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/svidya/ is under new management
A discussion about "meta" discussion. Please participate!

File: 1445325101897.jpg (440.84 KB, 1600x1200, 4:3, 15 commandments.jpg)

 No.18831[Reply]

Welcome to /svidya/, the board for video game and only video game discussion.

Please check the board rules before you post:

https://8ch.net/svidya/rules.html

This thread is for general meta discussion and telling us what a bad job we're doing or presenting ideas or advice for improving the board. Please try to keep board/site meta discussion in here.

We also have an IRC channel if you really want to make things personal.

It's #svidya on IRCHighWay or

irc.irchighway.net/svidya

202 posts and 32 image replies omitted. Click reply to view.
Post last edited at

 No.21353

>>21350

oh alright. how gay. thanks for being open to the idea though.




File: 1458774634300.png (1.07 MB, 816x638, 408:319, PSG2.png)

 No.21404[Reply]

Hey /svidya/, has any of you 3 lurkers played these games? I'm currently playing Phantasy Star Generation 2, a PS2 remake of the original Phantasy Star 2.

I already beat Generation 1 and Phantasy Star 3 beforehand.

I can't say I'm a fan of the reworked battle system but I like how they fleshed out the characters adding more lines to the NPCs but some things do feel out of place.

 No.21405

File: 1458775213002.png (2.42 MB, 816x6377, 816:6377, Phantasy Star 2 intro.png)

One of these things that feel off is the intro for example. It might be just my personal taste but I feel the original gives a dystopian vibe much better than the remake.


 No.21406

File: 1458775333219.png (6.73 MB, 816x7018, 408:3509, Phantasy Star Generation 2….png)

I plan on eventually beating this game and finishing with Phantasy Star IV.

Do any of you have a recommendation for characters in PSG2? People keep joining the party at level 1 and I can't have more than 4 active at the same time. I just got my 7th member but I don't feel the need to switch at all. The first 4 (Eusis, Nei, Rudger and Anna) already form a solid party combination.


 No.21407

There was another half to this post but 8chan ate it. And I can't upload the image I wanted to use without modifying it since it says there is a duplicate at post >>21406 which, as far as I can see, doesn't exist.


 No.21408

>>21407

Nevermind.


 No.21410

I've always been a huge PSO fan but I've never really been sure which of the originals are actually worth my time.




File: 1446148041627.jpg (129.4 KB, 750x750, 1:1, alpha-protocol-wallpaper-6….jpg)

 No.19823[Reply]

anyone remember this game? i recall it got a lotta shit when it came out, and my ayylmaolienware craptop couldnt really run it for more than an hour at the time before it would bluescreen so i never beat it and actually never played it again because of those reviews calling it shit. im reinstalling it now just to see what i missed out on thogh.

have you played it? what did you think of it? why cant obsidian into bugfixing? ( dont know how apparent these problems are, i just know that this was one of the major complaints about this game and other obsidian games )

15 posts and 4 image replies omitted. Click reply to view.

 No.21389

>>21388

I did choose SIE for the last mission but she only teased me a bit because I was acting too desperate throughout the game.

Are there any other good action RPGs where dialogue/combat choices actually affect the path of the game instead of just the ending? Alpha Protocol was refreshing after some of the shitty Telltale games I've played, but its flaws have left me craving more.


 No.21398

>>20344

>On one hand it does keep you in the game and engaged, on the other hand I'm a firm believer that you should know what the fuck you're about to say when selecting a dialogue option in an RPG. Luckily Obsidian writers (used to) know what they're doing so it's usually OK.

For me, the real-time mechanic of dialogue made the summarized options make sense. fit because in real dialogue, you're making the script up as you go,

>I felt kinda disappointed in the choice department: Yes there were choices but they didn't seem to change the course of events as much as enable or disable some content. The general outcome of events remained pretty static

I don't think this is terrible. When possibilities have extreme forks, it adds a lot of cost to development, for content that might not even be experienced in the single playthrough that most people will bother with. So, they used sleight of hand to make the forks seem more extreme than they were. For example, sprinkling G22 encounters around make you think that what happened in Russia/Taiwan (whichever came first) put you on some exclusive track.

This gives the first playthrough a much stronger impact on a smaller budget. The cost is disappointment when someone replays to explore the whole possibility space, unless you get a kick out of seeing through the tricks.


