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/svtfoe/ - Star vs. the Forces of Evil

Because /co/ hates us and /trash/ is furries

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Vote on whether /svtfoe/ should have thread-specific IDs

YouTube embed. Click thumbnail to play.

161f1b No.1

Ready for S3, /svtfoe/?

EDIT: Fixed link

Post last edited at

12e2c9 No.2

File: 45062bcfb509baa⋯.jpg (117.06 KB, 1147x1280, 1147:1280, 1497497780044.jpg)

I want this lizard to be on screen doing nasty nasty things to someone.


2c5fb4 No.3

File: afde82e28a317be⋯.jpg (768.27 KB, 1920x1080, 16:9, 1496800653142.jpg)

i like a chubby jackie!


7c2145 No.4

>>3

Jarco is endgame


2c5fb4 No.5

File: 5a01339db5652e8⋯.png (224.7 KB, 732x676, 183:169, 1497416255225.png)

>>4

but i just want to cuddle chubby jackie, or star.. or janna


72d7ea No.6

So I guess this is a thing now…

More ready than I think I am, since I am still learning the style for drawing.


7c2145 No.7

Whoever runs this board, turn on ids because you'll save this board trouble in the long run.


2c5fb4 No.8

File: da9a208061165ee⋯.gif (583.06 KB, 320x180, 16:9, star rocking the fuck out.gif)

who has the creamiest life?


4d302a No.10

>>7

There's ups and downs to this. On one hand, it exposes samefagging, which is a good thing.

By samefagging, I mean replying to your own post/replying multiple times to the same post to make it seem like your opinion is more popular than it is. (It would be nice if 8ch could only turn on IDs when this happens, but there's no feature for it.)

On the other hand, it exposes the post history of everyone in the thread to everyone else in the thread. If you express an unpopular opinion in the thread, autists may just reply negatively to any of your other posts out of spite. It forcibly deanonymizes people for the duration of the thread, which may make some people less likely to post an unpopular opinion.

I don't actually know how badly people want IDs though, or how it will really turn out. So I'll put it to a vote for now.

http://www.strawpoll.me/13194172

Every month, we can re-vote on this in case people change their minds.


12e2c9 No.11

File: 9bde13c78d0a029⋯.png (178.34 KB, 629x355, 629:355, American Toffee.png)

Claiming the First dubs for our infinite love, the lizard


7c2145 No.12

>>10

Are you going to turn on custom flags like for star vs characters. Turning on county flags is a bad idea. Also, you should add a rules page soon.


7c2145 No.13

>>12

Meant to say country flags, you shouldn't turn on country flags because they're not necessary and encourage shitposting.


acdbea No.14

File: 1501362d63dd24f⋯.png (308.99 KB, 420x700, 3:5, 0-rebel-princess.png)

File: 1453b15dcfa6792⋯.png (232.94 KB, 420x700, 3:5, 3-king.png)

File: 337588dab1251e8⋯.png (255.73 KB, 420x700, 3:5, 4-queen.png)

>>11

Beat me to it.

I must say though, I do like the 8ch multiple image feature.

>>12

>custom flags

Like, how does that work? Is it just a random selection, or…


7c2145 No.15

>>14

Board owners can enable custom flags which would be a dropdown menu to select. Marco, star, hekapoo, etc would get their own little flag.


4d302a No.16

>>12

I want there to be custom flags for characters, but my PS skills are limited, so it may take a bit of time. I might be able to pull them from elsewhere.

I won't turn on country flags for the reasons you mentioned.

I'll put up a rules page once we settle on them.

>>14

>Like, how does that work?

You can choose your own flag from a drop-down menu in post options.


7c2145 No.17

>>16

Thanks dude, this board might work out very well.


acdbea No.18

>>16

>You can choose your own flag from a drop-down menu in post options.

Make the flags be waifus and/or ships then. Add in Dies Irae for good measure.

I can help make them if it's just image manipulation work.


4d302a No.19

>>17

I want it to. The sheer lack of transparency with 4chan moderation is infuriating.

At the very least I want this place to be comfier than /co/ threads, even if we never get the same numbers.

>>18

Yeah, ideally flags will be more than just character flags (e.g. ships, theories, AUs). I want to get character flags up first though.

