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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1439212242456.jpg (100.08 KB, 1024x687, 1024:687, nerevarine.jpg)

 No.8071

Alright /tes/, let me hit you with a scenario.

>The year is is 4E 205

>After doing whatever the hell he was doing over in Akavir, the Nerevarine finally returns home

>Vivec died somewhere along their travels but the Nerevarine is practically immortal because he still has corprus albeit without the negative effects.

>The Nerevarine discovers that Morrowind got destroyed due to the meteor crashing into Vvardenfell and the Red Mountain erupting which was how the events of the Red Year commenced.

>Not long before the Red Year, the Nerevarine had destroyed the Heart of Lorkhan which caused the Tribunal to slowly lose their divine powers.

>The meteor crash happened because Vivec no longer had the divine power necessary to keep the meteor, which used to be the Ministry of Truth, afloat.

>The Nerevarine realizes that his actions with which he meant to save Morrowind were ultimately responsible for it's utter destruction.

>The Nerevarine becomes insane when faced with this cruel truth.

>When he also realizes that the Argonians took this as an opportunity to mass murder the Dunmer, the Nerevarine becomes enraged.

>The Nerevarine goes on a killing spree among the Argonians to avenge this and also gains followers among the Dunmer.

>The Nerevarine ends up having a huge cult-following which travels across the lands, murdering anyone who has wronged the Dunmer.

Now you have to realize that the Nerevarine is not only an amazing fighter because he had to kill Dagoth Ur and Almalexia at some point, but he also has a lot of artefacts on him like Hopesfire, Trueflame, Kagrenac's Tools etc.

He also had many lifetimes of training because he is practically immortal.

And what kind of magicks and martial arts might he have picked up in the land of Akaviir?

What's everyone's opinion on what would happen?

 No.8072

Well first he'd probably curb stomp Mirak, and tear down half of Apocrypha doing so.


 No.8073

>4E

Stopped reading there.


 No.8075

>>8073

Your loss.


 No.8076

You seem to be assuming that Nerevarine didn't already see a lot of that shit coming and that's why he left for Akavir in the first place.

Maybe he realized that being a daedra prince's pet assassin/Dunmer Jesus hardly qualifys you to run an entire nation and he fled before he fucked the job up any worse than he already did.

Also the Ministry of Truth crashing is 100% on Vivec's head for leaving the thing in the sky in the first place. The Tribunal were already losing their powers before Nerevarine showed up so it would have happened sooner or later anyway.


 No.8078

>>8075

Nothing has ever been lost by ignoring the posts of Skyrimfags.

>>8076

>The Nerevarine

>left for Akavir

Never happened.


 No.8079

>>8078

"In The Elder Scrolls IV: Oblivion, the Hero of Kvatch can overhear that the Nerevarine has left on an expedition to Akavir, but has not been heard from since their departure." _http://elderscrolls.wikia.com/wiki/Nerevarine

Okay man.


 No.8081

File: 1439242120396.jpg (46.03 KB, 375x560, 75:112, You know now, dumbass.jpg)

>>8079

>Oblivion

>Canon


 No.8082

>>8081

Sorry to break it you, bud.

This is the direction the games are going and you better learn to like it.


 No.8084

>>8082

>better learn to like it

You sound like a bitch, nobody has to like anything. I'm not who you're having a pissing match with and I don't disregard Oblivion and Skyrim like he does, but there's a difference between tolerating bullshit and liking it. I tolerate Oblivion at best, the design was shit and while the gameplay was kind of fun it simplified everything. Skyrim had much better design but for some reason they made the gameplay worse than Oblivion, they went one step forward and two steps back.

Mind you the first three games were buggy as hell and nostalgia purists have problems of their own but that's not my point, my point is nobody better learn to like jack fucking shit. Nobody needs to like the direction the games are going in you fucking cuck.


 No.8085

>>8082

>The games

>Going any direction

They stopped moving when Bethesda never released one post-Bloodmoon. That's for the best, Morrowind is the pinnacle of human achievement and any further efforts would result in an inferior product.


 No.8086

>>8085

I'm embarrassed to be arguing against the same person as you, you delusional n'wha.


 No.8087

>>8084

Alright, it sounded a bit worse than I meant.

What I meant to say was, this is the lore right now. The next game will accept this lore as cannon and acting like it never happened is just foolish.

I hope that Bethesda hires better writers next time and improves. I think we should demand that. But I don't think that we should ban all discussion including Oblivion and Skyrim.

also, don't use buzzwords like "Cuck". Noone that has ever used buzzwords or strawmen has ever been taken seriously.


 No.8088

>>8087

Best insult I could come up with on low coffee.

Anyway I'm all for demanding better writers. Preferably ones who don't want the lore to steer towards sci-fi. But as well as the lore, they need to take the game back to being an RPG like the older Elder Scrolls and not some cinematic adventure like Skyrim ended up being. Also they need to scrap the abortion that is the lore they wrote for ESO.

My main problem with Oblivion was the design, Morrowind had better design and Morrowind is old with polygons unless you mod the graphics to be better with all the mods that make the world and characters look better. I also didn't like that Oblivion simplified everything, but in comparison with the fuck up that was the design of Oblivion the gameplay seemed like the best thing they did. Even the story and quests looked good compared to the clusterfuck of a design.

And then there's Skyrim. They spent way too much time on making the game look good, and it looks beautiful I'll admit, but whoever wrote the lore needs to be shot and anyone who calls it a roleplaying experience is a liar. Skyrim is a fantasy adventure at best, most of the quests are railroaded as fuck, and everything is handed to you on a silver platter of simplicity, including being dragonborn. I was expecting it to be kind of like the Nerevarine prohpecy where you would become dragonborn by mantling the idea of the dragonborn.


 No.8089

>>8088

Yeah I agree.

I really liked the D&D elements in the previous games. Like when you strike at someone with a sword you have a chance of missing depending on your blade skill and fatigue.

I also hate how they took out attributes.

Still, I feel like the series could really redeem itself and that they could improve on the lore.

Wishful thinking, I guess.


 No.8091

>>8089

I don't get why people didn't like the chance to miss, did they just not pick long blade as a major skill and try to swing a sword with no training or something?

Anyway, they could redeem themselves but I honestly don't blame purists for disregarding the direction Bethesda is going because it's honestly fucking sickening, we need a petition or something to tell them to spend less money on voice actors and more time on writers, Skywind has no money and they have plenty of voice actors working on it. Bethesda could save a lot of money by paying fans minimum wage to voice act instead of wasting money on celebrity actors. I certainly don't give a shit about the celebrities names in the credits.


 No.8093

>>8091

>did they just not pick long blade as a major skill and try to swing a sword with no training or something

Yeah. Notice in Skyrim you can pick up any random weapon and do just as well as you would with something you "focused" on i.e. all the impact of hitting something with a bag full of dirty socks

Today's audience, even the ones who tend to play RPGs more than other genres, tend not to have as much experience with more pen-and-paper type mechanics, but more the "Action RPG" type of game, where the classical RPG mechanics take a backseat to action, leveling up amounts to a few extra health points and a perk, min-maxing and gimmick/silly builds aren't really a thing, skill points and stats (like Strength, Intellect, whatever) might not even be a thing beyond "this weapon does 8 damage, this one does does 12 but is a bit slower", you know what I mean.

They just want to pick up whatever's lying around and kill something with it. It's all very casual.




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