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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1412512864870.jpg (243.37 KB, 686x686, 1:1, describe tes character.jpg)

 No.1057[Last 50 Posts]

Morrowind vs Oblivion vs Skyrim

Go.

 No.1059

>>1057
Morrowind 10/10
Skyrim 6.5/10
Oblivion 2/10

fuck oblivion
a bad rpg and a bad adventure game
Skyrim is a fine adventure game
/v/ hipsterism that Skyrim is Casu-El need not apply. At least it isn't inherently broken like Oblivion. And it treats lore with some care. MUH JUNGLE.

 No.1066

>>1059
Skyrim had some good bits they were just too few and far between. The main quest gets a lot of shit but I really liked the akaviri wall art and the flashback to the ancient nord tongues fighting alduin for example. It gave nords who I previously thought were just uninteresting vikings some good back story.

Unfortunately I'm still pretty much correct on the uninteresting vikings bit. I would have loved to see for example some more opinions on the Nord's aggressive history such as the invasions of Morrowind and the taking of the Reach. You have the forsworn questline in Markath which was great but at the same time the history of the conflict is not really touched upon in detail and if you choose to help free the leader that's the end of the quest. Nothing really evolves from there.

Basically rather than mead drinking vikings who talk in bad swedish accents and ramble on about battle and honor it would have been great to see some conflict between social classes, insight into the economy of Skyrim and how the civil war is affecting that, basically just more things to make the setting unique and memorable, seem more alive.

As it stands Skyrim is still a hell of a lot better than Oblivion which as far as I can tell the goal of which was to make the Imperials have no culture at all.

 No.2854

Not a huge lore fag yet, but doesn't one of the in game books mention the nords becoming more… "Elemental" and wild the further north you go?

Would have liked to see that. The nature in morrowind was really exotic and it created a neat atmosphere. Skyrim (with the exception of a couple places) was rather banal in comparision.

As the majority of others i think would agree, skyrim seems to be more streamlined of a game. It has its moments but doesn't quite strike one like morrowind did.

Though i also played morrowind years ago and probably have my nostalgia goggles full blast.

 No.2869

>>1066
>and the taking of the Reach
Fun fact, the Nords were in the Reach hundreds of years before the Reachmen.

 No.2877

File: 1416014889672.jpg (62.9 KB, 600x716, 150:179, Youve-just-been-qbbked.jpg)

>>1057
No Arena or Daggerfall?

exposed fetcher.

 No.2912

What's with all the Oblivion hate here? It had a LOT of issues, but I consider it a solid RPG and I found it less boring than Skyrim (sue me).

 No.2944

Crushed hopes:
>Morrowind -5/10
>Oblivion 10/10
>Skyrim 5/10

 No.2948

>>2912
I agree.

 No.2950

>"Go back with your storyless action games like oblivion"
Yes, because oblivion keeps the role without making it boring like morrowind, right? Because nobody gives a fuck about daggerfall, right?

>"Just give it 2 or 3 days"

I gave it 4 days, still boring, i haven't even leveled up, i got my ass kicked by any enemy i have seen, the combat system makes me want to kill myself, even adoring fan would kick my ass.

>Just wait until you see dagoth ur and understand the story.

Yes, i haven't seen dagoth ur in the game, but i know him because of the wikis, i can't see the interest in this story, even if it is more original than the story in skyrim, i prefer the imperial simulacrum and the warp in the west.

>Add it some mods

No thanks, i only play the expansions.

>It's the only TES game that had or will have fantasy

Cough valenwood cough summerset isles cough shivering isles cough dwemer ruins cough cough bretons cough black marsh cough molag bal cough dark anchors

 No.2951

>>2950
>Implying Bretons aren't generic as fuck outside a few Reachmen

 No.2956

I have to split them up into a few sections based on what I feel are the most important elements of an ES game

Morrowind:
Lore and Story: 9/10
Setting/ambience: 9/10
Gameplay: 5/10
Total: 23/30

Oblivion:
Lore and story: 5/10
Setting/ambience: 6/10
Gameplay: 6/10
Total: 17/30
Note: Lore and story would have been even lower, as would setting and ambience, if it weren't for the Shivering isles expansion

Skyrim:
Lore and Story: 7/10
Setting/ambience: 8/10
Gameplay: 7/10
Total: 22/30

Yes, I liked the gameplay of Skyrim, even though they removed a LOT of stuff and I docked them points for it, the combat felt smoother and just more fun in general than previous iterations. If in TES 6 they bring back magic schools, spellcrafting, acrobatics, diversify combat a bit, then ES will have made significant progress with what has been its perennial weakness: gameplay

 No.2971

>>2956
>Acrobatics
I do kinda miss it, but a static jump height stat was always pretty silly
At this point I think it would make more sense to re-implement climbing, it would be more fun, it would make level design better instead of worse, and if they're intent on keeping the perk system, there's plenty of room for options as opposed to something like lockpicking

For example, you could start at level 1 with the climbing ability of a slightly overweight child, only able to mantle up ledges within arm's reach at a somewhat slow pace
and then once you've played for a while and become like a god among men, suddenly you're jumping and running on walls with sanic speed and jamming your fingers in the grooves on otherwise smooth brick walls to ascend castle towers like some sort of medieval spiderman

 No.2976

>>2971

My favorite playstyle used to be a leapfrogging archer though. Especially since acrobatics was ridiculous in Morrowind, you could jump over half a town once you got it high enough.

