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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1411364595778.jpg (27.19 KB, 610x400, 61:40, ElderScrollsVI_610.jpg)

 No.215[Last 50 Posts]

So, elder scrolls VI may take place in… Argonia, Elsweyr, Valenwood, or Summerset isles?

Argonia should take place in the cancelled game "Eye of argonia" events, but due that in black marsh only an argonian would survive in black marsh due to the hazardous environment in the depths of black marsh, it's likely that black marsh will never be fully accessible.

By far, Summerset Isles would be really, Really, REALLY important for the elder scrolls saga, and some fans want it to be the starting region in the next game.

Im not sure if elsweyr or valenwood would be important right now.

 No.217

>>215
It'll be Hammerfell.

After Oblivion happened, Beth trademarked Skyrim and everyone's reaction was
>It's a ruse
But then Kirkbride started writing about Nords and Skyrim came.

Now Bethesda has trademarked Hammerfell and Kirkbride's started rambling about Yokuda…

 No.220

>>215
I was supporter of Hammerfell since I heard rumors of them renewing Redguard copyright…but recently I am leaning towards Elsyweir/Valenwood combo game
A) It's a Mer and beast region for change
B) It has unique vegetation and crazy lore (not saying that Hammerfell doesn't) which is always fun
C) Is part of Dominion so we can see stuff from different perspective

 No.223

>>215
SummerSet won't happen simply because it will be final key to the whole thing
Aldmer eugenics and all make it harder too

 No.225

>>220
I dont' agree. Elsweyr is too complex to share a game with someone else

 No.228

>>217
>kirkbride

Speaking of him, hes mentioned a couple times that the beast nations will never be visited because at this point, yhe series-wide story arc is about the elf-human conflict and the fall of man. The beasts are just onlookers, and thus their lands irrelevant

 No.230

File: 1411373244033-0.png (193.34 KB, 643x1205, 643:1205, 1406099144133.png)

>>217
Source on trademark and kirkbride?
I'd love Hammerfell or Valenwood.
Also bringing back some elder regions would be nice but too unlikely.
I fucking hate dense jungles and tropical climate.

 No.231

>>230
Google Redguard trademark, there was whole shitstorm when people thought that there was new Hammerfell themed DLC comming because of it
Now it seems that they will make Hammerfell game or Redguard remake
>Source on Kirkbride
Go to Reddit and look at his posts

 No.236

>>228
>The beasts are just onlookers
It's true and while it sounds harsh when he says it so bluntly, it ain't bad.
Khajiit are there to monitor Nirn and be its scribes.
Argonians are chilling and doing their own thing with Hist while being protected by them. Who the fuck knows what their end game is.

 No.269

>>236
>Sounds harsh

At least in MKs crazy world, the khajiit are one of the few races to actually survive up unto the end of the universe itself.
If its harsh to say that the beasts are irrelevant, consider the harshness of saying that the thalmor win and humans are extinct by 5E. Consider the harshness of walk-brass tearing nirn to pieces and forcing the survivors to live on lorkhan's corpse.

Shit, consider the ultimate nature of the elder scrolls universe itself – that information is so harsh it makes people zero-sum.

So yeah, its not to harsh thinking about beast irrelevance during 3E-4E events…it gets harsher and weirder as time goes on.

 No.270

>>269
> the thalmor win and humans are extinct by 5E
I'm calling bullshit on that.
Thalmor win? Yes, they do go back to Aetherius.
Do they wipe out humanity and ascend? No, they fail and need Numidium to do that shit for them.

I don't believe MK stated anywhere that humanity goes extinct.
Also, isn't it humanity that restores Lorkhan by the way of Shezarrines? Does that not mean humanity wins as well?

 No.273

>>215
>finished Daggerfall 10+ times
>Morrowind came out
>200+ hours in Morrowind
>waiting for the next TES game
>Oblivion came out
>waiting for the next TES game
>Skyrim came out
>waiting for the next TES game

you fuckers never learn. IV and V was a generic fantasy for kids, VI will be exactly the same. I vote for Black Marsh because that's the province I don't mind getting fucked the most.

 No.274

>>270
Check plebbit/r/teslore or look into MK's post history on plebbit.

He plainly states multiple times that the thalmor win.

This is where i get fuzzy: iirc (and i very well may not), the reason walk-brass returned was because all of the other towers get shut down…they didnt get walk-brass to destroy nirn for them: it just sort of happened. Again, iirc.

As for lorkhan being restored, etc: i dont know anything about this. In my brief reading of c0da, lorkhan didnt seem to feature promiently, and if i interpreted it correctly, the "end" is vehk and sul's child becoming the amaranth (as a plantlore fetcher, i hate this word).

 No.275

>>273
>IV and V was a generic fantasy for kids
IV, yes.
V? No. Skyirm wasn't generic, it was presented generic on surface level. It had lots of crazy shit, if you read books and thought about outo f game MK shit it referenced.

A clear example of what I'm saying is
>draugur are boring mindless zombies
Do a few quests, read a few books and you'll learn that they're bodies of ancestors who clean shit up and keep tooms in working order before going to sleep and repeating it later again. However, since the return of Alduin, souls connected to bodies are being mind forced(persumably by waking dragon priests) into attacking the player. It ain't generic. Just underexposed

 No.276

>>273
If 4 & 5 are generic, then daggerfall is generic as accomplished by an uninspired RNG.