 No.21399

File: 1458498103466.jpg (195.84 KB, 1024x576, 16:9, Flotilla_-_encounter_(Blen….jpg)

>>21389

Does Flotilla count? You choose what sides you take and individual adventures are short.

>>21398

>For example, sprinkling G22 encounters around make you think that what happened in Russia/Taiwan (whichever came first) put you on some exclusive track.

Not really, it felt natural either way.


 No.21402

File: 1458610995467.jpg (5.14 KB, 184x184, 1:1, ultraviolence.jpg)

>>21388

>playing through on hard as a recruit with a stealth/melee focus

>decide to do Moscow first

>spend 45 minutes before I finally take her down

>replay the game later as a veteran on normal

>immediately stomp her shit and blow her brains out


 No.21409

File: 1458782447719.jpg (333.38 KB, 1920x1080, 16:9, 20160323181709_1.jpg)

>get to Taipei

>"Oh Steven you're so wacky, ha ha"

>the price of fruit correlated to suicides and alcoholism? that's fucking stupid you wild nigger

>wait a minute, that theory…

>realize this is exactly what the "genius analyst" Parker did his doctoral thesis on

>this is probably exactly the kind of shit he's been getting paid to do

>Steven Heck was actually 100% right all along

>was almost definitely an ex agent from a previous iteration of Alpha Protocol




File: 1458293383275.jpg (45.56 KB, 530x398, 265:199, Wind and Water Puzzle Batt….jpg)

 No.21397[Reply]

ITT: games that need online multiplayer really fucking badly

 No.21401

Any of the Metal Gear Solids. 4 would've basically been CS:S Redux with all the camping and MG MK2-related spying on each other before moving in for the kill.

But then the madmen actually went and made an online version of V.


 No.21403

File: 1458624625470.jpg (92.63 KB, 640x905, 128:181, Star Fox Assault.jpg)

This game's multiplayer was fucking made for high player count multiplayer. Can you imagine how much fun it would have been with like 16 people in a game and no way to spy on the other players' screens?




File: 1458068308626.png (564.66 KB, 614x669, 614:669, valve custom game mode pai….PNG)

 No.21391[Reply]

https://archive.is/O0IdL

>Introducing the Custom Game Pass, a new system for supporting and rewarding custom game developers who are committed to building vibrant and lasting communities around their games.

>Custom Games Passes will be limited to a small number of high-quality games that have established themselves in the community. Purchasing a pass directly supports the creators of the custom game as well as granting you extra features for that game. All custom games will remain free to download and play.

>The first Custom Game Pass will be available for Roshpit Champions at a price of $1 for a 30-day duration. While everyone can play Roshpit Champions for free, the Custom Game Pass will enable additional stash and character slots, and offer multiple perks for the duration of the pass.

 No.21392

>>21391

They're doing it again? Because this ended so well last time.


 No.21393

What is this, the third time now? I have a feeling eventually the Valvedrones will cave in. They always do.


 No.21400

>>21393

I used to like Valve, but for some reason they think that consumers WANT to spend money on things they used to get for free.




File: 1458255923059.png (1.44 MB, 1243x819, 1243:819, thief.png)

 No.21394[Reply]

What are some interesting levels and maps of levels?

 No.21395

Descent II's levels are so interesting you can't do them justice with a flat image.


 No.21396

File: 1458273905117.jpg (703.11 KB, 2000x2966, 1000:1483, lair of the blind ones.jpg)




File: 1454791974658.png (44.08 KB, 1400x1050, 4:3, '・ω・).png)

 No.21243[Reply]

Whatcha playin anon?

What do ya think of it?

51 posts and 15 image replies omitted. Click reply to view.

 No.21380

YouTube embed. Click thumbnail to play.

I replayed Vanquish from start to finish yesterday, it was one of those totally awesome games that casualfags didn't give two shits about because there wasn't a massive campaign of spam pushing the game and the gameplay itself while not hard it does have a learning curve and demands attention, there's no one-button attacks with auto-aim, if you melee an enemy you have to lock on it first else you kick the air, same with the guns there's none of that cover+autoaim shit from other games of the time, even good ones like RDR

But again nobody gave a shit about that game, paid shills at blogs weren't paid that time so they gave it minimal coverage and as always didn't play it while just watching the trailers and complaining about how cheesy the script was, because they don't even know who Platinum games is.

