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Seen any elves? HAHAHAHAHAHAHAHAHA

 No.8621

As per the title, we speculate which characters would have been marriage candidates if it had been implemented in the earlier games.

I'll start with an obvious one - Maeva the Buxom. For those of you that didn't play Oblivion hue or don't remember she was the farm owner outside Anvil that gives you the quest to go kill her estranged husband and bring back her family heirloom (a unique mace called Rockshatter). After completing the quest she often makes comments hinting that she wants to jump your character - "looks like I'm available again".

I would probably have picked her to be my spouse in Oblivion, she's a Nord, she was one of the less horrendous looking NPCs in the game and I always wanted to my character to live in one of the oblivion farm-houses.

/r/ing some hardcore Morrowind fans to give us their Morrowind NPC unrequited loves

 No.8622

File: 1443811202118.jpg (143.42 KB, 600x600, 1:1, Maeva the Buxom.jpg)

>>8621

pic related


 No.8624

Well, morrowind has a furry affair shoved into you in pelagiad with Ahnassi, who is pretty chill for a cat.

Near pelagiad though, you can get a back-and-forth quest.

>http://www.uesp.net/wiki/Morrowind:The_Beauty_and_the_Bandit

as a reward you get to meet two different people depending on your gender. they're pretty obvious choises but never were implemented.


 No.8626

>>8624

Did not know this - Talos guide you brother


 No.8627

>>8626

It's a shame that basic romance was never in vanilla when in the previous game prostitution was pretty common, it would have been nice to have a spouse with a home where you can chill, dump loot and get some bonuses like in skyrim.

Though i have to admit, romance in skyrim is so damn basic it doesn't fit with the rest of the game, the same system could have worked perfectly in morrowind and maybe even oblivion.

>Talos Guide you

I'm more of a Kyne-Shor man myself, but yeah, Talos guide you too.


 No.8630

>>8627

I was more going for the cringeworthy beggar thing from Oblivion when you give them a septim


 No.8632

File: 1443814709746.jpg (51.7 KB, 600x600, 1:1, Biene Amelion.jpg)

When I first played Oblivion I really got into the fighters guild, I was playing like two to three hours a week though so I didn't rush the quests or anything.

And about halfway through the fighter's guild you done this mission for Biene Amelion (pic related) and I said to my buddy who was also playing at the time "if you can get married I'm going to marry Biene Amelion" and he cracked up laughing and I assumed it was because I was being a bit sad talking about getting married in a game.

Anyways, as you will possibly remember Biene gets killed by the Blackwood Company (worthless fetchers) and I was distraught.

So yeah, I wanted my character in Oblivion to marry her, but obviously she wouldn't have been eligible even if it had been in Oblivion.

RIP Biene ;_;


 No.8634

>>8632

Dem lips tho.

I bet she sucks dick like a champ.


 No.8637

File: 1443817917561-0.jpg (704.09 KB, 1728x1080, 8:5, skyrim_character___ingjard….jpg)

File: 1443817917562-1.jpg (137.12 KB, 1280x720, 16:9, tes5-skyrim-parchemin-ansk….jpg)

>>8632

This.

I never had any ideal waifus in Morrowind, and all the buxom women in Daggerfall and Arena are the same. But there are NPCs in Skyrim you can't marry which you ought to have been able to. Ingjard and Anska come to mind purely for role-playing purposes.

>tfw no qt Nord, hard-headed, vampire hunter waifu

>tfw no qt Nord, fur-clad, Ysgrammor-descended, wizard waifu

Life is truly suffering.


 No.8638

>>8637

>>8637

I suffer the exact same pain, brother.

I bet there's a Anska marry-follower mod out there in the nexus.

Anska was so goddamn based, says alot about how half-assed every other character is.


