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/tech/ - Technology

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File: 570103f57c19ca0⋯.jpg (1.49 MB, 1600x1200, 4:3, 0ad-wallpaper-stripeshoriz….jpg)


>What is 0 A.D.?

0 A.D. is a free as in freedom, open source game, inspired by Age of Empires 2. It's avaible for Windows, OSx, GNU/Linux and BSD

>Why should I care?

Because it's one of the few good FREE games, it promotes historical accuracy, it's fun to play, it has multiplayer and anyone can contribute to the game, for example if you're an historian you can check the accuracy of the civilizations, propose and help create new ones of the time period, if you can program you can help the team or create a mod yourself, if you have 3D modeling skills you can create new models for the game, etc... without having to ask permission to anyone. The game has a free p2p multiplayer.

>Why do you posted it in this board?

To BTFO all the "hurr durr there is no gayming or leenooks!!!!!".

Personally, I'm not affiliated to the team, but I think the development would be faster if more people play and contribute. Also, it would be nice to have more opponents in multiplayer.



>0 A.D.

No such thing. 1 AD was preceded by 1 BC.



Yeah, that's the point of the title


>“0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime?

>We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.



It honestly seems like an interesting game. I'll surely try it out. Well done, OP.



Maybe this time I managed to not suck too many cocks. Thanks



I haven't seen any threads about it on /vg/ and neither on /v/eddit.

Maybe you could post there too.



Done. I hope it works, because I want this game to be done faster. I want to play with the Germans




What existed in those times were Germanic tribes. A united German state didn't exist until around the mid middle ages (early middle ages were time of the Merovingians and Karolingians where the difference between French and German was still somewhat blurred).



>it promotes historical accuracy


>This reflects the historical fiction in the game

Make up your mind, will ya



Obviously I meant germanic tribes



>Maybe this time I managed to not suck too many cocks

I've play this game a year ago and you shouldn't be saying that, a year ago most of game mechanics were still primitive the path finding was horrible to non existent, now the only thing that would make this game playable ALONE would be a better AI and it's very difficult to make a playfull AI.

Now in multiplayer this game is good I've played multiple times and the thing that needs to be fixed/upgraded is the small de-synch which is a bit annoying but not to the point of not enjoying the game but that's maybe because I'm patient.


>play as Egyptian

>slaves are female




They fixed the AI now



>play celts

>warriors are males only

Good representation of that time imo.




>AD/CE jewish trash

Not using HE

>The Holocene calendar, also known as the Holocene Era or Human Era (HE), is a year numbering system that adds exactly 10,000 years to the currently dominant Gregorian calendar (AD or CE) numbering scheme, placing its first year near the beginning of the Holocene geological epoch and the Neolithic Revolution, when humans transitioned from a hunter-gatherer lifestyle to agriculture and fixed settlements. The current year in the Holocene calendar is 12,018 HE. The HE scheme was first proposed by scientist Cesare Emiliani in 1993.



I remember hearing about this years ago. Played it last year, but it still didn't feel finished.


File: 8060be273ab03da⋯.jpg (14.26 KB, 450x456, 75:76, serveimage.jpg)


>removing any mention of God anywhere

Hello schlomo



Last time I played it (~1 year ago I think) it would always get laggy as shit when a certain amount of units was present on the map. Did they fix it?



Doing that is super duper retarded.

>let's put a 1 in front of the current year

>HAH! Take that, Christians!


>To BTFO all the "hurr durr there is no gayming or leenooks!!!!!"

What a shit reason for making a thread.


I see this on my package managers all the time and I've never given it a try. Play Freeciv a lot though.



Isn't it B.C/A.D as in Anno Domini?




It's a game under a license that respect freedom you retards.


I know 0A.D for some years now.

Every time there is a new release I re-install it to give a try. Its very interesting to accompany the development of the game like that.

The AI progressed a lot, but I still miss content. There are few troops and only three colony stages, but very nice overall.



> There are few troops and only three colony stages, but very nice overall.

Wasn't AoE2 like that ?



Yeah, there was a major pathfinding overhaul a few releases ago that fixed this problem.


I tried 0 A.D. sone years ago. Had a lot of fun with my first game, but I couldn't help but feel it was waaay too basic from a gameplay perspective, compared to other games like AoE, where tech trees can take hours to fully research.

I went to their IRC to congratulate them on their game, because really, it is one of the most polished libre games we have ever had, and also commented on how it would be cool to have deeper tech trees, more eras and more buildings, but they told me pretty much what I expected libre game devs to say. Unfortunately, they suffer from the "mods will fix it" mentality that plagues the libre game landscape. Often devs are more interested in developing the engine than actually making a game, and thus don't really put an effort in designing the gameplay or providing a complete experience. The perfect example is Minetest, where the base game is shit and would improve a lot if they bothered adding two or three quality community mods to the base pack, but they won't for whatever reason. Protip: mods only fix it if there is a community to make mods. People will only make mods if they enjoy the game.




AOE seems to complicated for a competitive game, but i think i need a couple more thousand hours before i can make a conclusion



AoE is complicated because of micromanagement hell, not because of the tech trees. Tech development is, in fact, the most "grand strategy" or macro part of AoE, and its just the autistic unit management that is excessively complicated for no good reason other than Koreans loving clicking like they were having a seizure.



I had a very bad experience with Minetest. It had everything to be a better Minecraft, it performed a lot better in my machine. But the default is just too plain, and to install mods is a headache. They also lose compatibility on each Minetest release.