Lately some LPs have been discovering the game so its finally getting some attention so here's hoping PG makes a sequel, this time with a PC version

>vid related: someone sucking at it


 No.21382

>>21380

I've always been interested in this game because I think third-person shooters are an underserved genre (especially without obsession with realism) but it's a shame it's on the 360.


 No.21383

>>21382

Yeah it never got a PC port, no PG game before Rising (which has a LOT in common with Vanquish) did, but theres also a PS3 version and its much better than the shitty port of Bayonetta

Anyway, get a used 360 and try it, you wont be disappointed


 No.21385

Just finished playing a barely translated japanese rom of Rhythm Heaven Megamix, definitely gonna pick it up when it comes out in english. I can understand why the international release dates are so far from the original, there's an absolute fuck ton of moon runes here to translate.


 No.21390

>>21380

Just a hint to anyone playing it, the shotgun is not the shotgun. That is, the gun that shoots the big ass short range energy ball is the shotgun because the shotgun itself has no fucking power whatsoever.

Myself I've been playing the Brigmore Witches dlc for Dishonored. Adds three levels two of which have multiple areas between them. I have to say I'm not getting why people thought the game was shit, possible undue comparison with Thief but Dishonored would bear a greater similarity to Deus Ex, since their is no preference between combat or stealth. The addon adds the ability to purchase favours around the map which is very good, adding to replayability and allowing you to do something with you money apart from sink it into ammunition (which you don't need if you're stealthing). Could have been more interesting with restricted money but casuals. Levels are well designed with at least a couple of different ways to get to your target. Love the corrupted bone charms, especially the one that reminds me of the worm mind implant in SS2. The art direction on the last level of Brigmore is Gorgeous. In one of the levels you find a note saying that two gangs are fighting in the prison where you are sent to break someone out. You can then lie to a cellmate and tell him you're here to kill her and he'll tell you exactly what cell she's in, breddy gud.

All in all this faggot rates it as solid-good. Far better than your Bioshocks but no Deus Ex, play it if you like these sort of games.




File: 1457901041878-0.jpg (66.73 KB, 1024x768, 4:3, Overload.jpg)

File: 1457901042231-1.jpg (123.21 KB, 973x821, 973:821, Sol Contingency ships.jpg)

File: 1457901042659-2.png (708.69 KB, 1600x900, 16:9, Descent Underground ships.png)

 No.21384[Reply]

So we have three different games now claiming to be successors to Descent.

Who will rise to the top in the end?



File: 1448739508120.jpg (181.67 KB, 1920x1080, 16:9, 2015-11-11_00001.jpg)

 No.20526[Reply]

What is your opinion on sexualization in games?

Do you think it feels uncomfortable, or is it just harmless eye candy?

21 posts and 7 image replies omitted. Click reply to view.

 No.21300

>>20995

>Gaming demographics getting older

>Anywhere

Maybe in your personal circle anon, but people are starting to play vidya at increasingly younger ages


 No.21304

>>21300

phone games dont count

t. anon whos earliest memories are of playing mega man X


 No.21310

File: 1455844345228.jpeg (95.76 KB, 488x720, 61:90, 1450349230930.jpeg)

To be honest, before GG/SocJus/modern feminism taking offense to everything, I used to dislike sex appeal in vidya. It might be my modest upbringing, but whenever I'd see a vidya character in a sexy outfit or pulling a sexy pose or otherwise doing anything to get my dick hard, I would honestly cringe. The though of a game designer purposefully implementing such things to arouse me was really a turn off.

But in the light of third wave feminism and the supreme over-reaction to non-problems from "Damsels in Distress" to "Women as Background Objects" I've learned to appreciate it. Of course I'm a little older and wiser now, and I know that porn is more or less intentionally designed to so I've sobered in that respect.

Regardless. I would rather live in a world of over the top sexy vidya than a world without because angry non-gamers got their way.


 No.21327

File: 1456137197830.jpg (58.77 KB, 313x323, 313:323, 1281730979309.jpg)

>>21310

This is something that I always had found funny about this whole socjus thing. Before the likes of anita and quinn, I was more on their side of views, probably half-brainwashed already, who knows. But once their bullshit became so blatant I've found myself thinking more and more opinions that my former self would have discarded as "misogynistic". Apparently a big chunk of my friends circle has been rejecting feminism after the socjus cancer metastasized .