I always figured that a good way to do acrobatics would be to combine it with climbing and some form of parkour. High-level acrobatics means you can do crazy shit like bouncing off walls and everything. Would make acrobatic combat very dynamic. Probably hard to implement though.

Yeah they really need to combine lockpicking with something else though, it does NOT need an entire skill line. Or if it does, they need to make the locks in the game significantly more difficult to open, with signfiicantly more reward.

But since Bethesda clearly wants us to be able to open all chests and doors we come across, just with slightly more difficulty if we don't have high lockpicking, I think the best way to handle it might be to combine it into a new crafting profession, "Tinkering." Lets you make traps, maybe?

 No.2978

>>2951
Oh come on, the Reachman are just a bunch of savages who can practice a little dark magic. The Bretons/High Rock may not be the most unique, but they can be interesting

 No.2980

>>2956
>Lore and story in the same categroy

Eat shit.

>Lore 7/10, points off for lack of tropical rainforest, lack of matching IC and Ayleid ruins archtexutes, lack of roman esque colour schemes, lack of imperial presense and cultural variation in the cities, Sutch, and landscaping erros, such as the shallow waters surrounding the IC and others and settlments to boot, and lack of expansion on Imperial hierachy, social status, and the issue of vacancies left in spaces and aeras on completion of quests like you can't gai nanymore benefits than what the quests offered, and a lack of roleplaying options and the blades seeming undermanned

>Points towards lore expansion on necromancy, Vampirism, DB, the shivering isles and Jyggalag, Knights of the nine for Pelinal and umaril, Ayleids and the dainty little secrets in varied dungeons, the the game had to offer, coverage on the underking and Tiber septim, the Hist up close and personal, the blades
>Setting and ambience
>8/10 for increased Soundrack variance in worldspaces with covers for older morrowind themes made more civilized and royal as to fit the organisation of Cyrodill with it's large cities, and the liket
>Story 5/10
It fits the bill as to what was predicted in earlier titles but at the end of the day, it's an unfinished underepresented product, from the Oblvion crisis and it's lack of impact on the world, to the cut interation with Jauffre, to the lack of actually fighting Mehrunes dagon to get to the Temple of the one.
>Gameplay
>Decent, for a first playthrough, but long term playing on multiple game saves will reveal the games flaws to you because of a higher attention to detail towards things like how the levelling of skills works with Attribute point distribution, the cap on skills, lack of limit balancing for spell effects, the wa enchantign is handled, the lack of accessible spells made for NPC specification only, the exploits in combat such as the animation expliot, the Poisoning system, and much more. Gameplay exploits are utterly cheating and unlike morowind, essentially feel like you entered a cheatcode, and rather not some culimation of hard work and effort that pays off in a spectacular way, and lack of spells from prior games, and polearms to boot.
>Level scaling also fucks PC's in the ass when they want enchanted gear later, and bosses are always boring, save for KOTN and SI.

6/10

 No.2981

>>2980

I put lore and story in the same category because the story in ES games servves primarily as a vehicle for revealing new and interesting things about the lore. Other elements of storytelling in the series tend to be downplayed. For example, ES has had some interesting characters, but overall, writing personality for the worlds various inhabitants has never been its strong suit. (I thought Skyrim actually improved on this a bit.)

 No.2982

>>2981
So effectively it's based around how well the game was done in order to portray the story accurately.

Alright, understandable I guess.

Also, don't forget the cut content, Martin and the elder council would have been greatly expanded upon if not for todd's work model choices.

Seriously, if they never hired Patrick stuart and the guy who VA'd Mankar camoran, never had his autistic cousin who failed his animation course twice in a row, re-used existing clips from prior titles in voices, (Still had the VA's though) made use of pitch shifting to make voice variants and also used people on their team for voices, optimized the engine to actually automatically read for system specs and adjust RAMcache, use their bloody Purge cellbuffers function and other things OSR and stream line enabled, TESIV might have been more complete a game than it is today.

Also characters did have personality, but it isn't expressed well, with unique animations only playing for subject jobs, quest events and also because idles for NPCs were disabled in the game outright (See the idle dialouges ansd talk with your hands mods).

For example, Mazoga, the Fighter guild Dunmer guy, Quill-weave and a few other select NPCs have some degree of flavour and personality to them, and even unique A.I functions, it's just things like the fast travel and game kept players way from noticing it.

There was also the cut dialouge and dialoue lines that don' tget spoken because the NPC comments shit is also broken.

Take a look at the mod thread with the hanging corpses and follow the basic stuff posted there, and you'll have a TES which is mostly fixed up at the bare bones without anything ame breaking in terms of the dev teams intententions.

 No.2997

>>2976
They could reimplement magical traps, and even give them an abstract magical minigame
Though they would never implement anything involving mechanics in-game, technology in the TES universe is constantly moving backwards because bethesda can't handle anything other than straight fantasy
Even just putting crossbows back in was clearly a herculean effort on their part, and yet they still did it in a way where it would make sense if the next games didn't have them again

 No.2998

>>2997
This, we need Trapped cotnainers, Trap placement like neverwinter nights for stealth characters, because shit needs more fucking theives arsenal tier stuff in TES.