I remember playing this game two years ago in Ubuntu primarily, and I was bad at it. I wondered what the opponent was doing to make themselves so good so I started a game and drew the camera over to their side, fog removed. What I saw was that they produced double the people I did, as in, in the time it took me to produce one person, they produced two at the same time, and there wasn't even an option to do that for me. This was also in easy mode, and was one of the things that made me quit playing -- because it was just so flat out skewed.



You can summon people from different facilities, you dumb faggot.

If maybe you spent ~10 minutes reading the manual, you would have known.


File: ab50504b12dc677⋯.jpg (27.81 KB, 480x480, 1:1, sad_frog.jpg)

Any tutorials? I read the manual, but it didn't do much.


>a game for linuks

I bet it needs 8-core processor, 16 gigs of RAM and OpenGL 4.0 supporting graphics card to play.



I've played on it on an old lga775 quad cpu with the cheapest GT218 that can exist.

Fuck off.



Back in 2006 a commonly sold PC had a 2-core CPU and 1 GB of RAM. By doubling these figures every two years we should be at 128-core CPUs and 64 GB of RAM, so 8-core CPU and 16 GB of RAM looks rather conservative compared to that.



What kind of creature is that?

btw the looks of it make it very clear that "eyes" are nothing but just biocameras


Too lazy to fix that error it on my gentoo desktop.

Freeciv crashes every time I do a move.

What do I d'o?



>What kind of creature is that?

It's a walking avocado you dumb dumb.

Seriously it's just a frog.


File: 1818f9087889711⋯.jpg (35.84 KB, 574x456, 287:228, yabai.jpg)

File: 78e6c772a200fe0⋯.jpeg (58.83 KB, 684x461, 684:461, black_rain_frog.jpeg)

File: 26ffa0fc01c81a4⋯.jpg (82.95 KB, 639x426, 3:2, IMG_0156.jpg)


Black rain frog.



Update the game



>way too basic

I had the opposite experience. It was too cluttered from my perspective. Kinda like playing AoM. I preferred the AoE 1/2 style. Keep units and structures at a minimum and don't bother the player with territory borders.

>they suffer from the "mods will fix it" mentality

Well, the game is still in alpha. Their main concern is to get the basic gameplay working, make all standard models/sounds/assets, get the AI to work, optimize the game, balance it, get rid of bugs and make the baseline of the game in general. I'm pretty sure they'll add more features and tech later. If not, then there's nothing wrong with mods. It's not like the game is dead and I'm sure it will be more popular when it hits v1.0



I play it in my X230



>minimum requirements:

>processor: 1GHz

>Memory: 512MB

>GPU: Any supporting oGL 1.3, hardware accelerated drivers, 128MB Video Memory (Radeon 9000 / Geforce 3 or similar)

>resolution: 1024x768



yeah thats the min req for 1 frame per second. I only get 5 fps on my X200.



It's still very early in development, give it time



>I only get 5 fps on my X200.

What settings are you using?

I currently don't even have Xorg installed on mine, but I may try it in a soon future.



>started in 2002

I'm glad it's there though, games are the only software not firmware-level where proprietary is almost unavoidable.



That's the theory. In reality, 0 AD has (or at least used to have) serious performance issues, I think it was mainly path-finding and AI.



>anyone can contribute to the game

>if you're an historian you can check the accuracy of the civilizations

Someone call Zoe, Brianna, Anita, and Randi. This project's asshole is fully exposed for an SJW rape fest. As soon as this thing gains a critical mass of popularity it's gonna get white-guilt-washed.


>anyone can contribute to the game



>started in 2002

Non-profit game development, what did you expect?



No, /pol/, no one will care about it. As far as I know, Europa Universalis isn't under SJW fire, even though it is a Swedish game in which one of the mechanics says that if you don't westernize, you're basically damned to stay forever an inferior nation.


File: 00d8cd8da53e475⋯.jpg (12.58 KB, 229x343, 229:343, 00d8cd8da53e475f36488a5334….jpg)

>get absolutely DESTROYED by a fucking Very Easy bot

Other than that I think the game is one of the best strategies I've played , thank you for bringing it to my attention and I just can't believe they made this for free



>rolling release "open source" games that become bloated every year for no reason

fuck, I hate this timeline



He said "critical mass". Retarded tripfag.


Gamenight when



>As far as I know, Europa Universalis isn't under SJW fire

EU literally has a "Women in History" DLC, which adds laughably overpowered female rulers and generals by events.



> they made this for free

There's a funding campaign you twat.



Every game should have DLC like that. Then we could just not buy it and play the game in peace.



For infrastructure costs like running the website, you retard. None of the devs earn money from their hobby.



One did.


I need to know if the developers will ever consider using a code of conduct in their project?


I'm just not big into RTSs. Couldn't get into this or Wesnoth. Freedoom and OpenMW are neat projects too.


File: 7727414fb3f4dc8⋯.jpg (286.04 KB, 1853x770, 1853:770, wakadudueatmypoopoo.jpg)

ey yo nigga, wear da fuq Wakanda be at niqqa?! Dis sum raycis shit mu nigga! Fuk yo cracka ass.



Damn, wakanda has more nips than japan


I played this game years ago after I got bored with AoE



The game runs in OpenGL; it doens't matter how many extra cores you have.






Thanks anon, never thought about that before. (fixed it by other means)



Update or downgrade. install Dwarf Fortress. or play katawa shoujo if you want to get a gf.



Why play as them when you could play as time traveling Mansa Musa from the Mali Empire?


When do we get an open sores Age of Mythology clone?




Fuck yes! I play AoM daily on my PowerBook G4


I just checked the Raspbian repo and what do you know, it's in there. Installing now, I'll give it a shot. Wesnoth is a shining example of an open source strategy game too.


This game is unpolished and gay


Another game to check out is TA Spring.




They added niggers as a playable faction.

I'm not even joking.

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