 No.277

>>274
>He plainly states multiple times that the thalmor win
Destroying humanity is a means to an end, not a victory itself. And since we know (or at least I persume) Numidium does the job of opening Aetherius back to them, we know they do not destroy humanity because if they did, Numidium wouldn't be necesary for that. So, they still win eventually.

>the reason walk-brass returned was because all of the other towers get shut down

I doubt that it's this simple. We'll probably learn more in a few years.

> lorkhan didnt seem to feature promiently

To simplify it - if Lorkhan hadn't been restored/healed, Akatosh wouldn't be able to escape from his heart.

 No.278

File: 1411382861163.jpg (41.91 KB, 700x484, 175:121, model_released_sad_woman_m….jpg)

We have a fucking /tes/ board now? Oh 9 divines. 8chan is heaven.

 No.279

>>278
Yeah. All five of us are happy. Traffic is slowly getting higher, though.

 No.280

File: 1411383968602.jpg (40.47 KB, 828x480, 69:40, 1409586812559.jpg)

>>275
did you seriously just said that skyrim's lore is comparable to morrowind's lore? Did you just fucking said that Dune is comparable to Star Wars? what kind of fetcher you have to be to say something like that?

Not to mention that every single mechanic is broken since TES IV. Wanna make some game-breaking combo spells and fly across half of the Vardenfall in one jump? Now you can't! Wanna have an intriguing magic schools/skill system? Too fucking bad! Don't like skill trees full of passive bonuses? Oops, now you have to! Wanna do what the fuck you want and have fun in our sandbox game? You wut m8, don't you like preset enchanted weapons and spells? Hand placed items, monsters that can kill you in one hit if you are level 1 and mobs you can kill in one hit when you're level 30? Build in teleportation and quest-marking hax you can't turn off because the world in not build around it being turned off? Sign me fucking in!

 No.281

>>280
>did you seriously just said that skyrim's lore is comparable to morrowind's lore
No, I didn't say that. I said:
>Skyirm wasn't generic, it was presented generic on surface level

>every single mechanic

We're not talking about mechanics, but lore though.
Your point is a bit funny though, because Mororwind's mechanics were just as broken, except they were broken in more fun ways.
Unless we're talking about scaled leveling in Oblivion. Worse than Hitler

 No.282

>>274
Numidium 'comes back' because its done kicking the shit out of the Second Era Aldmeri Dominion in a splinter timeline, its literally nothing to do with the Towers, which the Thalmor aren't after either

his comments about the 'Thalmor winning in the end' are technically true, but the ending of c0da is the child of Vivec and Jubal achieving Amaranth, meaning EVERYONE WINS EVERYWHERE, BUT ESPECIALLY LORKHAN, LAST ONE OUT TURN OUT THE LIGHTS AND TURN ON THE WORLDEATING DRAGONTRON
and then there's his other comments about Jubal supposedly being the product of yet another Thalmor eugenics experiment

though you have Day One featuring a Thalmor soldier calling a Khajiit 'kinsmer', so they might have changed their attitude a bit so they're not so dickish

 No.307

File: 1411391672166.jpg (35.67 KB, 256x352, 8:11, thalmor chuckli.jpg)

>>278
>9 divines

 No.330

File: 1411404277250.jpg (91.01 KB, 640x448, 10:7, provinces.jpg)

for reference

 No.342

My dream would be a TES in Akavir, but that'll probably never happen. But I think the summerset Isles are next

 No.431

>>342
Why, just why do you fetcherits want fucking TES in Akavir
Why not some interesting region we already know instead of weabooland

 No.447

>>431

I don't know if they would ever do a TES in Akavir because it's supposed to stay mysterious.

>fetcherits

 No.468

You *DO* realize that the reason why kirkbride has been rambling about Yokuda is because Yokudans can into shouting, right?

Well not the Same shouting as dragonborn but it allows that simmilar gameplay mechanic to carry on and allow the kiddies from skyrim to buy into the new game as well.

 No.478

>>431
It's not about the asian architecture of the akaviri, they could be like zulus I'd still like to one day roam akavir.
It's about a different settings, almost nothing we already to be present, no empire, no elves, no aldmeris, maybe a different magic, a whole new lore from the eyes of the different cultures that there are in akavir.

 No.480

Unpopular opinion. I liked Oblivion. Yes it was generic, and yes you needed mods to remove scaling, but I liked the generic setting. Having weird and wonderful settings is good and all, but sometimes I just feel like the basics and Oblivion always delivers.

 No.482

>>279

/pol/ sent me here.

Morrowind was the best.

 No.483

>>480

I had a ton of fun with Oblivion. Shivering Isles alone was better than Skyrim.

 No.495

>>480
Oblivion is actually my favorite TES. I didn't like Morrowind that much, but I found Skyrim to be too easy and simplified.

 No.496

File: 1411531055991.jpg (253.02 KB, 1920x1080, 16:9, TESV 2014-05-17 01-51-54-7….jpg)

We all know it's gonna be Highrock because setting it somewhere that's not another version of medieval Europe with a bit of LotR mixed in would alienate all the console kiddies.

