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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1425527589922.png (122.97 KB, 242x346, 121:173, Illusion.png)

 No.5771

Why is Illusion magic legal? It'd be really easy for a master to abuse it. Getting in good with politicians, using invisibility to rob stores, rallying people to start a revolution, charming guards into ignoring crimes, date rape. They choose to outlaw levitation, but not Illusion?

 No.5785

File: 1425578788860.jpg (37.81 KB, 456x362, 228:181, magic negro enjoys fine it….jpg)

Because a master illusionist tricked politicians into making it legal before going on a revolutionary crime-spree of charming date rape.

He levitates pizza without a permit, too.

 No.5788

File: 1425587458325.png (33.81 KB, 550x585, 110:117, HappyThalmor.png)

>>5771
Stop asking questions!

 No.5794

>>5785
That'd actually be an interesting plot for the Mage's Guild.

 No.5807

I'm pretty sure that a master of any PC-available skill has certain unfair advantages.

 No.5821

And destruction magic is pretty much just used to kill people, not to mention that a skilled enough conjurer could possibly summon a near unstoppable daedra

 No.5823

>>5821
Daedra summoning is limited to phases of the moons/ date and season, it's more limited in actual practice.

 No.5833

>>5771
Because modern day Bethesda logic

 No.5834

>>5833
What do you mean modern Bethesda logic? The first TES is about you defeating a guy who used illusion magic (presumably) to impersonate the emperor

 No.5836

>>5834
This brings up a good point, the Imperial Simulacrum is a perfect example of why illusion magic should be illegal in public use.
>>5821
What's next, you gunna take away our swords?

 No.5837

>>5821
Heating some tea with a fire spell, cooling an ale with a frost spell? And if you're feeling generous, lightning spells could be run, say, an induction furnace.

 No.5843

>>5836
You might think, but in practical terms how can you even ban spells? Even if you managed to kill everybody who ever knew how to cast a charm spell or whatever else, a skilled wizard could always discover how to replicate the effect. Also, levitation/jump spells being banned is bullshit, so I don't count that as a legitimate example.

 No.5844

>>5843

It def isn't, just Bethesda being lazy as lore.

 No.5866

>>5843
Didn't stop the mages guild from trying to ban Necromancy.

 No.5868

>>5866
Wouldn't it have been hilarious if Mannimarco tried to disband the Mages Guild through legal means? I mean Necromancy wasn't banned in Cyrrodil and all your quests are basically go in and SLAUGHTER FUCKING EVERY NECROMANCER YOU FIND! I mean if the guy didn't have any bounty on him he could just move into town and accuse multiple members of the Mages Guild of murder and assault.

 No.5870

>>5868
Also if Mannimarco actually took the time to make a rival College that was 100% legal. If he made them do jobs like Fighters Guild and Mages Guild and acquired bodies from bandits and such Necromancy could have totally prospered.

 No.5881

>>5868
Of course, half those quests would have gone in a much different direction if that step hadn't been preceded by "find everyone slaughtered by necromancers". Even a member of the Order who didn't jump straight to murder probably wouldn't hold their breath over a harassment complaint.

 No.5885

Dice rollRolled 3, 7, 3, 2 = 15

Sorry

 No.5910

>>5870
Necromancy is banned because you're stealing the souls of the dead from the Dreamsleeve and forcing them to endure servitue as corpses in a realm they don't belong to anymore which is so fucking painful that it drives the souls insane.

 No.5911

>>5910
Some books in ESO just say they're possessed by "Daedric spirits" or some shit and even say that one should corpses where the soul has had enough time to leave the body or else you'll get a insane tormented semi-aware zombie that will try to kill you as soon as your control over it lapses.

 No.5920

>>5911
>insane tormented semi-aware zombie that will try to kill you as soon as your control over it lapses
That sounds like all bound TES undead (liches are different), although I'm not sure if control over minions can just lapse like that without resulting in the immediate banishment of the undead's soul.

 No.5921

Its an ethical thing really. Being that conjuration is seen as taboo, they still practice it at The College of Winterhold. If they choose to abuse the power of illusion, so be it. Thalmor (Who are basically running Tamriel at the time TES5: Skyrim is set) consists mainly of High Elves who happen to be naturally talented in the school of illusion, I wonder if that has any input into the law…

 No.5932

i agree. illusion should be outlawed and whoever seen practicing it should be punished by the guards. but if i remember correctly, oblivion is like GTAV. commit a crime in the middle of nowhere and when you reach a city: stop right there criminal scum!

or you kill someone in their own home with 1 hit and no witnesses: stop right there criminal scum!