 No.3019

>>2997

> Tech moving backwards Bethesda can't handle anything other than straight fantasy


That's not really fair. Bethesda introduced computers and freaking magitek with Sotha Sil. But other than him dying, I don't really know how you could say technology is moving BACKWARDS. You could make the argument if you took in the whole scope of TES history, but games were never taking place in that era. High-tech has always been exclusive in the TES universe to particular civilizations or people, though.

If anything the tech level of the average civilization is increasing. Lumber mills in Skyrim aren't exactly "mindless savages" level of technology.

 No.3134

Morrowind is King, Skyrim had me hooked more than Oblivion, but I also grew tired of it in a tenth of the time. If I'd further replay anything post-Morrowind it'd be Oblivion.

 No.3167

What a bad picture to use, OP. Like, you seriously couldn't have used any other?

 No.3173

File: 1416603032919.jpg (47.73 KB, 641x480, 641:480, Tamriel_map_arena.jpg)

>>2877

seriously wondering why people arent saying this more…. since yknow, we havent got anything yet that compares to Arena or Dagger in scale or content.

my god, just slap some real graphics, a combat system and voice acting in dagger and there's skyrim 5.6 there. do the same with Arena without procedural generated terrain and it would absolutely blow the shit off everyone's lids. bugs be damned.

 No.3175

>>3173
God, I would love an actual playable remake of Daggerfall, but I know that will never happen so I'll have to live with the buggy, broken, ugly, mess that is TES II. As for Arena, I never really got that into it that much.

 No.3178

>>3175
There's Daggerfall XL.

 No.3179

>>3178
This is quite true, though unfortunatley we'll never see a remake with true 3D graphics much less glorious HD graphics

 No.3184

>>2869
I wish I could eradicate them

 No.3221

>>3179
Development time on that would be absolutely outrageous

 No.3234

>>3184
If wishes were ponies, Reachmen would ride.

 No.3253


 No.3384

File: 1416982033560.jpg (162.28 KB, 1000x1066, 500:533, 14.jpg)

>>2971
I agree that climbing would be refreshing and a lot of fun, but with the way the game handles different cells, I worry that it would see limited use as things are now. Maybe in a new engine?

 No.4416

>>2869
especially since them wrinkly headed mix breeds only swooped in after the falmer went out of sight. Elf men raping nord women that were captured….badda bing badda boom…here come the damn bretons.

 No.4418

>>3173
Speaking of Arena, there's this neat mod for Skyrim that adds in 9 towns that were in the first game. It helps make the region feel less like a frozen shithole.

 No.4419

>>3173
>voice acting
Fuuuuuuuuuucckkkkkkkkkkk nnnnnnnnnnoooooooooooooooooo.

 No.4420

File: 1420842794492.jpg (1 MB, 1920x1080, 16:9, 2015-01-09_00001.jpg)

>>4418
Here's a picture of one, for starters. I think it's near Riften.

 No.4421

Morrowind 8/10
Oblivion 6/10
Skyrim 3/10

 No.4486

>>2976

There was a mod for Skyrim that merged pickpocket and lockpicking together. They named the tree Dexterity which was kind of lame, but lockpicking and pickpocket are somewhat similar.

Crafting traps would be pretty sweet though.

 No.4496

>>2950
>i only play the expansions

Unless you're on console, you're doing yourself a huge disservice, and that's with any TES game.

 No.4566

>>4486
>lockpicking and pickpocket are somewhat similar
In what way are they at all similar?

 No.4567

>>4418
wut mod?

 No.4568


 No.4569

>>2912
It does have better rpg mechanics, skyrim is just level up and dump your perk point, the only pro skyrim has over oblivion in that area is enchanting being enabled as a skill again.

Cities in oblivion were far bigger, even the fucking small villages were better than in skyrim, as in skyrim it's just 3 shacks, 3 guys and a guard.

AI it's pretty similar, and combat is far better in skyrim, with the two hands enabled and shit, the only thing i didn't like about skyrim is that you can't fucking block with your staff, can't whack shit with it like in morrowind and you can't cast spells when you're wielding a weapon.

In plot, morrowind, hands down. IMO quests are better in oblivion, the fucking dark brotherhood and the thieves guild questline is GOAT, skyrim's quests weren't THAT bad, but most of them are generic shit and the questlines were also kind of shit.

 No.4716

I've always thought that Skyrim was actually significantly inferior to Oblivion. I guess I'm in the minority with that, but let me explain my logic.

First off, the AI in Skyrim versus Oblivion were effectively identical. Sure, there are a few slight improvements; you can sneak away for a bit less time and become hidden again, and the AI is a bit better at power attacking, but in general, when i think of the combat in the two games, I don't feel like they're all that different.

For example, there's still no real reaction to you hitting them. Again, this is a case of *slight* improvement; in skyrim, they kneel down and beg for mercy at very low health. But at that point they're already practically dead; it makes no difference when it comes to combat. Dual wielding is nice, but ultimately it just comes down to "Run up to them and power attack until one of you die." Shield bashing is nice, but again, the level of tactics it adds is relatively minor.