It's for the best, really. Can you imagine what they'd do to the cities on Summerset Isles in order to make it so that an xbone can render them?

 No.509

>>496
Xbone and PS4 actually have 8 gigs of ram and that is quite a lot especially for consoles
It's enough to ignore them if they start bitching about hardware limitations

 No.513

>>269
>>270
The Thalmor only win in the sense that an Amaranth is born, which is the culmination of all their plans, and the Khajiit and possibly Bosmer, part of the Dominion, survive to see it. Numidium doesn't send them back to Aetherius, it goes back in time and kills the last common ancestor of all Altmer, wiping out the entire race pre-emptively.

Likewise the Thalmor didn't wipe out the Man-races by Landfall and in fact were in the wonder-weir with everyone else trying to get the races of Tamriel safely to Masser when Numidium did away with the Altmer race

 No.520

>>496
High Rock has already been the focus of a game in the main series.

But of course the first two games may not even count as far as the developers are concerned.

Regardless, I've been dying to go to Orsinium, even if it's just part of a side area or expansion pack.

 No.522

>>496
Really? I thought all of the giant mushroom shit from Morrowind/Shivering Isles/Blackreach was well received

IMO its going to be Elsweyr and/or Valenwood. There seems to be a lot of fan interest in both Elsweyr and Akavir, but since Akavir has little relation to Tamrielic races, Elsweyr makes more sense.

 No.527

File: 1411607901969.jpg (428.79 KB, 1920x1080, 16:9, TESV 2014-09-22 21-56-51-0….jpg)

>>522
I dread the TES game that uses Elsweyr. You just know they'll finally retcons out the khajiit breeds one way or the other. Hell, I think ESO already tried to claim that the quadruped breeds aren't actually Khajiit.

 No.546

>>520
I always thought it'd be interesting to see a game focused solely on Orsinium to give the city its proper scale. Of course Bethesda loves their wilderness and unless they included some outskirts too that would pretty much be gone but still if they were able to focus all of that energy on one living, breathing city the results would be pretty amazing.

My money's on Summerset or Hammerfell for the next game though.

I also selfishly want a game set in mainland Morrowind but the chances of that happening are exactly nil.

 No.549

>>527
they did try
thankfully people got soo buttmad that they had to do a lore transcript where they play it off like
>O-Others t-think that they a-are not Khajiit and don't believe them to be a breed but Khajiit themselves s-say they are Khajiit

 No.552

I think your best bet is Valenwood.

Hopefully it'll be an opportunity to return to the whimsical, exotic style of Morrowind. And "elven forest" is just generic enough a concept the casual plebs will come along for the ride.

Summerset Isle DLC.

 No.611

>>330
so hammerfell, valenwood, elsweyr black marsh and summerset, hopefully black marsh or summerset, could use a mage based game

 No.650

I'd want a Valenwood/Elsweyr with small bits of Black Marsh combo game

Even though Elsweyr should get a separate game I think it ought to be combined with other regions because they're really small

 No.673

>>215
IMHO, my dream TES game won't pick one province, but will allow seamless travel and exploration for ALL provinces.

Too bad it would probably take 10 years just to build landscape.

 No.678

>>673
are you new to this elder scrolls thing

 No.689

Valenwood. There's a tower there and with a new hero comes the passing of a tower ever since Daggerfall.

 No.690

>>689
The tower there is inactive since Oblivion Crisis, though. (not dead, just inactive; stopped moving)
The only completely untainted tower we know of is Adamantia itself, between High Rock and Hammerfell

 No.691

>>690
Oh is it? I thought it was just Crystal Tower that was shut down between Oblivion and Skyrim.

 No.694

>>691
I think it was written in Great War or some other Skyrim book
Maybe even in TES novels
Falnesti stopped moving and rooted

 No.695

File: 1411901686399.jpg (138.61 KB, 1000x1000, 1:1, MW-npc-Socucius_Ergalla.jpg)

>>694
Interesting.

 No.764

>>215
I'd love multiple zones, maybe a war between two so we can see a full on war rather than the shitty "civil war" that barely plays out in real time in Skyrim

 No.767

>>527
>I dread the TES game that uses Elsweyr. You just know they'll finally retcons out the khajiit breeds one way or the other. Hell, I think ESO already tried to claim that the quadruped breeds aren't actually Khajiit.

It doesn't matter because ESO isn't canon anyway

I'd like to think ESO is a diversion to draw casuals away from the main series and keep them contained, but that's probably not the case

 No.770

>>231
If TESIV turns out to be Hammerfell, that's a thumb up from me.
It's a fucking desert, easily rendered with whatever horrible engine Bethesda decides to use, so they can hopefully spend their resources on making the gameplay good and the questlines decent.
And I've always felt Redguards were cool.

 No.772

>>770
Why can't bethesda just admit Gamebyro/creation is absolute garbage? Is it really too much to ask?

 No.789

>>770
There's actually not that much desert in hammerfell. Its like tropics to the west, forests to the right and then a tiny little desert right the middle.

I'd mostly be curious if they'd do anything creative design wise with the dwemer ruins there.

 No.792

>>767
yeah not likely. it's obviously a zenimax cash grab but personally i wonder why they bothered making an mmo. that ship has sailed and it's no longer the hot money making genre in addition to being horribly expensive to produce.

mobas are where its at right now although frankly that would probably be even more of an abomination.

