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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1429032627686.jpg (142.85 KB, 900x563, 900:563, skyrim_screenshots__brynjo….jpg)

 No.6449

Actually convincing NPCs

Which NPC seemed the most "real" to you? Pic related, I think the thieves guild quest line was the only Skyrim quest line that felt like a real story

 No.6450

File: 1429032904029.png (2.5 MB, 1920x970, 192:97, Paarthurnax.png)

>>6449
The thieves guild questline was the only one with any real base, so that's not surprising.
Though I did hate how you had to be a massive s'wit in order to get in, which you pretty much have to because otherwise there's not a single fence in Skyrim until you get the speech perk.

As far as characters go, Paarthurnax was pretty much the only guy I liked.

 No.6453

>>6449
No matter how tiring his speeches may get, I have a soft spot for Heimskr.
Reminds me of a street preacher.

 No.6458

>>6450
Don't forget the forced selling of your soul to nocturnal.

 No.6459

Thieves Guild is totally ruined by having to do 125 radiant quests to finally finish finish it. Beth fell back on MMO grinding way too hard when they realized the shallowness of the story. Also Karliah is a shit, and the ending was gay as

>>6458

mentions.

 No.6464

>>6449
It felt like a real story because everyone in it had down syndrome?
Well, given the attitude towards learning everyone in Skyrim has I guess that makes sense

 No.6477

>>6453
I liked how he had the balls to say what he wanted even if it meant getting blasted to bits by thalmor douches. Its a shame that he's the only lively speaker in Skyrim. Another great character was Ralof imo, however he never goes beyond just being that tutorial character which is a shame. I only wish followers were more lively.

 No.6482

File: 1429199484106.gif (424.34 KB, 157x157, 1:1, Bieber.gif)

>>6477

Let's not forget that Heimskir also makes MK canon.

"I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legion, for I LOVE YOU!"

>tfw you've memorized this part of 'The Many Headed Talos' thanks to that crazy old man in Whiterun.

 No.6487

>>6458
>implying nocturnal can get a dragon soul
>implying dragon souls aren't lesser iterations of akatosh himself

Nope, I can Jew the daedra to no end, selling my soul left and right

At least in my headcanon I can

 No.6501

File: 1429236117433.gif (55.01 KB, 397x360, 397:360, 1426956829145.gif)

>>6459
>not just rejecting the quest and asking her again until you do a mission in every hold

n'wah what are you doing with your life?

 No.6508

>>6501

That isn't what I mean. You don't get the complete TG headquarters without 125 radiants. I'm not talking about the special hold jobs.

That said, what I'm doing with my life is playing Morrowind again. Having finally done everything in the shit-awful game that is Skyrim.

 No.6538

>>6508

The fuck are you talking about? Its possible to become the guild master after only doing 20 radiant quests. Are you complaining you have to actually go out and steal shit to help the thieves guild?


 No.6552

>>6538

What part of complete the headquarters don't you understand? How much more spelled out could this get, you chink cartoon loving turbofetcher?

http://uesp.net/wiki/Skyrim:Thieves_Guild_%28faction%29

Scroll down to Upgrading the Thieves Guild and look at the req for the safe.

>Are you complaining you have to go out and steal shit

No, I'm complaining that you have to do a ludicrous number of shitty, repetitive radiant quests to finish the guild entirely. A number of them that outpaces the amount of radiant quests you have to do in other factions to finish them by orders of magnitude.

Going to the TG HQ almost 60 fucking times to take two quests that amount to picking up one item in some shithole house most of the time and immediately returning was easily the gayest and most retarded part of Skyrim. An impressive feat for a game so gay and retarded.


 No.6554

File: 1429505522894.jpg (123.32 KB, 500x700, 5:7, 1429404716770.jpg)

>>6508

>xD skrim so bad u guiez am I cool?

go back to /v/ fetcher


 No.6559

>>6554

>Implying I have ever been on /v/


 No.6564

File: 1429546006603.webm (4.53 MB, 1000x542, 500:271, v.webm)

>>6559

If you haven't been to /v/ yet, then oh boy, let me tell you, you'll fit right in.


 No.6565

>>6564

I won't let you tell me that. Skyrimfags shouldn't be allowed to speak.


 No.6567

File: 1429558686849.jpg (5.33 KB, 280x210, 4:3, 15506-its-always-sunny-in-….jpg)

>>6565

christ n'wah you're on the wrong board just leave and save what little dignity you have dribbling between your legs.