So the physical combat is slightly improved. Archery is functionally identical. So we come to magic. Magic in Skyrim is balls. Just sheer, utter balls. Either it's hopelessly overpowered, or absurdly underpowered. In Oblivion, everything about it was overpowered because of spell creation, but at least it felt real and powerful. In Skyrim, it feels like you're doing parlor tricks…no, worse than that, it feels like you're swinging a +1 sword of flame at your enemy over and over. It's not magic, it's melee with a fancy finish. They ruined one of their principle strengths for the sake of balance, and they Failed.

Then there's scenery. I don't know about you guys, but some of Oblivion's scenery was…pretty amazing. Shivering Isles? The Mountains in the distance? The towers of the towns rising above the forests? Plus, you had dramatic changes in the scenery; you went from bright green to white snow to brownish green bog to white sandy oceans. Skyrim it's half white and grey mountains and half brown and grey valleys. Sure, in theory there are different biomes, but it all feels like the same geographic area. It's just boring. The same goes for the caves; they tried to make them interesting, but they didn't do a very good job of it. Ultimately, they all feel even more linear than the Oblivion ones did, and while they might have better scenery occasionally, they fail to deliver on an exciting experience.

Another negative is the complete loss of characterization. In Oblivion, a lot of character archetypes are introduced; the blades, for example, and the Fighter's Guild, are both good, but different morally. Compare them to each other and you get a vast difference, but compare them to the Dark Brotherhood, and the difference is colossal. In Skyrim, try comparing the Dark Brotherhood, the Blades, and the Companions. Go ahead, just try. The Dark Brotherhood murders a cruel abusive old woman and basically stays morally neutral from there. Sure, you kill a few people that are mildly good, but you balance it out by killing evil people as well. Now, the Companions; You start off by bullying people into submission, move up to murdering caves full of werewolf hunters while having no idea of the history behind the conflict between the Silver Hand and the Companions, and then, when one of your people gets killed(the horror) for murdering dozens of your enemies, your boss declares a blood war on them and decides to wipe them out once and for all. I'm having a hard time seeing which one is worse here.

The blades, fortunately, at least keep some of their moral high ground…except for randomly being bigoted against the dragon that decided to help you against all odds. And refusing to help their rightful king if he doesn't bow to their whims. Yeah, other than that.

And that, I guess, is the overarching problem for me with Skyrim. It's grey. The landscape is grey, the characters are grey, the fighting is grey, and the morality is grey. I played it for about 40 hours and got bored and quit, nowhere near max level. Oblivion I played for nearly a thousand hours on multiple characters.

Tl;dr: Ultimately I'd have to say…Oblivion:8.5/10, Skyrim:3.5/10

 No.4736

>>1059
>Skyrim is a fine adventure game

No it isn't.

 No.4753

>>1066
Nice Hastings dubs

But I agree, it would be nice if some more ruins were historically relevant

My gripe is the lack of actual classes. There's only one class in skyrim: Mary-Sue

 No.4760

>>4716
Also weren't the quest in TES4 better than skyrim? I might be speaking from nostalgia but i remember them being way more interesting.

For instances the black brother hood was great. Every mission there felt unique in some way.

The mages guild, while requiring you to do stupid shit, didn't just go "Oh goto this ruin because of SUB PLOT! DUH DUH DUUUUUH" while also giving you a sub plot. To be more exact, to get into the mages guild, they had quest that supported role playing.

In skyrim it seems like every quest ends in a bland dank cave. Not going to say oblivion is perfect since it was extremely flawed but i got to know, am i crazy?

 No.4764

>>2956
>Oblivion:
>Lore and story: 5/10

>Skyrim:

>Lore and Story: 7/10

I'm sorry, what? Are you seriously fucking saying that a one-dimensional dragon with no clear motivation that Bethesda could't even bother to make look different is a more interesting antagonist that Mankar Camoran? Are you saying that the Dark Brotherhood in Skyrim is anything but total shit compared to Oblivion? Are you seriously fucking saying that anything in Shitrim holds a fucking candle to the Shivering Isles? When did all the Skyrim apologists think it was ok to spread their degeneracy?

 No.4802

>>4760
At least the Thieves' Guild quest was good

Dawnguard had potential, but I was too busy trying to keep Serana away from my character's dick to pay any attention to the lore

 No.4805

>>4802

>implying she even wanted your dick

 No.4807

>>4802
>DO YOU LIKE ME YET?
>MOM I MET THIS VAMPIRE HUNTER, HE LIKES ME
>DO YOU STILL LIKE ME?
>DO YOU LIKE ME?

 No.4810

>>2869
Is fun fact nordic for shameless lies?

>>2912
It's outlanders. They know Oblivion isn't well liked but they don't know why so they blather on about how Skyrim is better than Oblivion because it was their first game.

 No.4813

>>4807
My biggest gripe is that serana was forced on the player. I couldn't actually play a hardened, ice cold vampire hunter I had to play buddy cop treasure hunt drama with vampire waifubait what the fucking shit.

Granted the falmer bits it led up to were probably the best part anyway but at that point it ceased to be a vampire story at all.

 No.4836

>>4810
>Is fun fact nordic for shameless lies?
Maybe if you are a raging fetcher it is. Have you ever paid attention to the varying Ancient Nordic ruins in the Reach, you know, the ones that were built back before the Dragon Wars of the Merethic Era?
Now what if I told you Nords never came across Manmeri until they went beyond the Reach during the Skyrim Conquests.

