No.20368
What do you think of Undertale, /svidya/?
At first I was put off by its painfully autistic fanbase on /b2.0/ but once I actually tried it I was pleasantly surprised.
>Fun mix between RPG and SHMUP
>Memorable characters
>Competent soundtrack
>Multiple endings that effect the game itself
>Fuckable spider girl
Most of the art is shitty and some of the humor gets old after a while, but I still enjoyed Undertale for what it was.
No.20370
>>20368
Yeah, undertale is a pretty good game.
I [spoilers] couldn't beat the Genocide route though. Got stuck on Undyne out of all things.
No.20372
I honestly don't know what to think. First they say it's a glorious retro game by people who "get it". Then they say it's a shitty meme game by your typical indie hacks. I know Earthbound had a really irritating inventory system and I would hope this game doesn't try to ape that aspect of it.
And mixing scrolling shooters with other genres haphazardly (especially when attempted by Westerners who hardly understand the genre as is) is almost a guaranteed recipe for disaster. When you say "fun mix between RPG and SHMUP" all I hear is "half-assed piece of garbage praised by people who don't even enjoy the genre."
No.20378
>>20368
it looks like "muh feels" JRPG weebshit, and i have no interest in playing it.
No.20390
Does this game have any epic memes in it?
No.20391
>>20372
>>20378
Holy fucking shit at least play the fucking demo before making posts about a game you haven't even fucking played yet jesus fucking christ.
>>20390
A few
No.20392
>>20391
Very well, didn't even know there was a demo. Can you say if this uses Earthbound's obnoxious inventory limits at least?
No.20395
>>20392
I haven't played Earthbound but the inventory system seems pretty normal in Undertale, you can carry a maximum of 8 items (even though you'll rarely use them in a fight) and the rest can be stored in a teleporting chest thing.
No.20396
>>20395
Wow I sure hope the full game lets you fully change your controls. These demo key mappings are shit.
No.20397
>>20396
And there appears to be no controller support to excuse it either. This is Iji-tier incompetence. No way in hell would I pay money if the full release is like this too.
No.20399
>>20391
but you just told me exactly why i shouldnt bother with it.
No.20405
>>20396
>>20397
Well apparently the full version has controller configuration support at least. I mean that's an improvement, but I think I'm still gonna have to pass on this. This is the kind of crap I begrudgingly expect from clueless doujin developers, but Westerners should damn well know better. I am so sick and tired of these utterly fucking incompetent indie PC developers the last several years who seem intent on regressing PC game culture back 20 years before one of the strongest points of PC gaming–that of setting up your controls however you damn well please–became a standard.
If you can't be bothered to give people options for how they want to setup their keys and shit, then just fuck off back to a closed console system that only uses controllers because you're clearly not fit for making PC games.
Yes, I mad. It may seem like I'm overreacting but that's how fucking sick of seeing this shit I am. It requires minimal fucking effort in the grand scheme of game development to put together a simple key binding setup. This thing is so important and it's so simple to do. When your input defaults are lazy fucking garbage like ZXC and arrow keys this is a goddamn essential feature.
No.20406
>>20405
im going to say that undertale is the exception to the rule. to prove it heres 2 indie games with customisable control schemes.
theres also angels fall first but i hate steam and the game is updating so i cant open it to show you.
No.20407
>>20406
granted, undertale has probably made a lot more money than either of these games.
No.20408
>>20406
It's hard to describe it entirely but those two games feel like they're made in a completely separate culture of game development than games like Undertale. Is it a generational gap perhaps? People who have grown up on the Cave Story indie boom and otherwise have little experience with other PC games?
No.20409
>>20408
its a cultural gap: im farily certian undertale was made by a western dev, if youu know his exact origins please share. whereas factorio was made in the czech republic, so its more slavic than western, and im 90% certian that star sector was made by cheekis as well ( i cant find it now but i remember one of them posting their name and it was a very slavic surname.)
also undertale is made in game maker, so that might have something to do with the shit control scheme.
oh and i do agree with you that uncustomizable controls is bullshit, even on consoles. it always baffled me how in halo they gave you like 20 different control schemes to choose from, why not just let me choose the input?
No.20440
>>20405
>It requires minimal fucking effort in the grand scheme of game development to put together a simple key binding setup.
As a programmer who refuses to use commercial or non-free tools, getting rebindable keys to work (with Irrlicht, at least) was one of the biggest pains in my ass I've ever experienced.
No.20442
>>20440
It's pretty easy if you start from the outset with making that an option. I imagine it's much more difficult if you're already written all your input logic and have to go back and basically change every reference in the code to a function.