There is a good chance their stupid crusade against vidya has given the largest blow to feminism to date.


 No.21381

>>21300

I started playing vidya at 3

That was the early 90s

I'm in my late 20s now, don't see any 1yo playing games

On the other hand there was nobody above 18 playing vidya when I was a kid, the only exception were the ones selling it and they weren't that much into it

Today you have 40yo gamers and 30+ gamers are the average age not kids, nuff said




File: 1457364738821.jpg (40.21 KB, 300x450, 2:3, aitatadayo.jpg)

 No.21369[Reply]

When is the last time you moved out of your comfort zone and gave a game a chance that you didn't think you were going to like?

What was the result? Did it merely confirm your preconceptions or was it better than you thought it would be?

4 posts and 2 image replies omitted. Click reply to view.

 No.21374

>>21372

I finally played through the Fallout games because I got them free from GOG and I wanted to finally get some experience under my belt when I talk shit about isometric click-to-move games since most of my experience with them has usually been dumping them an hour or so after starting. It feels good to be able to articulate what's wrong with these games on a much deeper level now.


 No.21375

File: 1457554199083-0.jpg (170.56 KB, 1024x768, 4:3, 158772-ufo-aftershock-wind….jpg)

File: 1457554199084-1.png (176.24 KB, 1840x984, 230:123, Angband_3_5_1_graphical_ti….png)

>>21374

I think the worst thing RPGs and strategy games in general is that the game never tells you things it easily could. What's the difference between 6 and 7 Dexterity? How long does it take to go from A to B? Which way did that enemy go? It's rare to see a game let you simulate orders or show you some of the numbers. Story-focused games hide even more things.


 No.21376

>>21375

Oh yeah the Fallout series definitely suffers from that one, especially when it comes to dialogue choices affected by Intelligence and Charisma values. Pure guessing game as to how much is enough.


 No.21377

Honestly, it's been a while - my backlog is so huge that I rarely pick up games anymore unless I know there's a good chance I'll enjoy them.

I think the last time I took a chance was FTL and Risk of Rain, when my friends all got obsessed with them. Risk of Rain I really liked, although it took some getting used to. FTL would have been fun if it wasn't so totally random, but that part was too frustrating for me. A game can be random, or it can be fiddly, but don't make me fiddle with really tiny shit when I can't save and might just randomly die at any moment.


 No.21379

>>21376

I was thinking more along the lines of battle interface, but sure. Age of Decadence's story system feel like a labyrinth of sudden skill checks, hidden attribute checks, and quests with unspecified reward. These are acceptable when the game is easy to replay and you don't need to run around the city.




File: 1454465204743.webm (6.04 MB, 1024x766, 512:383, muh prince of darkness.webm)

 No.21230[Reply]

what is your opinion on Castlevania LoS series?

no nostalgia googles.

 No.21232

It's an abomination even worse that Igarashi's repetitive Super Metroid ripoffs.


 No.21233

>>21232

explain


 No.21234

>>21233

It's not at all castlevania and it's insulting for them to even use the name on it?


 No.21378

I liked the story of the first one.

The second one had a shit story and alutard.

But the gameplay was pretty good.




File: 1446602653056.jpg (113.63 KB, 640x469, 640:469, Harvest Moon 64.jpg)

 No.20014[Reply]

I have never understood why there aren't more games in this genre. I guess the best way to describe it is management RPGs. This series itself got only a few games genuinely right, while the rest of them all have fatal flaws. Why does it seem like nobody tries to compete with it?

31 posts and 7 image replies omitted. Click reply to view.

 No.20732

>>20727

Wow that's a tough question.

To start with I think the problem with most later Harvest Moon games is one of design vision. While they always seem to have something different that they fuck up on, I would say that generally the problems seem to arise from approaching things without the proper mind set of a game designer. Too many Harvest Moon games have problems with tedious stuff that doesn't need to be tedious and things that are only there to slow the experience down. It's like the developers frequently forget to ask "is this fun?" rather than "is it realistic enough?" Harvest Moon 64 knows it wants to be a game first and foremost and not a simulator.

What sort of real farmer is able to water a 3x3 plot of land with a strong shake of a watering can? The philosophy of the Harvest Moon series should never have strayed from taking rural farm life and making it game-like and fun.