 No.8641

>>8637

> characters in Skyrim you can't marry that people want to

inb4 Serana & Sapphire


 No.8643

File: 1443823705819.jpg (16.5 KB, 550x440, 5:4, Ardaline.jpg)

Ardaline from the Mages Guild in Bravil would defo be wife material

Pros:

> probably the best looking vanilla NPC

> super shy, polite, cute personality

> sells potions and shit

Cons:

> lives in the worst city (apart from Leyawin)

> has that dark elf fanboy that is super annoying


 No.8647

File: 1443839371670.jpg (112.54 KB, 900x900, 1:1, OB-npc-Arielle_Jurard.jpg)

>>8621

>>8632

I always liked the Breton Battlemage that you help out in the Anvil mages guild recommendation quest, where you have to draw out a rogue wizard preying on merchants.

>>8637

Skyrim's marriage options are weird. Half of them are old ugly people. Of the remaining half, 75% are young ugly people. I'm not sure of the decision making process Beth used to pick who would be available.

>>8637

>>8638

http://www.nexusmods.com/skyrim/mods/53129/?

That mod adds a bunch of people, including Anska. I think it changes her face though. Anska in vanilla skyrim can spawn with like 3 different faces dependent upon level.


 No.8649

File: 1443844806321.jpg (332.06 KB, 1920x1080, 16:9, 2015-05-05_00019.jpg)

Maybe Methedral after you became the new Grey Fox


 No.8654

>>8647

she always died when I did that quest, it was glitched to shit!

Every single time the bad wizard turned up an Imperial legionary would be passing through and they would end up killing the battle-mages and her in the confusion.


 No.8674

>>8624

I remember doing that quest and being confused when all I got from the person what's her face told me to see were some health potions. I at least thought it was going to lead to another quest, but nope.


 No.8676

File: 1443891843986.gif (467.61 KB, 500x282, 250:141, 1415460197583.gif)

>>8649

Azura's dick, I thought Oblivion characters couldn't get any uglier and then you go and post that horrible pic of her. Have mods gone too far?


 No.8678

>>8676

I think she looks yummy. Disturbing but yummy.


 No.8681

>>8676

> Have mods gone too far?

We all know they always go too far all the time


 No.8687

File: 1443912203771.jpg (71.89 KB, 600x600, 1:1, Eyja.jpg)

another one from Oblivion - Eyja

She was the housekeeper you got for your Skngrad house and she had a sob story about being an orphan and stuff

I seem to remember she had a creepy fan following that made some distasteful mods so I'd caution against doing an image search on this one


 No.8691

>>8687

>so I'd caution against doing an image search on this one

You just guaranteed that everyone in this thread will do an image search.


 No.8803


 No.8807

>>8803

allmyhate.jpg


 No.8909

>>8803

What the fuck.


 No.9843

You can start cohabiting with Ahnassi in Morrowind, essentially becoming her mate.

http://www.uesp.net/wiki/Morrowind:Ahnassi,_a_Special_Friend

All the stuff in her house gets tagged as yours and you can sleep in her bed.


 No.9892

File: 1449174125186.png (1.19 MB, 1280x800, 8:5, oblivion with mods.png)

>no mention of Dar-Ma from Chorrol


 No.9905

>>8626

How'd you not find this quest? I stumbled over it without trying just by following signposts.

>>8627

>leave spouse at home

>they keep house for you, run your business, sleep with you when you come home, take care of the filthy orphans you adopt and suffer the pain as they're ignored only for the orphan to cling to you whenever you come around, and they pay you for all of this

It actually makes perfect sense given you're cleansing the realm of all manner of evils (unless you're some brotherhood/guild edgelord), but I'm surprised Thalmors didn't ignore or somehow justify the either gender thing and bitch about it.

Or maybe they did and I didn't notice because no one cares?


 No.9907

>>8803

>>8807

>>8909

>romance mod, nothing implicit

>someone clearly put a lot of time and thought into it

>trying to make a cozy place and a waifu for Oblivion players

>but it's still

TOO EXTREME FOR Resdayn


 No.9909

>>9892

>"Sperm(Dog:Healthy)"

Anon no.


 No.9922

>>9892

SHOR'S BONES BOY


 No.9923

File: 1449264464141.jpg (75.98 KB, 360x360, 1:1, image.jpg)

Eydis Fire-Eye, the Balmora Fighter's Guild Steward from Morrowind.

