harness that might serve as clothing, but, for the moment, you see no intelligence in its eyes – just primal, animalistic desire. Your gaze wanders down – and you see its dark, reptilian member, fully erect and aimed your way. It, along with the creature's thigs, glistens with fluids – tearing your eyes away from it, you note a woman splayed out on the floor at the creature's feet. Her clothes are torn and she's practically nude from the waist down – from your angle, you can clearly see the pool of cum surrounding her legs – with more of it still leaking out of her vagina. She appears unconscious.

A glint of metal catches your eye – at what's left of her belt, you see a ring of keys. You realize you should just about be able to reach it through the bars.

The lizardman chooses that moment to throw himself against the door, hissing and reaching for you with his claws. You crawl back quickly, pressing yourself against the back wall of the cell – luckily, you're well out of its reach.

The reptilian, finding he can't grab you, instead turns its attention toward the cell's door. He shakes and pulls at the bars for what feels like minutes, and even tries to bite them – to no avail, as the hinges creak and shudder, but hold. Finally, exhausted – but unwilling to give up its prize – it simply presses into the bars, gazing at you with longing. Its erection also pokes into the cell, wobbling slightly as the lizardman grinds against the door.

You're safe – but your eyes keep coming back to the keys. If you could somehow distract the lizardman and grab them… well, you'd still have a lizardman right outside the cell, but then you could at least have a way out if it does leave. Bu the question is – how?

Your eyes wander back to the dick still pointed your way. Well, it's not hard to guess how you're expected to distract it…

Of course, there's also the passive option – don't move, stay safe, wait for Keera to show up. Which is the boring option, you suspect – it won't win you many audience points.

Or, you suppose, you could try something risky. And suffer the consequences if you fail.

A) Give the lizardman a blowjob

B) Stay where you are and hope Keera shows up to save you

C) Try to quickly grab the keys while avoiding the lizardman grabbing you [difficult Agility]

D) Well, since it presented itself to you so nicely… kick it where it hurts [Physique (-mod)]

E) <anon choice>


f75ce6 No.30125


1dec84 No.30126

>>30124

Voting for C


c75147 No.30127

C. We Goin for a virgin run baby!


c45d0d No.30128

>>30123

>[Cunning Roll: 14+15(attr)+10(mod)=39 vs 30: Marginal Success]

Oh for… I just realized you should've failed that roll because of the Arousal penalty.

My fault for posting when being a tired dumbass though, so no retcons. I'm letting this one slide.


89b993 No.30134


fd49e3 No.30135

>>30124

A then C


cf4912 No.30138


7251bf No.30140


043f4e No.30142

>>30124

C might as well try


8350af No.30148


b57adc No.30154


d14591 No.30155


c45d0d No.30156

>>30125

>>30126

>>30127

>>30134

>>30140

>>30142

>>30154

C

>>30135

>>30138

>>30148

>>30155

A

C wins. Let's see if the dice gods smile on you, cause I'll be remembering the penalty this time. Give me an Agility roll.


5691f6 No.30157

Dice rollRolled 39 (1d100)

>>30156

Rawl


c45d0d No.30159

>>30157

Update is about 2/3 done. It turns out I'm going to need a Physique check vs exertion as well.


89b993 No.30161

Dice rollRolled 39 (1d100)

>>30159

Rolling


d14591 No.30163

Dice rollRolled 70 (1d100)

>>30159

physique


c45d0d No.30164

In your mind, the idea is simple, yet elegant. Approach the cell door from a direction as far away from the keys as possible. Attract the lizard's attention – goad him into swiping at you or attacking the bars again. Time your own lunge with the lizardman's, so that by the time he recovers, you're already on the ground, reaching for the ring. Then, keys in hand, roll away from the bars before it can grab you.

The first part of the plan goes smoothly. You sidle along the wall, the lizardman carefully watching your every movement. As you get close, the creature, predictably begins grasping toward you, straining against the bars keeping it at bay.

"Come and get me then," you taunt the reptilian. You move up until you're just barely out of its reach. "Come on. I believe in you. You're almost there."

Predictably enough, having its prey just barely outside it reach, drives the lizardman into a rage. Once again, it begins clawing and trashing against the bars, interspacing these attacks with swipes against you. You stand patiently, waiting for it to overextend. Despite yourself, you find it somewhat difficult to maintain your focus – your eyes keep being drawn to the reptile's cock – long, thick, ridged along its length – as it bobs up and down with its owner's every lunge.

You shake your head and tear your eyes away, just in time to see what looks like a golden opportunity…

[Agility Roll: 39+5(attr)-11(status)=33 vs 70: Complete Failure]

…but even as you perform your own lunge, you realize you're far too slow. You hit the ground – and roll away, not even attempting to grab the keys. As you roll, a line of pain explodes along your shoulder blade – the lizardman's claw rakes your back, tearing through cloth and flesh alike.

You cry out in pain, but keep rolling, tearing yourself out of the lizardman's grasp and reach. Whimpering and gasping, you scramble back to the opposing wall, where Cassandra curls up into a ball, shaking.

The lizardman continues attacking the bars – having his prey escape from just within his grasp has enraged it beyond all measure. Seizing the door, it begins shaking and pulling it, muscles bulging under its scaled hide as it attempts to wrench the barrier out of its way.

Having seen it exhaust itself before, you're confident that this won't happen.

Then, with a groan of tortured metal, a hinge snaps.

The other follows suit moments later.

The lizardman, tosses aside the door and steps into the cell.

"Get away!" you shout, despite knowing full well how futile this sounds. "Someone, help!"

You try to lunge past the creature as it advances, but it intercepts you easily. You're brutally shoved face-first into the ground – a clawed hand closes around the back of your neck and pins you in place.

(cont.)


c45d0d No.30165

File: 1443273929254.jpg (372.98 KB, 1280x960, 4:3, PJ 09.jpg)

>>30164

"Help me! Anyone! Keera! Kee! Where are you?! Help me!" you cry out in panic, as the frame, obedient to its nature, stops struggling.

"No!" you scream as the lizardman tears at your clothing, shredding your pants and the bottom of your tunic.

"No!" you scream again, as it tears away your loincloth and straddles your body. You feel something firm and heavy slide across your buttocks.

"NO!" as the creature pulls back and forcefully plunges its dick into your pussy, this final scream turns into a modulated moan, which rises and falls rhythmically as the reptilian begins thrusting.

