Anonymous 01/10/15 (Sat) 23:46:43 No. 4426
Let's try something a little different. Post the most lore-breaking, cringe-inducing, PCfat shit that you've ever seen.
Anonymous 01/11/15 (Sun) 01:15:25 No. 4430
Here's a mod that suggested that the sole reason Kagrenac started building Numidium was to save his waifu who was dying from some sort of slow, incurable illness.
Anonymous 01/11/15 (Sun) 02:38:30 No. 4431
>play with Phenderix Magic Evolved >pick up a neat Illusion spell that slows time for 10 seconds **for free* >check out the mod page to see what all the other spells are >notice that a bunch of spells have alternate names >Rasenshuriken >Chidori Magashi >my super badass slow time spell is the Mangekyou Sharingan >remember this every time I use the spell
Anonymous 01/11/15 (Sun) 21:37:14 No. 4445
Anonymous 01/12/15 (Mon) 04:16:26 No. 4455
File: 1421036186327.jpg (112.59 KB, 1920x1080, 16:9, TESV 2014-08-21 16-37-41-1….jpg )
>>4450 >Illusory Paralysis Not gonna lie, back when Phenderix Magic had just come out and it hadn't gone full out onto all the buggy, bloated anime shit yet, I used the fuck out of that spell.
Also on the topic of lore raping magic mods… Dwemertech: Crazy Dwarves on the Moon!
Anonymous 01/12/15 (Mon) 17:57:31 No. 4463
http://www.nexusmods.com/oblivion/mods/42490/ ?
Here's one from Oblivion. The author attempts to interpret lore but does so do literally that you end up with the most retarded descriptions as well as many badly voiceacted scenes.
Anonymous 01/13/15 (Tue) 14:56:56 No. 4472
>>4463 Good god, this is the main reason and prime example of why Oblvion mods ae shit, some of the costumes are so far from the games artstyle it literally looks like old era early Doctor who with costumes and that shti you had to use high levels of imagination for.
Just look at those ayleids and tell me you wouldn't also see them in Flash gordon or something.
Anonymous 01/14/15 (Wed) 03:20:17 No. 4489
>>4472 … which ones are they?
Anonymous 01/14/15 (Wed) 05:15:46 No. 4491
>>4463 I don't want to live in this world anymore.
Anonymous 01/14/15 (Wed) 11:14:07 No. 4533
>>4491 >TES screenshot story comics whether porn or SFW Oh god, these are so hilariously bad, They're gems on the nexus man.
Anonymous 01/14/15 (Wed) 15:40:13 No. 4535
>>4472 >>4489 >>4491 Wait till you actually play the mod, it gets much much worse.
Three Chim el adabals >>4491 This is a surprisingly accurate summary of the story of that mod.
Anonymous 01/18/15 (Sun) 22:32:55 No. 4595
>>4535 Can you summarize it?
Anonymous 01/18/15 (Sun) 22:47:39 No. 4596
>>4595 Wasn't the villain the Last Ayleid who for some reason had Hopesfire and Trueflame, and then orchestrates time travel so the Ayleids never died?
Anonymous 01/19/15 (Mon) 06:43:10 No. 4600
>>4596 Close but no dice.
The Ayleids were just hiding for some reason, and this Ayleid made a fake Chim el Adabel and time travel shenanigans to become emperor of Tamriel. Luckily, you make your own copy of the Chim el Adabel and armed with it and Pelinels heart (which the author fails to realise is the actual Chim el adabel) you stop him.
Also the Ayleid boss has Sotha sil's armour for some reason (Yes he thinks it's armour) and somehow uses it to time travel.
On top of being hilariously lore breaking, it also has bugs up the ass and terrible voice acting from 12 year olds.
Also it breaks balance by letting you have an army of 64 knights following you.
Anonymous 01/19/15 (Mon) 09:34:39 No. 4603
>giant 'sexy' Numidium follower >giant 'sexy' Numidium follower…with Brhuce Hammar's head on it. I don't know if this belongs in this thread or not.
Anonymous 01/19/15 (Mon) 16:09:28 No. 4608
>>4603 Those aren't the Big Brass Tits that I was expecting.
Anonymous 01/20/15 (Tue) 00:38:03 No. 4620
File: 1421714283698.png (Spoiler Image, 1.47 MB, 1182x1280, 591:640, 419079 - Oniontrain Rule_6….png )
>>4608 >Those aren't the Big Brass Tits that I was expecting. Don't worry, I'm sure someone will make a 7base version sooner or later.
Anonymous 01/20/15 (Tue) 21:45:04 No. 4680
Anonymous 02/01/15 (Sun) 07:18:35 No. 5039
>>4445 thats not edgy
thats fuckin hilarious
Anonymous 02/06/15 (Fri) 02:27:05 No. 5128
This shit. These subhumans need to keep their fetcherry contained to their own franchise. Or better yet, they should all just find belts and go hang themselves
http://www.nexusmods.com/skyrim/mods/26677/ ?
Anonymous 02/08/15 (Sun) 13:51:37 No. 5148
>>4603 Oh shit it's Frank Horrigan.
Anonymous 02/13/15 (Fri) 19:35:33 No. 5255
Another one
http://www.nexusmods.com/skyrim/mods/62618/ Fuck it, I might as well go start a Nexus thread on /cow/
Anonymous 02/13/15 (Fri) 20:49:28 No. 5258
Anonymous 02/15/15 (Sun) 03:03:34 No. 5295
>>5255 eh… bad looking celebrity face presets have existed since Morrowind. Not really lore breaking. Hell, it's not even filled with creepy nude screenshots that suggests the mod's maker totally jerks off to it.
Anonymous 02/15/15 (Sun) 03:16:47 No. 5296
>>5255 Easily my favorite part about nexus mods is that no one ridicules or laughs at the concept of these mods existing but instead seems fully supportive and voice ways to make it better. Fucking hell, what a community.
Anonymous 02/15/15 (Sun) 03:43:23 No. 5301
>>4430 >le edgy my waifu dies so I'm going to unmake my race/existence/whatever If anyone ever deserved to get clubbed like a baby seal in their sleep…
Anonymous 02/16/15 (Mon) 06:57:20 No. 5340
>>5296 >>5295 Sexy or sex themed mods are almost always lore-rape, and I suspect that most people only use them because they're creepy autists with no sex life.
They're fucking up the franchises reputation
Anonymous 02/17/15 (Tue) 04:50:51 No. 5375
>>5340 >creepy autists with no sex life You're on Resdayn , buddy.
Anonymous 02/17/15 (Tue) 14:15:22 No. 5394
>>5375 >bu…bu were all virgins here… Go defend your sex mods somewhere else buddy. No one wants to here your stupid excuses.
Anonymous 02/17/15 (Tue) 15:01:21 No. 5395
>>5394 Just ignore him, he's been posting the same garbage in the NMM thread too.
Anonymous 02/22/15 (Sun) 07:32:38 No. 5559
>>4463 I just looked on google to see just how bad this is and I came across this gem in a review
>the spirit of St. Alessia warns you that forces are at work to re-write history and destroy the balance of Cyrodiil. She begs you to find the last of her descendants before she is lost to the void foreverLeaving aside what a god awful idea that is I assume he didn't notice that the minotaurs are the descendants of Alessia?
Anonymous 02/22/15 (Sun) 13:29:18 No. 5565
>>5559 There are quite a few things the mod author didn't notice
THREE CHIM EL ADABALS Four if you count the one he accidentally included in his story.
Anonymous 02/22/15 (Sun) 23:35:23 No. 5572
Anonymous 02/23/15 (Mon) 04:08:34 No. 5577
>>5565 Since time travel is involved I don't suppose it's the result of some time fuckery and they're all actually the AoK's gem, just stolen from various points in the timeline? And that potential dragon break causing paradox is one the problems you must fix?
Or am I giving him way too much credit as a writer?
Anonymous 02/23/15 (Mon) 04:40:33 No. 5578
>>5577 You're giving him way too much credit. This is the same author who makes you go through the same dungeon 3 times (really).
You only time travel twice.
Also one quest in the mod involves forging another Chim el adabal.
On the subject of dragon breaks, this author is another one of those people who think time travel is dragon breaking.