No.20443
>>20442
The problem was that I'm a shit programmer, and the way input was done in Irrlicht was very abstracted since it had to do it multiple ways to be cross-platform and work on any OS. It put input into enums, which are specifically meant to stay the same and not change, and every seemingly simple solution I came up with turned out to fuck over something completely different somehow. I ended up doing some really ghetto duct-tape shit to fix it.
No.20454
It's not a bad game. I had fun playing it but it does not deserve to be revered so much either.
I mean the game is absurdly short. Longest route is pacifist (the first time) because of the dialogues. You can easily do all 3 routes in one sitting.
It's so short though… which makes me wonder:
Do people really have so little time to play games they can't enjoy anything longer than 4 hours?
Or is it perhaps the culture that makes us demand instant gratification?
Tumblr aside, it seems to me every game /v/ gets fond of nowadays can be finished in less than 10 hours.
No.20455
>>20454
Are we talking Barkley Shut Up and Jam Gaiden short or Half-Minute Hero short?
No.20456
>>20455
For me, a neutral or pacifist run is about 3 or 4 hours each time. Genocide run took me at least 10 hours because Sans is a fucking nigger.
In my opinion, Undertale is a pretty good game that could have been a fucking amazing game if it focused on adding more town areas.
No.20457
>>20456
Sans only took me about 11 tries, I completed each run in 3-4 hours. Genocide's grinding phase was easily completed by the glitch that allows you to move in 2-3 directions at the same time.
>>20455
Can't comment on each of those. I played HMH but didn't get into it. I think that game's gimmick was multiple short gameplays so no, not that kind of short.
I'm talking TellTale Game's short.
No.20459
>>20457
>he hasn't played Barkley
No.20469
>>20459
Doesn't look that interesting. Parody games don't do it for me.
No.20471
>>20469
You really should give it a spin. It has some fun input-based combat similar to the Mario RPGs.
No.20716
I don't really get the appeal of Undertale.
TLDR I think Pacifism and Genocides difficulties should be switched to make Pacifism the more rewarding choice.
I heard a lot of people saying, oh it's so great the game lets you be a pacifist before the fanbase became gangrenous but when I played it I just found the pacifism thing really shallow. There was never any personal investment I had to make to play as a pacifist, I never felt the gold or xp loss from it was actually hurting me at all, in fact the fights I did have to do felt they were shaped around the idea of me having played pacifist so they weren't any harder than normal.
I also think characters like Flowey really ruined a lot of moments for me. I killed the goatmom and felt really guilty when I spared the goatdad as he went on about we could all be a family together without knowing i killed his wife then the Fucking Flower forced me into a disappointingly easy boss battle and the game just ended avoiding a proper resolution
I also heard a lot of people sperging over how meta the game is but playing it it just felt like a few variables that changed lines of text which, yeah is more effort than most games do, but also something I could whip up in Python in a couple of seconds not some amazing achievement. It doesn't really factor in any of your choices on anything more than a very basic level either.
Finally, my biggest problem was the difficulty of Genocide compared to Pacifism. I really felt the onus was on the player to really work at Genocide which as a result would make it waay more rewarding to complete. Pacifisms a cakewalk where you press the obvious buttons to win and all the fights are easy mode. It sends a really weird message when the game claims to be about the choices you make and about choosing not to kill when doing so doesn't make you the better man or anything, it just makes the game easier?(Which by the way is actually the opposite of real life, bastards have it much easier). In the end I just felt the characters begging for their lives was way more gratifying just because the game made me work for it more.
No.20719
>>20716
If you didn't fight the magical rainbow goat or find the secret laboratory then you didn't get the actual pacifist ending. You got the neutral, shitty ending that doesn't really answer any questions or have a good payoff. Also, since you already did Genocide run, the final ending of the Pacifist run will be slightly altered on your computer unless you download a special program to remove the file. The worst part is 99% of the pacifist run is exactly the same as neutral run except for the great ending, so you'll probably end up hating the game by the time you truly finish it (like me).
I agree with most of what you said, though.
No.20725
I like Mother and Off, so I feel I would like Undertale, but the issue is I will never be able to discuss it because of all the autistic people who like it.
No.20729
>>20725
>doesn't want to talk to autists
>is on 8chan
What are the aspects of M/O that you feel will make you like this one, snowflake?
No.20742
>>20729
Well, not to brag, but I am pretty unique. Not alot of people think the way I do, so I found Off and Mother to be very interesting. Bother were "smart games for a smart gamer" if you will (you can quote me if you'd like). Honestly, I just think that I may be a bit sharper than some other gamers, so I understand the intricate themes that go into some off these games.
No.20749
>>20742
clearly a man of intellectual intelligence.
No.20760
>>20719
>slightly altered
And now, finally, after all these months I understand why autists on Youtube bitch and whine so much about making sure to play pacifist first. Never before have I heard such a ridiculous mechanic in a game.
