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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1428047210673.jpg (413.89 KB, 1176x664, 147:83, 05e0522e45f2dc38a20bae1192….jpg)

 No.6313

help me /tes/ i dont know wich one i should choose. werewolf or vampire lord?

 No.6323

A crossbow bolt to the head

 No.6324

File: 1428089618846.png (42.17 KB, 486x722, 243:361, ash vampire.png)

Ash vampire.

 No.6331

Well it really depends on your playstyle, if you're roleplaying or not etc etc. Both of them have pretty good perk trees and sweet benefits.

If you're going all stealthy and dark you may enjoy vampire lord more. Be warned that going outside in the day and getting into combat is pretty much a death sentence unless you want to pour rivers of gold into health potions.

If you want to be a foightah then werewolf is just plain FUN man. Either way, I would recommend fishing around for mods to improve both of them. I can't remember what I put on. Maybe someone else can post a few good mods?

 No.6343

Both suck. All factions and questlines associated with them suck, too.

 No.6350

>>6313
Neither. Vampires are all elitist s'wits who should all be burned, and all werewolfs are barbaric s'wits who should be shot with silver.

 No.6351

File: 1428355020796.jpg (158.47 KB, 1920x1080, 16:9, TESV 2015-01-22 01-54-44-8….jpg)

Werewolf is fun and powerful initially, but scales horribly even with talents and you will eventually not even bother to transform. It has no major disadvantages being one though.

Vampire Lord scales a bit better at high level since you have ranged attacks, but being a vampire has a butt load of annoying constant weaknesses that will get in the way all the time. Also you get stuck with the shitty vampire waifu for the duration of the questline

>>6343
The companions quest line was basically okay, it just needed to be padded out with more non random quests (both before they offer to turn you into a warewolf and after) to make you actually give a fuck about the npcs and the group's history.

 No.6355

>>6351
>before they offer to turn you into a warewolf
>implying you are given a choice in the matter
There should have been an option to purge the lupine cancer from the faction. Amazing how no one at Bethesda realized that people would think it's shitty that half the members of one of Nord culture's most sacred and revered institutions have turned to daedra worship and don't even want to go to Sovngarde.

 No.6382

>>6355

Alternate questlines require millions of dollars to pay for voice acting, anon. :^)

 No.6401

>Vampire "Weaknesses"
Please, you can counteract this "weakness" easily with 2 pieces of gear. Try Morrowind sometime with it's insta-kill sun.

There's also no advantage for being a werewolf, just go vampire because the "weakness" is so easy to counteract.

 No.6403

>>6401
>There's also no advantage for being a werewolf
You can stop carrying cure disease potions. It's not much but it's a handy buff for something that has zero drawbacks once you stop seeing silverhand npcs

 No.6412

>>6355
>>6351
http://www.nexusmods.com/skyrim/mods/22650/?

>Enhanced Skyrim Factions The Companions Guild

 No.6428

>>6382
Todd pls go

 No.6430

>>6428

To be fair, that shit isn't even Todd for once. It's casuals at large. Were it only they were still capable of reading for seconds at a time, we could have gigantic amounts of content made for basically nothing. Not now, though, you have to record four hundred god damn hours of VA shit from people that sound same-y and awful to put in a single believable NPC that doesn't clash with the surrounding game full of VA shit and fetcherry.

 No.8377

>>6343

Vampire Lord sucks more in it manages to make being an undead winged monster boring. Have wings but can only float 1 inch above the ground. Melee attacks suck ass. "Blood magic" aka shoot red balls at thing until it dies is fucking boring. Turning into bats is actually fun but ruined by arbitrary cooldown. Also no biting in combat? Get the fuck outta here with that shit, Todd.


 No.8379

Basic vampires in Skyrim are interesting to play as. It makes you pay attention to what you're doing, when you visit cities, keeping fed, how to deal with the odd fire magic user or flame atronach, et cetera. It's only really a useful thing combat-wise under level 40, however, besides the invisibility and calm spells you get. The vampire's drain spell isn't that useful, really.

