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Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1443945220917.jpg (46.16 KB, 394x370, 197:185, costanza.jpg)

 No.8701

>destruction magic bypasses armor

>ALL enemies have low as fuck armor ratings and rely on huge health pools anyway, even bandit chiefs

ITT: we mock bethesda's poor design choices

 No.8703

>skyrim

>oblivion


 No.8713

>>8701

Huh…I…actually never knew that. Explains why playing a wizard is fucking easy mode.


 No.8715

>>8713

dude fucking what

it explains why vanilla destruction magic in skyrim is shit, cause it is

If enemies had actual good armor ratings (and less health ofcourse) then destruction magic would actually be good


 No.8729

>>8715

I'd just never noticed, is all. I've never seen an objective problem with it, but I suppose it's just one of those things I never noticed.


 No.8745

File: 1443995234940.jpg (17.75 KB, 153x160, 153:160, 4583562434.jpg)

>>8701

>wanted a polar bear follower

>only way to have one in vanilla skyrim is necromancy

>work my ass off to master conjuration so I can use dead thrall

>'cannot use on animals'

why, Todd? just why?


 No.8749

>>8745

why didn't you just mod the game, man?


 No.8757

>>8729

Destruction magic was pretty poor for a player in vanilla Skyrim. You had to make ridiculous enchanted items to reduce the magicka cost, but even then the DPS was lower than a high weapon skill and good weapon.


 No.8758

>>8749

probably a console fag


 No.8761

>>8745

>Le sadredguardface.jpg

It made me kek harder than is appropriate. Good joob.


 No.8765

>>8757

Word up. Base damage for destruction spells is higher than for weapons but it doesn't scale for shit.

Leveling destruction doesn't increase damage (unlike two handed, one handed, archery)

The first perk for archery, one handed and two handed can increase damage by 100% when maxed out. Destruction can only go 50%, with SEPERATE PERKS PER ELEMENT

Fortify destruction enchants don't affect damage

Dual casting is inefficient compared to power attacks

No sneak attack bonuses

Some damage bonuses apply only to phyisical damage. Examples: Marked for Death, Berserker Rage, Agent of Dibella.

Weapons can be poisoned, enchanted and smithed. Spells can be boosted by potions… just like physical damage :/

All of this combined with some other minor things make destruction magic only good in theory with its higher base damage.

Step it up bethesda.


 No.8766

File: 1444055494194.gif (167.52 KB, 600x450, 4:3, story1802.gif)

Continuing the Thread's subject:

In reality, what happened to Skyrim is that bethesda had the wrong idea of what they wanted to make. They were thinking in "what's hot nowadays" terms or something. The game just tries to give you immediate satisfaction on a number of things, but this is opposed to the Spirit of any self-respecting RPG: The satisfaction comes from growing rather than simply achieving, an RPG is more about the travel and less about the destination. It's the process of becoming which gives satisfaction, not just simply being, and in Skyrim is easy to become an over-powered special snowflake from the start. Ask anyone, even the youngest, trendiest Skyrim players (Skyrim being their first TES) what they want of their next elder scrolls game and they'll basically tell you that they want MORE of that sweet RPG immersion in that world that's so different from all other games; if you go to a tendy site like Tumblr's "Skyrim confessions" you'll find so many people yearning to get more out of their game length-wise that they don't even bother with the main quest and stick to simply living inside of the game doing sidequests and such.

I sincerely hope they know, understand and accept this; all AAA studios need to understand that they can't continue to compromise design and logic against acquiring a wider audience because they are alienating their base and coddling the new ones. If they continue to sacrifice the quality of games over absurd market studies the whole gaming industry is headed for disastrous results.

What built the strong foundations of the gaming industry was constantly trying out new things and holding the audience to a certain standard; Time was, the Publishers allowed the passionate studios leniency to work their creative frames, and when that happened, franchise-making games were born (The Elder Scrolls, Tomb Raider, Quake, Metal Gear Solid, etc.). Nowadays the order has been altered and things are made in a way to guarantee the same reaction, because the same formula is repeated over and over again.

It's also painfully obvious that gaming news sites are not producing criticism or actual opinions, but factoid-based advertisement for big publishers who wet their hands; more and more people are catching on to this, and they are getting fucking sick.

Nowadays we have people who grew up playing video games and THEY are holding studios and publishers to a stardard as well, and they find them wanting. It's time to stop listening to the gaming news site echo-chamber and start listening to the actual paying audience, because public opinion can only be deformed so much.

We want shooting in shooters and Role playing in RPGs, focus in the wider aspect as well as the knacks of your intended genre of game, rather than trying to please everyone, because if you don't, you'll end up pleasing no-one and ruining the image of both your company and your franchise.


 No.8772

>>8766

>furfag pic

tl;dr


 No.8774

>>8772

>furfag

Confirmed for not having read Prequel. Git gud son, not every time someone posts an anthro character is due to furry degeneracy.


 No.8775

>>8774

not every-time, but 99% of the time


 No.8776

>>8774

>reading


 No.8778

>>8772

I hate furries as much as you do but the guy has a point.


 No.8781

>>8778

I'm not a furry tho.


 No.8782

>>8781

> I'm not a furry tho

Has saved, and then posted a furry pic

Okay buddy whatever you say


 No.8787

>>8778

>Furfags

>Ever having a point

Maybe a flawed and retarded one, but I'm not going to read his wall of bullshit about yiffing his boyfriend to find out what it was.


 No.8789

>>8774

>>8776

>>8782

>>8787 (Checked)

the shitposting is real


 No.8799

>spells having hard level caps

Basically, the world scales to your level, but your spells don't. What the fuck is the point? Who wants to become a weaker wizard as they level up? I'm tired of having my strongest summons easily raped by random bandits, being unable to raise enemies or cast illusions on them because they're "too powerful". If I'm higher level than them, it shouldn't matter how "powerful" they are.


