Hi, I've been working on and off on this and I am just looking for advice on my race replacment mod, right now I'm doing my preliminary sculpt for my Orc replacer, here is his head, the body is just the human one which is largely done but a few important things remain like animations before it would be ready to add to Morrowind, also it's built for Open MW exclusively since I want to take this all the way and I need features that don't exist in Morrowind to do this. Open MW doesn't support even the basics I need to get this to work within the engine, I'm not using .nif.
I aimed to get my orc face somewhere between Morrowind, Oblivion and Skyrim, my meshes will be higher poly than Skyrim and closer to Oblivion, they are anatomically correct to my own skills which are quite limited.
Humans, Argonians and Khajiit are varying amounts of complete.
The ears are still early.
Mostly what I want is some criticism of my Orc, I'm not worried about making it 100% lore consistent, but I want it to feel like it belongs within The Elder Scrolls 3 Morrowind.
Also here's my Argonian with the Oblivion Argonian head for comparison.