Continuing the Thread's subject:
In reality, what happened to Skyrim is that bethesda had the wrong idea of what they wanted to make. They were thinking in "what's hot nowadays" terms or something. The game just tries to give you immediate satisfaction on a number of things, but this is opposed to the Spirit of any self-respecting RPG: The satisfaction comes from growing rather than simply achieving, an RPG is more about the travel and less about the destination. It's the process of becoming which gives satisfaction, not just simply being, and in Skyrim is easy to become an over-powered special snowflake from the start. Ask anyone, even the youngest, trendiest Skyrim players (Skyrim being their first TES) what they want of their next elder scrolls game and they'll basically tell you that they want MORE of that sweet RPG immersion in that world that's so different from all other games; if you go to a tendy site like Tumblr's "Skyrim confessions" you'll find so many people yearning to get more out of their game length-wise that they don't even bother with the main quest and stick to simply living inside of the game doing sidequests and such.
I sincerely hope they know, understand and accept this; all AAA studios need to understand that they can't continue to compromise design and logic against acquiring a wider audience because they are alienating their base and coddling the new ones. If they continue to sacrifice the quality of games over absurd market studies the whole gaming industry is headed for disastrous results.
What built the strong foundations of the gaming industry was constantly trying out new things and holding the audience to a certain standard; Time was, the Publishers allowed the passionate studios leniency to work their creative frames, and when that happened, franchise-making games were born (The Elder Scrolls, Tomb Raider, Quake, Metal Gear Solid, etc.). Nowadays the order has been altered and things are made in a way to guarantee the same reaction, because the same formula is repeated over and over again.
It's also painfully obvious that gaming news sites are not producing criticism or actual opinions, but factoid-based advertisement for big publishers who wet their hands; more and more people are catching on to this, and they are getting fucking sick.
Nowadays we have people who grew up playing video games and THEY are holding studios and publishers to a stardard as well, and they find them wanting. It's time to stop listening to the gaming news site echo-chamber and start listening to the actual paying audience, because public opinion can only be deformed so much.
We want shooting in shooters and Role playing in RPGs, focus in the wider aspect as well as the knacks of your intended genre of game, rather than trying to please everyone, because if you don't, you'll end up pleasing no-one and ruining the image of both your company and your franchise.