No.20761
>>20760
Yep, it's complete horseshit. It barely affects anything but it's still there to make you feel "bad" about "murdering" pixels on a computer screen.
No.20775
I wouldn't like it.
I don't like JRPGs at all. I don't like vertical shooters that much either.
The atmosphere, style and the attitude of the game don't appeal to me.
I also really dislike games that try to convey some kind of moral.
So I don't think I'd enjoy it and thus remain indifferent towards it.
I absolutely loathe the fanbase, though. Worst thing since FNAF.
No.20777
>>20775
Five Nights at Freddy'sfags were that bad?
No.20778
>>20777
Checked.
Furries and autistic children as far as the eye can see.
They just didn't hang out on chans, thankfully.
No.20784
Played the demo, basically thought this >>20378
It's ok anon, we can like different things and I wont even try to tell Toby he's problematic
No.20794
>>20784
OP asked what i thought of it, i was just answering truthfully. not trying to be contrarian or enforce a hugbox or something.
No.20812
just finished the demo, killing the horned fag at the end made me feel a little bad but otherwise the ability to talk your way through shit just seemed like a good way to avoid death when I did shit. If there were a separate level for communication that increased every time you talked your way through a fight to end them in more turns that would have been cool. I liked the combat and I kind of want to buy the game now, Is the creator an actual homestuck furfag or is it just the fans? If he is a fag I'll just pirate
No.20831
I'm really not in the mood for retro pixel graphics and sound design at the moment, so I haven't bothered trying it. They just come off as lazy to me, not as an homage, so maybe in a few years.
Pic related, I adore pixel graphics when they aren't arbitrarily restricted to the standards of the 80s.
No.20841
>>20831
I'm annoyed by pixel graphics in general, the whole point of pixel graphics to begin with was that systems at the time couldn't handle a high resolution or detailed images. We don't need pixel art anymore, make your graphics have actual art. Faggot indie devs
No.20842
>>20841
I'm not defending Undertale in particular, but when you have to draw and animate things at the resolutions people expect today, doing art with the pixel precision of previous generations is simply infeasible. This unrealistic expectation is exactly why 2D art in 2D games has died and been replaced with 2.5D garbage. Drawing at a lower resolution and upscaling it just makes more sense.
No.20843
File: 1450675728179.png (186.68 KB, 1024x540, 256:135, indie shitheads and their ….png)

>>20831
Although point lighting looks like shit and clashes heavily with a pixellated style. I wish indie faggots would stop doing this shit.
No.20844
>>20842
I mean more games with drawn assets like paper mario or skull girls just to clarify, they dont have to be 4k but goddamn I'm just so goddamn tired of pixel art, pixel art of the past was good because it was trying to convey art, it just had to be downscaled. I can definitely see how pixel art is easy but it's also just lazy
No.20847
>>20844
>I can definitely see how pixel art is easy but it's also just lazy
You are quite mistaken if you think that making something look distinct and eye-catching at a lower resolution is necessarily lazy. Metal Slug 3 runs at the same or even lower resolution than a lot of these indie faggots draw their games at, and yet it hasn't stopped being one of the best-looking 3D games of all time. Talent is generally more important than resolution unless you're going with really blocky Atari-tier shit.
No.20848
>>20847
>one of the best-looking 2D games
Sheesh what a typo.
No.20851
>>20847
>talent
I want to add ambition to that, too. Indie skidmarks have convinced themselves (and the marketplace) that this stripped back, low-effort, "low-fi" look is what pre-32-bit systems amounted to.
Shit has always been about using the resources you had and pushing the hardware limitations to the fucking limit and, fair enough, just adding a shitload of RAM in SNK's case. The idea that we have an entire section of the industry with technology magnitudes more powerful dedicated to producing inferior software is fucking gut-wrenching.
No.20856
I found the combat system very… interesting. Never really had the chance to play many games in my childhood other than DOOM and Commander Keen since I was in the middle of a desert.
Are there any games with a similar combat system? Like with the dodging projectiles in turn based combat, not the whole talk/find the right move to disable them.
That final battle though.
No.20858
>>20843
Yeah, I think the HLD screencap that I posted would probably look better without it. I think they would still be able to convey that the pink blocks are emitting light.
>>20844
Can't make blanket statements like that, pic related.
No.20859
>>20847
metal slug is one of the prime examples of why old pixel art is great, the artist clearly put his heart and soul into it, but that's the problem with indie devs. While old devs wanted to make their games look as good as possible on the limited hardware indie devs are too lazy to utilize our currently advanced hardware, instead taking advantage of the newfound ability to convey detailed works of art they decide to make their games pixelated for "nostalgia". Instead of graphics like muramasa we're getting graphics like maniac mansion on nes.
