Played through the first couple Fallout games recently despite my heavy apprehension for both isometric perspectives and click-to-move interfaces.
In the end, sadly, I have to say that they mostly did confirm my preconceptions and in fact turned out to be even worse games than I thought they would be.
As someone whose experience with other PC RPGs is mostly limited to Spiderweb Software RPGs and other obscure completely overhead stuff like Realmz, Winded Warrior, Mantra, and Odyssey, I am now thoroughly convinced that sometime during the late '90s PC, when isometry was becoming the hip new way to do your overhead perspective, a trend was started where RPG developers began to value storytelling and "role-playing" (blind devotion to D&D mechanics or ultimately shallow social interactions) completely to a fault at the expense of thoughtful game design. It seems like the nostalgia of people who grew up during that period is even now preventing a revival of good RPG mechanics in the wake of supposedly "retro" new RPGs like Divinity: Original Sin which just more click-to-move isometric games aping the late '90s trend. It's downright tragic to me.