You don't want this. You loathe this. It especially rankles that your first submission – your first loss – is something so seemingly insignificant. Something that arrives as soon as, for just a moment, you dared believe you could somehow avoid it forever.

But your body does not care for your feelings. To your loins, the reptilian member is an answer to the need you've felt building in you since morning. There is a void inside you, begging to be filled And even though each forceful thrust stretches your passage painfully, the dick's tapered end hitting right up against your cervix, you feel yourself growing hotter, wetter and slicker, to better accommodate the intruder, with your cries and protests quickly becoming moans of pleasure.

"Fuck you!" you curse, scratching weakly at the floor stained with tears rolling down your cheeks. "Fuck me!" you cry a moment later, splaying out your legs to give the creature better access.

As if hearing your request, the lizardman drops lower, trapping you completely under its weight, and picks up the pace, hammering his dick into your passage. The change in angle causes the ridges to begin sliding along your clitoris, each bump sending a jolt of wild pleasure along your spine.

You orgasm, with a cry that is equal parts defeat and ecstasy. You shudder violently and instinctively constrict your muscles around the lizardman's dick – hastening his own climax. He makes a few quick thrusts, then suddenly hilts himself inside you, the tip pushing itself past the cervix. The creature roars out triumphantly, as you feel its hot seed flood into your womb. The reptile keeps making a small thrusts with each spurt that coats your insides, and your passage squeezes and clenches around its member, seeking to stop even a drop from escaping.

Finally, it ends, and all you can do is lay there, panting and sweaty – still trapped under the lizardman's bulk, as it too rests on top of you, its dick still inside you, and its breathing ragged and heavy.

A few minutes pass as you both recover. Eventually, you feel the creature stir and begin rising. You remain still, hoping that, satisfied, it will go away.

But that hope is replaced by a surge of panic as you once more feel a clawed hand around your neck. The lizardman repositions himself – and once more thrusts into you, the soft and limp member inside you once more lengthening and growing stiff.

"Please no, not again," you beg, your voice a hoarse whisper.

The lizardman doesn't hear you – nor care.

(cont.)


c45d0d No.30166

Dice rollRolled 2 + 1 (1d3)

>>30165

Day 1

Time: 10:35 (afternoon) Encounter Timer: <roll>

Distance Traveled: 21km

Arousal: 0/100

Fatigue: 42/100

Status Effects: Drugged (+2/h Arousal gain, 5h)

Inventory: https://docs.google.com/document/d/1dcGR96y3n_2vQcgsCXGQKLNtd2KKmbEUfHYLXV3Y8S8/pub

[Physique Roll vs exertion: 39+15(attr)+20(mod)=74 vs 50: Solid Success. No extra Fatigue gain for the hour]

In the end, the lizardman goes three more rounds with you until it's satisfied – nearly an hour of rough, brutal, exhausting sex. All you're able to do is endure and – to your great guilt and shame – enjoy it, as time and again you orgasm from its attentions, soon afterwards feeling it deposit another load in your womb.

As the haze of lust and fatigue slowly lifts from your mind, you at some point realize that there is no weight crushing you against the cell's floor and that your sore, abused vagina is mercifully empty. Your movements groggy and uncoordinated at first, you raise yourself up and look around. The first thing you see is the lizardman – thankfully asleep in the cell's corner. It's splayed out on its back, so you get a full view of its dick – still half erect – and underbelly, both liberally splattered with dried cum and other fluids – most of them, you realize yours.

Staying as quiet as you can, you gather your clothes – or what's left of them. The tunic is still holding together somehow and you manage to find and put on the loincloth – but the pants are beyond salvaging, so you just use their remnants to wipe yourself down. You also grab your bag – and you pause – how did it get here with you?

Cassandra offers you a string of images: Keera picking it off the warehouse floor when you left. Keera carrying it through the tunnel. Keera stuffing it into your arms right before dropping you down here.

You shrug and sling the bag over your shoulder. Some "safe" place this turned out to be.

The woman with the keys is no longer outside the cell. You guess that she regained consciousness at some point and left – likely taking advantage of the lizardman being distracted with you. You hope this doesn't mean you'll have to deal with her at some point – but the alternative is staying where you are. One eye still on the creature snoring in the corner, you exit the cell into the corridor beyond.

You move slowly and quietly, checking every turn and every corner, in case there's more monsters roaming the jail. Luckily, the hallways turn out to be empty – as do most of the cells. In fact, it's not until you catch sight of what you think is the exit – a large, reinforced gate that, thankfully, appears open – that a movement in one of the cells attracts your attention.

A foxgirl stands pressed against the bars, glancing alertly around – you spot one another simultaneously and her eyes go wide with surprise.

"Hey!" she hisses and motions for you to come over. "Hey! You! Over here!"

It's not like you have much choice anyway – you need to pass by her cell anyway to get to the gate. You approach and see that she's completely nude – as are the four other hybrids that appear alongside her.

"You don't look like one of them! Are you a prisoner too? How did you get out? You have to help us! Please get us out!" they begin talking all at once.

"I don't have the keys," you shrug helplessly. This produces a joint wail of disappointment.

"You can't leave us! Help us! No! Please! They'll rape us to death!" the girls are becoming increasingly more agitated – and louder. You try to shush them, but it doesn't work. If they get any louder, someone – or something – may hear them and come investigate.

A) Convince them you'll try and find a key – also ask them where the jailer went [Cunning]

B) Threaten them with lizardman rape if they don't shut up [Cunning]

C) Just get out of here before someone does show up

D) <anon choice>


043f4e No.30167


2ec645 No.30168


5691f6 No.30169


cf4912 No.30170


d14591 No.30173


8350af No.30175


f75ce6 No.30177


39ae4d No.30178


cb053d No.30182


89b993 No.30212


6d7f2e No.30215

>>30166

Voting for A.

Anyway, OP, I've been enjoying the quest quite a bit so far, and out of curiosity I decided to plug in every post into a wordcounter to see how many words it took to reach our first proper sex scene.

16.5k was the result.

This ain't a knock towards ya, by the way; you managed to catch my interest without sex in a quest where's it's a main mechanic. Plus, it's a Tits In Peril Quest, Starring Totally Not Kagerou, and I'm happy to come along (aheh) for this kind of ride. To be perfectly honest, I wouldn't mind seeing a non-porn quest from you. Not here, of course, that's missing the point of /storytiem/, but if you ever do write something like that, I'm sure you'd get folks to read it.


f75ce6 No.30217

>>30215

I fully second this. I was caught up in the story before any sex scene started, and the first one is really good in my opinion. Please link if you ever write somewhere else, if you are not afraid of linking your lewd writing with non-lewd stuff!


c45d0d No.30222

>>30215

>>30217

I'm certainly glad that people are enjoying the story I'm cobbling together from capricious dice rolls and sometimes unpredictable choices made by the thread. Because while I do have a rough idea of where the story is heading, the plot has taken a few detours to deal with unforeseen failures – or successes.