 No.6572

>>6565

You must also be this troll too:

>>6566


 No.6585

File: 1429595695969.png (555.75 KB, 488x716, 122:179, Madesi.png)

>>6449

>Tidings marsh friend!

Madesi is my bro. I just wish I could outfit him with a sword and some armor and take him on adventures and wear his traditional saxhleel jewelry.


 No.6589

>>6487

That's something that always bothered me in the TES games. You can sell your soul left and right, and none of the other daedra ask about it.

I can't imagine the hassle there's gotta be at the end of all that.

I'll bet in the end, due to horrible court procedures taking fuckall time, your soul just ends up going to the regular place.


 No.6591

>>6567

This is a TES board. Skyrimfags are the ones that should fuck off.

>>6572

>Implying I'm trolling


 No.6663

File: 1429879248166.png (40.35 KB, 640x527, 640:527, smug girl.png)

>>6552

>…"you chink cartoon loving turbofetcher"

Heard you were talking shit about my akaviri moving pictographs. =P

>>6591

>Mum! Mum! People are disagreeing with me on the dreamsleevenet!

Settle down mate, if you were any more salty Orcs would set up a stronghold in your house and start mining.


 No.6665

>>6664

Fucking destroyed.


 No.6673

File: 1429926687801.jpg (157.54 KB, 336x500, 84:125, 2807736553_dc82b96ac2.jpg)

>>6663

>Being a weeb is cool, I just have to post smug reaction images and its cool

Nah you're still a fag

>>6591

Skyrim is part of TES. Now go back to playing Bard's Tale '85, neckbeard


 No.6676

>>6673

Says the fucking turbonerd permavirgin who plays neckbeard RPGs on his rice rocket desktop.


 No.6764

File: 1430339186002.jpg (51.75 KB, 640x640, 1:1, tmpYz9Bi0.jpg)

>>6676

Chill out

>rice rocket desktop

What?


 No.6787

File: 1430437180739.gif (871.82 KB, 500x216, 125:54, implying.gif)

>>6673

>Implying I have ever played Bard's Tale

>Implying Skyrim is a part of TES

>Implying I haven't had laser hair removal on my entire face and neck


 No.6790

File: 1430438167682.png (1.01 MB, 600x1080, 5:9, flo_b.png)

Always and forever, my boy Flo B.


 No.6813

>>6589

Bethesda missed an opportunity there.

The final DLC for Skyrim should have been the dragonborn dying and having to play off all the Daedra with a claim on his soul against each other to get back to Nirn alive (or at least make it to Sovngarde or something). I guess the issue with that is that Bethesda likes their DLC to have no quest prerequisites, though.


 No.6814

>>6813

>The final DLC for Skyrim should have been the dragonborn dying

Are you fucking serious? A DLC where the PC dies?

Have you ever considered that what happens to the Dragonborn is entirely up to you?


 No.6882

>>6449

>Hey

>Hey guy

>I can tell you steal stuff all the time, I can tell this 100%

>Guy, I am a member of a super secret special criminal club and am super secret and good at it

>Never been caught; authorities don't even know I exist

>Guy, do this crime for me I am legit a master criminal and I can tell you are big into crime, living a life of crime erryday

>Oh what's that? There's a literal number listed of the things you've stolen and it says 0?

>Never mind then, I'll just go back to my super secret criminal ways. Please don't mention me to guards :^)

>btw essential NPC


 No.6891

That Riften guard that gives the shakedown when you try to enter

It's the only time it really shows how corrupt of a city Riften is, without having to talk to an NPC and have him explain it to you, the game needs more "doing not telling"; like an NPC could have just told you that they shaken down at the entrance, but instead it let's you feel how shitty of a town Riften is, but then it doesn't do anything else to reinforce that point unless you join the thieves guild, which you shouldn't be allowed to do unless you have a decent sneak skill. In fact the only thing I see that makes the city seem bad is that there's like 2 beggars that don't even try to mug you or anything.


 No.6892

File: 1430848074998.jpg (21.23 KB, 351x351, 1:1, 1429657526586.jpg)


 No.6908

>>6585

>"Madesi come with me I need your help"

>"b-but what if someone steals my jewelry? I have to run this stall"

>"Madesi I found you two fucking flawless sapphires you owe me something"

>"alright marsh friend, but i don't have much experience in battle"

>has to wear light armor because any sort of metal armor is too heavy

>spends most of the journey lagging behind panting

>can hardly lift his sword

>get into battle with one wolf

>Madesi swings, misses, cleaves himself in the leg

>falls over and lands on a rock knocking himself out

>drag him all the way back to riften

>not sure where he lives, dump him in the water

>argonians can breathe in water right?