 No.5933

File: 1426204058877.jpg (6.55 MB, 4779x5560, 4779:5560, tes4o5a-sim.jpg)

>>5843
>You might think, but in practical terms how can you even ban spells?
ban the sale of it. if people can't learn it then they won't be able to cast it. nobody is born knowing a spell. only way of trying to learn an illegal spell would be to meet up with someone in a shady part of the outskirts of town where that person might be an undercover guard. and if you blatantly ask another magician if they know illusion, they could report you to the guards if they had some way of proving that you did in fact wanted to learn the spell. it would be like the modern day war on drugs

 No.5934

i'm not too into TES lore but isn't conjuration just bringing back daedric artifacts and beings from the planes of oblivion? that should be outlawed too. it brings nothing but creatures and items from hell

 No.5935

>>5934
Generally the cultures that frown on daedra do.But some countries are quite ok with daedra to some degree.

Also mages would revolt if the Empire tried to outlaw daedra summoning as that's the easiest source of powerful souls.

 No.5940

>>5933

>it would be like the modern day war on drugs


success a-plenty then

 No.7080

>>5870

>>5868

You mean something like The Guild of Necromancers and their Research Institute of the Necromantic Arts?


 No.7099

>>5934

>creatures and items from hell

Pleb detected. Fuck off.


 No.7302

>>5843

It's like banning speech, if you're caught casting the wrong spells then you're fucked, but privately it's not really searched for.

Though you could have an interesting questline regarding a sorcerer that realises how powerful magic really is and decides to cast one final spell that'll silence everything in existence; unmake the magic so everyone's 'normal'. Obviously in a universe like TES, that's a major thing.


 No.7307

File: 1432755116200.jpg (60.01 KB, 1191x670, 1191:670, d7bghdf.jpg)

>>5866

And that worked like a charm too. I mean, I run around Skyrim instead of fast traveling most of the time, and I never come across more Necromancers in caves and forests than cockroaches in New York. Oh wait, yes I do. I love killing them as they beg for mercy. They're like the edgy goth emo kids of Skyrim.


 No.7328

>>7307

>I love killing them as they beg for mercy

>They're the edgy ones


 No.7331

>>7328

You kill everything that moves outside of the cities and towns of Skyrim. That's the point of the game. Besides, I'm not some fetcher wearing a giant neon skull on a black robe and playing with the dead like some bizarre necrophiliac. Also don't dress in full daedric armor everywhere I go. Do people suck that hard at character creation?


 No.7383

File: 1432973808166.png (1.25 MB, 1130x1000, 113:100, Picture_030.png)

>>5771

>easy for a master to abuse it

Uhhhhhhhhhhhhhhhhhhhhhh wtf

Destruction can burn down an entire village

Alteration can make you rich as fuck

Mysticism has moral questionability

Restoration can spread disease and pestilance

Conjuration allows you to pull ravishing murderous blood thirsty dremora from oblivion

Pic semi-related


 No.7384

>>7383

>Mysticism has moral questionability

funny how that's not around any more.


 No.7388

>>7384

Uh, It's only regarded by the College of Winterhold as being not a school of magic

http://www.uesp.net/wiki/Lore:Mysticism_(skill)


 No.7389

>>7383

The only abuse I can think of with Illusion was this TES history that keeps randomly showing on the loading screen. A court wizard kidnapped his king and used Illusion to pretend to be him. Other than that, all I ever use Illusion for is pacify spells on my one pacifist character, and invisibility on very rare occasions.


 No.7390

>>7389

You can use Illusion to make kings and queens do as you wish, invisibility to sneak into a noble's house and steal everything


 No.7392

>>7384

It's still around in the only games that will ever matter.


 No.7397

>>7390

So a noble loses all his fine clothes, fine boots and collection of apples. With pickpocket, you steal that fetcher's actual gold. The authorities should have raided and slaughtered the Thieves Guild and Dark Brotherhood. Well as for the DB, that was tried.. no raiders survived but those edgy mcedgersons had their entire headquarters burnt to the ground. There may be casualties with any successful raid.


 No.7398

>>7397

organized crime will never disappear. it will always exist.


 No.7400

File: 1433065086445.jpg (114.41 KB, 433x401, 433:401, sweetroll.jpg)

>>7398

Not in my game it doesn't. my pious s'wit character slaughtered all of them, collected fee for DB then console damageav health on Brynjolf and made a bloody mess of the Ragged Flagon Problem?