Also thanks for the volunteering, people with image manipulation skills will be helpful.


acdbea No.21

File: 85ee03629a18553⋯.png (473 B, 20x16, 5:4, cleavedwand-pinkglow.png)

File: 887d13e363cd7fb⋯.png (470 B, 20x16, 5:4, cleavedwand-greenglow.png)

File: f2a5b905ecc10c6⋯.png (459 B, 20x16, 5:4, cleavedwand.png)

>>19

I've looked into the flags, and unfortunately it turns out that the size is limited to 20x16. That means we'll need a pixel artist, not an image manipulator.

I can do pixel art for geometric shapes decently, but I've never tried making a face before and will probably suck at it.

Nevertheless, here's my attempt at making some wand-variation flags.


acdbea No.22

File: a30da305bd2e8ab⋯.png (478 B, 20x16, 5:4, cleavedwand-pinkglow.png)

File: 4233fc18914d52e⋯.png (474 B, 20x16, 5:4, cleavedwand-greenglow.png)

File: 23c47d2c3129a12⋯.png (460 B, 20x16, 5:4, cleavedwand.png)

>>21

>>19

Actually, seeing it here in actual size makes me think a minor modification is in order.

Just two pixels added to the wand's "crown".

There's no need for this version to be final either, though. Any feedback you want to give me, I'll take into consideration.


72d7ea No.26

>>21

>>22

I haven't really done pixel art in a long time but I can give you a hand if you want, just tell me what you want me to make and give me a reference pic and I can make it.


4d302a No.28

>>22

>Any feedback you want to give me, I'll take into consideration.

It looks great! If you like doing geometric shapes, you could do cheek shapes, or other character items/themes (e.g. Marco's scissors).

>>21

>I can do pixel art for geometric shapes decently, but I've never tried making a face before and will probably suck at it.

>Nevertheless, here's my attempt at making some wand-variation flags.

It's okay if the faces aren't as good as you want at first, people just need to be able to recognize the character from the flag. Since it's 20x16 pixel art, it won't be painful to make tweaks over time either.

I'm actually a bit curious why you changed PNG image types from RGB+alpha in >>22 to palette-based in >>23. There's nothing wrong with that (I'm guessing it was to reduce file size), but if 8ch only allows certain PNG image types for flags, I'd like to relay that information to other people who want to make flags.


72d7ea No.30

File: 61bfc25268d15ca⋯.png (768 B, 20x16, 5:4, Test-Star-transpara.png)

File: bfc20e54fe606d7⋯.png (809 B, 20x16, 5:4, Test-Star.png)

>>28

>>27

Sorry if it is crappy, but here is a test of making Star's face, One is with black as the background and the other is with transparency as the background


acdbea No.32

>>28

>I'm actually a bit curious why you changed PNG image types

I did what now?

Huh, I guess GIMP decided that the image would compress better a different way after the change. I don't even know how to tell the difference between the two formats.

>>30

Looks good, although the background image could use better centering. Also, a more neutral background (sky-colored, maybe?) might make for a better transition…

Or, you could round off the corners with transparency.


acdbea No.33

File: e066ed3e3109d87⋯.png (990 B, 20x16, 5:4, starface-modified.png)

>>30

>>32

Here's what I mean. The original image seems heavily antialiased, though maybe that was your intention? In any case, I think you'd probably be able to do it better.


acdbea No.34

File: b7e95a57ae3cb1e⋯.png (760 B, 20x16, 5:4, starface-modified.png)

>>33

>>30

Ah, the problem was in my end. I had to view the image directly in firefox before copying if I wanted a pristine version in the clipboard.


72d7ea No.35

>>33

>>32

Yeah I am making some changes to it now, my problem is that I need to remake the image with a layer of transparency as the background, rather than it being a second layer. The reason I made it a bit like anti-aliasing is because it gives off more detail and also it gives off an effect such as a game, I am changing some of the details and centered the image a bit more, and I am changing the background colors to a sky blue and rounding out the corners


72d7ea No.36

>>34

Could you help me here, I am trying to use the eraser to erase to transparency instead of white, but it doesn't seem to have that option, do you know where that option is?


acdbea No.38

>>35

>my problem is that I need to remake the image with a layer of transparency as the background, rather than it being a second layer

>>36

> I am trying to use the eraser to erase to transparency instead of white

What editor are you using? I've got GIMP set up to where it just includes transparency by default.


