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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1417482679787.gif (2.33 MB, 592x496, 37:31, 1409336158891.gif)

 No.3597

I've never modded TES outside of Skyrim's workshop and the Morrowind Code patch before

What are the best body/sex mods for Oblivion? Sex with creatures/animals would be a big plus

 No.3599

File: 1417488725617.gif (740.26 KB, 226x170, 113:85, 1414244953211.gif)


 No.3600

File: 1417489219706.png (56.84 KB, 595x762, 595:762, no bully pls.png)


 No.3602

I'll hook you up with trap mods from TESIV and skyrim.

But for the most part, you should jump on over to Loverslab for all your needs.

You'll need to sort out your animations with MAO, then get Colourwheels sexy oblvion mods as a base for your Oblvion waifuism hsit, get HGEC and oberets body mod then that MASSIVE body type changer thing they have on lovers lab, get your skeleton changged to a univesal skelton and get the ragdoll mode with BB working and dynamic feet and look here you to work, then you've got to sort out the defautl textures for your TESIV races with OCO or that other overhaul on loverslab made in the same fashion, get MBP and all it's freinds for race mods and hair mods, and then get a multitude of clothing mods and shop mods, then the sex animation mods to top that shit off.

They've got plenty of bestiality stuff, but it would be in you interest to overhaul your game's NPC aesthetic, animation variance, body type variance, get your numerous kid mods which will look 10x better thanks to OCO2 and your work put into models and textures, and mods to add more women and sex based gameplay and establishments and then hunt around the nexus /vg/ /tesg/ for how to get rid of all those little blocks on the sex mods so you can fuck lollys and shit.

It's complex man, Modding Bethesda games isn't something you can pussy foot about with, and sex mods border into the Japense modding community so it becomes incredibly complex in that area too trying to learn about it all with the language divide and all the OBSE plugins they use.


If you want to start out, lurk on this board in the catalouge for threads with long overbearing posts with autismal rage, that guy knows most of his shit its me And also taught /v/'s mod how to do shit with fallout new vegas modding to an extent, I might have covered the basics more or less.

But you really need to learn how to into the basic TESIV setup, patches, unofficial patchs and beautification.

Maybye when I'm not working my ass off I'll cover it for everyone here, but get a feel for modding first, and when you figure out how to manualyl fuck about with making little mix n match texture mods via taking one exture and a normal map from another and having it for your game's race, figure out bethesda game folder structure and how the game reads it for mods to work, then you're ready to install numerous OBSe plugins, patches, hair mods, body mods, and bashed patches and merged mods so they all work togther.

 No.3603

File: 1417495433659.jpg (Spoiler Image, 279.64 KB, 1024x768, 4:3, Huge.jpg)

Not to sure on the Oblivion side of things, since I've only really messed around with Claudia's Little Secret for that game. I agree with >>3602, asking around or checking out the game build threads on LoversLab will be your best bet.

I would recommend getting nuska's Oblivion Character Overhaul 2.0 mod from the Nexus though. It might limit your choice of hair and cosmetic mods, but it's a small price to pay for having characters that don't look all bloated and poofy faced, like they've been floating in the Tiber River for a week.

 No.3605

>>3603

It might limit your choice of hair and cosmetic mods,

Only if you don' know how to merge hair mods into single .esps and use the bashed patches hairs options.

Don't forget, go here

>>/2137/

>>674

I'm currently revising a build I have, as a few mods I've got on in >>3603 don't work as I hoped.


 No.3606

>>3605
>slashes over the ost number

Do'h

>>2137

 No.3612

>>3597
>people that are trying to turn TES mer into nonmer

 No.3657

File: 1417633850267.gif (Spoiler Image, 195.04 KB, 296x521, 296:521, b2f91743f89c8ba3656b45b92e….gif)

Disappointing that daggerfall is never mentioned in these threads.

 No.3661

>>3657
I remember MK or someone once saying that several of the sprites for Daggerfall were digitized images from Penthouse magazine.

 No.6148

>>3661
Regarding digitized images, perhaps those Penthouse magazine's you refer to was some portraits one could buy in the Pawn Shops. I remember seeing one that would come from such a thing.



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