Regarding my other work: there's actually very little of it anywhere online, for which I'm grateful, because most of it is old (as in, 10+ years) and absolutely terrible. I've only recently began returning to writing as a serious pastime. As I think I mentioned earlier in the thread, I have an abandoned quest on /qu/ that I hardly ever got replies to If you're interested, look up Dominion Quest in the catalog – but please don't bother commenting there, as I have no plans for returning to it. There's also a story I wrote a year ago about kobolds that was actually my first attempt at lewd stuff. Rereading it now makes me cringe a bit, but if people are interested, I suppose I could paste it into Google Docs and post a link.

But anyway, enough shilling for myself.

>>30167

>>30170

>>30173

>>30177

>>30178

>>30215

A

>>30175

>>30182

B

>>30168

>>30169

>>30212

C

I'll need a Cunning roll to convince the hybrids you'll save them if they stop screaming their heads off. And also a Perception roll for a bit later.


b5bd22 No.30223

Dice rollRolled 57 (1d100)

>>30222

We are cunning, right? Cunning is good. No way to fail this roll.

Rolling it.


cf4912 No.30224

Dice rollRolled 62 (1d100)

>>30222

Perception, hopefully we're not blind.


c45d0d No.30234

Day 1

Time: 10:40 (afternoon) Encounter Timer: 3h

Distance Traveled: 21km

Arousal: 0/100

Fatigue: 42/100

Status Effects: Drugged (+2/h Arousal gain, 5h)

Simply turning around and running seems like such a tempting option – the last thing you need is to get involved in a prison break of some sort. You can already imagine the sort of trouble you'll attract by leading a gaggle of naked hybrids around corridors full of rape-crazy lizardmen, tentacle things, and who knows what else.

But if you do turn and run, they're likely to immediately start screaming at the top of their lungs.

"Shut up!" you bark out, cutting across their wailing. The sharp tone and authority you put into your voice – courtesy of Cassandra's memories of previous owners – are enough to stun them into silence for a few moments.

"Alright, alright, I'll let you out," you raise your arms soothingly before they can resume screaming again. "But I need to know where the keys are."

"They're with th- Ow!" one of the girls begins to point, but the one who noticed you – the fox – slaps her hand down.

"How do we know you're telling the truth," she demands, her eyes suspicious. How do we know you won't forget about us the moment you turn a corner?"

She makes far too fair a point, in your opinion.

[Cunning Roll: 57+15(attr)=72 vs 50: Solid Success]

"Because I've been a prisoner as well," you approach the cell and clasp your hands around the foxgirl's own hand wrapped around one of the bars. Your expression is open and earnest and there is nothing but sincerity in your voice. "Here… and elsewhere. I've suffered – and I wouldn't want what happened to me to be anyone else's fate."

With one hand, you reach out across the bars and lay it on the girl's shoulder.

"I'll get you out of here. I promise."

"I'll hold you to that," the hybrid's expression remains hard, but you can see that you swayed her. "You better not screw us."

"Just let me know where the keys are and if I can get them, I will – and I will return here."

"We saw the jailer go this way," the foxgirl points. You follow her finger.

"Out this gate?" you ask. She nods in reply.

"We yelled at her, but she didn't pay attention," one of the other girls complains. "She didn't even insult or threaten us like she usually does."

"She looked really out of sorts," another one adds. "And didn't have any pants."

"Alright. Well, hopefully, she hasn't gone far. I'll go look for her," you say, turning around, but a hand around your arm stops you. It's the foxgirl.

"Please," she whispers. "Please really come back. You're our only hope."

"I will. I swear."

———-

Once you're past the gate, the passage meanders, its walls marked with the occasional door – either sealed off or opening into an empty room. The occasional flight of steps you have to climb gives you hope that you might be heading toward the exit. Eventually, up ahead, the corridor ends in a double door – one wing ajar – that seems to open into a wider space.

You approach cautiously – doubly so when you hear what sounds like a muffled moan. As you near the end of the passage, you note that it leads into a large chamber of some sort. It's lit by torchlight and you definitely hear something moving about. Quietly, afraid of even breathing too deeply, you peek around the door.

The room beyond is a vaulted chamber, the ceiling supported by thick, freestanding pillars in each corner – due to where the door you're at is positioned, one of those pillars partially blocks your view of the middle. But what you see is enough.

A great mass of tentacles occupies the room's center. All attached to a central stalk that runs floor to ceiling, they spread across most of the room, clinging to flagstones, crawling up pillars, or simply waving gently in the air. Some look like squid tentacles – thick, rubbery, with large suckers – while others are thin and vinelike, ending in decidedly phallic shapes.

The stalk itself is covered in dozens of eyes – some as small as your own, others as large as your head. They constantly roam around the room, opening and closing without rhyme or reason. Or, at least, most of them do – a portion, you note, are focused on the one person in the room. A woman – the jailer – who twitches and struggles in the tentacles' grip.

(cont.)


c45d0d No.30235

File: 1443370915790.jpeg (691.31 KB, 831x1176, 277:392, PJ 10.jpeg)

>>30234

Much like the guard you ran into with Keera, this one is held high off the floor with her limbs tightly bound. Unlike the guard, she still struggles weakly, trying to twist out of the viselike coils. To no avail – the room's guardian has her completely at its mercy, and you can clearly see the thick tendrils pumping into her pussy and ass, each thrust producing a gush of liquid from between her thighs. Her stomach has already begun to swell – and seems to grow bigger by the moment. She moans and cries out with every plunge the tentacles make, but her voice is muffled by another appendage that forced itself into her mouth. She twist and turns her head, attempting to dislodge the intruder, but unsuccessfully – you see her throat bulge as the tentacle forces itself deeper still.

You look at the spectacle with a sinking feeling – how are you supposed to get through this? You'll likely be spotted the moment you enter the room – and join the woman in "entertaining" the creature right after.

