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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1418597910971.webm (7.52 MB, 640x360, 16:9, Skywind - 'Call of the Ea….webm)

 No.3956

Is anyone else rock hard for the release of skywind?

I want to make a laundry list of stuff us masterace fans want to see and I'll send it over to the appropriate people.

>inb4 openmw

>yes I know its technically a better project
>shiggydiggydoo

 No.3958

Embedding error.

 No.3959

Embedding error.

 No.3962

YouTube embed. Click thumbnail to play.

 No.3967

File: 1418610747873.jpg (183.06 KB, 1280x720, 16:9, New-Skywind-Screenshots-by….jpg)

>>3956
No, no, we're actually quite happy that Skywind looks so nice…

…because we secretly hope all those higher poly meshes and assets will be ripped and put into openmw at some point.

 No.3968

>>3967
>implying openmws engine could handle skywinds assets without lagging to hell

 No.8100

>>3956

It's like waiting for the new Zelda.

Is this going to be released this year?

Is it going to get a modding community of its own? [ie. are people going to make mods into that Morrowind]


 No.8101

I have a negative opinion of Skywind. It's a useless project and unless it brings lots of people into OpenMW and original game, it's completely useless.


 No.8102

>>3967

>that lighting

disgusting


 No.8114

>>3967

>OpenMW

>With asset replacers instead of pure gameplay/bugfix improvements

Disgusting graphics-fucking casual, you never knew Morrowind.


 No.8118

File: 1439505168898.jpg (114.37 KB, 400x450, 8:9, 1429835834938-2.jpg)

>>8114

Oh don't be ridiculous.

Morrowind wasn't about combat and "hardcore" RPG mechanics.

it was about the adventure.

the whole game was made from the ground up to inspire a sense of wonder and to create a world that felt like it could actually exist. That's why the combat felt so lacking, the game had nothing to do with combat. You weren't supposed to be a killing machine slaying evil you were a stranger in an alien land trying to figure out just what the fuck you were doing. And in the process you stumble into an ancient prophecy and a destiny that even you can barely comprehend the significance of.

that's what made Morrowind so brilliant, not that its unappealing to casuals but it can create such a compelling world and make you feel like you're actually there. And very few games both before and after have come close to reaching that lofty goal.


 No.8124

>>8118

I actually enjoyed Morrowind's combat and RPG mechanics though…

I also liked the stuff you got from it, but I didn't feel the combat was lacking, yeah it was kind of buggy and hard to get the hang of, but I still liked it.


 No.8125

>>8124

I also liked the combat system. Prefered it to Skyrim's, in fact. You actually felt like, as you got better with things, that you were getting better. And when you had a poor skill in an item, it actually felt like you were shit at it. Unlike Skyrim's system, which admittedly the major issue was that things leveled up with you, but still, no matter how poor or good you were at something, you felt the same.


 No.8126

>>8124

Yep, people hating on Morrowind combat are just showing how young they are. Dice-roll mechanics made perfect sense back in the day, and they still do if you can utilize your imagination a bit.


 No.8135

>>8126

I was not a fan of Morrowind's combat, it basically boils down to spam lmb. I greatly preferred Daggerfall's combat which actually felt interactive.


 No.8144

>>8118

>gameplay improvements are combat improvements

The combat is perfect, niggitynoggitykneehighnegro. Don't fucking read my posts, casual.


 No.8150

>>8144

>don't read my fucking posts

okay


 No.8151

>>8150

Use your newfound free time to blow your Skyrim-loving brains out.


 No.8152

File: 1439841990908.gif (1.43 MB, 320x240, 4:3, Thumbs_up.gif)

>>8151

>>8150

>>8144

Quality discussion as always.


 No.8155

>>8114

You can do both you realize.

That's the beauty of it.


 No.8156

File: 1439982242786-0.jpg (132.46 KB, 1920x1080, 16:9, 1439244074057.jpg)

File: 1439982242803-1.gif (2.79 MB, 377x240, 377:240, 1433898552746.gif)

>>8155

fuck off Trainwiz you fucking casual. I bet you did not even play morrowind you fucking outlander, Fargoth dicksucking, FriedGuar eating, skyrim enthusiast. What have you ever done for the TES community you fucking n'wah. What is more you are not content with being the casual cancer that is killing TES but you must also be the tripfaging cancer that is killing Resdayn . I sincerely hope that you contract literal TES/ticular cancer, you fucking Thalmor shill.