Anonymous 02/23/15 (Mon) 07:14:13 No. 5580
File: 1424675653710.jpg (378.9 KB, 888x833, 888:833, tumblr_n9glxzYMJE1rml4zno1….jpg )
>>5559 On that note, behold the second Emperor
Anonymous 02/23/15 (Mon) 20:07:43 No. 5593
>>5340 a Morrowind mod that turns you into a dremora and lets you rape people would be lore friendly though.
Anonymous 02/23/15 (Mon) 21:36:54 No. 5596
>>5593 I want Slof to leave
Anonymous 02/24/15 (Tue) 22:27:32 No. 5616
>>4603 Just a reminder to everyone
Anonymous 02/26/15 (Thu) 17:39:45 No. 5663
Anonymous 03/07/15 (Sat) 23:15:03 No. 5830
http://www.nexusmods.com/skyrim/mods/63365/ ?
This is suppose to be Lamae Beolfag, the first known vampire to ever be created by Molag Bal.
When even TESO did a better job with a character, you know a mod has problems.
Anonymous 03/08/15 (Sun) 07:17:25 No. 5835
>>5830 >Loli vampire companion dressed in lingerie Somehow I'm not suprised that this managed to get 300 endorsements and 10k downloads
Anonymous 03/08/15 (Sun) 23:43:51 No. 5842
>>5830 That's just a fluke. The rest of ESO is way more in line with your Dawnguard-esque muh beautiful vampire maidens did nuffin wrong.
Anonymous 03/09/15 (Mon) 02:59:16 No. 5852
>>5128 Those images are the stuff of fucking nightmares. I've got nothing against the bronies but seriously, look at those images and tell me that sight wouldn't keep you up at night.
Anonymous 03/09/15 (Mon) 03:39:05 No. 5854
>>5852 I'm actually surprised people are still using the same old gmod models that have been around since the first season. I'd have figured they'd have made way better stuff since then.
Anonymous 03/09/15 (Mon) 04:03:03 No. 5855
>>5854 Some kid made better but I haven't seen them utilized for anything but SFM shit.
Ninja G 03/11/15 (Wed) 23:47:34 No. 5914
holy shit that video is funny.
Anonymous 03/12/15 (Thu) 18:33:29 No. 5924
Wasn't there this one catastrophic Morrowind mod that had you meet God (the Christian God) and fight Satan?
Anonymous 03/12/15 (Thu) 20:13:07 No. 5926
File: 1426191187736.jpg (211.53 KB, 1920x1080, 16:9, TESV 2014-01-29 01-04-09-9….jpg )
>>5913 Bah! In my day we had to walk ten miles through cliff racer infested ashstorms… uphill!, And complete a half dozen trials to become the Incarnate!
Not like you lazy kids today who get to have Azura just send a messenger directly to you at the local tavern and proclaim you the Nerevarine right then and there!
Why I bet you won't even have to drink a suspicious potion, given to from a creepy old fuck, who spends all day fucking female clones of himself, to cure your corprus! Damn good for nothing n'wahs, the whole lot of you!
Anonymous 03/12/15 (Thu) 22:21:59 No. 5928
Anonymous 03/13/15 (Fri) 05:33:14 No. 5937
YouTube embed. Click thumbnail to play. >>5914 >>5915 Wit till you see the other mods that guy has made.
I think the guy is some 14 year old that loves satanic stuff
Anonymous 03/13/15 (Fri) 05:33:34 No. 5938
YouTube embed. Click thumbnail to play. second video
Anonymous 03/13/15 (Fri) 19:30:50 No. 5947
More minor bitching, than lore breaking, but I really hate when there's some awesome race themed house modsthat are placed in a completely nonsensical location. Ayleid structures not near the cyrodiil border, Redguard style homes not placed way in the southwest or near a port town, mushroom towers anywhere beside Solstheim or somewhere with access to water and volcanic ash, etc.
Anonymous 03/14/15 (Sat) 00:02:32 No. 5950
>>5835 300 isn't huge. Some of the gayest mods have tens of thousands of endorses
Anonymous 03/14/15 (Sat) 02:42:21 No. 5954
>>5950 Well now it's up to 600 endorsments, and 14k downloads
Anonymous 03/15/15 (Sun) 10:33:24 No. 5972
>>5947 Not everyone settles in the nearest place to their homeland, and emigres will often clutter in the strangest places. Look at shit like Pelagiad or Ald Velothi
Anonymous 03/15/15 (Sun) 13:57:19 No. 5974
>>5913 "THE SIXTH HOUSE SHALL RISE AGAIN!
…Safe travels :3"
I know it's only a little thing, but by Seht I lost it.
Anonymous 03/16/15 (Mon) 03:59:48 No. 5986
>>5974 I dun't know, with the right delivery, that could actually work… like they're not full fledged sleepers yet, so they just have momentary black outs where they start ranting right in the middle of their otherwise normal dialog.
I wonder if you could script a whole town worth of npcs to do it in unison. Like you walk into a tavern, all the npcs are chatting and doing their normal AI scripts, then at random intervals, suddenly the chatter dies, the npcs silently turn their heads towards the player and all say "He waits for you at Red Mountain, Incarnate." etc, then just as abruptly they resume their normal behavior.
Anonymous 03/18/15 (Wed) 22:45:52 No. 6037
>>5986 Sorry, couldn't resist.
Also
>stupid_weeb_armor.jpg I kek'd
Anonymous 03/18/15 (Wed) 22:49:54 No. 6039
Anonymous 03/20/15 (Fri) 06:34:18 No. 6069
>>5986 >>6037 The sad thing is someone clearly went to a lot of effort ripping the armor sets. They even rigged the cloth and dangling armor bits. But even even the few suits that aren't slutty still use that god awful HDT high heel shit. And the leg meshes are done in such a way that you couldn't really just find a normal set of boots to wear with it instead.
Anonymous 03/22/15 (Sun) 13:03:28 No. 6110
>>5255 Not really related, but did anyone here play Mass Effect 2?
Each change you made to your characters face in character creation had a number/letter assigned to it. It would add together to make a code, that you could put online and others could just type that in to get the same face you had made.
I wish more games had that code system. It would've saved me time looking back and fourth someone's Daenerys Targaryan when making my Dragon Age Cisquisition character.
Anonymous 03/22/15 (Sun) 22:22:29 No. 6134
YouTube embed. Click thumbnail to play. dunes of Elsweyr
Anonymous 03/22/15 (Sun) 22:33:40 No. 6136
YouTube embed. Click thumbnail to play. Anduniel
Anonymous 03/24/15 (Tue) 01:38:41 No. 6155
>>6109 This. I might be more bothered by it if Bethesda themselves weren't guilty of the same shit. Pics related
Anonymous 03/24/15 (Tue) 12:30:03 No. 6160
>>6155 First pic, imo, is justifiable. IIRC in Skyrim the different armour types for fur armour were used in different regions, with the most scantily clad one being for use in the Falkreath/Hot Springs area where it could get relatively warm. The Forsworn lass though I don't understand, the Reach would be fucking freezing and bitter, Skaal coats for everyone.
Anonymous 03/25/15 (Wed) 01:55:17 No. 6164
>>6109 It's not like theres a huge variety of historical armors to choose from. Of course slutty weeb armor is the best option!
Anonymous 03/25/15 (Wed) 20:06:20 No. 6167
>>6160 Temperature regardless, the skimpy ones would provide basically no protection from injury, which makes calling it armor a bit misleading.
Anonymous 03/25/15 (Wed) 21:07:41 No. 6168
>>6167 I don't imagine wearing fur would give you much protection to begin with. It's just meant to look barbarous.
Anonymous 03/26/15 (Thu) 00:54:54 No. 6170
>>6155 >>6037 Skyrim armor is retarded anyway, skimpy mods really aren't a big deal.
Anonymous 03/26/15 (Thu) 06:06:51 No. 6175
>>6170 >Skyrim armor is retarded anyway I agree, it should be realistic like mount and blade because more realism adds immersion. That's why JRPGs suck, they're unrealistic so you don't get immersed.
> skimpy mods really aren't a big deal.Yes they are. They detract from realism. Just as lack of hunger/thirst/sleep stats make it worse by detracting from realism.
I'm okay with certain fictional licenses like magic and dragons, ONLY if they strictly abide by in world mechanics.
Anonymous 03/26/15 (Thu) 13:18:16 No. 6182
>>6164 Learn to mod, faget.