Your gaze wanders around the room, looking for a solution. You spot the exit – it is, of course, on the opposite end of the room. You'd need to successfully sneak along two walls, with nothing for cover between one pillar and the next. A particularly loud moan makes you look at the jailer again – a second tentacle has joined the one in her ass. You also realize she's almost completely naked – what was left of her uniform and, more importantly, the belt with the keys, is no longer on her.

You look around for it – you catch sight of cloth pieces strewn about – it looks like the guardian dragged her toward it, stripping her along the way. You backtrack along the trail of scraps – it looks like she was actually caught quite near your door – there! – you spot the key ring a few meters away, under a wall, just a third of the distance between your nearest pillar and the next.

You ponder your options. And, as you do so, your gaze wanders up along the wall.

[Perception Roll: 62+25(attr)=87 vs 60: Solid Success]

And stops when you realize something is off with an empty torch mount on the wall – namely that it's noticeably tilted to the right. Clearly, a switch for a secret passage – one that the jailer tried to reach, but ultimately didn't even manage to open.

One more option to ponder then. You look back at the tentacle creature – it still has far too many eyes to your liking. But… you once again note just how many of them are focused on the woman. And an ugly thought enters your mind: what convenient way do you know to get even more of those eyes preoccupied?

You shake your head – but the thought is already there and refuses to leave.

Just one more option to ponder – the pragmatist in you says.

A) You obviously have to get into that secret passage. It's closer, so there's less risk of getting spotted and caught [difficult Agility (+mod) and possibly Physique]

B) Secret passages here seem to be full of traps – ones you're not guaranteed to spot until it's too late. You should stick to the main corridors – you'll be going across the entire room. [v. difficult extended Agility (+mod) and possibly Physique challenge]

On the other hand, you did make that promise to free those girls. And… well… they would make for useful distractions.

1) Grab the keys, free the hybrids, lead them into the guardian's grasp [Agility (+mod) to retrieve keys, Cunning to persuade, greatly reduced difficulty of stealth rolls if successful]

2) Grab the keys, free the hybrids, warn them about the trap [Agility (+mod) to retrieve keys]

3) Don't bother with the keys – those hybrids would be too much trouble anyway.


8bfe10 No.30236


8bfe10 No.30237


d14591 No.30238


6d7f2e No.30239

A)

2)

This is only one beastie, and who knows how many more might be ahead of us? Best to hold onto these girls until we really need them. If we can get them out with us, well, that's just a nice bonus on top of everything else.


212287 No.30240

>>30235

A

2

Thanks OP! Tentacles always welcome in my opinion.


7251bf No.30241


a07cc3 No.30242

>>30235

A1

Why cant you add the modifiers to the roll description? What am I supposed to do with (+mod)?


aee5f4 No.30243


c45d0d No.30244

>>30242

+mod or -mod is how I indicate that a modifier from Cassandra's character sheet applies to the roll – in this instance, the +10 Agility to going hidden or unnoticed. I thought this is pretty self-evident – my apologies if it wasn't.


5691f6 No.30245


b5bd22 No.30246


8350af No.30247


ad92c4 No.30249


cf4912 No.30256


89b993 No.30257


275ee2 No.30261


c45d0d No.30267

>>30237

>>30241

>>30242

>>30249

>>30257

>>30261

1

>>30238

>>30239

>>30240

>>30243

>>30245

>>30246

>>30247

>>30256

2

Option 2 wins – there will be no wanton sacrificing of naked monstergirls to tentacle monsters (at least not for now).

Option A won by unanimous vote, so there's no point in even counting – secret passage it is.

Give me an Agility roll to grab the keys unnoticed, and then a Physique roll in case of… complications.


5691f6 No.30268

Dice rollRolled 65 (1d100)

>>30267

Agility


043f4e No.30269

Dice rollRolled 11 (1d100)

>>30267

Physique


c45d0d No.30277

Day 1

Time: 11:04 (late afternoon) Encounter Timer: 2h

Distance Traveled: 21km

Arousal: 5/100

Fatigue: 48/100

Status Effects: Drugged (+2/h Arousal gain, 4h)

You did make a promise… and as irrelevant as it may be in the grand scheme of things (and as insincere as you may have meant it to be), simply forgetting about it seems… wrong.

And besides – the pragmatist in you remains undeterred – there may be other traps and creatures ahead that will require a toll paid in warm, supple bodies to let you pass.

The moral quandary settled, your list of tasks grows by one – you need to somehow retrieve the keys while avoiding the jailer's fate. And, ideally, without rousing the guardian at all – you have no doubt that if you're spotted, then, even if you manage to flee, the monster will be that much more alert for when you appear in the room again. But since you have no clue how to accomplish this, you turn the matter over to your frame.

Low to the ground, is Cassandra's advice. Slow movement, but constant and smooth – no stops, no jerkiness. Nothing that draws the eye. Get it right and you blend into the background.

Following her guidance, you adopt a stance that almost resembles a spider – torso just above ground, with all four limbs splayed out to the sides. You suspect it looks ridiculous – but Cassandra assures you it has worked in the past.

[Agility Roll: 65+5(attr)+10(mod)=80 vs 50: Solid Success]

Just as you move out from behind the pillar, you remember to tuck your tail low as well, hiding it between your legs.

One eye kept on your goal and the other on the creature, you crawl forward at a pace that quickly becomes agonizing – your joints protest against the odd angles and the strain they're thus forced to bear. But you endure the pain and maintain the pace – and finally, after what seems like an eternity, the ring of keys is right in front of your face.

But you're only halfway to achieving your goal – and it was the easier half at that. Maintaining the slow, smooth motion, you dip down and forward, grabbing the ring in your teeth. You draw back – and the keys jangle quietly as you lift the entire lot off the ground. Then, it's time to head back into cover – same pace, same motions, only this time done in reverse, and with a few dozen keys that you have to prevent from dragging across the ground.

Another eternity later, you're safely behind the pillar – muscles shaking, your whole body sweaty, a cramp in your neck, and the taste of metal in your mouth. Back on your feet, you retreat behind the door – where you allow yourself the luxury of a few minutes rest.

[Hour Rollover: +6 Fatigue, +5 Arousal]

———-

The look that the foxgirl gives you makes it clear she did not expect to see you again. You show the imprisoned hybrids the keys – and there are hushed cries of excitement.

Luckily, the fifth key turns out to be the right one – the door swings open and you are instantly surrounded by a gaggle of girls, each one of which insists on giving you a hug.