72d7ea No.39

>>38

Base Gimp 2.8, I've never had to use transparency before with my art so I never really looked at anything for it


acdbea No.40

>>39

All right, give me a minute to figure it out. It's been a while when I've had something that is *not* a transparent background…

Try clicking: Layer > Transparency > Add Alpha Channel


acdbea No.41

>>40

>>39

Also, supposedly the alpha channel is auto-generated whenever you have multiple layers, and probably when you create a new image and select "fill with transparency" under "advanced options".


72d7ea No.42

>>41

>>40

Yeah I got it going right, for some reason gimp made another layer that I wasn't aware of that was pure white, I am getting it to work now fine, thanks anyways hahahah


acdbea No.43

File: a6cf3e03b817472⋯.png (1.04 MB, 1920x1055, 384:211, gimp-layout.png)

>>42

No problem.

It might help if you do something similar to my setup here, where I've got the layers dialog docked on the right where I can always see it.


72d7ea No.44

File: c306d6eef34a5c5⋯.png (1.07 KB, 20x16, 5:4, Transpara-Test-Star2.png)

File: 9fd6b2ed8618b67⋯.jpg (251.31 KB, 1206x881, 1206:881, Screenshot_552.jpg)

>>41

>>42

>>43

How is this? I can change anything you think could be done. And I have my layers dialog tabbed next to my tools dialog to minimize/simplify my workspace


acdbea No.45

>>44

I'd suggest keeping the background totally opaque. (Use "Hard edge" on the eraser tool.) I'm not 100% about the color; maybe one that's darker and/or less saturated.

Also, I have no idea what's going on with your layers. Why did you decide to put your background layer *above* your foreground??


72d7ea No.46

File: 6d7d36640691c04⋯.png (1.17 KB, 20x16, 5:4, Transpara-Test-Marco1.png)

>>45

Mostly because I am a lazy bastard and just start on stuff as soon as I make the first background layer, never really cared for setting the layers up and all. And alright that sounds like it could work, so a darker blue, I can work with that, also, here is an attempt at Marco


72d7ea No.47

File: 582fd8bafc0d120⋯.png (888 B, 20x16, 5:4, Transpara-Test-Star3.png)

File: 35f73cfdafe3377⋯.png (862 B, 20x16, 5:4, Transpara-Test-Marco2.png)

>>45

>>46

How does this look?


72d7ea No.48

File: 81549761a50ee68⋯.png (868 B, 20x16, 5:4, Transpara-Test-Marco2Fixed.png)

File: f23abd51d6ed613⋯.png (882 B, 20x16, 5:4, Transpara-Test-Star3Fixed.png)

>>47

Whoops, forgot to erase the edges


acdbea No.49

File: 8e9f37f9036f129⋯.png (164.78 KB, 542x712, 271:356, only-one-thing-you-can-do-….png)

>>46

>never really cared for setting the layers up and all

It only takes a second to reorder layers; I would have figured it'd be harder to "cut out" the foreground image. Unless… don't tell me you aren't even using flood fill!

>>47

>>48

Yeah, that looks a lot better. Just a few little tweaks, I think.

The corners could be less straight; bring back just one pixel on each corner/side to curve them. You might want to consider standardizing the background color, or making them more distinct (e.g. while Marco's blue, Star's green or something else entirely). Also, I liked it better when Star's hair went all the way to the bottom of the image.


72d7ea No.50

File: 4bb081cc449ab9f⋯.png (952 B, 20x16, 5:4, Transpara-Test-Star4.png)

File: 03e55a1fbac91fb⋯.png (892 B, 20x16, 5:4, Transpara-Test-Marco3.png)

>>49

Actually, I am only using 2 layers, a transparent background and a layer for the pixel character, flood fill does make things easy though, also color replace.

Is this more suited to your tastes? I was gonna do green for Star but green isn't really a color that works for her, so I did purplish-pink for her instead. Not really sure if the corners look more curved yet, but here we go to test. And if I do make other characters I will give them each their own color, cause it does seem to work better for distinctions


acdbea No.51

>>50

The curve looks good.

While purple fits Star thematically, it kind of obscures her horns, reducing the impact of her outline. What if you gave her Marco's current blue, and gave Marco hoodie red?


72d7ea No.53

File: ed96345340a2cf3⋯.png (905 B, 20x16, 5:4, Transpara-Test-Marco4.png)

File: ee8221a08254ecb⋯.png (963 B, 20x16, 5:4, Transpara-Test-Star5.png)

>>51

I like that idea, how does this look?


