>>10267
I don't think one game can kill company. Out of my love for the Elder Scrolls, I try to look at Bethesda impartially, despite ESO, which in my opinion is just one giant piss-taking.
However, there's too many bad signs with FO4, and that's something I've never said about one of their games.
The script/writing is too happy/safe: it's E for everyone. FO3 was nothing like that, the writing was far more nuanced, grim, dark and ambiguous. And the dialog options of sarcasm/nice-guy/douchebag feel awkward.
The settlement building feels like it was tacked on. It's buggy, the walls don't fit right with the landscape, it's like a Minecraft hodgepodge. I guess it was a calculated move on the market: Minecraft and similar games have been big since Skyrim, so I assume they wanted to try and incorporate that at the risk of falling behind and getting left out by trends. I don't blame them, but as with the gigantic success of Skyrim, the market wants pure Bethesda games.
FPS: Fallout has to be an FPS to some extent and to an extent all of Bethesda's games have required this aspect of gaming, whether its swords or guns, combat is central to their model. I was glad they refined this part of the experience.
The settlement/building and the subsequent busy missions ate too much into the main Bethesda experience. Frankly, it's probably much easier to do this type of busy-missions indefinitely and then gloss over that fraud with "settlement building" rather than paying someone to sit down and actually write something that's worth a shit. That's how it feels, and who knows why exactly it happened? Maybe its not about the market, maybe they didn't have the required personnel to do the extended work for better lore because they're tied up in something else?
Whatever the case, 2019 for the next ES is fucking ridiculous. Bethesda IS the Elder Scrolls.