Once the torrent of thank yous subsides, the girls all introduce themselves but, curiously, you find their names refusing to stick in your memory. You know you heard them, but you can't quite recall them – this is, you suspect, the game's way of telling you that these people are not important. That it doesn't matter what happens to them.

The foxgirl is called May.

"How did you manage to get the keys off the jailer?" May asks.

"I didn't" you briefly describe how you found them – when you mention the guardian, the girls respond with a chorus of fearful and disappointed cries.

"So there's no other way out?" one asks.

"We're doomed!" another wails.

"We'll be found and punished for leaving our cell!"

"Oh, be quiet you lot!" May snaps, shutting them up. She turns to you. "Since you still decided to help us – I assume you have some sort of plan?"

"Well, there's a secret passage I found…" their eyes light up. "But it's in the same room as the monster," the light dies, along with their hopes.

A) Say they should come with you when you take the passage. Stress the risks – it's almost inevitable that some of you may get caught or cut off.

B) Say they should wait – you'll go alone and find a way to defeat or disable the guardian – and then you'll return [easy Cunning]

C) Offer to lock them back in their cell – but leave them the key, so that they can attempt escape at a more opportune moment [Cunning]

D) <anon choice>


2ec645 No.30278


3d5847 No.30279

>>30277

A

maybe stress that we're not going back for people who fall behind.


cf4912 No.30280


043f4e No.30283

>>30277

A

But give the offer to lock those not willing back in the cell.(so they wont slow us down)


0bdca3 No.30285

A

>>30279

>>30283

and also backing up both of these as well


89b993 No.30286


5c208f No.30287


81d3a5 No.30289

>>30283

This A.


d14591 No.30294


b59b45 No.30319

>>30277

>>30283

>>30279

A, these sound like good suggestions.


c45d0d No.30324

Once again, a unanimous choice for option A.

>>30279

>>30283

With sufficient support for these options to incorporate them as well.


c45d0d No.30326

>>30324

Forgot to ask for the rolls. Once again, it will be Agility to reach the secret passage and Physique in case you need to shake off some tentacles.


5691f6 No.30332

Dice rollRolled 13 (1d100)

>>30326

Agility!


d14591 No.30333

Dice rollRolled 56 (1d100)

>>30326

Agility


b59b45 No.30340

>>30326

Physique!


b59b45 No.30341

Dice rollRolled 24 (1d100)

>>30326

>>30340

Now for real…


c45d0d No.30342

>>30332

>>30333

I'll take that second one as the Physique roll. Because, frankly, it looks like you'll need it.


b59b45 No.30343

>>30342

You're too kind.


c45d0d No.30386

Day 1

Time: 11:21 (late afternoon) Encounter Timer: 2h

Distance Traveled: 21km

Arousal: 5/100

Fatigue: 48/100

Status Effects: Drugged (+2/h Arousal gain, 4h)

"What do we do?" one of the girls asks dejectedly.

"I'm taking that passage," you shrug. Most of them look at you like you've gone mad.

"But what if that thing catches you?" another asks, trepidation filling her voice. You shrug again.

"Then it catches me. But I'm not sticking around. Now, you can come with me," you give each one of the girls around you a hard look, "but know that the more of us there are, the easier we will be to spot and capture. Some of us will get caught almost certainly – but I don't intend to stop for anyone who's a liability to the rest of the group. Those are my terms if you want to join me."

"And if we don't?" May demands, her jaw thrust forward challengingly.

"Then I offer you this," you raise the cell key before you. "You can lock yourselves back in the cell and keep the key. Maybe you'll get a better chance to escape later. Maybe not. But there's nothing else I can do for you."

The hybrids glance at one another uncertainly – then get into a huddle. The whispered argument is brief, but animated. In the end, a decision is made. Three of the girls elect to go back in the cell. The other two – May and a stocky hybrid with deep, brown eyes and the tail of a horse – decide to join you.

———-

"So, how do we do this?" May whispers.

You're back at the door into the guardian's chamber. You take a brief glance inside and confirm that nothing has changed. The jailer is still being molested – she is now upside-down and spread-eagled, her stomach obscenely swollen and the overflow from the half-dozen tentacles that now pump into her flows freely down her whole body.

"I go for that sconce," you point out your goal. "I turn it the rest of the way – the wall should slide open. If I don't get noticed by then, you come over and join me."

"And if you do get noticed?"

"Then you get away from the door," you say, keeping your tone dispassionate. "Don't let the guardian see you – I'll do my best to at least get the passage open. You wait until that thing gets distracted with me, and then you try for the passage yourselves."

"And what about you?" May demands.

"We don't stop for anyone who's a liability to the rest of the group."

The foxgirl is quiet for a long time – long enough that you start turning toward the door to begin your attempt.

"Why are you even helping us?" she asks suddenly. "It's clear that we're the real liability here. You'd have far better chances on your own – and you know it."

You pause. You find you're not really sure how to answer her. What is your motive? Is it a character you decided to play – an inherently "good" person whose nature somehow survived everything that's ever happened to her? Is it Cassandra? No – definitely not her. She's a pragmatist at best – a fatalist at worst. So is it perhaps some perverse fear of the judgment of strangers – the millions of individuals tuning into your neural broadcast, taking a ride inside your head? Is this altruism one of the social or evolutionary norms that you shed with your corpse decades ago, a shred of which flaps about now that you have corporeal form again?

Or… is it really you? The real you – the way you used to be before… Were you? Ever? It's hard to remember. You've been a blip for so long….

"I just…" you shrug. "It seemed like something I should do. Now be quiet – and keep out of sight."

Once again, you drop into what you decided to dub the spider position and you leave the safety of the pillar, keeping a careful eye on the room's main occupant.

[Agility Roll: 13+5(attr)+10(mod)=28 vs 70: Complete Failure]

It may be fatigue, a moment's distraction, or simply bad luck. But, with your attention divided between the creature and keeping the proper pace, you utterly fail to notice one of the monster's tentacles idly creeping along the floor – until you plant your hand right on it, pressing it into the ground.

You freeze in horror. The monster's eyes go wide – and all focus on you. That, at least, is enough impetus for you to move – you push off the floor and launch into a full sprint. One step, two – a horrible shriek fills the air and the room shudders – three – and you're there! You grab the sconce and yank it sideways hard enough to get scared you might break it off.. But it holds. There is a click…

…and you feel something cold and slimy wrap itself around your leg. You glance down at the tentacle – it's one of the smaller ones, but it seems to make no difference to its strength. It tightens and yanks you toward the center of the room.