Anonymous 03/27/15 (Fri) 17:26:03 No. 6203
Anonymous 03/27/15 (Fri) 18:28:39 No. 6205
>>6203 >http://www.nexusmods.com/newvegas/mods/42738/ ? Adding some more melee weapons to FNV is a great idea, but it's the animu characters in the pic section that make it so cringe.
>This one is worth it just for reading the descriptionThat too
Anonymous 03/27/15 (Fri) 22:13:13 No. 6214
>>6203 But that last one is fucking hilarious anon.
Anonymous 03/27/15 (Fri) 23:38:08 No. 6216
>>6214 I agree, and I was debating whether to add it to my autism collection or not. I decided to add it so that I could share it with you guys.
Anonymous 04/04/15 (Sat) 04:39:44 No. 6332
Weeb player home that doesn't even try to fit into the world
http://www.nexusmods.com/skyrim/mods/64262/ ?
Anonymous 04/05/15 (Sun) 14:02:53 No. 6342
YouTube embed. Click thumbnail to play. Found this masterpiece of a let's play a while back.I want a part 2
Anonymous 04/06/15 (Mon) 03:34:44 No. 6348
>>6342 >*nervous laughterXD
Anonymous 04/10/15 (Fri) 01:07:16 No. 6385
Looks like we need mods and modders to do the exact opposite then, pure lore-coherent, lore-friendly, properly dressed, etc.
Anonymous 04/10/15 (Fri) 04:02:24 No. 6391
>>6342 every time I see a video like this I just hate anime even more
still liked the video though, I just like to watch people play skyrim for some reason
Anonymous 04/11/15 (Sat) 01:39:27 No. 6406
Anonymous 04/11/15 (Sat) 01:53:58 No. 6407
>>6391 >every time I see a video like this I just hate anime even moreThere's maybe four or five anime franchises I'm okay with (Studio Ghibli, some older Gundam material, Dragonball), but weebs are fucking subhuman.
They're like ponyfags, Thalmors, and furfags: They invade other franchises with their fetcher shit and ruin it for the original fanbase
The TES modding scene is one of the worst examples of this happening
Anonymous 04/11/15 (Sat) 02:26:24 No. 6408
>>6406 those seem pretty lulzy and I think I'd try all of them.
Anonymous 04/14/15 (Tue) 09:42:13 No. 6444
>>6175 You must be a fucking riot at parties.
Anonymous 04/17/15 (Fri) 02:33:09 No. 6504
>>6444 >implying people who use skimpy armors are fun at parties
Anonymous 04/17/15 (Fri) 13:01:46 No. 6510
>>6504 …Are you German by any chance?
Anonymous 04/18/15 (Sat) 15:29:52 No. 6524
>>6510 >Americunt We don't celebrate the annual Skyrim skimpy-armor festival here.
Anonymous 04/18/15 (Sat) 16:42:31 No. 6525
>>6444 >>6510 >installs waifu mods >I-i-i-i-i'm not beta! You're not fooling anyone
Anonymous 04/19/15 (Sun) 23:29:57 No. 6543
>>6175
>Being this much of a realismfag
You do know what the word fantasy means, don't you?
Anonymous 04/20/15 (Mon) 15:18:03 No. 6561
>>6407
At least you don't have to put up with the mods if you don't want them, you just ingore them and move on. The most downloaded mods are still the big gameplay overhauls and graphic mods, not weebshit.
Anonymous 04/20/15 (Mon) 20:50:06 No. 6568
>>4430
I just finished this quest mod, it's called Moon and Star. Saw it on the /tesg/ site and tried it out. Holy fuck, it was bad.
Anonymous 04/21/15 (Tue) 03:12:09 No. 6581
>>6525
>Implying I install waifu mods
You're making a lot of assumptions there fetcher.
Anonymous 04/21/15 (Tue) 10:39:32 No. 6590
Reminder that 'realism' is a sliding bar.
You don't have to go full blown tit-armour just because you don't want boring realism.
There's healthy in-betweens.
Anonymous 04/21/15 (Tue) 15:06:01 No. 6593
Anonymous 04/21/15 (Tue) 18:36:38 No. 6596
>>6593
I mean, it can be. I certainly wouldn't want every military shooter to be ARMA.
Though admittedly, ARMA is more of a military sim than a shooter.
Anonymous 04/22/15 (Wed) 20:53:45 No. 6609
>>6590
I don't think anybody was implying otherwise. A decent chunk of realism is necessary to suspend one's disbelief for the more ridiculous elements, but needing to install arbitrary sleep/eat/drink mods seems pointless and relatively unnecessary to most.
Anonymous 04/23/15 (Thu) 08:58:25 No. 6614
>>6609
It can be nice to add some oomph to forsaking the realism elements. Like having your ass stuck somewhere starving vs. eating every now and again to simulate having a hunger mod.
Anonymous 04/24/15 (Fri) 08:04:45 No. 6656
>muh realism in a fantasy game
>not liking them for their merit
Next you'll be demanding that female characters get periods.
unfuck yourself with a corkscrew.
Anonymous 04/24/15 (Fri) 12:33:35 No. 6662
>>6524
>Implying I'm from the world's richest third world country
>>6525
>Implying Nexus fetchery
For real s'wit just go play public transport simulator or something if you want to be fucked in the arse joyously by muh realisms.
Anonymous 04/24/15 (Fri) 19:07:22 No. 6667
>implying the dragonborn isn't a kawaii loli
Hahaha fetchers
Anonymous 04/25/15 (Sat) 01:19:00 No. 6671
>>6656
>Next you'll be demanding that female characters get periods.
… I'm pretty sure there's already a mod for that. Or rather, it's part of a larger pregnancy mod which clocks female characters fertility cycles, and if they're not already marked as pregnant - they get the "Bloody Rag" item added to their inventory.
Though I feel that mod won't really be complete without a way to feed those menstrual rags to Serana as a way of explaining how she can stay with the Dawnguard without having to drink fresh blood from living people.
Anonymous 04/25/15 (Sat) 23:01:53 No. 6695
>>6662
You stupid fuck, America's First World as the term refers to countries following a capitalistic economic policy, generally directed towards the countries aligned with the United States, as opposed to Second World, which is countries following a communistic economic policy, and generally aligned to the Soviet Union.
Third World just means countries not aligned either with the NATO or Soviet bloc.
Moron.
Anonymous 04/25/15 (Sat) 23:35:10 No. 6696
Anonymous 04/26/15 (Sun) 00:13:42 No. 6697
>>6695
The term third world has been broadened to pretty much mean any nation that is under developed.
Still, calling the U.S a third world nation is a butthurt-tier insult.
>>6696
got'im
Anonymous 04/29/15 (Wed) 22:12:18 No. 6766
And the creepy Serana mods just keep on coming…
Anonymous 04/30/15 (Thu) 04:11:40 No. 6769
>>6766
the fact that there's not even one standalone boy follower mod is very telling. only little girls. also, there's pic related
Anonymous 04/30/15 (Thu) 07:07:59 No. 6772
YouTube embed. Click thumbnail to play. How have we gone this long without posting this classic?
Anonymous 04/30/15 (Thu) 21:43:18 No. 6785
>>6769
>I've got something for you, Phile.
>Let's play a game.
>It's time for bed, Phile.
>>6772
Whenever I see a mod like this, I always wonder what the voice actor was thinking when they were reading this shit.
Anonymous 05/06/15 (Wed) 18:27:56 No. 6921
>>6662
>For real s'wit just go play public transport simulator or something if you want to be fucked in the arse joyously by muh realisms.
>Since TES is a fantasy world where realism doesn't count, the enemy of the next game will be an anthropomorphic diaper. After all, it's just fantasy. We don't need realism here
That's the logic you use to justify weeb/waifu mods. How is your line of argument any less retarded than what I just suggested?
Anonymous 05/27/15 (Wed) 18:31:31 No. 7304
>>6175
>I agree, it should be realistic like mount and blade because more realism adds immersion.
You're completely retarded. Logical internal consistency is what keeps you immersed. Shit breaking the established rules breaks suspension of disbelief.
>Yes they are. They detract from realism. Just as lack of hunger/thirst/sleep stats make it worse by detracting from realism.