My character and her we're both authoritarian dickheads so they got along quite well. When my character had to kill her, it was pretty dificult to accept she betrayed everything he stood for.

Also Edwinna Elbert, the Ald-Ruhn Mage's Guild Steward for being an intelligent scientist who thought Trebonius was an asswipe


 No.9928

>>9923

fuck man, can you believe I've never played fighter's guild in either game?


 No.9929

File: 1449274105342.jpg (92.57 KB, 506x506, 1:1, RA.jpg)

>>9923

I have to agree with you on both Eydis and Edwinna. Hell, I had the exact same problem with killing Eydis when it came time when I was like ten years old; she was my first Guild Steward, for the love of Talos!

Edwinna was the number one girls, but I would also add, from later playthroughs, that Ranis Athrys in the Balmora Guild of Mages is also top-tier, what with her anti-Telvannia backstory and the like.

I would love to go purge House Telvanni with her, for the glory of superior Imperial mages.


 No.9944

File: 1449324909897.jpg (129.64 KB, 1024x768, 4:3, image.jpg)

>>9929

Interesting. The female Dunmer voice was always a bit much for me, though. However Mehra Milo wasn't that bad.

I forgot to mention the obvious. I was pretty crushed when i had to kill my divine, millennium old waifu because she got dementia.

I get too invested into these games.


 No.9952

File: 1449366421700.gif (439.08 KB, 160x180, 8:9, 1433543116132.gif)

>>9929

>Ranis Athys

agreed


 No.9965

File: 1449375893167.jpg (88.53 KB, 600x600, 1:1, Faustina_Cartia.jpg)

So I ended up starting to write something pretty long for this. At first I couldn't think of any Oblivion waifus, then I just happened to be doing this quest in-game at the time and things developed from there.

Faustina, leader of the Sirens. Starting with an alternate quest ending for that quest. With high enough speech and (any combat) skill, you can get her disposition high enough and then intimidate her into a resolution which involved her and the girls going to jail. After all no one's been killed yet. Like a combination of tactics:

>Like you said, no blood's been spilled yet.

>Are you really willing to have this weight on your conscience?

>You said the guardsmen must have been dumber than you thought to send me here alone, but it sounds like they've been a step ahead of you for a while now

>I think you can guess by now that they knew they risked nothing sending me here alone

>Your life doesn't have to end this way

>Drop your weapons now and you won't be hurt

>etc

>she agrees, the guard couple bursts in and arrests them

>the other two just sit in jail and sulk and curse at you if you come, so does she at first

Then the hook for another quest:

>elapse several in-game months, she will become willing to talk to the player if he comes to visit her

>elapse more time, if he hasn't visited in a few years game time she will send a cold formal letter asking to see him, then express attraction and beg to be released, having seen error of ways

>alternately, if you visit her before that and do a bunch of talking and persuasion she'll "come around"

>either way, thereafter you can go to [authority figure] and ask for her to be released

>must have even higher speech than before to get them to consider it

>"Even with the Hero of Kvatch vouching for her, she's still done terrible things to the people of Anvil. We know how close she came to trying to kill you, and we know she was willing to kill anyone who put up too much of a fight or talked to the guards all along. Hell, she threatened [that male guard plant] enough before letting him go."

>end up managing a trial for resentencing, you actually have to show up in the prophet's hangout across from the temple at the proper time and answer the concerns and accusations of members of Anvil, and plead to each of the jurors (through dialogue, but with more options to convince more of them if you've raised their dispositions previously)

>manage to work out a deal whereby you can do "good deeds" for the affected people and families as well as general good for Anvil in order to "pay off her sentence"

>jurors acknowledge this is manipulative of them to do to hero of kvatch and cautions him that it's far, far more manipulative of Faustina to let this go on, and that they don't think Faustina has changed one whit

So now you have essentially a Faction quest only instead of membership you just get one waifu who was going to kill you anyways. Talking to members of the city guard has you send them to various people's houses in the community to clear out attic rats, act as counseler for marital problems (with real NPC relationship consequences and maybe even ways to fail the questline altogether if you don't have high enough speech to pull off a lie to the guards like "they were better off separating"), retrieve long-stolen-and-pawned family heirlooms (like in the original quest but not fake), help get businesses running well again to provide coin for broken families, so on, so on. Then eventually some good old-fashioned "go to cave, kill beast threatening town" sorts of things. Kill x # of bandits hanging around on the roads in the region. Raid and destroy specific band of bandits more evil than the Sirens were could be the final quest.