>>20858
your pic is detailed and is at a high enough resolution to convey that detail, I'm talking about people making nes/16bit style graphics for their games these days
No.20953
Daily reminder Undertale is being shilled by certain individuals to ensure that it cements itself as the Citizen Kane of video games, and by enjoying it, playing it, writing about it, watching a video of it or even fapping to porn of it you are helping to contribute the overall death of video games.
No.20958
>>20953
He says, without saging.
No.20962
>>20958
thats because sage isnt a downvote you silly willy.
No.20964
>>20953
>by enjoying it, playing it, writing about it, watching a video of it or even fapping to porn of it you are helping to contribute the overall death of video games
I pirate everything and form opinions based on the content itself; I don't give a shit about who made it, who likes it, or who is shilling it.
>>20958
People like you who think that a purple name field means "I don't approve of this thread" and a green name field means "I approve of this thread" should go back to /b2.0/.
No.20990
literally MKUltra - the game, do not buy this, do not enable furries, do not enable tumblrinas, fight the zionist menace, resist
otherwise, you'll be forced to welcome a Brave, New World
No.20996
>>20392
It does worse than Earthbound.
No.20997
>>20812
Creator wrote music for homosuck, so use your own judgement.
No.21001
Not a great game.
>Overly political
>Zero replay value
>Short
>Fucking horrible graphics
No.21076
>First playthrough of Undertale
>Decide to kill everything so I can fight harder bosses
>Everyone who wants to be my friend dies by my hand
>No matter how kind they are, I kill them and watch them die
>The towns are completely empty
>All of the NPCs have gone into hiding
>I am the destroyer of this world
>Spooky skeleton gives me a bad time
>Murder my last friend as he begs for his life
>Just straight depressing
Why the hell would Tumblr like this?
>Look up the pacifist playthrough on YouTube
>Not a single thing dies
>Every character who wants to kill you inexplicably becomes your friend
>They all turn gay
>Every character is gay
>Every town is gay
>Every line of dialogue is gay
>The whole game is gay
>Everyone loves everything except heterosexuality
>The only two characters who don't get along are the unambiguously heterosexual ones
>You defeat the most irredeemably evil being in the world via the power of love
>Then he turns gay
I like the game, but damn is it gay.
No.21078
It was fun and unique experience, there where some faggot shit but for the most part I had fun. My GOTY for 2015 shit year for vidya to me
No.21089
Painfully autistic fanbase makes me want to avoid it like cancer.
No.21122
In short, decent but overrated.
Long answer: its flaws and strengths are overshadowed by the hype and detractors. More people would rather talk about the fags/goat porn/etc rather than its issues with pacing, gameplay, and its whole meta plot. Its gameplay,while unique, is rather unchallenging save for a few boss battles. It gets sluggish around a few parts of the game which isn't exactly ideal for a short run. Its meta plot attempts to "deconstruct" (god I hate that word) save scumming in which it explains the depravity of the main antagonist and potentially the player character. It would worked fine without it.
Its writing, and music isn't too shabby though far from being a masterpiece.
The game really wants to be clever and sometimes it works. Sometimes it just tries too hard.
No.21137
>>21076
>but damn is it gay.
No wonder it's a hit with tumblr and /v/
No.21146
>>20761
I don't think its as simple as that, the morality system is there to discourage you from doing a genocide run yes and on a surface level there is nothing good about it. Its extremely hard, tedious, and tragic(if you are sentimental about killing pixels at least). The ending brands you and negatively effects the good ending of the game.
Genocide is there for those who have to do absolutely everything in a game, when you do a genocide run you are no longer playing the game for the experience of the story or role-playing you are playing the game for the difficulty/completion of the game.
No.21153
>>20368
i really liked the game, it made me feel good about video games again and it didnt overstay its welcome. i like how you can take that "you cant save everyone, you cant always be the hero" new age crap and spit in its damn eyeball.
and for that self awareness i think it deserves most of the attention it got.
>>20953
stop trying to make me fight your damn battles for you. i dont like them either but isolating myself from what i like just because people i dont like also like it wont magically weaken them.
No.21356
I still don't understand the hype behind this game.
No.21357
I liked it. It was like a little modern fairytale, which in turn explains why has a massive appeal for Tumblr. The strenght of the game lies in the visual novel aspect of it, deciding who to kill and who to spare and the ramifications of your actions.
The combat system is a mixed bag. Too easy for the major part of the game, with difficult spikes in undyne and sans in the genocide run.
The graphics are serviceable, but even games built with rpgmaker included sprites will look better.
The music is god-tier. Possibly the sole reason the package could cost 10$.
I would like to see undertale as the arthouse indie film which strengts in applying game conventions to the writing will inspire others to copy and surpass it.
No.21363
>>21153
>caring whether the character is a hero or not
>instead of never making him one and being done with it