 No.7405

>>7400

Nope. I have no problem with fanfics and headcanons. Go for it Disgusting Nord Fetcher<3


 No.7685

>>5823

those are special summons, like contacting a daedric prince, or some other high ranking demon. you can summon grunts like atronachs and dremora any time you want.


 No.7686

>>5935

If you think about it, levitation is one of the most versatile spells in existence; banning it wouldn't go over well with anyone. Also that wouldn't stop outlaws from using it. Frankly I'm insulted by the insinuation that "banning" something just makes it go away. If Imperial law is so magically effective, there should be zero crime in the empire.

Personally I just pretend they never wrote that, it's too stupid.


 No.9624

>>7388

who cares what some decrepit, backwater university thinks. the College of Winterhold is a laughingstock among arcane institutions.


 No.9625

File: 1448193249844.png (16.93 KB, 1800x166, 900:83, 24124.png)

Is this true?


 No.9626

My head-cannon with the legal system in the elder scrolls is that is is more of a discretionary legal system than what we have

that is to say specific things are not banned, but guards use their discretion and get people if they are abusing those things

e.g. lockpicking/security isn't banned as a skill, but using it to break into someone's house is

e.g. sneaking is fine, but trespassing isn't

e.g. destruction magic is fine, just don't go burning down any buildings sorry

So with illusion, they turn a blind eye to a bit of harmless charming to get some barmaid to lift her skirt so long as nobody kicks up a fuss

Just generally in the games there is a bit of a "wild west" feel, where people have to take care of their own problems a lot more than in our world, so if someone is stealing from you you can beat the shit out of them and the guard wont do anything to stop you

I also suspect there is some background stuff going on with the magical instutions, court wizards and so on where they actually sort out the magic based crimes instead of the guards, and they probably have some system in place to detect if someone is using powerful spells nearby.

This is all pure conjecture of course.


 No.9627

>>9625

Yes

>A "bound" weapon is a daedra bound into the form of a weapon. A common magic in Daedric realms is the binding of lesser daedra into physical artifacts. Daedra Lords particularly like to have their minions and defeated opponents made into coatracks and fuzzy slippers.

>Weapons and armor are the most commonly bound items, and at some point some mortal bargained successfully for the secret of summoning such items from the Daedric realms. [I don't know any of the technical details… I'm only a bushleague hedgewizard.]

>So, for its brief period of service in the world of Tamriel, a bound weapon is actually a Daedra [albeit a spectacularly weak and stupid one] in a magically constrained form. When the duration of the spell ends, *poof* the bound daedra returns to the Daedric realms, there to wait patiently for the next summons of a Master. [Imagine little stinkers bound for a fair portion of Eternity to sit an a dusty armory somewhere waiting to Serve a Lord.. or worse yet, a mortal wizard… and you can imagine how much fun it is to be a lesser daedra.

-Ken Roslston

http://www.imperial-library.info/content/forum-archive-ken-rolston

it's possible that the swords are too retarded to feel sad though.


 No.9633

>>5821

See

>>5837

>>5934

It can summon daedra from various oblivion plains, but it also includes necromancy.

>>7400

I hate how you have to join the DB to destroy them. In my headcannon, Stormcloak elites would just storm the DB headquarters, kill anyone who resists, and have any prisoners tried for murder then hanged

>But duuuuuuuude, it's like not wrong and stuff because of muth sithis. So it's all cool man, just like assassins creed

DB fanboys are just edgemasters


 No.9634

>>9633

DB is completely evil and debased; nobody with two braincells would think otherwise. besides a true edgemaster should embrace the sinister reputation.


 No.9636

>>9633

>>9634

you know "DB" = dragonborn to 99.9% of people right?

I think you mean "Dawnguard"


 No.9638

>>9636

He clearly means "Dark Brotherhood".


 No.9640

>>9636

there is no reason to abbreviate "dragonborn", it's one fucking word, so those people should learn better. and what do you mean "dawnguard"?


 No.9736

>>9626

I like your thinking.


 No.9737

There needs to be more illusion spells, why can't I illusion up a dragon to scare the fuck outta people?


 No.9743

>>7383

>Restoration can spread disease and pestilance

In what manner?


 No.9755

>It'd be really easy for a master to abuse it

>using invisibility to rob stores

Do you think becoming a so-called master of any magic school is a realistic pursuit of petty thieves? That shit would be hilarious. Imagine acquiring all those expensive and rare spellbooks and scrolls, and devoting years to studying them, just to rob Frodnar's Assorted Goods.

