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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1411364595778.jpg (27.19 KB, 610x400, 61:40, ElderScrollsVI_610.jpg)

 No.215[View All]

So, elder scrolls VI may take place in… Argonia, Elsweyr, Valenwood, or Summerset isles?

Argonia should take place in the cancelled game "Eye of argonia" events, but due that in black marsh only an argonian would survive in black marsh due to the hazardous environment in the depths of black marsh, it's likely that black marsh will never be fully accessible.

By far, Summerset Isles would be really, Really, REALLY important for the elder scrolls saga, and some fans want it to be the starting region in the next game.

Im not sure if elsweyr or valenwood would be important right now.
123 posts and 16 image replies omitted. Click reply to view.

 No.3059

>>342
anybody have an answer to this question
why have we only seen one continent of nirn? Iv'e never even heard about akavir or anything

why is it never mention within in game lore

 No.3060

>>3059
Akavir is intentionally left vague and mysterious.

Atmora is frozen to the point no life can thrive there.

The Redguards destroyed the whole continent of Yokuda in war. All that's left is a few isles.

Aldmeris is just a metaphor for the Dawn Era.

Lyg is just fucked up.

 No.3061

>>3060
that what I love about tes
its fucking in depth as hell
its the only game that feels like your actually as small as you are

 No.3062

>>552
This, but for the sake of lore and logic, the dlc be placed on just Auridon, kinda like how Solstheim was the setting for the Dragonborn DLC

 No.3071

>>552
>Pick plants for ingredients
>5000 gold fine

 No.6356

Elsweyr please.

 No.6359

>>215
Argonia or Elsweyr, hopefully.

>>217
>>230
They've re-trademarked it every other year since like oblivion came out.

If anything, it was probably for DLC, then Skyrim DLC, then for the MMO.

 No.6360

What if Landfall

 No.6363

>>650
I agree with this. There's a lot to do with the Dominion in the southern areas, and the contrasting dense woods against the harsh sands would be great for gameplay.

Also, imagine exploring entire cities buried deep in the desert, Fuck Yeah

 No.6364

>>1294
I say it's Hammerfell with the Dominion using an army of Undead, due to Hammerfell's plotline and a small hint by a farmer. (Whats next, a blight and undead razing the land? or something).

This could give way for Mannimarco to rise once more, but this is loose guess work

 No.6365

File: 1428473769420.jpg (409.21 KB, 805x714, 115:102, 1427260342584.jpg)

Personally I'd love it if the game was set in hammerfell, fuck some of my best TES moments came from daggerfall and i'd love to come back to that. I want the forests to feel like the redwood forest in California with towering pines that obscure your view and I want the deserts to be vast and imposing. I can't wait to see how alive the redguard culture is and to see how the tension of the thalmor is covered.

I always loved how daggerfall was the most typical fantasy setting complete with spooky dungeons and medieval town and even then the world was fascinating and rich. I even loved oblivion for making a generic fantasy land feel interesting and cultured like there actually was a cyrodiilic way of life to be experienced.

I feel that the average lorefag and 'hardcore' TES player spend too much time jerking off to morrowind and taking a subsiquent shit on the sequels. A huge contributing factor to why morrowind is so beloved isn't its unique setting and otherwise prosaic and frustratingly dull combat systems was that morrowind had no other competitors at the time. There simply wasn't anything like it. Nowadays the only games we have to compare morrowind to are other elderscrolls games which is what starts the pissbabypalooza. All TES games are fucking superb otherwise we wouldn't be sitting around bitching about them all day now would we? Just enjoy the series for what its worth and quit acting like its muhfilthycasuals or some bullshit thats making TES games suck. Its all in your head.

 No.6378

>>6364
>Mannimarco
>Not Sload
They've been sitting on those fuckers since Redguard, also Online expanded lore on them a bit.

 No.6386

Hammerfell is the most logical choice in the story, I feel. I hope they'll make good use of better engines and less limitations console and memory-wise, 64-bit, etc to make a huge central desert and make the cities actually massive, to show the difference of huge expanses of near-nothing with big living cities. Large caravans, small hidden towns in oasis, a expansive coastline full of secrets, but surely Hammerfell wouldn't be complete without at least some Pirating?

 No.6461

>>1207
I expect 'abilities' to replace shouts. Attached to the skills you level up, abilities can be purchased like perks with skill points. For instance, a sneaky archer character can buy an ability to drop smoke bombs or something that stun enemies.

 No.6462

>>6365
I agree for the most part. Every game in the series has it's own flaws and positives. Morrowind itself is just as incompetently designed in many aspects as the newer releases, fetchers just like to blind themselves with cries of

>Muh lore!

>Muh landscape!
>Muh depth!

Just ignore it.

 No.6484

>>1195

Can barely read the Daedric since some of the characters are retarded. Do you know what it says?

 No.6490

>>6365
There. You are the best anon I've seen.

 No.6494

>>215
>Argonia, Elsweyr, Valenwood, or Summerset isles?

Nobody wants a furry game, everyone hates Altmer and Bosmer are cannibals.

Back to Hammerfell is my bet.

>>236

I think the Hist will come into the conflict in a huge twist when the intentions are revealed.

 No.6500

>>6494
Kirkbride's Sword Meetings of Cyrus have been mentioning him having crossed the Hist somehow.

 No.6580

My bet's on Hammerfell. I'm not exactly pleased with that, but it seems the most likely of the bunch.

I like Hammerfell and all, it's a cool place, I'm just sick and tired of human provinces. I want somewhere strange and alien again, Sunset Isles or Black Marsh, somewhere more interesting.