 No.4849

>>4836
The Reach is in both Skyrim and High Rock, though.

 No.4852

also fuck you n'wahs who don't like voice acting.

 No.4854

>>4849
No the Reach is, and has always been, in Skyrim. The WESTERN Reach (named for its western proximity to 'the Reach' by the Nords), on the other hand, is in High Rock. That is where the Reachmen originated.

 No.4873

File: 1422215012888-0.png (532.12 KB, 1594x2254, 797:1127, 1394147076307.png)

File: 1422215012888-1.png (107.75 KB, 508x929, 508:929, 1409618227978.png)

Obligatory

 No.4896

>>4873
>That second pic

I knew skyrim would be shit, so I just modded the damn game. Which is why I now have hundreds of new weapon, armor, and magic options

Just Mod Your Problems Away

 No.4945

>>4896
A good, moddable base is what I want, skyrim got the second part at least

 No.4946

>>4896
WHERE'S THE ATTRIBUTES EGGMAN

 No.4951


 No.4953

>>2978
the Bretons are a fairly generic medieval/human race, or at least that's what i got from Daggerfall.

 No.4966

>>4953
Yeah, I feel like the 1300's high medeival shit should be reserved for Highrock and Colovia. IMO Nibenay should have been more Mediterranean/Roman

 No.4972

File: 1422525844488-0.jpg (89.63 KB, 200x654, 100:327, colovian prince.jpg)

File: 1422525844488-1.jpg (57.87 KB, 200x343, 200:343, colovian sancre tor.jpg)

File: 1422525844488-2.jpg (57.43 KB, 200x270, 20:27, colovian anvil.jpg)

>>4966
The pocket guide had Colovians who didn't really look generic medieval.

 No.5360

>>1057
Morrowind

Great depth and lore

It's design is so laughably bad I find it hard to believe they actually thought it was ready to ship.

Oblivion

Far less depth than Morrowind

But it removed an enormous amount of superfluous garbage that just got in the way. The Magic Stance is a good example.

Skyrim

Even less depth than Oblivion

Has no upside in terms of functionality compared to Oblivion. Enough said

 No.5388

>>4972
God that prince looks cool.

Dammit, I wanted Jungle-Roman Hybrids.

 No.5391

>>1057
Almost all of Morrowind's colorful and diverse characters are just talking signposts which repeat 20 out of the same 100 or so things possible for any non-core character to repeat.

There is no depth, no immersion to Morrowind, just sad, broken nostalgia goggles.

 No.5585

File: 1424720202499.png (244.77 KB, 1398x2005, 1398:2005, FireShot Screen Capture #0….png)

These are probably the most subjective arguments there are

 No.5586

File: 1424720260254.png (70.01 KB, 1407x608, 1407:608, FireShot Screen Capture #0….png)

Bumping for visibility

 No.5587

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 No.5588

File: 1424720487436.png (54.68 KB, 1406x524, 703:262, FireShot Screen Capture #0….png)

>>5585
OBJECIVE, I meant OBJECTIVE dammit

 No.5589

File: 1424720586716-0.png (97.63 KB, 1403x889, 1403:889, FireShot Screen Capture #0….png)

File: 1424720586716-1.png (43.25 KB, 1405x430, 281:86, FireShot Screen Capture #0….png)

File: 1424720586716-2.png (57.48 KB, 1400x508, 350:127, FireShot Screen Capture #0….png)

forgot all about multiple file uploads

 No.5590

File: 1424720694444-0.png (217.87 KB, 1404x1768, 27:34, FireShot Screen Capture #0….png)

File: 1424720694444-1.png (45.73 KB, 1408x427, 1408:427, FireShot Screen Capture #0….png)

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 No.5591

File: 1424720777768-0.png (58.33 KB, 1396x499, 1396:499, FireShot Screen Capture #0….png)

File: 1424720777768-1.png (73.5 KB, 1398x700, 699:350, FireShot Screen Capture #0….png)

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 No.5695

>>4896
>Just mod your problems away

I didn't know I spent money to finish the game for the devs. The reason why Skyrim feels "more finished hurr durr" than Oblivion is because Skyrim is a much smaller and more featureless game. PC Master Race eh? More like taking in the ass and saying "it's okay, we'll do your shit for you! master race.

If Bethesda continues this route TES will be dead. Bethesda should just merge with Obsidian and name the company "In Memoriam" for they are shadows of what they were.

 No.5696

>>5695
Todd Howard and his gang of n'wah jews couldn't even make a functional menu for the PC. With TES 6 we'll finally get the perfect game of unfinished, buggy, and featureless content with five perk trees, 30 dungeons, 3 towns, one guild that just combines everything, and the only way you can functionally play it is on the Ouya and the PC version is just a modkit for 75 dollars. Be 12/10 game of the year all years since people like to eat that shit up so much apparently.

 No.5697

>>5696
>couldn't even make a functional menu for the PC
Also walking doesn't work properly, and no mod could fix that.

 No.5698

>>5695
This.

I've played Skyrim and this is the Exact core reason why in such a short time it has morer mods than Oblvion, next to the cancerous incorporation of nexus and Steam content.

