You know, I used to marvel at everyone who had ever played Morrowind "back in the day" on /v/ being such useless, pathetic wastes of human-level intelligence.
Then I actually played the game. It was wonderful. Everything I'd hoped for.
Then I got to Vivec, massive city with four quarters and esoteric, impractical yet somehow still completely fucking bland architecture copied and pasted so hard even the building itself was copied and pasted a few times. Every floor containing two or three sameshit fetch-quests for people whose names you'd have to match to the locations. After all, why provide consistent in-game notes on their locations when it's so much more immersive for everyone in the entire realm to assume the suspicious new outlander knows everyone's name and face by heart in every town and city. Breaking out the notepad to run down autistically repetitive minor quests and unmarked dungeons sure is immersive. Boy, muh immersion. What an atmosphere.
Morrowind fails pathetically in the mid-game and the "wonderful realistic plot" of you being told to fuck off until you level up because no main quest can be managed, and the fate of the world can just openly hang from a thread for a while as you grind, canon, exacerbates this.
Also, after the 2000th time turning around and around waiting for a cliff racer to start to strike before hitting its tail, it really loses its charm.
Morrowind is a very clever and well-designed game world with such extreme gameplay design problems that only the most autistic of all souls could truly wish to embrace the rote repetition necessary to see it through.