 No.6587

File: 1429599773337.jpg (97.39 KB, 1012x549, 1012:549, 1429218556973.jpg)

I know its a fat chance but i'd love for melee combat in TESVI to have the same weight and impact that weapons in dark souls have. I have never played a game with more satisfying melee combat other than Dark messiah.

checklist of shit they should put in TESVI

>stamina that drains from all attack types and running around

>non-replenishing magicka

>parry system with the shield ie block an attack just as it happens then get an attack in for MASSIVE DAMAGE

>a casting button instead of the dual wielding magic shit

>limited duration magic buffs for weapons ie a short enchant fire to a weapon but drains duration faster

>bring back duration

>expand the job system to do stuff other than gather plants and chop wood

>add spears

>add halberds

>add darts,throwing stars, throwing knifes etc.

>add first person animations and the ability to see your body when you look down ie enhanced first person mod but less buggy

>bring back the classic leveling system please

things to avoid

>removing anything other than bugs


 No.6588

>>6580

>Sunset Isles or Black Marsh, somewhere more interesting.

Yeah, but… then Bethesda would have to be original. Not to mention it'd be really hard and expensive to create all those assets and models and animations and clothing morphs for the different varieties of beast-folk who live in those areas.


 No.6599

>>6587

>stamina that drains from running around

>non-replenishing magicka

Fuck you.


 No.6601

>>6588

They've had 5 years coming off of one of the best selling games in their company's history, fuck off Bethesda apologist.


 No.6602

>>6588

They wouldn't have to do anything too extravagant for Summerset.


 No.6603

>>6587

things to avoid

>releasing another game


 No.6604

File: 1429684509517.jpg (108.84 KB, 1280x1024, 5:4, 1427402633753.jpg)

>>6601

>berates a bethesda fan

>on /tes/

are you even aware of where you are right now fetcher?


 No.6605

File: 1429684679363.gif (267.43 KB, 400x310, 40:31, 1427932120727-3.gif)

>>6599

how about greatly reduced recovery of stamina?

Maybe reduce the speed of which magicka recovers to be more at pace with oblivion?

Fuck the more I think about it the more I like oblivions mechanics.


 No.6606

File: 1429694559445.jpg (117.97 KB, 400x400, 1:1, 23199236.jpg)


 No.6608

>>6605

I'd prefer a system that slows down the regeneration during combat, but speeds up when the enemies are taken care of. But that's just me, I'm a filthy casual fetcher.


 No.6646

So, taking into account recent events, what are the chances that TESVI is a heightmap and a construction kit? They could even call it Convention or Amanarth.


 No.6727

Ya´ll niggas missing the point. The next TES will be of a soul shriven in Coldharbour, that gets the oportunity to be a rat inbetween the cruel daedric taskmasters, and the goal is to scape oblivion, and getting to ally with one of the major alliances of old times in a… oh wait.


 No.7055

>>6365

Well said we need more people like you.


 No.7056

>>1452

It kinda is… but it's an arguement you would get from an 8 year old

>it's cold!

>no it's hot!

>You're physically weak, you'll probably die soon!

>it's still cold!

>stop fucking flying!

>it's hot!


 No.7057

>>7056

>stop fucking flying!

10/10


 No.7343

>>447

And let's keep it that way. Unknown Regions is to Star Wars as Akavir is to TES.


 No.7365

>>3060

What is lyg? I couldn't find anything in-depth on it


 No.7366

>>7365

Pretty much a whacky backwards parallel universe version of Tamriel.


 No.7367

>>7366

how does that look?


 No.7368

File: 1432952092032.jpeg (99.97 KB, 1000x462, 500:231, MK_Nirn.jpeg)

>>7367

Like this, apparently.


 No.7713

>>3024

you have to be retarded to frown upon restoration. there's literally no negative aspect to it.


 No.7726

>>225

Assuming they don't simplify it, which they definitely would do. I'm not upset about Cyrodil's dejunglification, but if they want to go somewhere they'll just do that again.


 No.7727

>>273

Skyrim was far less generic than Oblivion (though still more than I'd like). The devs said they'd learned after oblivion that it was a mistake to make everything TOO mainstream as it took more of a competitive edge away from the series than it added in terms of accessibility, I think you'll probably see more or less skyrim levels of unique in VI. Maybe a little more.


 No.7728

>>431

I think I'll see the day they do Akavir as the day they've fully given in to trying to grabble for hype. It only works if we don't know much about it.


 No.7729

>>522

The consensus among the devs was that Morrowind was too weird and Oblivion wasn't weird enough.


 No.7730

>>3071

>Return back to village for quest.

>It's moved.


 No.7731

>>6386

Video games cities aren't small purely for technical limitations, they also get sort of dull after a while and you don't want players to have to spend minutes travelling between people every single time they want to do something.


 No.7732

File: 1435963213060.png (131.4 KB, 1127x895, 1127:895, 1297291716404.png)

>>7056

topkek


 No.7743

>>7729

>Devs thinking Morrowind was too weird

Fucking plebs.


 No.7747

File: 1435978203486.jpg (165.94 KB, 852x910, 426:455, 1297313076155.jpg)

>>7743

It's been forever since I read the relevant interview but IIRC they weren't too psyched about having to tone it down. Oblivion shows what they thought the plebs wanted, GENERIC BULLSHIT GENERIC BULLSHIT GENERIC BULLSHIT. It's so over the top boring it's almost like they're deliberately trying to insult new players.




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