>2 days later courier comes and gives condolences for your loss


 No.6918

>>6787

>Skyrim is not part of Elder Scrolls

Shitposting

>>6882

The guards are hardly a threat because they're in Maven's pocket


 No.6923

>>6918

Better a shitposter than a shitgamer.


 No.6947

File: 1431042948555.jpg (102.7 KB, 680x771, 680:771, 1af.jpg)

>>6923

So ebin, I've been trolled


 No.6960

>>6947

By Bethesda, into buying their shittiest games.


 No.8028

>>6814

>Have you ever considered that what happens to the Dragonborn is entirely up to you?

No it's not. Your headcanon is limited to things that don't directly conflict with the sequel. You can't just decide your dragonborn becomes the new High King of Skyrim or something.


 No.8105

>>8028

Why not? If you don't play the sequel, then what happens in there isn't relevant in regards to your previous character. Even if it does, who fucking cares, because it's not like Bethesda themselves haven't made contradictory lore all simultaneously true and canon. Just say it was some kind of limited dragon break. Or that someone somehow CHIMED-OFF and rearranged reality to make it all work with the lore of the sequel.

Your headcanon is only limited when it escapes your head and enters someone else's ears/eyes, and they then reject it.


 No.8271

File: 1440983041204.png (513.65 KB, 465x539, 465:539, Ri'saad.png)

>>6585

Speaking of beast races, Ri'saad is pretty dope for a furfag

>>6552

>you chink cartoon loving turbofetcher?

Calm your autism


 No.9085

>>6449

Balgruuf would've been a cooler Jarl if he had a unique voice and Dragonsreach wasn't so damn devoid of people.

Nonexisting Cloud District, too. Been trying to figure out to mod that into existence but the engine can barely handle much more.


 No.9086

>>8271

>Calls me autistic

>Likes a Khajiit

Impossible to reconcile.


 No.9089

>>9085

Balgruuf would have been a cooler jarl if he hadn't been a fetcher and Joined Ulfric Stormcloak like a true nord should.

Fuckin' Balgruuf turned into a milkdrinker when it counted!


 No.9095

>>6450

>the game tries to make you think joining them is mandatory for the main quest

>Brynjolf is not only invulnerable, he's triple invulnerable with unlimited health so getting in a fight with him never ends without stopcombat in the console

>have to fuck some dunmer's shit up for no reason to join

>mages guild is don't give a shit-tier as well

>fighters guild doesn't exist

>instead there's some werewolf fetchers

>>6891

Everyone in Riften's an s'wit, so it kind of works out in that way.

>>8105

>>8028

>saying "headcanon"

>unironically

>>9085

How can it not handle more? Is Gamebryo- I mean, "Creation" somehow weaker than Morrowind's Gamebryo?


 No.9097

>>6449

Skyrim consistently had way better script than the other ES games. To see how, all you have to do is take off your broken nostalgia glasses for a little while.


 No.9099

>>9097

>Skyrim consistently had way better script

No, Skyrim's faction quests all had a better core plot concept, but the actual scripts and execution were shit.

Look at the Companions quests vs Morrowind's Fighter Guild. The werewolf concept was a hundred times more interesting than the MW's basic bitch 'the FG and TG hate each other' plot… but Skyrim completely pissed away the idea's potential by making it all of four quests long and with no choice or twists involved.


 No.9102

>>9099

>Werewolves

>Interesting

>More interesting than a guild conflict with realistic personalities and multiple outcomes

Oh yeah, I forgot. We're living in the end times.


 No.9104

>>9099

I'm not joining a guild to do some shitty linear storyline, I'm here to crush skulls and kill dudes for money. Guilds are the perfect ways to get players to waste their time forever, all they need is actual variety and structure like, I dunno, an actual organization.


 No.9107

>>9099

>The werewolf concept was a hundred times more interesting than the MW's

Yeah, maybe this is where we part ways. I think Skyrim is continuing TES departure from Morrowind and this is indicative of how.

The Morrowind Fighter's Guild quest was about corruption, criminal infiltration and greed of leaders perverting an entire organisation.