(cont.)


c45d0d No.30387

>>30386

[Physique Roll: 56+15(attr)=71 vs 70: Marginal Success]

But you hold onto the sconce with every ounce of strength that you have. The tentacle, instead of yanking you to the ground and dragging you off, succeeds only in lifting your feet off the floor.

Off to the side, you see the wall begin to slide open, revealing a dark, narrow corridor hidden behind the stone. It's so close – within hand's reach – but taking your hand off the sconce means losing your grip.

A quick glance over your shoulder tells you what you already knew – a dozen more tentacles are coming your way. Even one more would be enough – your hands are already starting to slip. Your arm muscles burning, you pull yourself forward, trying to break the tentacle's hold – to no avail.

Suddenly, you catch a flash of red in the corner of your eye. The next moment, May is by your side. Her tail hair is standing on end and her eyes are wide and wild. She grabs the tentacle wrapped around your leg. She lacks the strength to pull it off – but she has her teeth, which she sinks in its rubbery flesh.

The monster shrieks again – and just like that, you're back on the ground, the appendage curling back and flailing about, trying to escape the foxgirl's grip. It yanks backwards – and she lets go, to avoid being pulled along.

"What are you doing?!" she demands angrily. "Get going!"

She looks like she's about to say something else – but then a squid-like tentacle wraps around her head.

It must be at this point that Cassandra takes over, because the next thing you know, you're in the passage, half-crawling, half-running, staying just ahead of the tentacles squirming and slithering right behind you.

Somehow, you manage to stay ahead of them. Somehow, you don't get stuck or fall over. Somehow, the passage goes on for longer than the tentacles can – they come to the end of their reach.

You yourself don't stop – not for awhile. Not until your legs collapse under you, shaking too badly to support your weight.

You lay there, gasping and wheezing as the adrenaline rush winds down. Eventually, when strength returns to your muscles, you pick yourself up. And you start walking.

What else is there to do?

———-

The passage ends in a wall. Which, in this place, as you know by now, is simply a door with a hidden handle. A couple minutes of patting down the sides of the passage and you feel something shift under your hand. The wall slides open and you somewhat belatedly shrink back – luckily, nothing jumps out at you – the room beyond is empty.

The first thing you notice is the smell. Heavy, oppressive, acrid – it immediately starts burning the insides of your nostrils. The room seems to have been an alchemy lab of some sort – which recently was completely trashed. There's broken glass all over the floor and the heavy wooden countertops bear scorch marks and are stained with strange liquids. You see overturned cauldrons, crushed vials of components, and scattered books and grimoires – it looks like a tornado went through the room, destroying everything in its path.

Almost everything, you note. One corner seems to have been spared from the damage. An open book rests on a lectern. Beside it, a brass distillery still stands, a flame wavering underneath. Beside it, a small satchel – you approach, mindful of where you put your feet, and check the latter – then quickly pull your hand away, as you spot needles – similar to ones you saw Keera use.

After a moment, you check the satchel again. Aside from the needles, it contains a vial, filled with a vibrant, bright, almost glowing pink liquid.

You glance over the book – it's open on some kind of recipe, written out in a spidery, jagged scrawl. Cassandra knows the language and can read it – if barely. Understanding what it says is another matter. You also feel an oncoming headache – the chemical vapors filling the air are making your vision hazy.

A) Try to decipher the book – maybe it will let you understand what's in the satchel [moderate Cunning]

B) Just grab the satchel and leave before the vapors affect you too much

C) Leave the satchel alone – you're not messing around with weird concoctions.

D) <anon choice>


2ec645 No.30389


d14591 No.30390


5691f6 No.30391

>>30387

D

Take the book and the satchel to decipher the, later.


b59b45 No.30392


044e7f No.30402


5c208f No.30406


89b993 No.30412


c75147 No.30419

D


fbdc8f No.30425

I'm actually kinda Bummed that we weren't able to save may and the rest of the prisoners. They might've been useful to us later…

As for what to do? I'm agreeing with D. Take It all and Decipher it later.


043f4e No.30429


6d7f2e No.30442

>>30387

>>30391

Going with this D.

Anyway, OP, I read that one quest of yours over in /qu/ and enjoyed it quite a bit. It's too bad it died.

Honestly, while you still wouldn't rake questers in by the truckload with an original setting, you might have a better time with your next worksafe quest over on Spacebattles, Sufficient Velocity or Questionable Questing.

Yeah, yeah, I know, those places are filled with normies (at least the first two) and yeah, you give up the wonders of anonymity for a more standard forum experience, but they've got pretty large userbases and I'm sure you'd get at least a few voters. You write quality stuff, after all.

>>30425

May, at least, was potentially important enough that her name stuck out; if we hadn't failed that Agility test, odds are she would have become a temporary companion. It would've been nice having someone who wasn't psychotic as a buddy, but alas, she's off getting tentacle-raped.


26262e No.30444

>>30442

Well, maybe the script has a way do de-summon the tentacle daemon?

We know they're eldritch abominations that want pacts with mortals from our preview of the Tainted Scholar class -

I agree with D, but I think we should check out the tome as soon as we're outside the lustcloud.


89b993 No.30454

>>30444

I think they were just regular old tentacle monsters that wanted to make love to mortals. The guard that got draged off at the start said an intruder turned the defences against them so I think they were already there and probably not summoned in. Still might be a way to put them in 'off' mode.


c45d0d No.30458

>>30390

>>30412

A

>>30389

>>30406

B

>>30391

>>30392

>>30402

>>30419

>>30425

>>30429

>>30442

D

Option to do the smart thing and just grab the book wins. Unfortunately, there's an estimated 90% chance of no update today, as I had to pull some extra end of the month work and my brain's now made of mush. I'll see about writing something tomorrow morning.


71ada6 No.30493

Dice rollRolled 81 (1d100)

>>30458

Roll for possible update :P


c45d0d No.30518

>>30493

I'll let an early roll like this slide once, given that the choice was already locked in. But otherwise, refer to >>29447 for rolling policy.

This one is going to Perception, but I'll need an Agility roll as well.