4d302a No.54

>>30

>One is with black as the background and the other is with transparency as the background

I'm generally for backgrounds, it creates better contrast with the faces. E.g. Star's blonde hair is harder to see on the bright Burichan blue background of the board, but easier to see with a darker background.

>>32

>Huh, I guess GIMP decided that the image would compress better a different way after the change. I don't even know how to tell the difference between the two formats.

Yeah, it may have just been a GIMP optimization.

As for how to tell the difference between the two, you can use TweakPNG.

http://entropymine.com/jason/tweakpng/

It's a tool to view and edit the low-level metadata ("chunks") of a PNG file. The header chunk contains information about the image type, which you can read more about here:

http://www.libpng.org/pub/png/book/chapter08.html#png.ch08.div.5

Another useful tool is OptiPNG, which performs lossless compression on PNG files.

http://optipng.sourceforge.net/

>Or, you could round off the corners with transparency.

Rounding the corners looks great.

>>49

>You might want to consider standardizing the background color, or making them more distinct (e.g. while Marco's blue, Star's green or something else entirely).

I don't think we'll be able to get one background color that works with everyone, but giving everyone distinct colors would work (at least for the main cast).

>Also, I liked it better when Star's hair went all the way to the bottom of the image.

Agreed.

>>53

>I like that idea, how does this look?

That looks good. Marco's head is easily visible on red, Star works fine on dark blue. The horns are a bit hard to see, but that's more a result of their small size than the color contrast, and there's nothing that can be done about the size of the horns (making them bigger would just make them look disproportionately large compared to her head).


72d7ea No.56

>>54

Awesome, any other characters you would like me to make? I feel like I got this down packed


acdbea No.60

So, when are we going to draft our constitution/rules?

One of the biggest question is what sort of image can be posted. I think that maybe we should shoot for the following guidelines:

>Lewds must at the very least be in spoilers.

>Outright porn should be linked to, not posted here.

The exact lines we can figure out…

Oh, while we're at it, how about we put a moratorium on spoiling new episodes? Discussions about new episodes for a day or two after they're aired would need to be spoiler'd, with violating posts being deleted.

>>53

>how does this look?

Excellent. Maybe move Marco's head one pixel to the right, maybe brighten Star's horns a bit, but I feel we're getting really close to the final version.

>>56

>any other characters

As many as you feel like doing! There are lots to choose from. Avoid meme characters like MonStar, though.


4d302a No.61

>>56

Going by the popularity polls

https://twitter.com/DaronNefcy/status/867758895506182145

https://twitter.com/DaronNefcy/status/868155593978241024

probably Janna would be next.

Whenever you have time, you could also try your hand at a few of

>Moon (you can distinguish between young/old here)

>Toffee

>Tom

>Jackie

>Buff Frog

>Ludo (Toffee/Ludo wouldn't be a hard edit from this)

>Eclipsa

Really though you should make flags for whoever/whatever you want, it's the community's board after all.

I agree with >>60 that AUs should have the lowest priority flag-wise, but if someone takes the effort to make a flag, I'll likely add it regardless.

>>60

I'm going to make a separate thread for it an hour or so. We'll probably start with the list of rules/suggestions from the 4chan thread, along with what's been said in this thread.


72d7ea No.62

File: 4ee2644ca6afc60⋯.png (964 B, 20x16, 5:4, Star-Final-Transpara.png)

File: db7fd65b3a53c9f⋯.png (933 B, 20x16, 5:4, Marco-Final-Transpara.png)

>>61

>>60

I guess Janna next it is, then an attempt at Jackie


72d7ea No.64

File: ef0d8e6831caa80⋯.png (852 B, 20x16, 5:4, Test-Janna.png)

>>61

>>60

Wew, Janna is actually harder than I expected to make, but uh, here is the first rough draft of Janna


72d7ea No.65

File: 037fbbe6aad1de5⋯.png (853 B, 20x16, 5:4, Test-Janna.png)

>>64

Whoops, forgot to fix her eye in that one, fixed


72d7ea No.66

File: 422f9bdbaf3cf15⋯.png (893 B, 20x16, 5:4, Jackie-Attempt.png)

>>65

While I have that Janna roughed out, I also attempted a Jackie, which Jackie is kind of harder than Star+Marco, but slightly easier than Janna I guess


acdbea No.67

>>65

>>66

I've adjusted the background colors to improve visibility.