It was drier than Skyrim's questline, sure, but it contributed to the world-building of the Morrowind world. It established that there are political struggles and economic concerns even in this bizarre land, and not only are they important they can be the most significant events to occur.

The things that made Morrowind good are not the things that Skyrim did well or was even attempting to do and this questline demonstrates that.

I think another good example is how years later people don't really respect the main questline of Skyrim (world-shattering prophecies, incarnations of demigods etc) but will get into screaming matches over which side of a largely mundane civil war was the right side.

>>9104

I loved all the multitude of guilds in Morrowind because they sucked me into the world and gave my character and playthrough an identity and a relation to the rest of the world. In Skyrim I have to get married or buy a house. In Morrowind I had the Guild's I belonged to and ranks.


 No.9109

>>6477

> I only wish followers were more lively.

Do you remember how irritating Mjoll's speeches would get after the third time you heard them?


 No.9121

File: 1445008784046.png (43.23 KB, 501x601, 501:601, 1433341021343.png)

>>9099

>the actual scripts and execution

no, Morrowind's script/dialogue is frankly shit, as is Oblivion's.

take off the broken nostalgia goggles

>>9107

>frankly mundane civil war

the civil war is pretty intertwined with the main quest, to the point where each is indispensable to the other. I hope Bethesda keeps follows up immediately on the civil war's ramifications. Was it mundane? Bethesda did all anyone could possibly do given that this is a fucking videogame on a dated ass console, I hate when people go "waaa waaaa it was so boringgg, muh Morrowind"


 No.9123

>>9121

Not the guy you were responding to, but:

> Morrowind's script/dialogue is frankly shit

I'll agree with this up to a point - from a realism point of view I totally agree that the written dialogue if read out is totally stupid sounding and would be contrived and immersion breaking.

That said it isn't a voice-acted game. You need to look at it for the standard of it's time.

It isn't really immersion breaking as you're reading it anyway, you're probably imagining it being read out in some voice in your head, and that is very different to hearing someone actually say it out loud.

Yes it's dated and it would get ripped to pieces if it was in a game that came out this year, but it isn't. The games SHOULD be getting better at this sort of thing as the technology and graphics and so on improves, and yet a lot of people argue that this isn't the case, and this is a problem.

> the civil war is pretty intertwined with the main quest

Even Bethesda would admit they massively simplified and dumbed down the civil war in the game compared with their intentions and vision for it.

I wouldn't say the war was badly implemented or mundane, but what bothers everyone is that it could have and should have been so much more.

In general the problem people have with the progression of the Elder Scrolls series is that games are becoming more and more "here is a path for you to follow and a simple progression of spells/items to use as you level up", and people simply call this "dumbing down".

But it's not quite dumbing down, I'm not saying new lore is completely noob friendly, but the change in tone (which isn't down to so casualization conspiracy at Bethesda, its down to new writers and designers) is there to see. And there is more of a focus on having the player follow more polished paths of play than just doing whatever occurs to them.

The advantage of this is that the game feels "better made", if you're only going in painstakingly crafted dungeons and using pre-made balanced spells and so on the game flows well and you're only seeing the bits of the game they had the time to test to death, something Bethesda have got a lot of grief about in the past (how often have people said it was released before all the bugs were found).

Compare that with the older games where you could do pretty much anything, and in ES2 you even had virtually infinite automatically generated dungeons and landscape. Of course if it is made this way and you have a million players playing a million different ways more bugs are going to be found and complained about. If you can make your own spells etc. there is more that isn't going to be perfectly balanced.

Ultimately you have a choice between a smaller scope game which is more polished and has less bugs, or a massive game that is inevitably going to have all sorts of bugs and broken mechanics.

A good demonstration of this is the towns and cities in the games - from the huge bland generated cites of Daggerfall, to the pre-made sprawling flat buildings of Morrowind, to the smaller closed off cities of Oblivion, and finally the cities of Skyrim that are design-wise unique and beautiful, but comparatively tiny.


 No.9150

>can't destroy the Thieves guild

>can't kill them

>can't even stun Brynjolf, he's totally invencible

>must sell your soul to some fucking Daedra

Nope. This is fucking annoying. Break all to me.


 No.9168

>>9123

>to the pre-made sprawling flat buildings of Morrowind

Eh, it boils down to style mostly. Telvanni cities repeated a lot of meshes, but it still felt organic. Hlaalu buildings are supposed to look fairly uniform, and their cities are supposed to be grid-like.


 No.9169

>>9150

But at least you can kill the dark brotherhood.




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