 No.793

>>792
I dunno a moba could probably be canon and hilarious with the Daedra antics and weird cosmology. Plus a MOBA where you deck out your champ with weapons and magic and skills and such sounds pretty cool.

 No.796

>>793
actually, you might be right. even if they threw canon out the window a moba would be sufficiently wacky that i wouldn't give a shit.

 No.797

>>796
I want commentary of the game with two random Daedras and Divine. You could even make it so you see the equipment you buy in store with all the different armor and weapon types.

 No.807

>elsweyr or valenwood
They would allow having the Thalmor as main antagonists without removing them from the bigger picture.
Also, i think both Elsweyrs tower, if it has one, and Valenwoods Green-Sap Tower arestill standing, which might make fine plot points if Bethesda gets its head out of its ass.

 No.808

>>807
Falnesti, the Green-Sap is broken and stopped moving in early 4th era

 No.819

>>796
>>792
>>793
I hope not. I really don't like the subculture surrounding mobas. It's always fedora wearing fetchers blathering on about how "LoL is a sport" or some other asinine shit.

What Bethesda needs to do is take a lesson from bandai/namco and make an actually difficult game. But like I've said, it probably won't happen, they'll just keep making easy games with Mary sue protagonists, so casuals can feel like they're accomplishing something

 No.821

>>808
I know, but that doesn't HAVE to mean that it doesn't do its job as a tower anymore, doesn't it?

 No.822

>>821
Sure, don't get too happy though
I am pretty sure that I read somewhere about it's stone, the fruit, being rekt
if stone is gone so is the tower
I am not sure myself though since I don't remember pal

 No.845

>>819
there are highly skilled people doing something others like to watch in the thousands for entertainment. Its a sport man, sports aren't some magnificent title. You're coming across as some fetcher elitist.

 No.850

It's gonna be Hammerfall. They already put a TM on the name.

 No.851

>>850
it's hammerfell not fall
and no they put tm on Redguard/renewed the copyright

 No.896

>>850
My personal theory is they canceled the rumored hammerfell dlc so they could pull a saints row 4 and release a blinged up stand alone version later as a full priced game with half the turn around time and overhead a tes game normally takes.

After all they have to make up for that gaping money hole ESO somehow.

 No.898

>argonia

Why there?

Why not Elsweyr and the constant changing environment, think about it, rich history, diverse peoples, multiple different biomes to explore. And something with a new set of events, not failed plan to glorify the land of lizard people.

 No.982

File: 1412346645555.jpg (61.79 KB, 476x717, 476:717, 1391681637985.jpg)

>>845
>it's a sport
Jesus christ this is why people hate on MOBAs. It's a game. Sports are athletic activities.

Is CoD a sport? No, and FPS fans don't claim it is.
But then here come MOBA fans who bumble their way up to a group of jocks at their uni or secondary school and say "I play sports too; LoL."

Look, I'm not shitting on MOBAs. If people find it fun, more power to 'em. But all this "duuuude its esport" shit is pretentious as hell.

And I sure as fuck don't want TES getting mangled up in all of that shit-flinging

 No.1040

>>982
I get not calling it a sport but I don't see any harm calling it an Esport. I mean both are useless activities made for the enjoyment of others.

 No.1084

>>280
>Build in teleportation and quest-marking hax you can't turn off because the world in not build around it being turned off?
To be honest this actually made me angry. Unless there is some kind of massive quest overhaul mod that adds directions for quests like in Morrowind, you're forced to refer to your magic map constantly with the hud or just travel to a place via a magic floating arrow you always see at the top.

 No.1085

File: 1412613208906.jpg (80.36 KB, 1280x720, 16:9, maxresdefault.jpg)

something in Skyrim that has bothered me (and the elder scrolls games in general) is the way looting works. Besides gold being weightless (and weightless arrows in Skyrim wtf) it's all measured by weight rather than how much room items actually take up.
You can hold ten shields simply because they weigh less than your carry weight and they're just teleported into the void until you sell/drop them.
A good looting system imo would be having a pack or backpack that you can put however much things that can fit into and the weight of said objects would determine how fast you go or how long you can sprint. Now you actually have to decide what you loot.
Kinda like the Dayz looting system now that i think about it.

 No.1086

When do you think they're going to do the whole fucking continent?

 No.1087

>>1086
never
go play abortion that is called TESO

 No.1114

>>1085
Septims having weight would mean needing a slightly more complicated currency system, in order to avoid the "You'd need a wheelbarrow to cart around the actual money needed to buy higher end items" effect you get when a setting's currency system in entirely based around a single big ass metal coin.

 No.1129

>>1114
So why not make that slightly more complicated currency system, add some lore, more immersion and make hoarding gold more realistic/interesting.
There was a really cool mod that added a bank into Skyrim where you could buy bank notes and other paper money. They should incorporate that system into the next one instead of having an invisible pouch with 50,000 weightless gold crammed in it.

 No.1171

>>1129
I'd love it if gold septims were not cheap as chips and we did away with crazy bullshit like a fucking raw chicken breast costing 3 gold

 No.1195

File: 1412821461345.gif (5.65 KB, 335x131, 335:131, Fuck Everything.gif)

Still waiting for Eye of Argonia.