Personally I think that the absolute best aspect of Harvest Moon 64–the one that gives it lasting replayability–is playing it like a sort of strategy game where the player is tested to plan out all sorts of things in order to get the best evaluation at the end of the game. Basically, a high score. This is something I have never been able to enjoy to the same extent in other games in the series due to various crippling flaws.

One thing that quite a number of other games in the series screwed up on is making your farmer have really slow walking speed so that it takes forever to get around the world. In contrast, Harvest Moon 64 has a very compact village and your farmer moves around it quickly. Holding a direction and waiting to arrive at your destination is the kind of task that should be minimized whenever possible.

Another thing that is absolutely baffling to me is how in a lot of the games your character has these long drawn out animations when using tools or moving items in and out of your rucksack. Why would you do that! Performing virtual work, whether it's pulling a weed out of the ground or eatingPost too long. Click here to view the full text.


 No.20733

>>20732

>Another thing that is absolutely baffling to me is how in a lot of the games your character has these long drawn out animations when using tools or moving items in and out of your rucksack.

That's something that I disliked about Back to Nature (PSX), and I don't know how it compared to the other titles in the series. But it really seemed to drag things out, which made no sense, given that the entire point of the game was to pack as much stuff into each day as you could.


 No.20745

Another problem I think the later Harvest Moon games often have is an abundance of things that don’t really add anything to the experience and whose choice doesn’t affect how the player's skill tested at all. Some good examples are the marketplace system and the hybrid crop system in A Wonderful Life. These things have quite a lot of depth, but the problem is that their depth doesn’t really go anywhere. You don't make shit for money in the marketplace and it just eats up your time that you could be putting into other social interactions. Likewise with the hybrid crop system there are a huge amount of different crops you can create but in the end the meaningful choice just amounts to choosing the one that makes by far the most money.

Another thing a lot of games did is make the mining system absolutely egregiously deep and complex to the point that you really have to put a massive chunk of time into it to get everything out of it.


 No.21236

File: 1454540783188.png (247.56 KB, 1154x833, 1154:833, stardew valley.png)

Here's something else to look forward to perhaps.

http://stardewvalley.net

The fact that they refer to the game as an RPG and not a sim is very reassuring.


 No.21365

>>21236

Been checking this out now. It's definitely a Harvest Moon clones, and apparently of one of the good ones. I notice time passes while you're indoors, not sure if that's a good design choice.

Unfortunately, the game runs like complete ass on my hardware for some reason, and I even had to get this hack-y extra d3d9.dll just to make it run. The frame rate is horrible all around and it also replaces mouse acceleration with really low sensitivity. I hope they can get the game working better, just might buy it eventually if it runs well.




File: 1447987680702.png (703.07 KB, 1280x1024, 5:4, undertale.png)

 No.20368[Reply]

What do you think of Undertale, /svidya/?

At first I was put off by its painfully autistic fanbase on /b2.0/ but once I actually tried it I was pleasantly surprised.

>Fun mix between RPG and SHMUP

>Memorable characters

>Competent soundtrack

>Multiple endings that effect the game itself

>Fuckable spider girl

Most of the art is shitty and some of the humor gets old after a while, but I still enjoyed Undertale for what it was.

63 posts and 21 image replies omitted. Click reply to view.

 No.21146

>>20761

I don't think its as simple as that, the morality system is there to discourage you from doing a genocide run yes and on a surface level there is nothing good about it. Its extremely hard, tedious, and tragic(if you are sentimental about killing pixels at least). The ending brands you and negatively effects the good ending of the game.

Genocide is there for those who have to do absolutely everything in a game, when you do a genocide run you are no longer playing the game for the experience of the story or role-playing you are playing the game for the difficulty/completion of the game.


 No.21153

>>20368

i really liked the game, it made me feel good about video games again and it didnt overstay its welcome. i like how you can take that "you cant save everyone, you cant always be the hero" new age crap and spit in its damn eyeball.

and for that self awareness i think it deserves most of the attention it got.

>>20953

stop trying to make me fight your damn battles for you. i dont like them either but isolating myself from what i like just because people i dont like also like it wont magically weaken them.


 No.21356

I still don't understand the hype behind this game.