Also, you might want to consider having Jackie's hair cover her ear. Given how much metal is in her right ear, I wouldn't be surprised if her left ear was more machine than flesh.

You should probably do the same with Janna, since that's how she's usually drawn it seems.


acdbea No.68

File: 1f0da41be30bc10⋯.png (803 B, 20x16, 5:4, jackieface-modified.png)

File: 3ca7f170ed75dd2⋯.png (819 B, 20x16, 5:4, jannaface-modified.png)

>>67

Forgot images. (I'm not 100% on the Janna color, but the Jackie background is ripped straight from her shirt.)


4d302a No.77

File: aacb212921005f0⋯.png (1.57 MB, 1920x1080, 16:9, Jackie.png)

File: 8e79fa30735f62e⋯.jpg (65.23 KB, 515x871, 515:871, Janna.jpg)

>>65

>>66

>>67

>>68

Agree that their hair should cover their ears.

I feel like Jackie should have just a bit more hair on the right side of her face next to her right cheek.

Janna's color scheme is tricky. It's hard to distinguish the dark-blue hair from the olive-green beanie. It might be easier to tell the colors apart when the hair covers the ear, so there's a bigger blob of dark-blue.

I think it would also help people recognize her if you changed Janna's background color to that of her skirt, which has a hex code around #D7D076.


72d7ea No.79

>>77

Alright, sounds fine, gonna need to change a few things then of what I was doing, but nothing too hard


72d7ea No.80

File: 0def3adee31ddaa⋯.png (826 B, 20x16, 5:4, Test-Janna2.png)

File: 4d933c60d82e8ab⋯.png (847 B, 20x16, 5:4, Test-Jackie.png)

>>77

So, did some magic, and I want to confirm this with you, are you sure you want this color for Janna's background? Cause for me personally it makes me shudder with "oh god why"


4d302a No.81

>>79

Thanks, I've uploaded the Star and Marco from >>62 as flags, but it might take some time for the flags cache to update.

>>80

Yeah, I take the Janna background color suggestion back, it looks too much like puke (sorry about the wasted work). You can pick something else for her background color, e.g. the purple from the last version.

The hair over the ear definitely helps, I can tell Janna's hair from her beanie now and she's easier to recognize. Jackie also looks great too.


72d7ea No.82

File: 539dd2bbbafdbb6⋯.png (832 B, 20x16, 5:4, Test-Janna3.png)

>>81

Alright ,put a pinkish purple for Janna, and things are great, I enjoyed making these and I am going to make a custom template for it


acdbea No.85

File: d433073c46d427d⋯.png (797 B, 20x16, 5:4, jannaface-modified2.png)

File: 7049c307bb163d4⋯.png (799 B, 20x16, 5:4, jannaface-modified1.png)

File: 034473338111deb⋯.png (809 B, 20x16, 5:4, jackieface-modified.png)

>>80

>>81

>>82

What's wrong with the yellow? It's really good for contrast, which is what the background is for. Remember, nobody is going to be looking at it zoomed way in the way you're editing it.

I did some minor edits on Janna's face, fixing up her profile a bit. If you absolutely loathe the yellow though, I adjusted the pink to something with a bit better contrast.

Same thing with Jackie: I cleaned up the background and adjusted the color for contrast.

I don't know if you're applying a slight antialiasing effect between the face and the background on purpose, but I disagree with that. The effect is creating an optical illusion the the face is "blurrier" than it actually is; conversely, an abrupt change unto a solid background makes the face look sharper by generating an illusionary "border".


acdbea No.86

File: b3c2edb5c1c205a⋯.png (796 B, 20x16, 5:4, starface-modified1.png)

File: c44e15368fbba4c⋯.png (710 B, 20x16, 5:4, marcohead-modified.png)

>>81

>I've uploaded the Star and Marco

Not to sound pestilent, but I double-checked those and found some issues with semi-transparent pixels on both (didn't notice any on Jackie or Janna, though). I fixed them on both, and tweaked the background colors a bit. (Both are now taken directly from clothing they've worn, which -perhaps not coincidentally- happens to improve the contrast too.) I've also adjusted the borders slightly for Marco's hair and Star's horns.