 No.1196

AkaVIr

 No.1199

Let Obsedian work alongside Bethesda if the game is set on Hammerfell. New Vegas was beautiful even with that horrid game engine.

 No.1207

So with shouting playing such a prominent role in both gameplay and plot in Skyrim do you think Bethesda will have to include similar systems in further installments?

Shouting added a surprising amount of depth to the way you played since you had so many different ways to react to any given situation regardless of your build. Even if you go full meathead heavy armor and 2 hander character shouting still adds another layer that otherwise wouldn't exist.

Part of me would welcome back the simplicity in a way but also I could see how it might be disappointing or strange to go back to just the default skills.

 No.1208

>>1207
if it will be in Hammerfell they can do sword singing

 No.1209

>>1208
Shehai is better than the Thu'um = Dragon Language shit Skyrim pulled, but the only way I can think of to give a newbie character access to that power is HoonDing…which makes me really uncomfortable.

Though I guess that's one of the things HoonDing is best at.

 No.1233

>>1209
If there's ever been a time in the last thousand years when HoonDing is needed, it's 'now'.

 No.1245

why not Blackmarsh?

 No.1246

>>1245
Black Marsh would be interesting to see and there would probably be a fair bit to do with the Dunmer as well but they aren't terribly relevant to the thalmor story arc as is. Unless Bethesda decides to give them a bigger role anyway.

 No.1250

>>330
I would kill for a full hammerfell and highrock game. Plus people will buy it up because it's "bigger".

 No.1267

>>1245
>>1246
not to mention that staying there more than briefly and in the cities is fatal for the vast majority of non Argonians

 No.1293

>>1267
I recall a series of books that follow the journey of an outsider working for some company going through blackmarsh. He seemed to survive quite a while.
Anyways, I think it would be fun to struggle against disease constantly and either having to play super careful or having to have tons of cure disease spells/pots

 No.1294

>>1250
My bet is it will be in hammerfell. Though I'd prefer high rock. There was just too much about the whole hammerfell fought off thalmor for it to be ignored

 No.1370

File: 1413239078462.jpg (326.35 KB, 1920x1080, 16:9, TESV 2014-09-24 01-09-01-9….jpg)

>>1294
Oh, if they do set it in Hammerfell, can you just imagine all the tumblr butthurt that will happen when ever anyone posts a image of a honky Hoon-Ding?

 No.1375

>>1294
high rock has both the altmer and the orsimer mexican standoff style

 No.1377

>>1293
The Argonian Account series, if I remember right. One of my favorites.

Written by Waughin Jarth (better known as the author of the famous 'A Dance in Fire' series) about a man known as Decmus Scotti, employed by Lord Vanech's Building Commision at the time described in the story.

He goes over the process of trying to 'civilize' black marsh according to Imperial standards only to realize that the swamps are more efficient (and profitable!) when left to their own devices.

 No.1378

>>1294
I want High Rock. I know it's not likely, but damn it that region could use a newschool makeover.

 No.1390

>>1378
It actually has a rather good chance of happening since it's the 'safe' option. Places with weird, non-European cultures or people that aren't mostly whiteish humans/near humans might confuse and scare xbox players.

 No.1391

File: 1413261542117.jpg (7.27 KB, 235x250, 47:50, 1342119365651.jpg)

>>1390
I don't really get it because Morrowind was the breakout success ported only to xbox.

That said none of the provinces are uninteresting. Well except Cyrodiil after the hackjob that was oblivion.

 No.1393

>>1391
Even Skyrim was kind of interesting compared to Oblivion Cyrodill

 No.1397

>>280
God I love having a PC.

 No.1398

I would like a game similar to Arena where one could travel to multiple provinces, or like Daggerfall where major chunks of two different provinces were accessible.

 No.1399

>>673
What is Arena

 No.1400

>>275
>>280

I agree with the top post. If you really think about Skyrim's lore it was super fucked up and complicated.
Yes, that's right. COMPLEX.
Civil war is a super sad and mature thing that demands players to seriously consider the motives behind each side. Yeah, it's easy to pass off Stormcloaks as racist evil bastards, but anyone paying any attention or giving serious consideration at all to the fact that their tradition and culture have been sacrificed for the worst possible scumfucks in the world after the Great War would probably second guess that.
Now as a player I have to say to myself "well yeah Stormcloaks can be racist, but does that make them bad all around? No. They at least have the stones to defend what they believe in and stand up against the Thalmor."

It's completely gray. Every side in Skyrim is gray including the Thalmor, because even with some thought and careful consideration to detail one realizes that the Thalmor's intentions are really a reaction to Imperial failure to stabilize Tamriel, and among inclusive separatists a scheme to return the universe to its 'rightful' state.

There is a lot of potential for intrigue in this game. The competing Jarls and their interests would have been a gold mine for side quests if Bethesda had the time to dedicate to that.
It's sad that on the surface this game was produced as a generic adventure with dragons, but throughout it all there is a darker setting that could be thoroughly explored and realized as one of the most magnificent in the entire series.