"Should I use my hard-earned talents to land an important position in the government? Join a prestigious university? Nah, I'll rob some hardware stores. That'll get me to the top."


 No.9758

>>9755

So how about pilfering an Elder Scroll, then?


 No.9759

>>9758

To do what, sell it? Assuming you're not a moth priest, or a super speshul hero-of-prophecy type like the last Dragonborn, it's useless to you.


 No.9760

>>9755

>Frodnar's Assorted Goods

somehow that made me kek


 No.9764

>>9743

look up some of the pre-skyrim restoration spells you can learn in the games

>>9755

i think this is kind of the point, mastering any skill is virtually impossible for the vast majority of the population of Tamriel

Look at the court wizards for example - these are people picked at a young age for their abilities, and trained hard at them, and even then they maybe get to about level 50-60 in a couple of magic skills and that's about it

There is literally about one person in the world at a given time that is a "master" of a particular skill, and they're never really in a position to abuse it, mostly because they're useless at pretty much all the other skills, and because if they're a wizard they are surrounded by the other members of the guild/college who would go mental if they tried anything dodgy

Even still, you do see in the games that these rare individuals that have the ability to master a skill do sometimes abuse them, npc's like the shady necromancers that take over a particular ruin, or the guy in Skyim that has learned how to make a potion that makes him look like a ghost, and of course major villains in the games.

Also, as per:

>>9626

It seems likely to me that there is a large amount of people just sorting shit out when they need to - when some local wizard goes a bit loopy they either kill them, or force them underground.

tldr:

it is very rare that someone can actually get good enough at a skill that they could meaningfully abuse it, and if they try to get tricky with it then their neighbors probably mess them up for it, and drive them into hiding in a cave/abandoned fort/dwemer/ayleid ruin where they are inevitably killed by the nerevarine/hero of kvatch/dragonborn etc.


 No.9766

>>9764

>it is very rare that someone can actually get good enough at a skill that they could meaningfully abuse it, and if they try to get tricky with it then their neighbors probably mess them up for it, and drive them into hiding in a cave/abandoned fort/dwemer/ayleid ruin where they are inevitably killed by the nerevarine/hero of kvatch/dragonborn etc.

With any other magic school, yeah, it's kinda easy to take a resist fire potion and drive the fucker away.

But if we're talking about illusion, well, a charm or fury spell is amongst the most basic shit you get to do and there aren't many ways to stop them.

I mean, I doubt there's a resist mindfuck potion or whatever. And what's worse, I imagine you can't even tell who's charmed or who isn't, if the illusionist is skilled enough. You can pretty much force a guy into killing a high ranked whatever, and people will just say he was mad, no one can detect the guy who cast the spell on him.


 No.9769

>>9766

1. they don't get that powerful overnight, yes, if someone turned up in town that was a master of illusion they would be pretty hard to resist, but like I said, it's very rare someone can get that powerful, and to do so they would probably have to be in the college/mages guild, where several comparatively powerful mages are going to be around to stop them going mental.

2. even the spells like fury and charm have their limits - in the game this is shown by them not working on character's above a certain level, so we can assume that in "reality" they don't work on people who are "strong willed" or old or something. They'd also require a pretty huge manna pool to do those sorts of spells more than a couple of times, and like we said earlier, it is very rare for people to get anywhere near that powerful in Tamriel, you maybe get one or two people at a single time that have that sort of power


 No.9770

>>9766

Neloth states he has gone through various pains to prevent all kinds of mind control. It's very much possible.


 No.9781

>>9770

I get where you are coming from, but what I'm trying to say is that you don't need a master in illusion to fuck shit around. It takes a below average Illusionist to cast those spells.

I don't know, for as long as I can tell I've been playing mind wrecking types in RPGs and never thought that it should indeed be prohibited.


 No.9793

>>9769

>in the game this is shown by them not working on character's above a certain level

OB/Skyrim pleb detected.


 No.9794

>>9793

It's a good idea that's badly implemented, as per the usual with Bethesda. Spells should never be level-capped; they should get more powerful with the player.


 No.9800

>>9793

The content of the post obviously went over your head - what it is saying is:

We can say the games are a kind of microcosm/caricature of the "real" world of tamriel (i.e. they are a lot smaller, not enough people living there and so on).

Because of this we can look at things in the games and infer from them what the "real" tamriel is like.

e.g. in "real" tamriel people don't have "levels", but this is a gamey-mechanism for people being more or less powerful in general


 No.9804

>>9781

In-game it's fairly easy to learn magic for gameplay reasons. Realistically, even starting out 100 magicka and flames and healing spells in Skyrim is fairly unrealistic.