This entire time, Faustina is being the sweetest most repentant little thing, saying how she doesn't deserve it and she can never make it right and doesn't know if she can show her face in Anvil even to walk to the gates, and she's so sorry and player is so noble and she'll try to be worthy of his love…then, after getting out, she travels with you away because she says she can't stand to stay in Anvil where she's hurt everyone, has you take her to an inn and get a room (uh oh, we might be getting 2 mature 4 Bethesda here :^) ), and you go to sleep…to wake up with all of the gold you were carrying gone as well as any enchanted items.

Here the redemption questline ends and is replaced with a similarly epic "Taming of the Shrew" saga.


 No.9966

>>9965

At this point, you talk to the innkeeper to see what he saw, and he figures out what's going on as you talk, and you tell him who she is and what's up, and to warn anyone in the area to keep away or avoid her or not help her, so on. He gives you a half-pitying, half-chiding response and asks what you're going to do now. You can then respond:

>After everything you've done for her and after all she'd done to you back before all of it, she's still betraying you and has no soul at all, only cruelty and malice and violence.

To which he'd ask again what you're going to do about it

>You're going to hunt her down and end her once and for all

>You're going to get your stuff back if it's the last thing you do, and don't care about what happens to her

Or you can initially respond that you figured this might happen (either normally or with a Skyrim-esque <Lie> depending on how naive you and/or your character is), and people can't just change in a day even if they want you, and you don't think that her affection was a lie, etc, etc, etc

No matter how you respond, the dialogue starts a quest to hunt her down, set a trap, lure her to it either by getting her to chase you or by pretending you're not mad and are going to be a good cuck, and then forcing her to reveal where the treasure is. After that you can kill her without getting a bounty while she's trapped (with a special combat-initiating dialogue option about revenge if you chose the end her option of the second options), release her (upon which she will attack you and you kill her in self-defense), keep talking more about what happens to her after she divulges the treasure location to convince/intimidate her into not trying to attack you when you release her (she'll just run away and can afterwards be found working in the tavern in Chorrol), or just leave her in the trap.

If you leave her in the trap for more than seven days, she dies. If you leave her in the trap for more than five days and return without having looked for the treasure, she'll essentially behave ferally and can't be talked to.

If you kill her before luring her into the trap, you'll just have to track down your things on your own without any quest help or notes.

When you get to the place she said your stuff was, you clear it out and don't find your stuff there. If she is still in the cage, you can go back and talk to her again and she will tell you the truth about where it is (another cave). At that point, you can either leave her in the cage again (resetting death timer to 0 days) or bring her along as a companion to the second cave, which is easy enough so she won't get killed by something. You can also just kill her here, before or after checking the second cave and getting your stuff, and you won't get a bounty.

If you killed her after getting the first location but not the second…good luck finding your stuff. You'll happen on it eventually. Maybe that cave would also be a location for a faction quest in the area or something. Maybe not.

If you talk to her while she's following and helping you at any point after getting your stuff back, she's back to her sweet apologetic persona with a little bit of an edge and more realistic, explaining she's so used to doing the wrong thing that she couldn't accept your trust of her or some typical addict mentality excuse bullshit. If you ask the right questions she'll suggest moving to Chorrol. If you don't own Arborwatch already, she's just in the inn until you get it.

If you let her go before getting the second location you can ask around in each town if they've seen her, and in one of them someone will have seen her on the road to Chorrol, and in Chorrol itself she'll be in the inn. She doesn't try to put up a fight or run away and tells you the location of the second cave where your stuff actually is. With the right conversation she'll accompany you there, otherwise she'll wait and won't run away. She can be threatened to provoke her into attacking you so you can kill her without getting a bounty. Either way, after getting your stuff back you talk to her and she says she'd like to stay in Chorrol and find her peace, or whatever.

