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A discussion about "meta" discussion. Please participate!

File: 1457364738821.jpg (40.21 KB, 300x450, 2:3, aitatadayo.jpg)

 No.21369

When is the last time you moved out of your comfort zone and gave a game a chance that you didn't think you were going to like?

What was the result? Did it merely confirm your preconceptions or was it better than you thought it would be?

 No.21370

File: 1457467521042.jpeg (27.52 KB, 541x432, 541:432, Fallout.jpeg)

Played through the first couple Fallout games recently despite my heavy apprehension for both isometric perspectives and click-to-move interfaces.

In the end, sadly, I have to say that they mostly did confirm my preconceptions and in fact turned out to be even worse games than I thought they would be.

As someone whose experience with other PC RPGs is mostly limited to Spiderweb Software RPGs and other obscure completely overhead stuff like Realmz, Winded Warrior, Mantra, and Odyssey, I am now thoroughly convinced that sometime during the late '90s PC, when isometry was becoming the hip new way to do your overhead perspective, a trend was started where RPG developers began to value storytelling and "role-playing" (blind devotion to D&D mechanics or ultimately shallow social interactions) completely to a fault at the expense of thoughtful game design. It seems like the nostalgia of people who grew up during that period is even now preventing a revival of good RPG mechanics in the wake of supposedly "retro" new RPGs like Divinity: Original Sin which just more click-to-move isometric games aping the late '90s trend. It's downright tragic to me.


 No.21371

>>21370

Actually no, it's not just "tragic" to me.

It makes me furious that games like Fallout and other Black Isle Studios games are looked upon with any sort of reverence when they are so hugely flawed. Planescape: Torment fans seem to be practically the only ones that can readily admit how shitty their game actually is and how it might as well have just been a visual novel.


 No.21372

Why would I play something if I don't think I'll like it? If you meant whether I played something I wasn't sure about, I wasn't sure about any of them.

>>21370

>>21371

I posted the Planescape green in the other thread. It would have been so much less annoying if it were a VN.

It's not the story that's bad, it's the lore. I'm not listening to someone telling me all about the world in the hope that it might matter later. A book or film would be much better because if something is relevant, the story will continue even if I initially skimmed those parts.


 No.21373

File: 1457473965222.png (1.99 MB, 932x808, 233:202, trainz7zip.png)

>>21372

>Why would I play something if I don't think I'll like it?

Well it's good to try new things every now and then. I used to think sims weren't something I could ever get into and a waste of my time but then I tried OpenTTD and now I have probably 3000+ hours in it.


 No.21374

>>21372

I finally played through the Fallout games because I got them free from GOG and I wanted to finally get some experience under my belt when I talk shit about isometric click-to-move games since most of my experience with them has usually been dumping them an hour or so after starting. It feels good to be able to articulate what's wrong with these games on a much deeper level now.


 No.21375

File: 1457554199083-0.jpg (170.56 KB, 1024x768, 4:3, 158772-ufo-aftershock-wind….jpg)

File: 1457554199084-1.png (176.24 KB, 1840x984, 230:123, Angband_3_5_1_graphical_ti….png)

>>21374

I think the worst thing RPGs and strategy games in general is that the game never tells you things it easily could. What's the difference between 6 and 7 Dexterity? How long does it take to go from A to B? Which way did that enemy go? It's rare to see a game let you simulate orders or show you some of the numbers. Story-focused games hide even more things.


 No.21376

>>21375

Oh yeah the Fallout series definitely suffers from that one, especially when it comes to dialogue choices affected by Intelligence and Charisma values. Pure guessing game as to how much is enough.


 No.21377

Honestly, it's been a while - my backlog is so huge that I rarely pick up games anymore unless I know there's a good chance I'll enjoy them.

I think the last time I took a chance was FTL and Risk of Rain, when my friends all got obsessed with them. Risk of Rain I really liked, although it took some getting used to. FTL would have been fun if it wasn't so totally random, but that part was too frustrating for me. A game can be random, or it can be fiddly, but don't make me fiddle with really tiny shit when I can't save and might just randomly die at any moment.


 No.21379

>>21376

I was thinking more along the lines of battle interface, but sure. Age of Decadence's story system feel like a labyrinth of sudden skill checks, hidden attribute checks, and quests with unspecified reward. These are acceptable when the game is easy to replay and you don't need to run around the city.




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