8350af No.30520

Dice rollRolled 30 (1d100)

>>30518

Agility Roll


c45d0d No.30522

Day 1

Time: 11:23 (late afternoon) Encounter Timer: 2h

Distance Traveled: 21km

Arousal: 5/100

Fatigue: 48/100

Status Effects: Drugged (+2/h Arousal gain, 4h), Encumbered (-5 Agility rolls)

Inventory: https://docs.google.com/document/d/1dcGR96y3n_2vQcgsCXGQKLNtd2KKmbEUfHYLXV3Y8S8/pub

You ponder your options, only to realize that the choice you're seeing here is a false one. You grab the satchel, but then also close the book and pick it up from the lectern. The volume is heavy and large, but should still fit in your bag – and it does, if only barely. You can also feel the bag's strap cutting into your shoulder – the additional weight is likely to make moving around cumbersome.

[Perception Roll: 81+25(attr)=106 vs 50: Amazing Success]

You're securing the clasp on your bag when your ears prick up, hearing a quiet tinkle of glass. You spin around – and see a figure sneaking up on you through the room.

That figure – a woman – is already halfway across the laboratory, but stops when she realizes she's been spotted.

"Well, it's about time you showed up here," she drawls. Her voice is slightly slurry and tinged with annoyance. "I've requested one of you bitches hours ago."

She wears thin-rimmed, round glasses and a stained and disheveled robe open at the front – and nothing else, you realize. Unless that is, you count the massive, black strap-on between her legs. As your eyes fixate on it, you see a thick beat of pink liquid emerge from the tip and slowly slide down its underside.

"Just can't find good test subject these days," she steps toward you. Even behind the glasses, you can see that her eyes are wild and twitchy. Her cheeks are flushed and her chest rises and falls with her heavy, uneven breaths. "Always passing out when the test's not even halfway done. Don't you ungrateful mongrels realize I'm doing important work here!"

With those words, she lunges toward you, arms outstretched.

You're ready for this – you spotted her early and she's still far away. You dash toward the secret passage – you should get there well before she gets to you.

[Agility Roll: 30+5(attr)+10(100+ on related roll)-5(status)=40 vs 50: Marginal Failure]

Or rather, you try. As you turn to run, your weighed down shoulder bag spins around too and catches on the corner of one of the countertops, bringing you up short. You back up quickly, freeing yourself, but by then the woman's too close – to run for the passage now would mean getting intercepted, so you instead leap the other way, putting the countertop between her and you.

"Oh, such a shame!" a nasty smile slithers onto her lips. "Not too spry, are we? Let's hope that your stamina is better than that."

She feints one way, then dashes the other, but you mirror her movements, keeping the countertop squarely between you. Still, the entry into the secret passage is now behind her – you'll have a difficult time reaching that.

"Don't be afraid, my darling," the woman coos soothingly, before her words dissolve into a demented laugh. "I'm not going to hurt you. I promise – we're going to have lots of fun!"

A) Try to fake her out yourself and go for the secret passage [at least two Agility checks]

B) Go for pure speed – dash for the door she came in through and hope there's some way to get out on the other side [Physique]

C) Pretend to give up, but stall for time while you covertly uncork the vial from the satchel and coat one of the needles with the liquid inside. Stab the woman when she gets close and hope that helps you in some way [Cunning]

D) Give up for real

E) <anon choice>


8350af No.30524


d14591 No.30527


e9916b No.30528


e9916b No.30529

>>30522

Btw, how do you plan on handling pregnancy? I mean, the lizard had some fun with Cassandra, but there was no roll afterwards.


043f4e No.30530

>>30522

A

im kinda tired of the guess the random potion game that happens on about every thread


c45d0d No.30531

>>30529

If pregnancy ever happens, it's going to be of the hentai rapid onset/fast progression variety (for example, by having tentacles plant eggs all up in your everything) and you won't see it very often – at least not until we start hitting the higher encounter tiers. My take on it is that a) being stuck somewhere with a huge stomach for X amount of days is not only a large detriment to a contestant but is also ultimately boring to the audience (especially those that don't enjoy that particular fetish) and b) the technology behind the frames isn't actually at a point where they can convincingly "self-replicate" like that (thus making it necessary to "cheat" by smuggling in whatever you'll five birth to in eggs and similar thing).


5c208f No.30533


c43d07 No.30538


b905ff No.30542


aee5f4 No.30543


836d74 No.30544


16fe84 No.30550


230cb8 No.30565

>>30518

It was a joke… you said there was a 90% of no update, i was rolling for that 10%


c45d0d No.30566

>>30530

>>30538

>>30542

>>30544

A

>>30527

>>30528

>>30533

>>30543

>>30550

B

>>30524

C

Close win for running like the wind. Give me a Physique roll, followed by an untyped roll (what it gets used on will depend on whether the first roll succeeds or fails).

>>30565

Well, fuck. I'm not a humorless autist, I swear!


5691f6 No.30568

Dice rollRolled 36 (1d100)

>>30566

Physique


836d74 No.30569

Dice rollRolled 57 (1d100)

>>30566

Untyped roll


c45d0d No.30571

Day 1

Time: 11:24 (late afternoon) Encounter Timer: 2h

Distance Traveled: 21km

Arousal: 15/100

Fatigue: 48/100

Status Effects: Drugged (+2/h Arousal gain, 4h), Encumbered (-5 Agility rolls)

Once you make the decision, you act on it immediately – without any glances or other tells that would give away your intent. You simply turn and start running, ignoring the crazed woman's angry demand that you stop.

You're far smaller and lighter than her, so you accelerate quickly, weaving between the tables and countertops, and leaping over destroyed alchemy equipment littering the floor. As you reach the door out of the room, you risk a quick glance over your shoulder – in the time that you covered the length of the room, the woman managed only a third of that distance – though she is finally picking up speed, the fake cock slapping against the outsides of her thighs with every bound she makes.

You grab the door's handle and yank it toward you.

[Physique Roll: 36+15(attr)=51 vs 50: Marginal Success]

Only to discover that, what you took for a wooded door is, in truth, a door with wood panels – which cover something extremely heavy. You very nearly lose your hold on the handle before adjusting your grip and putting your entire weight into slowly – far too slowly to your liking – swinging the door open.

"Do you think you can get away from me?!" the woman shouts as the gap finally becomes large enough for you to slip through – and you do so, a breath's length before she reaches you – you practically feel her hand failing to close around the tip of your tail.

Beyond the door are stairs leading down. You rush down them, hoping that having to swing the door open wide enough for herself will let you make up some of the distance you've just lost. The first landing you come to has doors on either side – but you don't dare to stop and try them, lest they're as heavy as the first one – or even outright locked.

"You're only going where I want you anyway!" echoes from somewhere above.