It's because the community has no sense of direction, not because no one knows what to do to "fix" it, but because there isn't even a hint at whatever idea was to go into the creation of Skyrim as a functional game in the first place, no one has any idea how to mod it to make it feel like vanilla yet as envisioned up to scratch and quality.

Oblivion for example has almost everything fixed save for combat and performance fixes, it's pretty much got most of it's shit snuffed out by the community.

Skyrim's a fucking mess because it was made post fallout modding community when for some reason, the great will of the universe decided all monster mods and overhauls shalt become shit irredeemable pieces of crap only casuals with no understanding or care for the game use.

 No.5700

>>5698
It's been 20 years since Arena, and 12(?) years since Morrowind. You'd think by now Bethesda would have their shit together, but instead of making a feature packed game with shit people liked, they stripped out most of the features.

N'wah think they're fucking geniuses for buying a game that should be an improvement but instead adding shit that should have already been there. There's a few good things to like in Skyrim, I won't disagree, but compared to the last four games it's a step backwards and will always be that.

Skyrim being better than Oblivion? What fucking horseshit are fetchers smoking. I have to do far less tweaking to Oblivion, usually just install the unofficial patches, and I'll be fine. With 11/10 GOAT Skyrim I have to fix the menu, tweak the ini files, install mods that doesn't work that well just to get classes and birthsigns, redo the perk tree with PerMa or something similar, install patches to fix at least a handful of bugs, open the console menu when quests break like the Companians radial quests, and more. And I still don't have a product even remotely close to what I actually want in comparison to the other games.

I can judge a game based on how much I have to add to it to be satisfied, and Skyrim is a shit game for that reason. The majority of the quests are downright boring, the combat doesn't punish you like it should, your race pretty much doesn't matter, and you end up being a jack of all trades but a master of none. And you, as a player, in a world that is supposed to give you a power fantasy and a sense of escapism, are powerless.

Rather play Oblivion any day of the week.

 No.5729

File: 1425304376998.jpg (207.69 KB, 1898x512, 949:256, Hombre.jpg)

>>1059
ye mayn skyrim was way better than oblivion completely kool and original

 No.5731

>>4807

>FOOLISH GIRL THAT VAMPIRE HUNTER DOESN'T LIKE YOU

>YOU BASTARD ASS VAMPIRE HUNTER I KNOW YOU DON'T REALLY LIKE US HOW COULD YOU YOU COULDN'T THAT'S HOW
>NO MOM HE LOVES US RIGHT VAMPIRE HUNTER
>F U C K N O
>SEE MOM SEEEE
>ALRIGHT WELL IF YOU REALLY LIKE US SO DAMN MUCH GO DO X TASK
>I DON'T BUT I HAVE NO CHOICE
>I DID IT
>HOLY SHIT HE DOES LIKE US
>NO I DON'T
>GOD DAMN IT I DON'T
>SEEEEEEEEEE MOMMMMMMMMMM

 No.5732

File: 1425322886477.jpg (89.7 KB, 338x254, 169:127, 1422943653614.jpg)

>>5695

>I didn't know I spent money to finish the game for the devs.


A-FUCKING-MEN, amen!

>>5698

>Its because the community has no sense of direction


The mod-shit involved with Elder Scrolls at this point is a bloody clusterfuck. Everyone and their mother is frantically throwing shit into the mod pile with no sense of purpose, and completely forget about the fact that we're paying 60 bucks, for what?!?

Bethesda, I'm not saying I didn't have fun with Skyrim, but get your fucking shit together, you know what we're talking about.

 No.5738

File: 1425410266147.jpg (134.23 KB, 854x1023, 854:1023, V0cFTwP.jpg)

>>1057
>TFW Plinkett will never talk, at length, about his opinion on the entire Elder Scrolls series and why Todd Howard is a hack-fraud

 No.5756

>>5695
Razorfist?

 No.5758

YouTube embed. Click thumbnail to play.
this needs to be spread when people say Skyrim isn't mainstreamed / dumbed down /casualized.

 No.5762

>>5695
you fetcher, we all get the same game in end whether on PC or console. The only difference is that on PC you can mod it, and nobody spends money on that. The other difference is that when people find that a game is devoid of content due to console fags and casuals people on the PC have the ability to make the game better. Not to mention some people just plain like modding.

Ultimately you're just a butthurt console fag who doesn't understand that he is the problem.

 No.5764

>>5729
Oblivion did have better quests than Skyrim but Skyrim had better gameplay. That doesn't make up for the fact that Skyrim is repetitive though. I feel like TES is going from RPG to dungeon crawler,

 No.5801

YouTube embed. Click thumbnail to play.
>>5758
thoroughly debunked

 No.5803

>>5764
Gameplay means nothing when it is so dull I do not wish to play it.

 No.5804

>>5801
while dave in this video corrects the other dudes points there is still no doubt that skyrim was extremely dumbed-down. Good vid tho

 No.5809

>>2854

Morrowind was amazing because it gave you the capacity to use your imagination to give significance to events, it was also a struggle at times because it necessitated you doing that to get over the clunky mechanics. The fact that lines weren't voiced allowed for a great quantity and quality of writing, and the story blows the more recent TES stories out of the water.

The game is annoying as fuck though, I mean its great to actually feel like you are the deserving hero of the land; but the fucking cliff racers don't know that.

