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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1429995854267.jpg (179.81 KB, 854x1280, 427:640, fOmwh91.jpg)

 No.6694

Hey guys anybody here got any quest/dungeon mod recommendations that aren't listed on the Aldmeris /tesg/ site?

Need my fix of good story modding. Lore friendly appreciated but I don't mind otherwise as long as its quality

 No.6716

Moonpath to Elsweyr is okay, though showing it's age a bit, it holds pretty close to the lore.

Moon and Star is pretty well made, but short, and might do a thing with the plot you won't like.

I hear Wyrmstooth is good but people say Falskaar's good, and I haven't played it myself to be sure.

Those are the only one's I got for Skyrim OP. I have a few for Oblivion if you're interested in that as well.


 No.6718

The Last Altar 's main feature is all the actual spell making stuff, but it also includes a surprisingly decent, long ass quest line that involves the island mentioned in "The Exodus" Some hard as hell boss fights too

Beyond Reach has a darker, more low magic theme compared to Skyrim proper but it's not bad.

Falskaar is rubbish. The Map is generic vanilla shit, and the questline has an insulting bad ending.


 No.6719

>>6716

thanks but I have the first two and all four are mentioned on /tesg/ site

>>6718

thanks for these two trying them out tonight, I already know faalskaar and wyrmstooth are shit and wont touch them with a barge pole


 No.6728

>>6718

Not OP but that Last Altar mod looks cool as fuck. Do you use it in heavily modded games? Find any conflicts with popular magic mods or others?


 No.6729

Undeath is pretty good dungeon mod

http://www.nexusmods.com/skyrim/mods/40607/?


 No.6731

>>6728

It didn't seem like it conflicted with anything I had at the time, but I avoid the really complicated magic overhaul mods anyway.

If you have some mod that boosts the damage of spells in general, even for npcs, you might get your ass handed to you though. Most of the npcs are magic heavy.




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