Another set of stairs. Then a third one – and the passage ends in another door. This one swings outward, so you run into it practically without slowing, pushing down on the handle as you do so.

Barging into the room beyond is akin to walking into an exotic greenhouse – the air here is heavy, thick, outright oppressive. It has a sweet, cloying smell that simultaneously makes you light headed and renders your skin hot and flushed.

Pheromones! – you realize in a flutter of panic.

[Tenacity Roll: 57+5(attr)=62 vs 50: Solid Success. Arousal gain halved: 20/2=10]

You're not entirely sure if your hand moves of your volition or Cassandra's. But the stinging slap it delivers to your cheek – and the pain that follows – is enough to at least partially lift the haze descending over your mind.

You can already hear the approaching steps of your pursuer. You spare a brief moment to take in the room, looking for avenues of escape. shelves of chemicals, strange devices, metal tables, a naked body strapped to a rack in the corner – then your eyes zero in on a circular opening – a chute of some sort – set in one of the walls, approximately half a meter off the floor.

"Don't touch anything without permission!" the shout tells you the woman just reached the top of the third set of stairs. You have mere moments to decide how to act.

A) Take the chute [possibly Agility if you need to stop yourself at some point]

B) Shut the door and pull down one of the shelves in front of it to give yourself some more time to think [Physique, more Tenacity rolls the longer you stay]


c45d0d No.30572

>>30571

Since this is the last update before I make the next thread bump limit is 400, right? I'd like to take the opportunity to ask for criticism. Things that you think don't work or could be done better, ways I could improve the presentation, etc.

For example, are people ok with how I handle rolls? I usually keep the target number hidden – at least until the first roll in a given encounter, since it then tends to stay the same throughout. Would people prefer to know what their exact chances of success are instead?

Likewise, the criteria for – and effects of various degrees of success and failure. I try to hint at things like possible opportunities that Cassandra missed due to low rolls – for example, in the above update, the marginal success on the Physique roll meant that she didn't have time to take anything other than the most expedient option. Do you think that I'm indicating things like that fine or could I do better? Or is it maybe too distracting?

Should I do more images? As it stands right now, I attach pictures to a post only when I think it will serve the story in some way. For example, >>29791 got a picture solely because it did such a good job capturing the feeling of confusion and helplessness I wanted to convey in that update.

Also, more sex? Less sex? I know some authors do gallery stories for losses that could've happened. I might write those as well, but I have an idea for keeping them "in universe" so to speak – so I'll be holding off on the first one until we reach the end of day 1.

Anything else people can think of that I could improve on?


043f4e No.30573

>>30572

A

I think that your doing a great job, the pacing is good and I like that we don't know what how hard the rolls are it forces us to play to our strengths (that we chose ourselves).


2ec645 No.30574


5691f6 No.30575

>>30571

A

>>30572

You are doing great imo. More/less sex is depending on the rolls, so you can always jack up the difficulty, we will never know(or make winning easy, your decision), but otherwise it's more on the side of dicegods. Criticism? As of now I am satisfied with everything. Suggestions? Can't think of anything yet.


d43cc7 No.30576

>>30571

A

>>30572

I love it until now. More sex could be nice, but I like the way it is rather story-driven until now as well - even if that may be mostly because of our rolls on day one.

Images are always nice, but if I want them I can just search myself, so… I won't complain if you do, but I won't bitch if you don't.

I love the way you tell us the rolls and the little things you mention below that. Keep on doing that.

Mostly: More of the same. It's working!


000000 No.30577

rolls: since your despcriptions are pretty extensive (which is good by all means!) not getting exact numbers is nice, if you had a writing style like you in a room thers a door and a passage numbers on rolls are needed

hints: i like it, gives us the option to backtrack if we just saw something while running past

images: i dont mind at all if you add some nice images, you dont have to though

gallerys: lets check on the other players shall we?

Also C hide somewhere close to the door when she comes in run out and shut the door.


89b993 No.30580

>>30571

A

I think you have been doing a fanntastic job so far. Nothing to realy complain about besides just a personal preferance that things out to get us dont be so cruel I guess, like with the thugs and how that felt like it was getting a bit dark for us and how the lizard man was just realy angry (and a little bland as an enemy but was a good scenario anyway).

Would have enjoyed being straped under the centaur and walked outside and certainly getfucked without anyone even knowing, thats prety hot I have to admit.Youre definately throwing the possibilities of sex at us but the dice just aren't having it, just keep doing what you're doing. Everything got more fun when Kee showed up and ninjad that guy. Kee is great and I hope we see her again.

Speaking of galeries >>30577 had a good suggestion with other players. Like if there was a particular scenario you realy wanted to do for a particular frame or is just something that wont happen from where we are now in the story, galleries of other players in those situations would work. Also galery of getting fucked under the centaur guy Kee said was going to happen to us would be great.

And I feel I should ask if we conider Kee to bo our owner since she would most likely fit that description or will we be told when that gets 'activated'?


7f6ae8 No.30581

>>30571

B

>>30572

>Would people prefer to know what their exact chances of success are instead?

Not me, I prefer it to be hidden.

>Do you think that I'm indicating things like that fine or could I do better? Or is it maybe too distracting?

While I'm okay with the way you describe the action. But, I did not get the hint about the missed opportunities. It could be only me "not reading good"

>Should I do more images?

Yes, if possible.

>Also, more sex?

Sure, if it doesn't feel forced.

>Anything else people can think of that I could improve on?

It seem most players approve the length of your post, but

>>30121

>>30122

>>30123

>>30124

was a bit much for me. I had put your story aside until I had the time to come back to it. I missed multiple votes, as it took me a while to catch back. I still enjoy it, just wanted to share my experience. :D


c45d0d No.30583

>>30573

>>30574

>>30575

>>30576

>>30580

A

>>30581

B

>>30577

C

A it is. That will be two rolls: Agility and Physique.

I'll be taking people suggestions and criticisms into consideration. I'll post here with a link to the new thread when it's up.


5691f6 No.30584

Dice rollRolled 34 (1d100)

>>30583

Agility


fd49e3 No.30585

Dice rollRolled 16 (1d100)

>>30583

physique. Lucky strike activate!


c45d0d No.30586

>>30580

>And I feel I should ask if we conider Kee to bo our owner since she would most likely fit that description or will we be told when that gets 'activated'?

That is something I'll admit to flubbing somewhat and, without giving anything away, I intend to rectify it at the earliest opportunity.


c45d0d No.30590

New thread is up:

>>30588




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