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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1427042924703.jpg (127.91 KB, 1920x1080, 16:9, 57198-ice-age-sadas.jpg)

 No.6113

Should TESVI bring back Acrobatics?

 No.6115

Should it? - Yes.
Will it? - No.

 No.6116

YouTube embed. Click thumbnail to play.

 No.6117

File: 1427051323291.gif (1.18 MB, 256x192, 4:3, 1425408054046.gif)

Its sole existence was so you could grind easy levels so no, they shouldn't.

Same goes for athletics they were absolutely worthless skills that only existed to buff your strength or speed and break the game when you're bored. I personally found it irritating that you had to buff your athletics so you wouldn't crawl at 1 meter a goddamn hour so fuck it.

What should they bring back? How about attributes and the traditional leveling system. Will they? No. Why not? Broader appeal and making the game easier to get into

inb4 muh filthy casuals

 No.6123

>>6113
Yes. Acrobatics were awesome.

 No.6124

>>6117
>Not liking being able to slowly learn to run like a cheetah and jump like a kangaroo.

 No.6131

Yes. It added another difference in gameplay, in that it had a strong effect on exploration. If I was playing a heavily armoured knight I wasn't constantly running around the countryside, exploring the nooks and crannies of marshes and mountains. I got quest, I took the shortest line to quest, I returned for the next quest. Civilized shit. If I was a Scout or similar, I spent hours exploring completely unimportant areas, jumping between islands to avoid Dreugh, jumping around to avoid Netch poison attacks instead of just tanking them, jumping around on ruins to check for enemies to see if there was a chance of searching through the place without being torn apart by Daedroth or cultists. Being a vampire was a lot more fun as well when you could cross Balmora in two leaps. Leaping between cantons, walking, or taking the gondola is a choice I want to be able to make.

 No.6132

Hell yes, but only if I can run along walls and shit.
Make it actually ACROBATIC.

 No.6140

>>6113
The dodge mechanic must be made to work, and in addition actually avoid otherwise dead on spell and arrow projectiles if used at the right time.

Additionally, it allows for faster parrying in conjuction with a faster parrying mechanic, and the player can bob and weave using it somehow.

The game world needs to accommodate it more with hidden goodies only accessible with higher acrobatics levels though, and puzzles to boot.

 No.6161

>>6132
For what purpose would you run along a wall?

 No.6166

>>6161
Did you never play Prince of Persia?

 No.6169

I'd like them to bring back acrobatics and athletics but lets be honest, they won't.

 No.6176

Let's be honest. The franchise will only ever get worse. Now that casuals have found it, it will never be good again.

RIP

Honestly we need to create a segregated market for hardcore gamers where the games are so insanely difficult that casuals just won't touch them. Even if we defeat Thalmors in gaming, it will still be in vain because casuals will eventually ruin gaming.

 No.6181

>>6166
When I want to play Prince of Persia I play Prince of Persia.

 No.6192

>>6176

Fuck just difficulty. We need Illuminati level rituals that eventually allow you to access games that aren't shit. Each increasingly more difficult for a casual to complete and hopefully fatal if done incorrectly.

Public postings of guides and such to complete them can be done, for the trials should be impossible to pass correctly without showing some sort of unique personal initiative. Following the posted guides to the letter would have you branded a casual, but they could still be breadcrumbs for the worthy to find games that aren't shit.

 No.6218

File: 1427523531859.webm (5.01 MB, 1280x720, 16:9, lore.webm)

>>6113
Reposting from previous Bread

>Morrowind had a unique system of directional attacks.

>attacking while holding down, or not holding down a directional button had little effect on gameplay other than producing different damage numbers with different weapons.
What if we actually made that useful, and used it to give combat more depth?
Hear me out
Make directional blocks
You heard me, directional blocks, and parries!
In order to successfully block an enemies attack, you must read the enemies movements to see what kind of attack is coming. i.e. See enemy going for sideways slash attack. Block sideways. Enemy going for stab. Reverse and parry. I envision it being timing based and maybe draining large portions of enemy fatigue on success, as well as cutting damage. These rules apply to the player too, so you must be smart about trading blows with your enemy, and try to avoid losing your stamina.

Stamina will also have a much larger effect on the overall combat, giving you energy to sprint, affecting power of weapon attacks, and most importantly, affecting resistance to stagger. The end goal of parrying and blocking your opponent's attacks is to reduce his stamina enough to the point where you can bash/power attack him to get your opponent on the ground where you can easily finish him.

To me, nothing was more satisfying in morrowind than getting your enemy to drop on their knees, and then dealing that finishing blow. High level warriors and enemies will be able to initiate in a sort of "dance of death" where they trade blows and parry until the other gets in a good attack/staggers ala dark souls.
Certain weapons such as spears, staves, daggers will not be able to parry, or cannot parry certain directions/weapon types. Shields block all in all directions. If you don't want to learn the more brutish aspects of combat, there should also be dodge options too.

 No.6239

>>6218
So, in other words, Mount and Blade combat.
Granted, this is awesome.

 No.6240

>>6218
Also:
>Certain weapons such as spears, staves, daggers will not be able to parry, or cannot parry certain directions/weapon types
>spears and staves unable to parry
That's flat out retarded.



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