Then the truly long part of the questline begins. You can talk to her about some stuff, but getting Arborwatch (or having it already) triggers all sorts of havoc. She's flirting with other women's husbands and pickpocketing them, she's hiding in the basement crying, etc, etc. Lots of creative "one thing leads to another" quests where you have to be long-suffering and do bizarre things and also go through straightforward dungeons. For each improvement you get or already have for Arborwatch, there's a somehow-related problem, set of problems, or series of problems you learn about by talking to her, coming upon them directly, or talking to people around town or having them run up and yell at you.


 No.9967

>>9966

>>9966

So if you're already rich and well-respected in the town and have your house purchased and all improved and everyone's disposition at 100, you're the rich noble who brings in the shrew and suddenly everything just goes to hell and everyone's complaining at once and you have to avert crisis after crisis because of her (but they don't break or interfere with each other by going on at the same time). If not, you have to be building her a dream home after she tried to kill you, owes you her freedom, and then stole from and maybe tried to kill you again, and she'll ask you for new improvements to the house but in a manipulative "I think this will make you happy" way. Also you just keep rewarding her as she manipulates you and everyone shakes their head and murmurs about the Hero of Kvatch being basically a massive cuck. But there's this whole other dynamic to it where based on replies you can give to her and to people you can set it up as a thing where you're just watching, sort of detached, and cleaning up after her tantrums because you've decided you want to tame the shrew and make her yours. A sort of duality about the thing.

Also, and this is dark (but so is TES), there should be endings where at any given juncture during or after specific quest advancements, you can kick her out and she eventually becomes a dingy beggar on the streets of Chorrol or Anvil if you drive her out of Chorrol, either way getting mistreated by an irate public. Or alternately you can drive her to suicide with a long, brutal, intentional, and repeated dialogue tree between multiple occasions, so she dies knowing you got the better of her in every way.

Anyways, if you keep her around and keep fixing everything, once you've done all of the house-improvement-related-or-triggered sections of the quest, you unite the dragonballs and have a big emotional discussion and she starts to be more meaningfully grateful but also very conflicted and upset. You can also now ask her to marry you. Once engaged, there's a little more trouble in town of a less direct but more sinister nature, and you find out she's worshipping, say, Mephala. Then you end up going to weird cult groups that she's attended before and now is again because she's a comfy princess (while also still loving you, and being morally confused), then you can either kill them all and her too and be supported in your grieving by the Chorrol people, kill/disperse them all and reclaim her soul once and for all(?) in the name of Mara who she will then start worshipping, or join the Mephala cult saying you always loved her for the trouble she caused and so on and so forth…which requires membership in the TG/DB, and adds a secret underground chamber to Arborwatch and like a mini guild questline with Mephala cultists. Depending on how you handle the crusader for Mara option, who you spare, how you talk to her, etc, it can be subtly implied through dialogue that she's just gotten better at hiding things from you and continues her double life of crime and evil on your tab and using you as a cover, that she's been kind of brainwashed and awed into taking on a role in her own new cult of one - acting as the overly submissive housewife and doing anything you say with no ambition but to please you, or "true redemption". All three are the same quest-completion-wise and end with the wedding and some post-wedding marital bliss dialogue, but there's different incidental dialogue with each of the three post-marriage as you come in at various times after various time periods or completing other important-to-the-world quests. The true redemption one seems simplest but is the "true good end" and will result in lots of heartfelt love, a whole bunch of personal conversations where she talks about her past and her mistakes, etc. Robo-wife mode will result in more compliments and lovey-dovey stuff and really enthusiastic infatuation, but…it's a bit robotic. Less overall lines when you pass her in the hall, so the same stuff gets repeated more times to heighten the effect. Bad end will result in a lot of the same lines as robo-wife spoken in a just vaguely disdainful tone or slightly more overdone than robo-wife…plus a few things like "watch where you're going", etc, rude stuff when she's not thinking about it.

So that would be the massive taming of the shrew questline with muh multiple endings.




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