 No.21357

I liked it. It was like a little modern fairytale, which in turn explains why has a massive appeal for Tumblr. The strenght of the game lies in the visual novel aspect of it, deciding who to kill and who to spare and the ramifications of your actions.

The combat system is a mixed bag. Too easy for the major part of the game, with difficult spikes in undyne and sans in the genocide run.

The graphics are serviceable, but even games built with rpgmaker included sprites will look better.

The music is god-tier. Possibly the sole reason the package could cost 10$.

I would like to see undertale as the arthouse indie film which strengts in applying game conventions to the writing will inspire others to copy and surpass it.


 No.21363

File: 1456862544763.jpg (324.99 KB, 685x571, 685:571, good guy.jpg)

>>21153

>caring whether the character is a hero or not

>instead of never making him one and being done with it




File: 1456733312032.jpg (46.02 KB, 580x300, 29:15, gran_turismoLogo.jpg)

 No.21360[Reply]

>Standard Car Models

>Almost no tuning options available

>Every entry since 2 has been "rushed" to a delayed release date, even the portable version, which was supposed to be a launch title for the PSP

>Last good entry was 4, 5 was disappointing overhyped bunk and 6 was a filler game

>Reviews slowly going down the pan over time

>In the space of 10 years, Forza has gone from a complete joke in the face of Gran Turismo, to being a worthwhile competitor that edges GT in a few respects, to being a superior product that complete trounces GT in almost every way

Fuck, I just want a good GT again.

So /svidya/, what formerly-great series do you want to see restored back to their former glory?

 No.21361

File: 1456756226243.jpg (23.77 KB, 300x230, 30:23, Metroid.jpg)

Metroid… But I know it can never be. They would have to take drastic measures like removing Samus from the series, stop pandering to FPSfags, and stop letting Sakamoto have any input on shit. I don't think there's anyone left at Nintendo who understands Metroid anyway, so they'd have to hire an outside consultant like one of those great ROMhack makers or M2 too.

It's hopeless.


 No.21362

Total War

Everything after Shogun 2 is trash




File: 1448023863659.png (1.1 MB, 1502x802, 751:401, 1446936520163.png)

 No.20381[Reply]

They just doubled the EXP rate and gave us 2 extra weeks to play the beta, enjoy.

>What is Tree of Savior?

Tree of Savior is a new action MMORPG with a lot of classes and cute hats. IMC Games have shown an interest in an international release, and has begun testing the game in various other languages, including English and Japanese, even whilst the Korean version is still in testing. The game is currently in the beta phase, and not fully released.

>What's changed since iCBT1?

Changes to Class Advancement and Skills: http://pastebin.com/gTbzuuV5 (embed)

>iCBT2 Sign-Up (Closed): https://treeofsavior.com/

- If you were able to access iCBT1, you will automatically have access to iCBT2.

- All keys should have been distributed by now.

- If you did not get a key, fansites may be giving out extra keys.

>Current Beta Tests

kCBT3 (Extended) - On-going, no end date announced.

iCBT2 - October 27, 2015, 03:00 AM (EDT) ~ Thursday, November 25, 2015, 23:00 PM (EST)

>Official Translation Project - https://github.com/Treeofsavior/EnglishTranslation

Tree of Savior is somewhat unique in that the games translation is heavily supplemented by fan contributions provided at IMC's offical Github. Is this genius or laziness? It's both!

>Field Boss/F.O.E Timers

https://docs.google.com/spreadsheets/d/1xFW1ARQn3kmTiJqpojCmoXiHcJsBK0J85IXiToHicuc/edit#gid=0

5 posts and 1 image reply omitted. Click reply to view.

 No.20393

>>20388

Fuck I forgot to update the OP.

the iCBT got extended by 2 weeks, so nothing.


 No.20394

>>20393

What happens when that ends though?


 No.20398

File: 1448038656080.png (947.27 KB, 750x976, 375:488, CQKn-YlUEAAd4QC.png large.png)

>>20394

Beta ends, accounts are 100% reset(Except maybe for a cosmetic armband or hat you might get as a reward for participating in the beta).

Then another closed/open beta with a higher level cap, I assume.


 No.20403

>>20398

I dunno it's kind of hard to care if my stats are just going to get wiped in two weeks. Maybe I'll give it a try later.


 No.21358

Open beta has been announced, no date yet other than 'coming soon', but might as well get moderately hyped




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