 No.1404

>>1400
>It's sad that on the surface this game was produced as a generic adventure with dragons
why do people wank over Civil War and treat Dragons as if they are some sort of unheard uninteresting lore abomination? While Civil War and all of that is interesting the best parts about Skyrim are Dragonlore and metaphysics.

 No.1411

>>1399
Dunno, never found my way out of the starting dungeon.

 No.1452

>>1404
I wish it felt more like a violent debate when fighting dragons. Like you had to beat there argument by shouting nordic rage at them.

 No.1485

File: 1413382514636.jpg (1.1 MB, 4440x2401, 4440:2401, 1410188706588.jpg)

The next one is TES VI: Hammerfell

There's really no point in arguing over this fact.

 No.1542

TES VI may take place in don't buy it. Tod Howard is a shitty pleb normalfag who doesn't understand roleplaying games and thinks shitty shallow themepark single player with shiny bloom is the most epic shit since Benjamin Franklin invented alternating tesla.

 No.1543

Oh and I forgot "follow the quest arrow". Best game ever is "Follow the quest arrow" amirite. Wow much immersion very thinking, so doge kill me now why are you optmistic just let TES die please just let it die. Please.

 No.1545

You know… stuff like TES is part of why intellectual property is terrible. No one could make and sell (to recoup development funds) a large scale game that builds on the TES universe. Say, before it was increasingly made into generic cringe-worthy tropes from Oblivion and onwards.

 No.1575

>>1542
>>1543
>>1545
Yeah, I'm so not buying TES VI. Not after the unholy trainwreck Skyrim was.
I'll just board the Marie Elena and dock at the Pirate's Bay

 No.1582

>>1545

Legit. Not surprising though, that's what it's there to prevent. Without competition, they can phone it the fuck in like crazy. They even have that convenient bullshit excuse about non-official products being of lesser quality. I don't know about you, but I've seen plenty of mods and fan works absolutely #rek their source media. Might have been a consumer protection thing back in the day before the internet let us write scathing reviews of everything for every reason/no reason, but nowadays if a copycat is shit we just ignore it and if it isn't it replaces the original. That's legit free market at work and presumably what makes Todd Howard wake up in a cold sweat, screaming in terror.

 No.1600

I'm hoping another continent like Akavir.

 No.1637

I don't like redguards really but Hammerfell potential makes me hype as fuck

>Desert

>Pirates
>Sword-Singing
fucking sick

I'd love any province other than valenwood

 No.1691

>>1637
I would definitely be down for Hamerfell, though I would prefer a more mage based game like >>611 (Redguards generally being known for being anti-magic, even more than Nords). Still there's a lot of potential with the established lore of Hamerfell, and it would be an excuse to bring back the super big cities like in Dagerfall (not quite that big ofc)

 No.1693

>>1637
I wouldn't mind Valenwood just because the Bosmer seem so uninteresting as is. Would be nice to see how they live. As it stands nearly every wood elf you meet is indistinguishable from anyone else brought up in imperial tradition. None of them seem to actually be from Valenwood or at least don't act like it.

 No.1696

>>1693
Personally I wouldn't mind Valenwood either, especially if they could actually do the whole walking tree cities thing. I mean the established lore for the bosmer is pretty standard fantasy wood elf stuff but they could make it interesting. It would also be interesting to have to eat reverse vegan

 No.2177

File: 1414485601439.jpg (257.03 KB, 719x1110, 719:1110, kyra_the_cleric_by_kylelat….jpg)

>>1691
>Redguards generally being known for being anti-magic, even more than Nords
They're really not. They have enough sense to realize having people around who can function as healers, walking artillery weapons, and even grant protection from the other guy's walking artillery weapons is just fucking useful.

They just despise necromancy, (*all* necromancy, none of that 'some necromancy is ok' shit the dunmeri believe in) any interaction with daedra, stealing souls, and anything that manipulates people's minds.

They do think mages are all a little touched in the head, but they'll put up with them fine as long as they're not messing around with any of the 'evil' stuff.

 No.2239

>>2177
>They're really not

Well, they are.

Nords are polarised with magic.
The common people are described as being superstitious but there are many examples of Nord wizards and mages.

Redguards are described as being superstitious, hateful of necromancy and sorcery and also don't have those many examples of accomplished mages.

You just gave a very specific characterisation of Redguards based upon one guy in Oblivion and heaps of conjecture.

 No.2241

>>2239
>You just gave a very specific characterisation of Redguards based upon one guy in Oblivion and heaps of conjecture.
Well, it was the last time the subject was ever actually talked about it game.

 No.2343

>>770
We both know it will use Gamebryo with the same style of editor…

 No.3020

>>2239

Then again Redguards are anturally talented in Destruction.

 No.3021

>>770
>desert
>stros m'kai

 No.3024

File: 1416363627775.jpg (120.51 KB, 1024x768, 4:3, Morrowind 2014-11-18 14.01….jpg)

>>2239

one reason for all that. Rebel Ansei destroying yokuda anyone? if i had to flee my homeland because a bunch of overpowered spellswords(and im being light here) i'd think i'd be weary of it too.then again, the forebears are more akin to take in other cultures philosophies and ideals than their crown brothers so it could be possible. they only really hate on Necromancy and Mysticism. more straightforward schools like destruction and restoration are not as forbidden. still frowned upon, but if it's direct then its agreeable. prolly why they picked up the talent for destruction Magic in Skyrim.