>>82

Perhaps we could work more effectively together by dividing the duties. If you make the face on a blank slate, I can clean up the edges and apply the background effect.


acdbea No.87

File: 906b5e25a399053⋯.png (806 B, 20x16, 5:4, starface-modified2.png)

>>86

Hm, that blue looks just slightly too bright; it has too low of a contrast with Star's hair. Here's a hopefully-better version.


72d7ea No.88

>>85

>>86

>>87

I've added that effect of anti-aliasing because it kind of brings in a form of depth. But I think it does matter less and the abrupt switch from the background looks a bit better.

I think it would be fine if we work together, since I am better at making the base face and small details. While I do agree with taking colors from things the characters wear and have, I disagree that should be the only go-to method, since the range of colors for the clothes in the show matters very differently from the range of colors for the pixel flags. You want something that allows you to pick up basic details around the face and hair. Slight reason why I think the yellow looks so bad on Janna's background. The adjusted pink does work better.

Remember though, we are working in a small 20x16 space, and as you pointed for me, nobody is going to be looking at in the same way we are all zoomed in.

Finishing with that, I think I am going to attempt Tom.


acdbea No.90

>>88

>I've added that effect of anti-aliasing because it kind of brings in a form of depth.

Well, I do think it's actually a good thing in that regard: it's only when it overflows the confines of the face that I have a problem. Go ahead and keep using it; cleaning up the overflow isn't difficult.

>I disagree that should be the only go-to method

>You want something that allows you to pick up basic details around the face and hair.

Oh, no, I agree with you on both counts. I only meant to take the background colors matching clothing colors as sort of a bonus.

I still don't see what you mean with the yellow on Janna. Her main outline is black/blue, which contrasts phenominally well with the yellow. Her brown cap, slightly less so; but to my eyes it's still more distinct than on the purple…

Okay, I can see a slight issue with the flesh tone, now that I'm looking for it. I wasn't considering it before, because it doesn't directly abut the background. I guess then pink it is - I'd like to try a paler pink, though then we'd run into the same issue… Maybe a redder tone? (Serendipitously, I think she'd look good in Marco's hoodie color.)

I think I'll also tweak Star back to a less greenish blue, for similar reasons.

>Tom

So, are you going with normal Tom, or angry Tom?


72d7ea No.91

>>90

In the spirit of some Mexican kid on a taco shell commercial -

Why not both?

DemonHotHead-Test and Tom-Test on the way, if only my computer would stop being troublesome and load the proper reference images this time


72d7ea No.92

File: 184b90d217d53b7⋯.png (830 B, 20x16, 5:4, Tom-Test.png)

>>90

Regular Tom first, It is harder to do him because he does seem to have extra features that are difficult to bring out, namely his hair.

I did a very dark purple for his background because it fits things such as his wagon and makes his colors stand out more.


acdbea No.99

File: d1425abcbb5d7e7⋯.png (804 B, 20x16, 5:4, starface-modified2.png)

File: 34770f4ed798bae⋯.png (801 B, 20x16, 5:4, starface-modified3.png)

File: 4966df8e71ff8b8⋯.png (700 B, 20x16, 5:4, marcohead-modified2.png)

Huh, the list of flags seems to have two "deleted flag" options… I hope those will go away next time the cache updates. If not, we'll need to be extra certain before deciding which flags to upload.

Speaking of which, I'm afraid the versions of the flags you got were the transparency issues. I uploaded fixes here: >>86 >>87

I've changed Star's background color yet again, and I'm still not 100% on it. So I've decided to make a fixed version with her previous background color as well. Which one do you think looks better?

I did the same with Marco while I was at it, although I still prefer the softer hoodie color over it.


acdbea No.100

File: 623f3e5a3b5b5fa⋯.png (837 B, 20x16, 5:4, tomface-modified1.png)

File: d925df2a3072779⋯.png (772 B, 20x16, 5:4, jannaface-modified3.png)

File: bc05dbbcad022e4⋯.png (769 B, 20x16, 5:4, jannaface-modified4.png)

>>91

>Why not both?

I feel that if one character gets two versions, then it sort of opens a floodgate and before we know it there'll be over a hundred flags just of characters. But maybe that isn't a bad thing…

I only suggested angry Tom because I thought it might be easier to draw.

>>92

Looks good, I can't find any flaws and the choice of background is almost spot-on. I tried just *very slightly* adjusting the hue away from red in hopes of making the hair stand out more, what do you think?