You've got to be fucking with me. You're complaining that mods you didn't even download breaks realism and this game isn't tip-top because it doesn't make you stop every 5 minutes to have a drink because the sheer volume of people you kill is nothing even approaching what a person does in a lifetime.
Get a grip, son.
Anonymous 05/27/15 (Wed) 19:54:10 No. 7308
>>6671
>feed those menstrual rags to Serana as a way of explaining how she can stay with the Dawnguard without having to drink fresh blood from living people.
Holy shit, someone GET ON THIS RIGHT AWAY!
Anonymous 05/28/15 (Thu) 10:29:59 No. 7326
Anonymous 05/29/15 (Fri) 02:02:51 No. 7342
>Being a realismfag after Skyrim
>Muh imerssssssion
I'd take a waifu-infested Tamriel over whatever gritty, grey-washed game in aesthetics alone that TESVI is likely to be now that the normies have donned "le Skyrim 2 viking hats". The fantasy element is being drained from the corprus corpse that is TES faster than a Khajiit downs his daily dose of skooma.
Anonymous 05/29/15 (Fri) 23:05:13 No. 7364
YouTube embed. Click thumbnail to play. I'd seen a few images of this femCiceria floating around, but holy fuck I had no idea the voice for it was this bad.
>>7342
>whatever gritty, grey-washed game in aesthetics alone that TESVI is likely to be now
I'm totally expecting TES VI to set in a shitty version of Highrock that looks exactly like 10th century Britain and everyone is distrustful of magic now for some reason.
Anonymous 05/30/15 (Sat) 03:07:14 No. 7372
>>7364
I have Ciceria. Her voice isn't that high pitched bullshit. Did the author fuck the mod since I've DLed it? Mine is vanilla and there's no voice actor. Same voice as many followers. Female young eager I think. That one, all the person did is take the Cicero files and run them through the Screaming Bee voice altering program. But the faggot doesn't know how to play with the settings until she doesn't sound robotic.
Anonymous 05/30/15 (Sat) 03:46:19 No. 7374
>>5128
I actually use the "Luna Moon" mod. looks pretty rad.
Anonymous 05/31/15 (Sun) 20:34:07 No. 7415
>>7342
>not wanting it to look like M&B or Total War
>not realizing the glory of real world history and art
Then go play square enix shit or some other Cambodian cartoon game
Anonymous 06/01/15 (Mon) 04:11:24 No. 7435
Cultural diversity mod for guards, imperial army and stormcloak army.
>probably just adding more races to imperials
>maybe some imperial, bretons, and redguards to the stormcloaks
>see argonians
>see elves
>myproudnationisgone.jpeg
Anonymous 06/01/15 (Mon) 04:29:26 No. 7436
>>7435
That mod wouldn't happen to add a hand rubbing animation would it? Because I've been looking for a mod that adds a hand rubbing animation.
No real reason in particular.
Anonymous 06/01/15 (Mon) 04:46:42 No. 7437
>>7435
you could always try asking the author to make a version that only affects the legion since not only does it make the most sense for them but they were also the ones most badly in need of more npc types.
Anonymous 06/03/15 (Wed) 21:40:32 No. 7497
>>7435
>mfw see this
Where were you when they came for our TES
Anonymous 06/04/15 (Thu) 15:02:24 No. 7505
>Go to the Nexus
>Constant babby tier mods and shitty waifu followers I don't give a FUCK about
Why are all the GOOD modders over at the New Vegas nexus?
Anonymous 06/04/15 (Thu) 21:42:28 No. 7506
>>7505
Well Nexus has been doing skyrim mods for about 3 and a half years. I'd imagine most of the best stuff from Nexus is already out. After a Bethesda game is released, most of the best mods come out between 1 and 3 years after that release
All we really have to look forward too is Beyond Skyrim
Anonymous 06/05/15 (Fri) 04:49:05 No. 7513
Anonymous 06/10/15 (Wed) 10:02:37 No. 7572
YouTube embed. Click thumbnail to play. I'm having a hard time deciding if them going all realistic with the Glass armor instead of morrowind's old anime super hero look is neat or horrible.
Anonymous 06/14/15 (Sun) 16:32:58 No. 7587
I just discovered this. Immediately thought to myself this NEEDS to be in this fucking thread.
Furries need to be gassed. All of them.
http://www.nexusmods.com/skyrim/mods/64466/ ?
Anonymous 06/15/15 (Mon) 19:17:09 No. 7590
>>7587
True, but the same people on loverlabs are making a sharkgirl mod.
Sharktits in skyrim.
Come on now.
Anonymous 06/15/15 (Mon) 20:48:09 No. 7592
furfags are always annoying.
Anonymous 06/15/15 (Mon) 21:01:10 No. 7594
Anonymous 06/17/15 (Wed) 20:33:15 No. 7606
Anonymous 06/17/15 (Wed) 23:00:25 No. 7607
>>7606
Anon, if I didn't know better, I'd think that you were a ponyfag.
Anonymous 06/18/15 (Thu) 05:46:44 No. 7608
>>7606
the one that's just retextures of normal horses is kind of funny though.
Anonymous 06/18/15 (Thu) 17:15:16 No. 7610
>>7607
Are you kidding me? I hate that shit as much as everyone else!
The fact that they had the nerve to replace the dragons and SHADOWMARE with those things is just wrong!
Anonymous 06/19/15 (Fri) 20:39:23 No. 7613
>>7606
>mfw after clicking those links
nope nope nope nope nope nope
Anonymous 06/20/15 (Sat) 05:55:16 No. 7614
>>7606
To be fair, some of those are down right hilarious.
Anonymous 06/21/15 (Sun) 02:48:01 No. 7626
>>7606
I suggest someone take some screencaps of dead and gored ponies with these mods and post them with anti brony speech bubbles and or descriptions. Then post them to the mod image gallery to troll some bronies. Sadly it is next to impossible to troll people on there though comments because the mod will b& anything that is remotely mean.
Anonymous 06/22/15 (Mon) 00:38:07 No. 7628
>>7614
Not to mention, some of them might be old. Even then, the dragon has been replaced with other shit such as Macho Man Randy Savage and Thomas the Tank Engine.
>>7626
Yeah, considering that these mods might not make the pastel horses invincible, at least the autism isn't really immune to getting killed.
Anonymous 06/22/15 (Mon) 00:41:04 No. 7629
>>7606
Forgot to mention, with that ponyfag music, it could also be cringeworthy in that the ponyfag music also linked weeb music. As if now we have to have bards playing weeb shit on a flute or a lute.
Anonymous 06/23/15 (Tue) 15:40:57 No. 7636
>>7629
Don't fuck with my 2huflutes fetcher.
That being said, the link made me seriously consider uninstalling it. Fucking horsefuckers are a blight upon humanity.
Anonymous 07/06/15 (Mon) 13:22:48 No. 7776
>>4426
Eyes = Narutard shit. Still waiting for some sparkle-pires so I can make some twitards butthurt with dead Cullens.
Anonymous 07/07/15 (Tue) 04:50:43 No. 7793
>>7626
That makes you just as bad as them. Obsessive pone-hate is just as cancerous as the pony shit. Just ignore it, it's already become a lot less pervasive than it was even a year ago. It's in its own dark little corner of the nexus like the waifu shit and the anime shit.
Anonymous 07/07/15 (Tue) 07:42:05 No. 7795
>>7793
The ponyfag mods are in their dark little corner, but the waifu shit sure as hell isn't. Half of the mods on skyrimnexus are waifu related. I almost don't even like going to their homepage because all the featured mods is just waifu shit
Anonymous 07/07/15 (Tue) 07:59:15 No. 7799
>>5937
>>5938
Wow. That's basically Slipknot: the Mod
Anonymous 07/07/15 (Tue) 12:42:37 No. 7801
>>7795
Isn't the waifu mods weeb shit?
Anonymous 07/07/15 (Tue) 16:39:30 No. 7802
>>7801
For the most part. I think mod-ability is the only reason they make this shit for skyrim, I'd think they would prefer a 2d japanime game given the choice
Anonymous 07/08/15 (Wed) 00:46:36 No. 7812
>>7802
Or they just want to port their shitty animu fetcherry to everything. Just like the number usernames that are some leet speak versions of Naruto on a certain online game I sometimes lurk on.