Vampire lords can be fun to play as, but "blood magic" is nonsense as >>8377 pointed out. More importantly, however, is the fact that the entire Volkihar Clan questline is pretty dull; the entire Dawnguard questline rests upon the player caring about vampire-waifu Serana or wanting the paladin's wetdream Auriel's Bow. Flimsy writing, to be honest.

Lycanthropy in Skyrim is hugely flawed due to the simple fact that you have to be a member of the Circle of the Companions to contract it. Why this was done makes no sense to me, but hey - Bethesda seem to have lost most of their intelligent writers. From a gameplay and potential roleplaying standpoint, being a werewolf is actually quite enjoyable, and is moreso once you have one of the many rings which augment the power. I've never had the scaling issue >>6351 mentioned, even up to level 50+ the sprint attack and power attacks did serious damage to most enemies. Dragons were the only exception, but that isn't surprising.


 No.8395

>>8377

>>8379

>Volkihar Clan questline is pretty dull

Nigga, it's just like the Dawnguard questline except with a prettier castle and a slightly less annoying questgiver. The random vampires are also more fun than the random vampire hunters.

To be on-topic, I'd go with Vampire Lord.

Because making falmer fly around and off cliffs is so much more fun than just mauling as a werewolf.

I also never found the whole feeding thing to be an inconvenience, there are so many people you can feed on, in the castle or in literally any guild you join.


 No.8396

Werewolves actually scale well, but only if you have both DLCs.

You'll want dawnguard for its perks (duh) and dragonborn for the ring of the hunt. Dragon aspect is also very useful cause it actually lasts long and is a one-day power aswell, you could use them in synergy only.

The ring of the hunt makes you regenerate like 2x as much as default health regeneration, so it's pretty strong, and stacks even better with other regen boosts. If you pick up the lady stone and drink a regen potion (again, long duration so useful for werewolves) you'll have some pretty solid health regen.

Then there's also other boosts you could use, like flesh spells (which can be made to last ridiculously long with dual casting, stability and a fortify altration potion) and a cloak spell, but that doesn't last long. I'd recommend frost cloak for that AoE slowing.

And then, you gotta get the totem of brotherhood cause when maxed in the werewolf tree it allows you to summon two werewolves.


 No.8398

>>8396

Let me add to that, vegetable soup lasts for 720 seconds and makes you regenerate 1 health per second. It's something, and it's actually stackable (but only with the unofficial paches!) for lots of health regen in werewolf form.


 No.9354

>>6403

I play using survival mods, so being able to gorge on raw food without getting diseases is pretty nice.


 No.9358

File: 1446237416663.png (8.29 KB, 221x165, 221:165, casual.png)

>>6351

So as with everything else, it would have been better if Bethesda hadn't cut it out. Like the hunting quests the huntress was supposed to give you.

>being a vampire has a butt load of annoying constant weaknesses

N'wah, please. The weakness is what, disabling regeneration? Try going through the "cure for vampirism" quest in Oblivion without sleeping til night time every time you want to do something. "Sprinting" from shade to shade hoping your health holds up is a great adrenaline rush.


 No.9368

File: 1446367507377.png (1.34 MB, 1360x768, 85:48, ClipboardImage.png)

Lich


 No.9462

>>9358

For Oblivion I used a vampire mod that let me drink from people I recently killed, so I almost never dropped down to the 'sun hurts' stage. And my cure quest got bugged and I never bother to fix it or try it again later.

Also, before they removed the mechanic, skyrim's irrational vampire hate from NPCs was far more obnoxious than Oblivion's sun damage. I'd be fine with most npcs freaking out or running in fear while the guards and more agressive npcs attack you, but the AI didn't do that, instead it made EVERY fucking npc charge towards you and attack. Farmers, old people, children, everyone would instantly turn into a enraged berserker in order to kill your undead ass.


 No.9463

>>9368

Great quest mod. Boring as fuck actual power.




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