 No.9943

Fuck you had to remind me they made levitation illegal? fucking hell, that was the most pathetic excuse ever.

They could still have levitation spells today but limit their cast height in certain cells or disable them entirely in said cells, but noooooo they just had to remove it entirely because of reasons.


 No.9949

>>9943

They could have used any number of excuses for why levitation no longer existed:

>Talos (or Vivec) CHIM'd it out of existence for some reason

>[some major cosmic event] changed the way magic works

>straight up retcon it

Any one of these would have been better. OR, get this, they should perhaps try to make new games at least as functional as a game that came out in 2002, and not need to make excuses about shit.


 No.9956

>>9949

My headcanon is that after it was banned around the time of the Oblivion Crisis everyone except Telvanni and the Psijic Order just forgot how to do it.


 No.9958

>>9949

What? Feature parity? What's that?

At least Josh claims to try to uphold feature parity for this when he doesn't disagree with it.

Bethesda is actually worse when it comes to that.


 No.9980

>>9956

That was my headcanon from before I knew it was banned.

Motherfuckers were we ever explained WHY it was banned?


 No.10447

>>9759

Paintings are useless too, but they still get stolen.


 No.10452

>>9956

>>9980

isn't murder, theft, necromancy, skooma, daedra worship, and all that other stuff banned too, but it still goes on? i'd rather just pretend Oblivion and Skyrim take place in an alternate universe than believe that bullshit; frankly it's insulting.


 No.10454

File: 1453224324233.jpg (64.68 KB, 680x497, 680:497, thalmor feel.jpg)

>>9980

levitation offers filthily sub-mer men to come closer to aetherius, when they belong firmly bond to mundus crawling in the mud. Thus, levitation for humans is a heresy akin to that of Talos its self, High Chancellor Ocato was right to ban levitation for men.


 No.10519

>>10454

hear hear


 No.10528

File: 1454117799873.png (97.07 KB, 1260x935, 252:187, thalmor.png)

>>10454

Reminder that this is the Thalmor endgame.


 No.10529

>>10528

citation needed


 No.10530

File: 1454126277596.png (20.45 KB, 1260x935, 252:187, amaranth.png)

>>10529

Seriously?

Well if you didn't know, the Thalmor's plan is to return themselves back to the state they existed in before the creation of the mortal realm, or in other words, reverse creation so that they can completely lose their identities with the divine entities they were separated from and forgetting Mundus ever happened. Basically, they wish they were never born.

Not that Lorkhan's plan is much better

It seemed better till MK started hinting that the next Amaranth is fucking Akavir (though MK's post-C0DA lore can go fuck itself anyways)


 No.10534

>>10530

Okay, I was aware of the thalmors motivations and whatnot its just the debirthing thing didn't click with me right away.


 No.10535

>>10528

if they're trying to undo creation, does that mean the all the "dead" gods that make up Mundus are resurrected?


 No.10537

>>10535

Probably not. The Thalmor's plan is to separate Mundus from what allows it to exist, so it will likely just fade into nonexistence.


 No.10581

>>7389

I think that's referring to the events of Arena.


 No.10583

>>10530

>MK's post C0da lore

Wait, when did they include this? TESO?


 No.10586


 No.10632

>>10530

>Not that Lorkhan's plan is much better

can you think of a better plan than becoming your own universe? it's the ultimate form of self-agency.


 No.10636

File: 1455834424150.jpg (48.93 KB, 400x539, 400:539, july26jungquote1.jpg)

>>10632

I originally thought Lorkhan's plan was to allow everything to fully escape the Aurbis, and exist beyond all things but themselves. But from what we have been told now, all he wants to do is start the whole thing all over again, and right over the next ocean for that matter.

Even so I find the idea of endless disassociation and turning your mind into a spiritual big-bang to be absolutely terrifying.


 No.10637

>>10636

reminds me of the theory that our universe is inside a black hole, and that every black hole contains another universe. like an infinite matryoshka doll.


 No.10651

>>10637

That's a common misconception. The universe actually works more like a White Hole, the opposite of a black hole:

Black Hole - Nothing can leave it past the event horizon. Space time bends inwards. The singularity is in the future (you are gonna crash into it)

White Hole - Nothing can return past the event horizon. Space time bends outwards. The singularity is in the past (the big bang)


 No.10696

>>10636

The original idea was better and more interesting.




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