 No.3029

I like deserts, so Hammerfell would be interesting.

 No.3059

>>342
anybody have an answer to this question
why have we only seen one continent of nirn? Iv'e never even heard about akavir or anything

why is it never mention within in game lore

 No.3060

>>3059
Akavir is intentionally left vague and mysterious.

Atmora is frozen to the point no life can thrive there.

The Redguards destroyed the whole continent of Yokuda in war. All that's left is a few isles.

Aldmeris is just a metaphor for the Dawn Era.

Lyg is just fucked up.

 No.3061

>>3060
that what I love about tes
its fucking in depth as hell
its the only game that feels like your actually as small as you are

 No.3062

>>552
This, but for the sake of lore and logic, the dlc be placed on just Auridon, kinda like how Solstheim was the setting for the Dragonborn DLC

 No.3071

>>552
>Pick plants for ingredients
>5000 gold fine

 No.6356

Elsweyr please.

 No.6359

>>215
Argonia or Elsweyr, hopefully.

>>217
>>230
They've re-trademarked it every other year since like oblivion came out.

If anything, it was probably for DLC, then Skyrim DLC, then for the MMO.

 No.6360

What if Landfall

 No.6363

>>650
I agree with this. There's a lot to do with the Dominion in the southern areas, and the contrasting dense woods against the harsh sands would be great for gameplay.

Also, imagine exploring entire cities buried deep in the desert, Fuck Yeah

 No.6364

>>1294
I say it's Hammerfell with the Dominion using an army of Undead, due to Hammerfell's plotline and a small hint by a farmer. (Whats next, a blight and undead razing the land? or something).

This could give way for Mannimarco to rise once more, but this is loose guess work

 No.6365

File: 1428473769420.jpg (409.21 KB, 805x714, 115:102, 1427260342584.jpg)

Personally I'd love it if the game was set in hammerfell, fuck some of my best TES moments came from daggerfall and i'd love to come back to that. I want the forests to feel like the redwood forest in California with towering pines that obscure your view and I want the deserts to be vast and imposing. I can't wait to see how alive the redguard culture is and to see how the tension of the thalmor is covered.

I always loved how daggerfall was the most typical fantasy setting complete with spooky dungeons and medieval town and even then the world was fascinating and rich. I even loved oblivion for making a generic fantasy land feel interesting and cultured like there actually was a cyrodiilic way of life to be experienced.

I feel that the average lorefag and 'hardcore' TES player spend too much time jerking off to morrowind and taking a subsiquent shit on the sequels. A huge contributing factor to why morrowind is so beloved isn't its unique setting and otherwise prosaic and frustratingly dull combat systems was that morrowind had no other competitors at the time. There simply wasn't anything like it. Nowadays the only games we have to compare morrowind to are other elderscrolls games which is what starts the pissbabypalooza. All TES games are fucking superb otherwise we wouldn't be sitting around bitching about them all day now would we? Just enjoy the series for what its worth and quit acting like its muhfilthycasuals or some bullshit thats making TES games suck. Its all in your head.

 No.6378

>>6364
>Mannimarco
>Not Sload
They've been sitting on those fuckers since Redguard, also Online expanded lore on them a bit.

 No.6386

Hammerfell is the most logical choice in the story, I feel. I hope they'll make good use of better engines and less limitations console and memory-wise, 64-bit, etc to make a huge central desert and make the cities actually massive, to show the difference of huge expanses of near-nothing with big living cities. Large caravans, small hidden towns in oasis, a expansive coastline full of secrets, but surely Hammerfell wouldn't be complete without at least some Pirating?

 No.6461

>>1207
I expect 'abilities' to replace shouts. Attached to the skills you level up, abilities can be purchased like perks with skill points. For instance, a sneaky archer character can buy an ability to drop smoke bombs or something that stun enemies.

 No.6462

>>6365
I agree for the most part. Every game in the series has it's own flaws and positives. Morrowind itself is just as incompetently designed in many aspects as the newer releases, fetchers just like to blind themselves with cries of

>Muh lore!

>Muh landscape!
>Muh depth!

Just ignore it.

 No.6484

>>1195

Can barely read the Daedric since some of the characters are retarded. Do you know what it says?

 No.6490

>>6365
There. You are the best anon I've seen.

 No.6494

>>215
>Argonia, Elsweyr, Valenwood, or Summerset isles?

Nobody wants a furry game, everyone hates Altmer and Bosmer are cannibals.

Back to Hammerfell is my bet.

>>236

I think the Hist will come into the conflict in a huge twist when the intentions are revealed.

 No.6500

>>6494
Kirkbride's Sword Meetings of Cyrus have been mentioning him having crossed the Hist somehow.

 No.6580

My bet's on Hammerfell. I'm not exactly pleased with that, but it seems the most likely of the bunch.

I like Hammerfell and all, it's a cool place, I'm just sick and tired of human provinces. I want somewhere strange and alien again, Sunset Isles or Black Marsh, somewhere more interesting.