 No.5820

File: 1425714756045.png (198.49 KB, 547x333, 547:333, n5048519083f22.png)

>>5804
Oh certainly but I still think skyrim had a lot of depth to offer. My main issue with samuyl is his tinfoil tier argument about 'duh filth'y casuls' its that kind of crap that makes elder scrolls fans look like fetchers. I grew up on daggerfall and thought morrowind was dumbed down. I realized its not that they're being dumbed down its just a generational gap and as features get streamlined they cut the fat. For instance I don't think I ever used swimming my entire play though and I thought acrobatics was stupid aside from easy leveling. the problem is forcing morrowind down peoples throats is off putting for most of them.

The best way to get them to play is to simply say "you liked skyrim? If you want a challenge check out morrowind if you can get past the age issue" instead of "urg filthy casuls take away muh elder scrouls! you play morrowind now!"

I know samuyl and his fans are a little more verbose than that but to the average player that's all they hear.

 No.5822


I haven't played morrowind or oblivion. Mainly because I'm a sucker for mods and graphics and waifus, but I still enjoy TES lore. Skyrim has probably the least interesting story of the three games. Look at morrowind. There's vivec and co, the numidium, and all of this cool new innovative shit. Oblivion had oblivion gates and you meet the emperor first thing, and he tells you that you're fucking special, and there's all the oblivion gate portals and shit. Skyrim? The main story is that a dragon is going to destroy the world and you gotta stop him. Its a cliche that has been done to fucking death in every medium. Blah blah blah dragons. Where the fuck is the cool shit like the tribunal? The different dimensions of the daedric princes? Hell your character feels like a normal fetcher whose only talent is to easily shout and everyone else can shout too, but they just have to try harder. Dragonborn was so much better than the original game because it felt unique. The black books were cool as shit. Solstheim was just fucking cool. I mean, skyrim is superior in gameplay and graphics, but story and lore wise I think its worse than the previous two games.

 No.5824

>>5822
>implying oblivion's story wasn't even more cliche than Skyrim's
Oh no, armies from hell! We've never seen that before!
Literally the only thing interesting about the Oblivion Story was Mankar Camoran.

 No.5825

>>5820

good comment about the generational gap.

I grew up on Morrowind and so am old enough to get what you're saying.

I still think there is too much nostalgia going on though. Skyrim had its problems, like debased magicka, but it was still fun.

 No.5826

>>5822

You're wrong about dragons. Maybe they are hackneyed in fantasy books, and now with all the GOT shit, but in videogames they haven't had a big presence since I started playing at the turn of this century

about the stories, some things work while others don't, I don't think its so clear-cut as simply saying Oblivion is better. Oblivion's hell army is kinda bland but its narrative is pretty good. I find Skyrim's Dragon gods and civil war far more appealing in the abstract, though the actual execution was a little wanting.

 No.5832

>>5824
But damn if dat game werent the greatest

 No.5896

>>5824

And wow wasn't he interesting. It's disappointing at the lack of implementation of mythic dawn, we sorta just see these guys as crazy cultists but they're very embedded before they go allah ackbar on the CoC. I'm surprised nobody from the Elder Council was part of it.

 No.5897

>>5822

The basic outline for Oblivion was basically DOOM. Skyrim took from Norse myth, like the world serpent, and ragnarok. Alduin should have been much bigger, like with wings that cast a shadow over villages. He should have been Grigori-tier.

Morrowind, again, is best. Dagoth Ur, alongside Miraak was probably the greatest threat to all life. Dagon was pretty bad, but you could recover from it, Alduin was pretty bad, but again, everything would just start over. Dagoth would have been worse than anything.

 No.5898

>>4972

They killed this stuff for Tolkien-level.

They really need to do a reboot and make all of the outer lore canon.

 No.5899

>>2854

The Nords really needed to have some crazy shit involving the Thu'um. Greybeards should have been levitating rocks or something. Ropes made of tongues.

 No.5960


 No.5996

>>5391
THIS RIGHT THE FUCK HERE.
Hopefully, in a few years all the fetchers who played Morrowind in childhood will grow out of being immature luddites and go back to playing games for fun and not hipster cred. Morrowind's melee combat was flat out broken, magic was bland and cumbersome at best, and archery was almost as bad as melee. Difficulty was like a lightswitch from moderately challenging to cakewalk at level 15, give or take a few levels depending on your play style. The environment was a bland spectrum ranging from pale green to dark gray. The dungeons were puny and loot was rarely even worth the trip.

>Inb4 muh fast travel

No one forces you to use it in the later games, or the earlier ones for that matter. In fact, not only are you free to walk anywhere and everywhere, you can do it on horseback in II, IV, and V. Hell, you can even take carriages and boats in V if you're that desperate to pay for travel.

>Inb4 muh mushroom houses

A few building designs of varying degrees of originality don't make the environment as a whole any less bland. The environment was probably pretty nice as a concept, but the execution was terrible.

Morrowind's only edge over Oblivion and Skyrim is its main story, and even then, it's not by much. Being forced to do the bidding of a bunch of malevolent false idols and clean up their mess for them is almost as bad the cliches of IV and V.

