>>2221I don't really think a "2 hits and you're dead" or a "any small mistake and you're dead" combat system would fit in Elder Scrolls. I always thought of these games as "number games", where mainly your attributes matter.
However, if we look at Oblivion's combat compared to Morrowind's, I'd say Oblivion was taking a step towards a more immersive and challenging combat system.
Like, in Morrowind, it's:
>enemy>left click over and over>enemy deadIn Oblivion, it's more like:
>enemy>enemy type: Melee>block>hit x times while he's staggered>block>hit x times while he's staggered>block>hit x times while he's staggered>block>hit x times while he's staggered>enemy deadThere's already two actions in your hands.
If Oblivion had kept Morrowind's Skills (spear, polearm, etc…) and the three strikes system (stab, slash, something), the combat might actually have become very deep. You'd approach a knight with a halberd differently than a bandit with a dagger.
What I'm saying is: We don't need a Dark Souls type combat or a particularly difficult combat, We just need more deep combat. If Bethesda had build upon Oblivion's combat and added the weapon classes missing from Morrowind, Skyrim might have had an extremely fun and diverse combat system requiring some thinking from the player without being as exhausting as a "one mistake and you're dead"-combat.
Furthermore, It would have been close to the roots, so everyone (except maybe those who just want balls to the walls difficulty) would have been happy.