 No.6587

File: 1429599773337.jpg (97.39 KB, 1012x549, 1012:549, 1429218556973.jpg)

I know its a fat chance but i'd love for melee combat in TESVI to have the same weight and impact that weapons in dark souls have. I have never played a game with more satisfying melee combat other than Dark messiah.

checklist of shit they should put in TESVI

>stamina that drains from all attack types and running around

>non-replenishing magicka

>parry system with the shield ie block an attack just as it happens then get an attack in for MASSIVE DAMAGE

>a casting button instead of the dual wielding magic shit

>limited duration magic buffs for weapons ie a short enchant fire to a weapon but drains duration faster

>bring back duration

>expand the job system to do stuff other than gather plants and chop wood

>add spears

>add halberds

>add darts,throwing stars, throwing knifes etc.

>add first person animations and the ability to see your body when you look down ie enhanced first person mod but less buggy

>bring back the classic leveling system please

things to avoid

>removing anything other than bugs


 No.6588

>>6580

>Sunset Isles or Black Marsh, somewhere more interesting.

Yeah, but… then Bethesda would have to be original. Not to mention it'd be really hard and expensive to create all those assets and models and animations and clothing morphs for the different varieties of beast-folk who live in those areas.


 No.6599

>>6587

>stamina that drains from running around

>non-replenishing magicka

Fuck you.


 No.6601

>>6588

They've had 5 years coming off of one of the best selling games in their company's history, fuck off Bethesda apologist.


 No.6602

>>6588

They wouldn't have to do anything too extravagant for Summerset.


 No.6603

>>6587

things to avoid

>releasing another game


 No.6604

File: 1429684509517.jpg (108.84 KB, 1280x1024, 5:4, 1427402633753.jpg)

>>6601

>berates a bethesda fan

>on /tes/

are you even aware of where you are right now fetcher?


 No.6605

File: 1429684679363.gif (267.43 KB, 400x310, 40:31, 1427932120727-3.gif)

>>6599

how about greatly reduced recovery of stamina?

Maybe reduce the speed of which magicka recovers to be more at pace with oblivion?

Fuck the more I think about it the more I like oblivions mechanics.


 No.6606

File: 1429694559445.jpg (117.97 KB, 400x400, 1:1, 23199236.jpg)


 No.6608

>>6605

I'd prefer a system that slows down the regeneration during combat, but speeds up when the enemies are taken care of. But that's just me, I'm a filthy casual fetcher.


 No.6646

So, taking into account recent events, what are the chances that TESVI is a heightmap and a construction kit? They could even call it Convention or Amanarth.


 No.6727

Ya´ll niggas missing the point. The next TES will be of a soul shriven in Coldharbour, that gets the oportunity to be a rat inbetween the cruel daedric taskmasters, and the goal is to scape oblivion, and getting to ally with one of the major alliances of old times in a… oh wait.


 No.7055

>>6365

Well said we need more people like you.


 No.7056

>>1452

It kinda is… but it's an arguement you would get from an 8 year old

>it's cold!

>no it's hot!

>You're physically weak, you'll probably die soon!

>it's still cold!

>stop fucking flying!

>it's hot!


 No.7057

>>7056

>stop fucking flying!

10/10


 No.7343

>>447

And let's keep it that way. Unknown Regions is to Star Wars as Akavir is to TES.


 No.7365

>>3060

What is lyg? I couldn't find anything in-depth on it


 No.7366

>>7365

Pretty much a whacky backwards parallel universe version of Tamriel.


 No.7367

>>7366

how does that look?


 No.7368

File: 1432952092032.jpeg (99.97 KB, 1000x462, 500:231, MK_Nirn.jpeg)

>>7367

Like this, apparently.


 No.7713

>>3024

you have to be retarded to frown upon restoration. there's literally no negative aspect to it.


 No.7726

>>225

Assuming they don't simplify it, which they definitely would do. I'm not upset about Cyrodil's dejunglification, but if they want to go somewhere they'll just do that again.


 No.7727

>>273

Skyrim was far less generic than Oblivion (though still more than I'd like). The devs said they'd learned after oblivion that it was a mistake to make everything TOO mainstream as it took more of a competitive edge away from the series than it added in terms of accessibility, I think you'll probably see more or less skyrim levels of unique in VI. Maybe a little more.


 No.7728

>>431

I think I'll see the day they do Akavir as the day they've fully given in to trying to grabble for hype. It only works if we don't know much about it.


 No.7729

>>522

The consensus among the devs was that Morrowind was too weird and Oblivion wasn't weird enough.


 No.7730

>>3071

>Return back to village for quest.

>It's moved.


 No.7731

>>6386

Video games cities aren't small purely for technical limitations, they also get sort of dull after a while and you don't want players to have to spend minutes travelling between people every single time they want to do something.


 No.7732

File: 1435963213060.png (131.4 KB, 1127x895, 1127:895, 1297291716404.png)

>>7056

topkek


 No.7743

>>7729

>Devs thinking Morrowind was too weird

Fucking plebs.


 No.7747

File: 1435978203486.jpg (165.94 KB, 852x910, 426:455, 1297313076155.jpg)

>>7743

It's been forever since I read the relevant interview but IIRC they weren't too psyched about having to tone it down. Oblivion shows what they thought the plebs wanted, GENERIC BULLSHIT GENERIC BULLSHIT GENERIC BULLSHIT. It's so over the top boring it's almost like they're deliberately trying to insult new players.




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