Anonymous 07/08/15 (Wed) 01:31:30 No. 7816
>>5296
That is because the mods will b& anyone who even says something slightly negative. Just ask Trainwiz.
So the site is almost troll proof.
Anonymous 07/08/15 (Wed) 15:29:46 No. 7818
>>7816
>troll proof
>easily get anyone banned if they disagree with your intentionally ridiculous and awful mods and ideas
You are mistaken. It's a troll utopia.
Anonymous 07/08/15 (Wed) 21:47:10 No. 7820
>>7816
Yeah, the mods there are insufferable cucks. Your IP gets permabanned if you so much as throw a single minor insult at another user just once
Anonymous 07/12/15 (Sun) 23:41:55 No. 7846
>>7572
>that stupid thing
>realistic
How the fuck do you even see with that helmet on?
Anonymous 07/24/15 (Fri) 02:39:42 No. 7913
>>5938
hey, I recognize the voice actor for the arial character
Anonymous 07/24/15 (Fri) 18:03:55 No. 7916
>>7846
I just mean it looks like the glass plates actually serve a purpose on it and it looks like a form of light armor, as opposed to MW's glass armor which actually looks more like it's just a suit of bulky metal plate armor and the glass chunks are entirely decorative.
Anonymous 07/25/15 (Sat) 02:50:43 No. 7919
>>7846
>How the fuck do you even see with that helmet on
Anonymous 07/26/15 (Sun) 13:59:04 No. 7924
>>4472
>some mods for Oblivion are shit = all mods for Oblivion are shit
Anonymous 07/26/15 (Sun) 14:03:20 No. 7925
Anonymous 08/02/15 (Sun) 20:12:05 No. 7957
>>7594
All of his points are completely valid and Bethesda did make a mistake by making weapons unrealistic looking
Anonymous 08/13/15 (Thu) 21:24:35 No. 8117
Anonymous 08/16/15 (Sun) 01:26:56 No. 8138
YouTube embed. Click thumbnail to play. >>7594
Embedded version of the video.
Anonymous 08/22/15 (Sat) 00:44:35 No. 8195
YouTube embed. Click thumbnail to play. skip to the combat dialog if you want
Anonymous 08/28/15 (Fri) 15:57:41 No. 8234
If you type waifu in the file description search bar on the Skyrim Nexus you will find 17 results.
Anonymous 08/28/15 (Fri) 16:06:19 No. 8235
>>6407
Narutards, Final Fantasy fetchers, and Kingdom Hearts n'wahs are the most common weebs I see on the Nexus.
Anonymous 08/28/15 (Fri) 16:17:43 No. 8236
Anonymous 08/28/15 (Fri) 16:19:53 No. 8237
>>8236
Also the picture is rather cringe worthy too.
Anonymous 09/01/15 (Tue) 19:25:04 No. 8281
>>8279
I never understood wanting a game in Akavir. I'd say maybe an Adventures style game, but then Bethesda would probably fuck it up.
Also is that a real woman, or a text-to-speech program?
Anonymous 09/02/15 (Wed) 08:33:54 No. 8284
>>5255
While yes it's cringy as fuck he did it in the first place. It's visually pleasing as hell though
>>8138
Fuck man I've been watching his videos for fucking hours now.
Anonymous 09/03/15 (Thu) 06:05:09 No. 8295
>>4430
that's some top shelf unintentional humor right there.
Anonymous 09/03/15 (Thu) 06:13:04 No. 8296
>>8138
>prefaces the video with warning for butthurt tards that he acknowledges it's fantasy and his criticisms are solely for the sake of discussion
>butthurt tards swarm the comments section pointing out it's fantasy and disliking the video
I mean how much proof do you need that humanity is worthless and our numbers should be culled severely?
Anonymous 09/11/15 (Fri) 00:10:15 No. 8350
Anonymous 09/11/15 (Fri) 01:00:26 No. 8352
>>8348
That MS Paint dA tier artwork…
Anonymous 09/17/15 (Thu) 11:35:01 No. 8390
>>8279
CIORODIL, AKAVAR, Number six will "WOW" us, shitting up radiant quests, mass effect reactivity.
This video gave me cancer, fuck you.
Anonymous 09/17/15 (Thu) 14:56:39 No. 8391
>>8279
Everytime someone wants to see something improved in the next game, they're Always vague. Always the same fucking 'improve quests make it epic or something' or 'improve landscape make it epic or something'.
Does anyone have any solid suggestion at all? Any examples of good quests? Any insight in gameplay mechanics that could allow for skills to be improved?
Anonymous 09/17/15 (Thu) 21:55:26 No. 8392
>>8390
>>8391
>giving views to a video you already know will be shit
Anonymous 09/18/15 (Fri) 06:57:25 No. 8394
>>8392
This isn't just about this video. There's lots of fetchers on this board who think they could make a better TES by saying 'better quests' and 'better combat' a thousand times, without giving even the slightest insight as to what they think would improve stuff.
For example, if I'd want to improve combat, I'd increase armor rating and decrease heath of most enemies, so destruction magic sucks less (cause it bypasses armor, but even bandit chiefs have low armor rating), physical damage is about the same and the armor-bypassing perks for maces and warhammers become good. Bam, combat improvement.
Anonymous 09/19/15 (Sat) 13:17:04 No. 8397
>>8394
I have always felt that a more strategic aspect to gear selection is the single biggest possible improvement to combat. For example heavy armour in all but the lowest tears should be immune to cutting damage regardless of amourrating. This would actually make heavy amour better than light armour and give players a reason to use axes/blunt weapons. I would also like to see different types of arrows like broadheads for lightly amoured foes and bodkins for heavy amour with a decreased damage.
Anonymous 09/21/15 (Mon) 01:35:23 No. 8406
Anonymous 09/21/15 (Mon) 07:43:15 No. 8408
>>6407
as a weeb I fucking hate weebs. when one of them starts talking to me about their waifu, i really think i could kill them and not feel anything.
Anonymous 09/21/15 (Mon) 10:33:26 No. 8411
>>8408
>i really think i could kill them and not feel anything
that edge is so sharp you could forge a weapon stronger than daedric with it
I hate weebs too
Anonymous 09/25/15 (Fri) 17:44:06 No. 8457
>>6671
>… I'm pretty sure there's already a mod for that.
pic related
>>8235
Luckily we seem to be spared from touhou fags. I guess AAA games are too casual for the greasy neckbeards who watch touhou
Anonymous 09/28/15 (Mon) 18:11:17 No. 8491
>>8457
>pic related
People want realism, there it is. Enjoy.
Anonymous 10/03/15 (Sat) 20:27:18 No. 8682
>>6037
>second one
>practical
Yeah, because not covering your gut and thighs is SUCH a good choice, right? Christ almighty.
Anonymous 10/03/15 (Sat) 21:42:37 No. 8685
>>5937
>Physically removes endtable instead of clipping through with TCL
Goddamn it, Does he smack eggs against the pan too?
Anonymous 10/03/15 (Sat) 22:16:27 No. 8686
>>8397
> For example heavy armour in all but the lowest tears should be immune to cutting damage regardless of amourrating
This is a dumb idea, as it will effectively force you to use blunt weapons, and you should know that even back in medieval times people still used swords against people in armor because if you hit a dude in the head with a sword that weights up to 8 pounds it's going to mash their skull even if they have got a helmet on.
Most of the damage from medieval type swords (which are the ones the TES are based on) as apposed to renaissance rapiers (and the fencing swords in your pic) was from the weight of them, coupled with slashing, rather than piercing.
I think any move that shoe-horns you as the player into using certain equipment (by making certain types non-viable) is bad both from a role play point of view and a fun/variety point of view.
Anonymous 10/03/15 (Sat) 23:18:02 No. 8689
>>8686
iron and steel would still still be vulnerable to swords, which unless beth fucks up the leveling again is what most enemies will wear. also the point of this idea is to force the player to strategically pick their load out. remember that a sword has traditionally been a side arm to larger weapon like a poleaxe or spear. finaly the average weight of a medieval onehanded sword was 2 1/2 - 3 pounds not 8 which is the same weight as a rapier. the swords in pic were fencing foils the training swords for the 18th century small sword and just to illustrate my point
Anonymous 10/04/15 (Sun) 00:07:37 No. 8690
>>8686
I think weapons and armors should have embeded properties to them, expanding on what they added in skyrim.