Honestly, I would even rate Daggerfall higher than Morrowind. Morrowind reduced Daggerfall's scope and didn't do much to make the game any deeper or more immersive. In fact, they did a lot to damage DF's immersion. For example, they stripped down character creation, removed mounts, made dungeons small and pointless, and removed quest time limits. Apart from graphical and mechanical improvements, MW doesn't really have much to offer compared to its predecessor. It seems like it was an awkward transition phase between quantity and quality, and it didn't do either very well compared to II and IV.

 No.5999

File: 1426540004251.png (20.45 KB, 180x180, 1:1, mfw_im_woodborne.png)

>>5996
>Being forced to do the bidding of a bunch of malevolent false idols and clean up their mess for them is almost as bad the cliches of IV and V.
Well, you're not doing their bidding, you're just trying to save the world. Vivec realizes that the jig is up, and says 'alright I've had my fun, you win Azura'.
And even then you can still just say 'fuck you Vivec' and kill him (or xim, whatever the fuck they call him on reddit), which is arguably the greatest thing about TES: III.
>inb4 bu duh tribunal just sat on their ass
The Tribunal had to keep the Ghostgate up, and they had already tried to kill Dagoth Ur, with no luck.
Sermon 11, only Nerevar could fight Dagoth and win.
>Honestly, I would even rate Daggerfall higher than Morrowind
>implying most of us don't already know this
The greatest thing Morrowind offered to TES was its lore.

 No.6000

File: 1426540495402.png (3.63 KB, 192x192, 1:1, DF-Kilbar_Face.png)

>>5999

>That guy who uses these as reaction images too


You're alright.

 No.6001

File: 1426550382310.png (529.62 KB, 328x535, 328:535, reach_heaven_by_checking.png)

>>5999
>>6000
meanwhile, trips

 No.6002

File: 1426559144814.jpg (244.52 KB, 736x801, 736:801, 70f94c243e7cc4d4383ce51a1b….jpg)

>>5996

amen son.

Morrowind is nostalgia shit. Oblivion and Skyrim are the best, hell I'd say Skyrim is the best, get fucked.

 No.6003

>>5999

you have no power here

 No.6024

>>6002
Go away

 No.6044

File: 1426720405590.jpg (19.67 KB, 429x420, 143:140, 39024824242.jpg)

>>5764
>skyrim had better gameplay than oblivion

Oh yes, I just love moving at a snail's pace unless I sprint, having all the magic spells feel like gimmicks, and having the shield feel like it's not even there because half the time there's no impact sound.

 No.6068

>Morrowind: 9.5/10. The only flaws I can think of are the dice-rolling combat and the outdated graphics (Which can be upgraded with mods) so while it's not perfect, it's damn close to it. For beginners, it's tough as shit, but once you figure it all out, it's still one of the best RPGs ever made.
>Oblivion: 6/10. Fun at first, then you'll start to notice its flaws. The world feels bland and uninspired, the characters start to feel cookie-cutter, and they got rid of a lot of Morrowind's customization and game-breaking options (Armor, weapons, magic, etc). Not to mention, it completely butchers Daedra and turns them from scary as fuck 11/10 OP enemies into generic agents of Hell. The story was okay, and the combat was an improvement over Morrowind's, but overall it was a step down for the series.
>Skyrim: 3/10 as an RPG, 8/10 as an adventure game. Skyrim's exploration was some of the best I've seen in a while. With snowy mountains, frozen lakes, and ice caves, there was a bunch you could explore and find, not to mention the atmosphere was top-notch. Too bad the RPG mechanics were pretty much removed entirely and the story didn't give you any lasting effects with your choices. It's best when played through only once with all the DLC, but when you do play it, it's awesome.

 No.6405

>>5696
Actually here is how I think it will go:
Announce TES6 at E3.
Say that everything about it will be mod friendly including the engine code!
People buy game.
Read EULA and this is what it contains:
"Hey there! Um yeah we ran out of time when the game was being developed and so we had to compile what we had finished so far into a stable release. But because the series has a great modding community todd said screw it and let the modders finish the rest. Oh and we had no time to beta test so this software is PROVIDED AS IS with no warranties for any damage this game does to your computer or your data. HAPPY DEBUGGING SUCKERS!"
Release construction set with a ton of "cut content" (Which was stuff that they had no time to add.) and "Addon Scripts" (Lines and sections of unfinished code that still needs to be added.)
Release the unofficial patches as "Free DLC" while taking credit for it all.
???
PROFIT?

 No.6435

File: 1428922287182.jpg (29.82 KB, 222x199, 222:199, 1412335603428.jpg)

>>5996
Such buttflustery

I still fire up Morrowind once a year and binge-play it for weeks at a time.

And what's more, I genuinely enjoy myself

You angry, n'wah?

 No.6452

>>6435
>I still fire up Morrowind
So do I. And I genuinely enjoy myself, too. I just don't enjoy it as much as the rest of the series (excl. Arena because it's basically a shittier version of DF) or pretend it isn't outdated and overrated. With the exception of MW, every main tes game has been an improvement over the last.

And you have to be pretty mad to resort to calling people butthurt :^)

 No.7956

>>4760

>black brother hood


 No.7975

>>2956

Why the fuck did they remove unarmed skills


 No.7978

File: 1438749746309.png (3.36 KB, 350x203, 50:29, Spurdo_tear.png)

>>7975

Casuals. I don't know how, or even why, but I can assure you that it was the fucking casuals who ruined it.




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