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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1457059405162.jpg (43.5 KB, 720x518, 360:259, 1445424705646.jpg)

 No.10724

I'm sure there's some stuff on this on the Lore thread already, but can we have one thread about Enantiomorphs? How they work, what the first one was and how this same shit keeps happening throughout TES games.

I like it.

 No.10729

At its core it is universal duality between the concept of existence and nonexistence.


 No.10730

File: 1457157657348.gif (401.85 KB, 250x250, 1:1, 087454345346.gif)

>>10729

oh now i get it!


 No.10731

>>10729

What are some of the manifestations and results of the (or an) enantiomorph in Tamriel? What are some examples of men trying to tap into that power?


 No.10732

>>10731

The Enantiomorph is itself, the collective idea of two opposing yet equivalent forces, their merged dichotomy so to say.

Vivec, in his lessons assigns the number "11" as the "Number of the Master." The "Master" or "Ruling King" is someone who has beaten the Arena's test and has therefore become the undisputed Master of the world (one who cannot be defeated).

The Ruling King is therefore the singular pinnacle of mastery, and the only way to prove this mastery is to rule out any who could be considered your equal. This is where the Enantiomorph comes into play and the use of "11."

You see, the reason Vivec assigns "11" to the master is because it represents the conflict required to reach the mastery. Each "1" in "11" represents an opposing side. As the only way for either "1" to reach completely mastery is to defeat the other, both must be at their fullest possible potential in order for a conflict to ensue. Since both are at their equally possible potential (save for the mastery), they are in a bad spot because therefore they are both, in a very real sense, the same person (hence why they are both represented by "1"). This is why such a conflict requires a Witess, as if there was not someone observing the fight, the two combatants would not even be able to tell who was who in their fight.

However, if there is no Witness (or the Witness is removed/maimed/whatever), the "11" will collapse creating "2" which is the number Vivec assigns to the Enantiomorph, or in other words, the merged sum of both conflicting forces.




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