>On Janna

Since neither purple or red were really working for Janna's background, I decided to take a different approach. I took Marco's hoodie color and reduced the saturation by half, which made this sort of salmon color. Increasing the value then made a nice pink but I'm worried the brightness of it is too jarring, so I'm posting both versions now for comparison.

PS: The rules-drafting thread is 404'ing for me. What happened?


acdbea No.101

>>92

>>100

Btw, I feel like Tom could even pull off a solid-black background, which you could use to get more "space" if you need it (since you won't have to waste an extra pixel on the outline).


72d7ea No.104

>>99

>>100

>>101

>Star's Background

I suggest that we find a middle ground for Star's background and leave it at that before we get too crazy with this, and I've noticed the deleted flags too.

Marco for me is fine either way, looks good to me.

>I feel that if one character gets two versions, then it sort of opens a floodgate and before we know it there'll be over a hundred flags just of characters.

I don't exactly want there to be hundreds of character flags… but I do want there to be enough for show's characters relevant to them, so have two versions for one character would be fine if it is significant like Ms. Skullzy as a human and as a troll.

Whether or not I do AU characters I am still deciding on, BoyStar is very trivially easy to make, same with MonStar, so it wouldn't be too much an effort to do.

Also what are your thoughts on me making a Princess Marco one?

>Tom

I like the hue adjustment, excellent, seems Tom worked best out on the first attempt and then an adjustment.

>Janna's Background

The Salmon and pink colors are kind of hard to see/make out against the standard yostuba color background, but I recently changed to the Tomorrow theme so that problem is gone for me.

Hmm… tone down the brightness and give a slight increase of blue color values and tell me if that works.

>PS

The rules drafting and yesterday this thread for me was having cloud server issues and sometimes it would take a minute or two to load the page, and when it did load, it was a version of the page from a few hours/ a day ago. I just waited a couple more hours and the page popped back up back to normal. So just chalk it up on a website issue and re-open it from the main board index page.


4d302a No.107

>>85

>>88

>>90

I agree the background color should create contrast, and the yellow works better than pink for that (a paler pink would help). Though the yellow color looks a bit off-putting in a background (it looks fine on a skirt), and also there's the skin tone issue >>90 mentioned.

>>86

>>87

No problem, flag revisions are always welcome.

Also it looks like 8ch replaces the transparency with white.

>>91

>>92

Thanks for the Tom! We can definitely have multiple flags for a given character.

>>99

>Huh, the list of flags seems to have two "deleted flag" options

The deleted flags were an earlier version of Star/Marco.

>I hope those will go away next time the cache updates.

For whatever reason updating the flag cache takes a while. Name changes and newly uploaded flags show up in ~10 minutes, but flag deletions are a different story.

After deleting them, only the images have disappeared so far after a few hours, and I'm unsure if the entries will eventually disappear. It may be that different flag actions are processed at different time intervals.

The other annoying thing is that the flags can only be sorted alphabetically (normally it's by upload time), which is why I prefixed the names with "Characters" and "Items".

>If not, we'll need to be extra certain before deciding which flags to upload.

Alternatively, it looks like I might be able to replace the flag image, but I'm not sure whether the functionality works. Sometimes if you do two flag actions in succession too quickly, only the last one registers, so I have to not do anything with flags while waiting to see if the replace function works.

>I've changed Star's background color yet again, and I'm still not 100% on it. So I've decided to make a fixed version with her previous background color as well. Which one do you think looks better?

I'm leaning toward the left/lighter one. The right/darker one looks more analogous to Marco's flag in terms of saturation, but the horns are more visible on the left/lighter one.

>I did the same with Marco while I was at it, although I still prefer the softer hoodie color over it.

The hair is more visible with the softer red, otherwise they're both good.

>>100

>I feel that if one character gets two versions, then it sort of opens a floodgate and before we know it there'll be over a hundred flags just of characters. But maybe that isn't a bad thing…

I don't mind there being lots of flags. If it becomes an issue, I can write a User JS script for hiding/unhiding them.

>I tried just *very slightly* adjusting the hue away from red in hopes of making the hair stand out more, what do you think?

The hue adjustment away from red is better.

