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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1431485001876.jpg (174.66 KB, 1280x720, 16:9, Im new to this type of lor….jpg)

 No.7017

Wheels Of Lull

How lore-friendly is it? I mean it has steampunk tier guns.

What should I read up on to learn more before I jump headfirst into this mod?

 No.7019

File: 1431490081608.jpg (238.76 KB, 1920x1080, 16:9, TESV 2014-12-13 23-34-03-6….jpg)

The basis of it is *mostly* lore friendly, though it does go a bit off here and there.

Sotha Sil did build a bunch of cyborgs, who presumably kept functioning and going on adventures after he 'died'.

The actual clockwork city is so big that it basically fills the entire core of Nirn, but it is slowly returning to it's wild, untamed state since Sil left.

Divayth Fyr is assumed to have survived into the 4th era, as did Yagrum Bagarn who recovered from corprus to a unspecified degree.

The Thalmor almost certainly have plenty of pointy eared Aribert Heim and Josef Mengele types running around.

Memory and the stuff about Sotha Sil surviving by uploading himself into the city/planet is in that nebulous category of 'considered to be part of the lore until a game directly contradicts it'

And as far as guns are concerned, even the Redguards had black powder cannons 300 hundred years, the only reason there aren't firearms (both magic and mundane) everywhere by the 4th era is because the devs desperately want to hold on the medieval theme, no matter how little sense it makes in the setting.

Seriously, fuck the Dawnguard DLC for acting like xbows were some amazing new technology, in a setting that had god damn moon bases and spaceships in very nearly living memory.


 No.7020

Probably more lore-friendly than Skyrim.


 No.7021

File: 1431493730671.jpg (141.08 KB, 1920x1080, 16:9, TESV 2014-12-12 01-57-26-8….jpg)

>>7017

>What should I read up on to learn more before I jump headfirst into this mod?

Most of Trainwhiz's mods treats the Dragonborn as being a barely functional retard, and has the npcs talk to you as such. So they'll explain most of the stuff you'll need to know.

Maybe read about the 'Towers' since that's a huge core of the plot.


 No.7024

>>7021

Don't forget the game follows SSE's lore and plot.




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