Like maces have a chance to stun your oponent (when crits), they do heavy damage to heavy armors (Degrading them faster than other weapons) yet do almost no damage against light armors (almost no degrading). When blocking with a blunt weapon you "absorb" more damage with it, they also degrade the slowest of all weapon types. They're mostly clunky and slow but have great damage output yet a low chance for scoring criticals; they can be used to knock an enemy unconcious on sneak mode or with a certain perk or something like that.
Swords are great for piercing light armor, they swing fast and have the best range of all melee weapons, they do average damage on all sorts of armor, they degrade somewhat fast but are easy to repair and temper. They're shit for blocking but great for parrying.
Daggers are pretty much the same as swords but faster and with a greater base chance for criticals, they do the least damage and work better against enemies with light or no armor, they do not degrade armor very much and poisons applied to them have a 50% of lasting two hits instead of one. Criticals guaranteed while unseen.
Axes are a compromise between swords and blunt in terms of damage and speed, they're not very good for blocking or parrying but they may inflict bleed damage to compensate and have a critical chance higher than both swords and blunt. They inflict slightly more damage to heavy armors than swords but the same to light armors.
As far as armor is concerned, shit like heavy shields wouldn't give a fuck about arrows and thrown weapons. Steel and Iron armors are cheap as fuck to repair and temper, Dwemer's fucking heavy but offers a tiny resist magicka % and takes enchantments like a champ, Orc shit is like elite steel that barely degrades. Ebony and glass are great for enchaning too, better than dwemer, specially to resist fire and shit.
And Daedric armor? shit son they make your enemies shit their greaves or something, i don't know.
Anonymous 10/04/15 (Sun) 11:12:26 No. 8706
>>8689
You're not responding to what I actually said, let me reiterate:
> forcing players to use certain types of equipment by making some types literally do no damage to (even just some) armor is dumb, from a pure enjoyment point of view I should be able to use a sword or mace or whatever I want ad it should still be viable in game, and while we're at it bring back hand to hand as a skill!
> Swords are not traditionally a side arm (at least not usually) of course you can find cases where this did happen, but it isn't the norm and it doesn't prove your point. For a start how could a two handed sword (that really can weight 8 pounds, I wasn't lying) ever be considered a "side arm".
> The swords in Elder Scrolls are NOT the slashing/piercing swords you are saying would be useless against armor. Medieval type swords are a heavy piece of metal, and they're designed that way so they wreck armored enemies just from kinetic force. If you really think hitting someone as hard as you can with a heavy lump of metal isn't going to hurt them because they have armor on you're insane. It may not cut through the armor but it will probably deform it and break the bones underneath.
> the reason swords evolved into the fencing swords was because people STOPPED wearing armor because of guns. People stopped wearing armor because it is pointless against a gun and its better to be able to move freely, so swords went back to being lighter-weight slashing and stabbing weapons.
> the pint about "strategically pick loadout" works for a game like mount and blade, but not Elder Scrolls, its an RPG, not a combat sim, it has magic for pete's sake. Even if we were to wrongly say swords are no good against armor it would still be dumb to implement it like that in game. It's not going to be fun, or viable to force the player to carry several different weapons around.
> its also silly to say swords can never damage say Ebony armor, as you can obviously use an ebony sword! So it makes sense to keep the low-level weapons do little damage, high level weapons do more damage. To all intents and purposes if you're in full high quality heavy armor you are already effectively invulnerable to low level weapons, and vice versa.
I also notice in your earlier post you suggested axes should be better against armor than swords, this is clearly nonsense as an axe is a pure slashing weapon, most of them have a wooden haft, that is going to break if you hit something hard enough, unlike a metal sword.
>>8690
I agree with this up to a point, but I think the way to go is to give different materials different enchanting potentials (we've been talking about this in another thread so I'll try NOT to just repeat it all).
So the "mundane" materials like Steel are just rubbish for enchanting, and the more "magical" materials (Daedric) have greater enchanting potential. And things like glass would be better for fire, stalharim for ice, and so on.
They should also bring back weapon degradation, and have it so Steel, Iron degrade slower than the higher level armors, and also have enchanted armors be harder to repair (as was a little bit the case in ES4).
I think messing with the basic properties of weapons more than was in the case in ES5 isn't a good idea. Again, we want to retain as much variety and freedom for the player as possible, so don't make certain weapon types too niche or less practical in game.
Again, not sure why you think axes should be good against armor (they're terrible at it, especially compared to a sword) but this is irrelevant! We don't want to make certain weapons useless against certain types of enemies.
It makes much more sense to keep the current better-quality-weapons-do-more-damage, as this effectively achieves what you want anyway:
When you're high level in high level armor you are already practically invulnerable to enemies with rubbish weapons, and vice versa.
And this makes sense - an ebony weapon will be able to damage ebony armor and so on.
Like I said, there is another thread somewhere where we have got into this in quite a bit more details so maybe move it there if you want to continue this?
>>6387
Anonymous 10/04/15 (Sun) 15:43:01 No. 8712
> Swords are not traditionally a side arm (at least not usually) of course you can find cases where this did happen, but it isn't the norm and it doesn't prove your point. For a start how could a two handed sword (that really can weight 8 pounds, I wasn't lying) ever be considered a "side arm".
Wrong. HEMAfag here, and you are fucking wrong. Your average one-handed sword, was in fact a sidearm, even if it was in a purely military context initially- later on, as swords became more common among civilians, they eventually ended up a standard of a gentleman's outfit. And yes, this happened roughly in the 13th-14th century, just prior to the Renaissance, so they were "medieval" swords. It was all the rage in countries like Italy, Germany, and on occasion England, the latter at one point having a piece of legislature called the Assize of Arms, which stated that, by law, every man was required to own a weapon, as afforded by his station- essentially, whatever he could afford.
>The swords in Elder Scrolls are NOT the slashing/piercing swords you are saying would be useless against armor. Medieval type swords are a heavy piece of metal, and they're designed that way so they wreck armored enemies just from kinetic force. If you really think hitting someone as hard as you can with a heavy lump of metal isn't going to hurt them because they have armor on you're insane. It may not cut through the armor but it will probably deform it and break the bones underneath.
Fucking. WRONG. Your average one-handed medieval sword weighed in about 2 1/2 pounds, some lighter, some a little heavier. Your average "longsword" (a sword generally intended for two hands with a long blade) weighed in about 3 pounds, the heavier ones weighing in at about 4- the same as a rapier.
>the reason swords evolved into the fencing swords was because people STOPPED wearing armor because of guns. People stopped wearing armor because it is pointless against a gun and its better to be able to move freely, so swords went back to being lighter-weight slashing and stabbing weapons.
What you're seeing with the fencing swords is a tradition that comes out of late Renaissance smallsword- which is called that because it was smaller than the standard rapier- you have the foil, the training weapon for the smallsword, the epee' which is the training weapon for the 19th century "epee de combate" or French dueling sword, and the sabre. Which is exactly what you think it is.
These weapons were largely used because of fashion, however, and had generally little use outside of civilian duels (with the exception of the saber)
Furthermore, in Morrowind, we clearly see a wide variety of weapons, including 19th century styled sabres. So, the weapon technology of TES is all over the place anyway.
Anonymous 10/04/15 (Sun) 16:09:46 No. 8716
Realism aside, can we just agree that weapon types need to be diverse for the sake of gameplay?
Anonymous 10/04/15 (Sun) 19:39:47 No. 8732
>>8712
> Wrong. HEMAfag here, and you are fucking wrong. Your average one-handed sword, was in fact a sidearm, even if it was in a purely military context initially- later on, as swords became more common among civilians, they eventually ended up a standard of a gentleman's outfit. And yes, this happened roughly in the 13th-14th century, just prior to the Renaissance, so they were "medieval" swords. It was all the rage in countries like Italy, Germany, and on occasion England, the latter at one point having a piece of legislature called the Assize of Arms, which stated that, by law, every man was required to own a weapon, as afforded by his station- essentially, whatever he could afford.
I don't know why you're trying to make Elder Scrolls into a history sim (it's a fantasy RPG btw), but regardless you're still wrong, and only responding to minor points in what I am saying rather than my overall point.
