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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1412749470443.png (824.29 KB, 705x526, 705:526, 409967693b89ba2be59ab304af….png)

 No.1155

#1 favorite morrowind mod?

i vote for julan ashlander companion

 No.1158

>>1155
Gotta agree, having a foil for my character really changed how I roleplayed and how my character grew. I didn't think that much would change.

 No.1184

File: 1412798574760.png (99.88 KB, 214x345, 214:345, 94bf99d2019430048d8d591ece….png)

>>1158
i never even got to finish my playthrough with Julan, but i remember i got pretty far, and goddamn did he have an immense amount of dialogue, probably the most detailed companion made for maybe any bethesda game, the amount of time and effort put into him really shows. i didnt care for the whole, "hey im gonna hook up with your ex girlfriend" sideplot thing though.

 No.1202

Don't know if this is the right thread but what is /tes/ thoughts on Skywind? It seems to have a lot more potential than Morroblivion, and from the previews they've already made most of the game, they just need to finish voice acting and making graphics for everything.

 No.1215

>>1202
It's shit, probably more than Morroblivion would be

 No.1216

>>1215

Is there something specifically bad about it, or is it just that Skyrim is hard-coded to lack much of Morrowind's complexity and requires tons of scripts to restore it back?

 No.1221

>>1215
it certainly doesnt look like shit, a lot of people have been putting a lot of time into that and remember

THEY DO IT FOR FREE

 No.1222

>>1221

It's coming along quickly for building a world. Compare to Tamriel Rebuilt, Skywind actually has a chance of being completed in our lifetime.

 No.1227

>>1202
I don't like the redesigns of the creatures, but besides that, I have no strong opinions on it.

 No.1257

File: 1412981028423.jpg (211.38 KB, 1280x1685, 256:337, 124096087878933541.jpg)

>>1227

I think the creatures are going to be fine-tuned. I've seen some preview videos of Guars pointing their heads skyward while being ridden and Kwama Foragers and Shalks being oversized, but it seems as though they're working on fixing those sorts of modeling issues.

Pic related, their Ash Vampire model is badass.

 No.1258

File: 1412984730484.jpg (376.63 KB, 1920x1080, 16:9, cliff_racer_model_by_ravan….jpg)

>>1257
I hope some get fine-tuned. I don't want cliff racers with legs.

 No.1259

File: 1412984918184.jpg (38.6 KB, 400x676, 100:169, contest_prize_3_by_kanadie….jpg)

Lilarcor.

There were way more sophisticated companion mods around. But I just loved the hell out this one for some reason. Hell, I even end up ripping the voice files and adding them to the Sentient Weapon Oblivion mod in place of the god awful edgelord assassin voice.

It's a bloody shame the Skyrim mod sucks so hard.

 No.1260

>>1216
>or is it just that Skyrim is hard-coded to lack much of Morrowind's complexity and requires tons of scripts to restore it back?

Pretty much that. Plus I'd much rather see Project Tamriel type things, than a HD remake of content we've seen a thousand times already

 No.1265

>>1257
>eyes weren't seamlessly removed with an ice cream scooper

what's even the point

 No.1266

File: 1413011647034.jpg (795.04 KB, 2880x1800, 8:5, 20140905-145351_1409925689….jpg)

For me it's the LGNPC mod. Such a small change can make the world that much more engrossing.

>>1222
>Compare to Tamriel Rebuilt, Skywind actually has a chance of being completed in our lifetime.

I've been trying out Tamriel Rebuilt recently and it looks like it's advancing pretty well. As long as the quality stays at the same level I'll gladly wait another decade for it to be finished.

 No.1287

>>1202
There's really no point to it with OpenMW on the way. The entire point for a project like this is to provide the old experience in an updated fashion, allowing fans of the game to experience it with better graphics and greater compatibility with modern tech, while allowing people new to the game a more accessible way to play it. The problem is that Skywind fails at both parts. They've changed the designs of a lot of creatures in a more drastic than necessary measure, as shown with >>1258's legs, which means they aren't creating an updated version of the old experience, but a different one. Also, its confined within the limitations of Skyrim, which means, among other things, less skills, no weapon types from Morrowind not already found in Skyrim, and no spell creation. It would make much more sense to create Morrowind as it is at the time that Skyrim takes place. That way, their design changes would fall in line with how Bethesda sometimes changes designs (as seen with the Horker), and the limitations of Skyrim's engine would be less jarring.

 No.1288

>>1265
You're thinking Ash Zombies. Ash Vampires kept their faces.

 No.1310

>>1258
But how the fuck do they function without legs? Do they hobble around on the ground using their wings like a pair of crutches?

I kind of always just assumed they had legs but the model didn't show them because of tech limitations.

 No.1328

>>1310
They're like sharks - They keep moving, even when asleep.

 No.1329

File: 1413171163868.jpg (169.89 KB, 1920x1080, 16:9, TESV 2014-07-25 19-20-16-0….jpg)

>>1328
That comparison really doesn't work and you know it. 'Specially since there's lore that describes cliftracer nests and things. Best I could figure is they spend their non flying time hooked on trees by their tails, but even would seem rather awkward.

Plus I can't help but feel that this "Clifracers shouldn't have legs!" thing is the Morrowind equivalency of the "It has to have four legs to be a dragon!" bullshit.

 No.1331

File: 1413175303863.jpg (123.41 KB, 1133x897, 1133:897, nafalilargus[1].jpg)

>>1329
That's a bad comparison because dragons in TES have always had 2 wings and 2 legs. Daggerfall had dragonlings but no dragons. Cliff racers have never been depicted with legs, And as far as I know no one has made a statement about them having leg. And if they didn't have time to give them legs then why did they have time to put a fin there?

 No.1417

QoL:
fair magicka regen
speed and stamina
You can call me a dirty casual scumbag now, but I cannot walk this slow everywhere while constantly being out of mana.

 No.1427

I have a question. Anybody ever play one of the 6th House mods? I know there were at least two of them, neither of which I can find anymore.

But I'm curious if they were any good.

 No.1443

>>1417
Oh, and of course MGSO 3.0

 No.1584

>>1427

Yeah. Endrek's was a ludicrous piece of popular Satanist shit and Great House Dagoth was god tier and very in line with Morrowind's style.

http://mw.modhistory.com/download-33-8052

http://mw.modhistory.com/download-44-7126

Here they both are, if you want them. Remember not to download Endrek's though, because it's fucking horrible.

 No.6149

Westley Master Headpack. It gave me the face and hair I needed to play the character I go as.

 No.6153

Abot's Silt Striders is probably my favorite, along with the rest of his transportation mods which just add a ton to the immersion of the game.

 No.6154

>>1202
Looks lame. I mean the thing that made Morrowind so special is it's engine with it's complex handling of RPG elements and as such totally abusable systems. Unless they totally reprogrammed Skyrim to have stats and skills and acrobatics and levitate and broken enchanting, magic, and alchemy then it's going to be missing an awful lot of what makes Morrowind still one of the best Elder Scrolls games.

 No.6156

GDR



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