P.S. thank you for your contributions to the community


 No.8157

>>8156

>implying namefag is the same thing as a tripfag


 No.8158

>>8157

I forgot to add that I am a colossal fetcher and take black dick in my gaping s'wit 24/7, even while making my subpar mods everyone only pretends to like because of my crippling autism and tendency toward suicidal depression. Thanks for understanding.


 No.8159

>>8157

>BTFO


 No.8160

>>8156

>fried guar

That's vaguely disgusting. That's like eating fried horse.

Come to think of it, Morrowind really doesn't have a chicken equivalent to fry anyway. Kwama maybe?


 No.8161

>>8160

>horse not top tier food

Disregard that, I suck cocks.


 No.8163

File: 1440036225273.jpg (220.27 KB, 1280x720, 16:9, guarrider.jpg)

>>8161

Have you ever had fried horseflesh?

And I bet guar would be even worse.


 No.8164

>>8161

>Kwama mabye

I always thought of them as being like grubs. and Guar always made me think of chickens. They both have that retarded hop like walk and blank facial expression. Also i have never seen any Lore explaining how Guar give birth and they look reptilian so therefore they could even lay eggs. If you want to finally add something to the Community your next project could be a Guar ranch with a fully fleshed out Guar reproductive cycle and an anime inspired waifu companion


 No.8165

>>8163

Have you ever been attracted to a woman? Wait. Never mind. Why am I asking you? I am you. The answer is no.

>>8164

I only make shitty mods, thanks.


 No.8166

>>8165

Ok i will ask elianora then. You know the type of person who makes meaningful world enhancing mods


 No.8168

File: 1440037930352.jpg (156.47 KB, 755x774, 755:774, netchride.jpg)

>>8164

I wanted to actually do something involving netch farming more than guars. There's something fulfilling about being a netchiman, watching them lazily float around while you sit back and smoke a pipe, you know?


 No.8169

>>8168

I hope you mean shit on a chair and watch the netch lazily float by you lazy unpayed Argonian workers


 No.8171

File: 1440038416779.jpg (394.86 KB, 1600x900, 16:9, 65648-2-1431055483.jpg)

>>8169

>shit on a chair

No, that'd be weird. I'm a civilized dunmer netchimen, not a khajiit.

And I wouldn't be watching my slaves work obviously, the netch are more important.

Generally I just wanted to do a comfy farming mod, but that'd be a while from now. If I do another mod at this point, it'll be the dreaming mod.


 No.8173

>>8172

Nah, I've explained it before, it'd give the player interactive dreams randomly. The scripts are there, as are the plans for what dreams they could have, but I've got 50+ dreams to actually make, which isn't an endeavor I really want to do.

But I might just get a team to help make it, and add an easy way for users to implement their own custom dreams.


 No.8175

File: 1440038925985.jpg (74.46 KB, 400x535, 80:107, vivecisakollop.jpg)

>>8174

But I'm not.


 No.8177

>>8176

Don't you mean "I'm delusional"?


 No.8179

File: 1440039496434.jpg (487.02 KB, 2560x1600, 8:5, skyrim cart2.jpg)

>>8178

What's wrong with my mods? I mean, other than Skyrim Kart, but to be honest I wasn't really trying with that one.


 No.8180

>>8179

No, I'm Spartacus


 No.8182

File: 1440039880831.webm (2.23 MB, 1200x900, 4:3, TESRacing.webm)

>>8181

Well yeah, the only reason I made it is for a short video.

Also I'm not sure if a racing mod would work very well, the NPCs have trouble pathfinding if they're going too fast, and it looks like there's a limitation to how many nodes a path for them to follow them has.


 No.8183

File: 1440043446450.png (186.15 KB, 174x252, 29:42, volf.png)

>>8168

>tfw you will never be the son of a netchiman


 No.8187

File: 1440100942816.jpg (32.22 KB, 530x298, 265:149, howardheader.jpg)

>>8173

DREAM BOY

DREAM BOY

DREAM BOY


 No.8188

>>8187

Yeah, it was gonna be called Dreamboy's Revenge.


 No.8192

>>3968

Morrowind's engine can handle high-res textures without lagging to hell (with a little tuning, of course), so OpenMW's will, too.

>>8188

So will you be making more Morrowind mods when OpenMW is released?




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