>Since neither purple or red were really working for Janna's background, I decided to take a different approach. I took Marco's hoodie color and reduced the saturation by half, which made this sort of salmon color. Increasing the value then made a nice pink but I'm worried the brightness of it is too jarring, so I'm posting both versions now for comparison.

It's much easier to make out the beanie and hair on the pink.

>The rules-drafting thread is 404'ing for me. What happened?

It looks like a caching issue (some of the threads were reverting to earlier versions), it's gone now on my end though. It might be because devs were trying to push updates to the site.


4d302a No.110

>>104

>I don't exactly want there to be hundreds of character flags… but I do want there to be enough for show's characters relevant to them, so have two versions for one character would be fine if it is significant like Ms. Skullzy as a human and as a troll.

Most of the characters don't have multiple forms, so I don't think it will be an issue. Also, 8ch allows User JS scripts (Under "Options" in the top-right), which could be used to hide certain flags from the drop-down menu.

>Whether or not I do AU characters I am still deciding on, BoyStar is very trivially easy to make, same with MonStar, so it wouldn't be too much an effort to do.

AU characters are fine IMO. I'll prefix them with a phrase that makes them show up at the bottom of the list of flags, so you don't have to scroll through AU flags to get to character flags or other canon-material flags.

>Also what are your thoughts on me making a Princess Marco one?

That would be good, she's pretty popular.

>I like the hue adjustment, excellent, seems Tom worked best out on the first attempt and then an adjustment.

I've successfully replaced one of the deleted flags with Tom from >>100. The flag image now shows Tom, but the text hasn't updated yet.

>The Salmon and pink colors are kind of hard to see/make out against the standard yostuba color background, but I recently changed to the Tomorrow theme so that problem is gone for me.

The pink is a little difficult, but the salmon shows up fine. IMO the contrast between background and board theme isn't as important as background/face just because themes can be changed and the background doesn't contain any fine details near the outer border, although preferably it needs to be distinct from Burichan Blue.

>The rules drafting and yesterday this thread for me was having cloud server issues and sometimes it would take a minute or two to load the page, and when it did load, it was a version of the page from a few hours/ a day ago. I just waited a couple more hours and the page popped back up back to normal. So just chalk it up on a website issue and re-open it from the main board index page.

It's a caching issue, it can be fixed by logging into the public mod account (which sees the most recent version of the page) and making a post in the thread to force-update the cache.


72d7ea No.111

File: e9ccc16defd68ee⋯.png (846 B, 20x16, 5:4, Angry-Tom-Test.png)

So I made an attempt at angry Tom, feel free to adjust it, because mainly I focused on how it looks zoomed out like it would be on a post.


dd919e No.112

Dice rollRolled 68, 28, 8, 39, 30, 96, 32, 35, 58, 2 + 10 = 406 (10d100)

>>111

Nice. I wish this board was faster. How can we make more people come here?


72d7ea No.113

>>112

I dunno, gotta get some people from /co/, how easy and/or hard that is depends I guess. Would they be willing to come here during times when jannie isn't acting up? I dunno, I do, but there is plenty of reasons for that, like me making stuff for this and I am having loads of fun with that.


acdbea No.114

File: ed6fdd8c7959cdd⋯.png (830 B, 20x16, 5:4, tomface-mad-modified1.png)

>>113

>>112

>How can we make more people come here?

We must wait until the time is right.

When the movie comes out, people will start talking about svtfoe more. However, the /co/ mods will almost certainly not loosen their restrictions, especially seeing as S3 "doesn't really start" until September. That two-month span is our best chance to spread the word of this board on /co/, attracting those who seek to flee the mod persecution.

That gives us three weeks to prepare this board. A clear set of rules, plus custom flags and banners, we're working on now. Even though there's at most a half-dozen of us right now, we should also try to drum up as much genuine discussion amongst ourselves as we can, to give people confidence that this board isn't stillborn. Maybe we could steal good topic ideas from /co/?

And lastly, though I hesitate to say it out loud… I think that we should take the opportunity establish these earliest of contributors as the equivalent of Janitors. But instead of using that name for them, how about calling it the "/svtfoe/ High Commision"?

I think I'll cross-post the above in the rules-drafting thread, where it probably belongs more.

>>107

>The right/darker one looks more analogous to Marco's flag in terms of saturation

I posted a version of Marco's flag with less saturation here >>86 that I feel is more clear anyways.

>>111

Just adjusted the hue ever-so-slightly to match the normal face.




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