My overall point is that making certain weapons useless against certain enemies is just dumb from a gameplay point of view - it wouldn't be fun and it would shoehorn you into using certain equipment which is a bad thing.
I know full well that the majority of medieval soldiers (thanks for the history lecture though) in a battle would not have a sword. But what does that have to do with Elder Scrolls, and how does is prove that a sword is useless against armor?
The reason most people didn't use swords is because they cost a lot more than a spear or other "standard" weapon, and probably because they're not suited to a shield-wall / formation in battle type fighting. But that isn't like the fighting in Elder Scrolls, so the comparisons are not relevant. You're not fighting in organized units against other units - you're mostly fighting one on one, and the cost of equipment isn't relevant either as it isn't conscription scenario.
And regardless of all that the materials in the Elder Scrolls universe are not the same as real world materials - when you can show me how "real" ebony armor or weapons react I might bother listening to you speculations over their physical properties.
Fact is that if you have a high level sword it should be able to damage high level armor, and low level weapons are basically useless against high level armor as it is which is how it should be.
> Fucking. WRONG. Your average one-handed medieval sword weighed in about 2 1/2 pounds, some lighter, some a little heavier. Your average "longsword" (a sword generally intended for two hands with a long blade) weighed in about 3 pounds, the heavier ones weighing in at about 4- the same as a rapier.
1. Do a quick search on how much a zwei-hander (an actual two-handed sword that was used in the real world) weighted.
2. Regardless you're missing my point and getting wrapped up in challenging minor details - my point which is that a heavy ass piece of metal (a sword) hitting you in the head is going to hurt a lot and probably crack your skull even if you're wearing armor.
Remember - I'm responding to your original idea that wearing armor would make you invulnerable to swords, and it obviously wouldn't and you're just jumping on minor points and semantics to defend your dumb idea.
tldr:
Just accept that you were being a dumbass when you said someone in armor would be immune to being hit by a sword.
>>8716
totally agree - that's the point I've been making all along (and more specifically that forcing players to use certain weapons by making others do no damage to most enemies is stupid).
Anonymous 10/04/15 (Sun) 20:12:11 No. 8736
>>8732
Damn straight. Stuff like certain enchants being more powerful with certain materials is a nice idea, but blunt weapons doing shit against light armor and blade weapons doing shit against heavy armor is over the top.
Anonymous 10/04/15 (Sun) 20:46:43 No. 8740
>>8732
>Just accept that you were being a dumbass when you said someone in armor would be immune to being hit by a sword.
That wasn't me, you retard. I think we got off on the wrong foot here…
>I don't know why you're trying to make Elder Scrolls into a history sim (it's a fantasy RPG btw), but regardless you're still wrong, and only responding to minor points in what I am saying rather than my overall point.
Not what I'm doing. I'm just responding to the point that I know for a fact to be inaccurate.
>I know full well that the majority of medieval soldiers (thanks for the history lecture though) in a battle would not have a sword. But what does that have to do with Elder Scrolls, and how does is prove that a sword is useless against armor?
Actually, they were very popular as sidearms, and if you could get one, you had one, generally. As well, swords WEREN'T useless against armor, especially chainmail, and even platemail wouldn't protect you, assuming you used the appropriate techniques and hit them in the right place (arm pit, back of the knee, ect).
>Do a quick search on how much a zwei-hander (an actual two-handed sword that was used in the real world) weighted.
I've seen and handled zweihanders and montantes (spanish) and spadones (Italian). They usually weigh about 6-8 pounds. They were also largely used either by knights who wanted a polearm-length weapon, but wanted the status symbol of a sword, OR by guardsmen.
>2. Regardless you're missing my point and getting wrapped up in challenging minor details - my point which is that a heavy ass piece of metal (a sword) hitting you in the head is going to hurt a lot and probably crack your skull even if you're wearing armor.
Eh, depends on the armor, but if you're wearing plate and someone smacks you in the chest with a sword, yeah, it's generally not going to do much.
HOWEVER
Here's the thing- Armor doesn't make you invulnerable (though it's very much a valuable asset), so having certain sets of armor basically cancel out weapons is neither realistic, OR fun.
TL;DR you're a fucking fetcher, but you're right from a game design perspective.
Anonymous 10/04/15 (Sun) 21:47:40 No. 8746
>>8706
>I think messing with the basic properties of weapons more than was in the case in ES5 isn't a good idea. Again, we want to retain as much variety and freedom for the player as possible, so don't make certain weapon types too niche or less practical in game.
Yeah man that's exactly why I spoke about bringing weapon and armor degradation back.
>>8736 gets it wrong
>but blunt weapons doing shit against light armor and blade weapons doing shit against heavy armor is over the top.
What I'm saying is not that blunt sucks against enemies with light armor, or that wearing light armor makes you resist blunt better, but that the DAMAGE done to the armor's health is less when it comes from blunt weapons.
It's like if you take a piece of leather, you pound it with a sledge hammer it's not going to break, whereas if you hit it with an axe you're gonna chop it all to shit. It's about how weapons and armor degrade, adding depth to that system.
Anonymous 10/05/15 (Mon) 06:34:27 No. 8755
>>8746
Sorry, am thinking about Skyrim which does not have armor and weapons degradation…
I personally never found armor and weapons degradation more than a nuisance… doesn't add anything to gameplay IMO
Anonymous 10/05/15 (Mon) 10:45:04 No. 8759
>>8746
> That wasn't me, you retard. I think we got off on the wrong foot here…
Okay, fair enough, but I think you'd agree responding to my post on an anonymous form would look like you were the person I was replying to.
I still think your "no being hit by a sword won't do anything if you're wearing armor" is really stupid - like I keep saying, the impact of a heavy piece of metal is going to hurt you even if it doesn't penetrate the armor. If you hit someone with it hard enough it's going to break an arm or crack a skull, or knock them out even if they've got armor on.
> They usually weigh about 6-8 pounds.
This is why I said "8 pounds" in my original post.
> Armor doesn't make you invulnerable
This is what I've been saying all along, and why I think the current high-quality armor protects more and is pretty much immune to low level weapons and vice versa system is both fine from a game-play point of view and generally makes sense.
>you're right from a game design perspective.
I think this is as good as I'm going to get, so thanks.
Just as a final point though:
Think of it this way - which is more realism breaking (never mind irritating):
1. Every-time you spot an enemy you pause, go into the menu and swap your equipment round otherwise you wont be able to damage them properly.
2. Being able to use any weapon against any enemy, with lower quality weapons being bad against higher quality armor and vice versa.
I really don't see why you would push this as a game-play concept, it wouldn't be fun (my main criticism) and frankly it doesn't really make an awful lot of sense from a realism point of view - the idea that popping on some heavy armor makes you invulnerable to half the weapons in the game is just stupid.
good discussion though, I enjoyed it
>>8755
I think having some sort of equipment degrade is viable, and it could spice things up a bit, but it couldn't be the model used in the previous games, maybe something like they degrade a lot slower, and you can still use them even when they are "broken" but at severely reduced stats?
Could also be used to balance out enchanting a bit (the most OP thing in ES5) by saying enchanted items degrade quicker and and harder to repair (we saw this a bit in ES4 but I don't think it was implemented very well).
Anonymous 10/15/15 (Thu) 06:39:42 No. 9067
>>9066
The real stinger to that mod is that the lady that made it tried to charge money for that Bioware-level schlock. At least waifu modders don't tend to make Kickstarters…
Anonymous 10/15/15 (Thu) 13:30:37 No. 9072
>>7342
>normies
>angry pepe
>being unironically a fetcher
Go shit up your game with godawful mods.
>>7435
>there's a civil war mod returning it to the dynamic nature it's supposed to be
>it muh diversitys the soldiers of both sides for no reason
Anonymous 10/15/15 (Thu) 16:02:54 No. 9075
>>9072
Diversity is good. Diversity is a strength.
Anonymous 10/15/15 (Thu) 17:28:08 No. 9079
>>9072
Just because it is diverse, does not mean it is made by a Thalmor.
Anonymous 10/15/15 (Thu) 20:10:32 No. 9081
>>6568
And of course, that mod gets lauded by the "community".
Anonymous 10/15/15 (Thu) 20:17:37 No. 9082
>>6160
There better be a mod that replaces all that skimpy bullshit with comfy skaal coats of different types.
