>>9873
>No.
Yes.
>Fantasy is what happens when you don't develop your universe.
Fantasy is when you do develop your universe according to blatantly and intentionally unrealistic and inexplicable designs instead of speculatively and tangentially forward from current technology (that's science fiction). Fantasy, by contrast, is often based on concepts, stories, and things from religions, myth, and folklore. Which TES, by the way, is. Heavily. None of this is difficult to grasp.
>a universe without sicence, especially with 6000+ years of history is bullshit. I fully expect them to have strange mathematics and space ships
Then don't play TES games, because they're fantasy.
>>9883
>I'm sure there is more stuff at work inside the Numidium than steam; even the lore will tell you that.
Yeah, no shit.
>gears
>electricity
>souls
>the heart of lorkhan/the mantella
>the malice of an entire trapped race
>tonal magic and steampunk gear-and-lens things to amplify tonal magic and light
>pure logical thoughtforms which directly and magically act on the world
>mystery
>the Lexicon (basically a flash drive)
HERP DERP JUST LIKE A SOUL GEM IS A BATTERY, SO IT'S TOTALLY NOT FANTASY
>a computer capable of decrypting elder scrolls.
So you just fucking completely ignored that whole explanation about the refraction of the knowledge, then, in order to weave this into your twisted headcanon so you can pretend TES is not fantasy? Wow.
>muh clockwork city
Sotha Sil is a god, like Vivec, so he can dream up and shape into reality whatever bizarrely autistic lore-breaking stuff he wants to…like Vivec. This is of course best left out of the games and in MK's writings. Even the sort of sad, lame dungeon we get in the DLC is just the entryway, and the blocked entrance to the actual city couldn't make it any clearer; this is a god's autism and it doesn't belong in the game proper because it doesn't fit the lore, just like you don't see Vivec floating around High Rock bathing in ultraviolet feathers or whatever. Retextured Dwemer stuff with the new textures being "leads and buttons!" but still all brass was a teaser without actually putting tech in the game.
>face the fact that TES is unconventional, and you're grasping at straws because you have an autistic need for the setting to fit your fantasy tropes.
Face the fact the TES is quintessential fantasy fare, and you're grasping at straws because you have an autistic need for the setting to include your sci-fi tropes.
>In games.
Yes, and the conversation was about what should be put into the games.
>Numidium
Magic. Tonal architecture CHIM, brass-gear-steampunk-assisted. It used the heart of a fucking god for fuel and to actuate its will. The heart of a god. The very most magical, unscientific thing it could possibly have in it.
>Battlespire
It's a magical castle that moves between dimensions. It is the work of battlemages. Not technicians or even Dwemer, Imperial battlemages. "Space" in TES is just what Mundus races see, or rather don't see, when they look out of the world at Oblivion.
>memospore technology
Please tell me you're just trying to be snarky and are not actually this stupid.
A memospore is memory preserved in pure magic. It is the most magical, least explained, most obscurely referred to thing you could pick to try to pretend it's technological.
>dwemer computers
It's the magical metaphor of a telescope looking into TES. Lenses, mirrors, magic, brass. That's it.
It is the straightest-up of all straight-up fantasy and you are retarded.
>KINMUNE is the only survivor of a deleted timeline.
There are essentially unlimited timelines covering up to all possible permutations of anything ever happening suitable to any genre, so long as the loop keeps happening and the dreaming god doesn't wake up or realize it's a dream. This is handy for when the writers freely contradict other writers out of poor organization, but it does not change all of the games in the series being set in one overall timeline (remember, dragon breaks are not resets, just live edits to the reality). If they just started throwing anything from any other possible timeline into this one in the games, there'd be no point to the separation of the resets anyways.