Anonymous 10/16/15 (Fri) 00:10:24 No. 9094
>>9079
>implying
>>9075
Get out of here, Thalmor.
Anonymous 10/17/15 (Sat) 02:27:14 No. 9155
>>9075
>There will never be a mod about Pelinal Whitestrake time traveling to present day Sumerset Isle and using their own propaganda to trick the Altmeri into filling their country up with Argonians, Khajit and Redguards
Anonymous 10/17/15 (Sat) 03:44:30 No. 9157
>>9075
Honestly I am not trying to be a Thalmor! But each race has its own unique abilities so being diverse does have its benefits.
Anonymous 10/17/15 (Sat) 05:41:11 No. 9158
>>4603
Tis is why console is better
Anonymous 10/17/15 (Sat) 05:44:33 No. 9159
>>6155
Because fucking losers actually want to see their porn in vidya, and there's lots of them.
The forsworn armor was shit, I enjoyed genociding them
Anonymous 10/26/15 (Mon) 11:24:43 No. 9297
>>9296
>literally worse than the kind of thinking that made tes games the shitshow they are now
I'm sorry, it's hard to listen to people who just don't get it fundamentally.
Anonymous 10/26/15 (Mon) 14:16:06 No. 9298
>>9296
Pretty much all the comments and suggestions could be summarized as "make Elder Scrolls more like Fallout"
Anonymous 10/26/15 (Mon) 22:35:11 No. 9302
>>9298
>meanwhile, on /fallout/, everyone screaming about how FO4 is just going to be "Skyrim with guns"
You both have a point about how the same engine and overlapping devs creating too much sameshit, but you're both massive alarmists too.
Anonymous 10/27/15 (Tue) 10:50:44 No. 9305
>>6610
Arkos, go home, you're drunk
Anonymous 10/27/15 (Tue) 11:17:26 No. 9306
>>9302
How is saying that all the suggestions and comments in the video >>9296 are pretty much wanting Fallout features in Elder Scrolls alarmist - if you watch the video that is exactly what it does?
I'm not saying Bethesda would do this, or even that it would be a completely bad thing, some features of Fallout (particularly the more complicated story mechanics of New Vegas) would be welcome in Elder Scrolls (compare the civil war in Skyrim to the war in New Vegas), but the two titles do need to maintain differentiation.
I don't think anyone wants to see two games with the same mechanics and play-style where the only difference is that one has swords and the other has guns.
Again, to clarify, my comment about "make Elder Scrolls more like Fallout" was a response to the comments made in the video, nothing more.
Anonymous 10/27/15 (Tue) 11:54:13 No. 9308
>>9306
I think he was referring to the boards collectively, maybe.
>more complicated story mechanics of new vegas
>ever getting into a newer elder scrolls game
>even getting into fallout ever again
Come on now man.
Our only hope is to either make a retelling of current TES games using Open MW or make our own TES like game. At this point I don't think anyone in power at Bethesda wants to make a game that isn't anything other than a lowest common denominator cash sweeper. One thin I don't understand is that for some fucked up reason other companies don't want to make similar games, Call of Duty 4 sold about 2/3 as much as Skyrim and every company saw this and cashed in on it to an extreme that set back gaming, but there are no other first person immersifests that have released since Skyrim, Dark Souls sold like 5 million copies all up, much less than 1/4 of Skyrim's totals and that got fucking clones.
Anonymous 10/27/15 (Tue) 13:48:05 No. 9309
>>9308
> why don't other companies make Elder Scrolls clones
A few reasons that come to mind right off the bat:
> building an RPG engine is tough, if a company with the time, budget and resources of Bethesda make a buggy game like Skyrim can you imagine what a company with no experience of making an RPG, less money and they're rushing it to cash in on the Skyrim popularity would do?
> a big part of what people like about the Elder Scrolls is the universe, most companies flat out don't have the time or creative license to come up with something as big, fleshed out etc. as the ES universe. It the same reason why fantasy films are always based on books - it's pretty much impossible to build a new world from scratch, and even if you do people wont have the inclination to spend the required time to get immersed in it when there is a "better" game on the market (ES).
> I think there are a lot of games around that fed off the Skyrim popularity, the number of Viking type games and magic type games does seem to have gone up a bit.
I can see what you're saying about Bethesda wanting to make "the lowest common denominator" of a game, and while I agree to a point I think your focus is the wrong way around.
No company, not even Bethesda would ever deliberately make a bad game, or a game that alienates it's fans. That's just common sense. However, every time an Elder Scrolls game comes out people compare it to two things - 1. their favorite previous ES game and 2. their idealized ES game that they have been imagining for about 5 years by the time the new game it out. Already this is a tall order, and add in the fact that there are millions of fans of ES all doing this. So it is literally impossible for them to create a game that appeals to every fan.
So what is their solution? They make a game that appeals to the majority, a completely utilitarian approach, make the game that the majority of consumers want to buy. And for the most part it works - sales of subsequent game keep going up. Like it or not, every game developer works this way.
Even putting this aside it is a no win situation, I guarantee that even if you get the two biggest fans of ES3 that hated ES4&5 and had them outline their perfect Elder Scrolls game there would be serious discrepancies. And even if there were not, you would undoubtedly find that some things sound great, but just don't work if you implement them in a game (e.g. ultra-realistic stuff sounds great, but is almost always not very fun to play).
Anonymous 10/28/15 (Wed) 00:56:56 No. 9312
>>9296
PURGE
>>9306
I don't think New Vegas counts much for a comparison. It was done by Obsidian who did just about nothing with the game mechanics , not Bethesda.
Anonymous 10/30/15 (Fri) 07:44:46 No. 9341
>>9309
I say no, an RPG engine isn't anything explicitly more complex than most open world games these days and there are a lot of open world games, the modding aspect is also nothing special, many games have similar internal development tools allowing maps to be compiled in pieces so multiple people can edit different parts of the same map, really what Bethesda do special is release a stripped down toolset so players can modify the games themselves, these toolsets used to be quite common too, a long time ago.
Buggy Bethesda games are due to low quality QA being unable to find all the errors within every nook and cranny of the world, also that QA team is probably just lazy.
World building is a natural aspect of any game, and there are many games with rich lore, not as much as TES though, that lore be fat. There are fantasy worlds ripe for the picking, and the people who helped build some of these worlds are still around to help you build your own, I don't think it's a big ask. Honestly.
Maybe it just has to do with fads and trends, when Skyrim came out Call of Duty was still in it's prime, and AC was still hitting big, maybe we will see it catch on with FO4, probably this years fastest and highest selling title, maybe it's just hard to greenlight such a project or the people who manage these games want to make other games.
I mostly just don't agree with you on this part, something else has to be stopping people from making first person Immersifests, Creation Kit isn't some magically complex engine, half the lore is leftover shit from Kirkbride anyway, and the other half is people inferring the true nature of things thanks to Kirkbrides previous work.
I actually kind of agree with your next part, they don't go all out to make the game as dumb as possible, it's just optimization to make the game run smoother with each iteration, I think the core of the whole thing though is Bethesda not really getting Role Play, I mean they give you freedom but I just can't immerse myself in their worlds past Morrowind, too little consistency and almost no Choice and Consequence and the games fear of locking players out of content. Because Bethesda dosen't really get Role Play there wasn't any priority to maintain it while trimming the fat from the game.
Anonymous 11/08/15 (Sun) 21:22:16 No. 9498
Anonymous 11/15/15 (Sun) 23:11:42 No. 9564
>>4431
did'nt they have throwing knives in Morrowind?
Imagine if we had them in Skyrim.
With seperate mods for full road roller action.
Anonymous 11/19/15 (Thu) 00:58:41 No. 9587
Anonymous 11/19/15 (Thu) 02:08:21 No. 9589
>>9564
Throwing knives, throwing stars, the works. But Todd either couldn't figure out how to make that work with the physics engine or thought it was too "complicated" for the xbox crowd to handle.
Anonymous 11/21/15 (Sat) 21:33:57 No. 9620
>>9589
Or more like, he left them out in order to put something else in.
Anonymous 11/21/15 (Sat) 21:36:54 No. 9621
>>9564
We had throwing weapons in FO3 and new vegas, which, I don't see why the fuck we don't have throwing weapons in Skyrim.
Anonymous 11/21/15 (Sat) 21:38:04 No. 9622