 No.8802

Magic isn't UP. Cast mayem as soon as you enter the dungeon. If too many survived, cast fear. If low on magicka, cast calm. In the open you should paralize, fear would make them run too far. Conjuration should shield you from being staggered.

Dragons are still harder to kill, but you can reduce their magic resistence with poisons. And shouts are worthless against wards.

Warriors and rogues have to master more skill trees. If you could destroy everything using only destruction, there wouldn't be balance.


 No.8808

>>8802

OP specifically said "destruction magic" - none of the spells you have listed are destruction magic

The point that is being made is the destruction magic isn't a viable means of doing damage against the bulk of enemies in the age


 No.8810

>>8802

Melee/archers can smith/potion their shit up until they can one shot Legendary Dragons. Destruction with the most powerful fortify pots possible to make in the vanilla game doesn't do as much damage with its 3 second charge up Master spells as a single hit from a smithed top-end dagger, much less something with a higher innate damage.


 No.8815

>>8808

gracias for pointing that out

>>8810

2true4u

Sneak archery is some serious bullshit btw. I mean, why toss fireballs (even if they're cooler and AoE) when sneak archery deals so many times more damage and isn't dependent on a magicka reserve.


 No.8819

>there is a fuckton of beatifull places and interaction with characters in wilderness

>Thanks to fast travel you can ignore all that

>Level scaling, so you can just go (fasttravel) and kill him with a pointy stick

>Did i mention that pointy sticks are too technologically advanced for people in cyrodil?

>Even though the corpse in front of the goblin camps in oblivion is pierced by one. Yes, cave n'wahs can make something that people in the most powerful province cant dream about having


 No.8820

>>8819

>Bitching about fast travel

I'd assume you also bitch about creeper and mudcrab merchant.

Seriously, if a feature such as quicksaving or fast travel bothers you, just don't use it. it's that simple.


 No.8821

>>8819

The key word here is "can" nobody is making you fast travel, but if it's an option you keep the scrubs and the proper players happy

I'd rather they make gameplay things I don't like optional than mandatory, so I'm fine with fast travel

That said you should have a few options for things (akin to the fallout "hardcore" options) to permanently dissalow in that play-though. Each of the following would be a separate one so you could mic and match the ones you want

> no fast travel

> having to eat/sleep/drink

> "iron" mode where you can only recover health and magic by taking potions or sleeping

> more realistic economy (things like houses would cost 50,000 instead of 5,000 septims, shops would function more like shops than atm's where you trade in your crap,and unique or historical items could be sold for loads of money)

> hardcore guilds - the criteria for joining and advancing in the guilds are beefed up (e.g. you have to have at least 50 skill points in at least one magi skill to join mages guild, you have to be 100 in at least one combat skill to be master of the fighters guild)

> weapon and armor degradation

There's probably others that would be suitable for this


 No.8822

>>8819

>game has actual good alternative means of transport for people who don't like fast travel

Something Bethesda does fairly well and something they could improve, for maximum appeal to casual and not hurting the hardcore.


 No.8824

File: 1444161443786.jpg (242.52 KB, 571x589, 571:589, st_jiub_by_missgabriellaxi….jpg)

>>8821

>>8821

>"iron" mode where you can only recover health and magic by taking potions or sleeping

In my day we used to call this "normal" mode, sera.

Or chitin mode if you like


 No.8826

>>8824

>sera

It's n'wah. He's an n'wah.


 No.8828

>>8826

cheeky twat


 No.8830

File: 1444166064270.png (375.79 KB, 385x483, 55:69, remove n'wah.png)

>>8824

Yeah, I feel the same way, but I don't think having this as the default would be viable in a game in the current market.

I can't even think of a modern game that doesn't have regenerating health anymore, I think I read the Doom reboot is going to have health packs and armor and no health regen. It will be interesting to see if people accept it as I'd like to see this come back into games.

Does anyone know if Fallout 4 is going to have regenerating health - might give us an insight into the direction Bethesda is going?

>>8826

You should be careful who you call n'wah you s'wit


 No.8834

>>8830

>It will be interesting to see if people accept it as I'd like to see this come back into games.

I don't believe this is due to what the people want, It's just something the devs put because it's what everyone else in the industry is doing.


 No.8857

>>8830

>Will fallout 4 have regenerating health?

Signs point to yes.


 No.8861

>>8857

that sucks guess we just have to hope that off the back of Doom everyone wants non-regenerating health as it becomes flavor of the month so-to-speak


 No.9063

>>8772

No more furfag than khajiit. Where do you think you are?

>>8830

>implying

I think at best it'll be like Rage ("you can choose between medkits and regenerating health!" >medkits just supplement regen) or Wolfenstein TNO/TOB ("medkits like the good old school shooters!" >still regenerates to the nearest multiple of 20)

Bethesda already went regen with Skyrim thankfully not as bad as most games. No surprise if they do it in FO4 just like they copy/pasted FO3's perks and lockpicking into Skoirum.

Also Doom 4 will be shit to a level of shit you could never imagine an iD game to be


 No.9064

>>8830

Whatever happened to making the player work for their health regen? Usually you'd need to find an enchantment or upgrade some skills and activate the ability or something. Why can I just walk through a dungeon stabbing stuff with no problem because of how much health I'm getting back in between fights?


 No.9071

>>9063

I dunno man, the footage that has been released looks for Doom 4 looks like it has ZERO health regen, and without getting too optimistic it could be a 9/10 title 10/10 if it really plays like it could and they nail the multiplayer like they did in Q3.

I don't think going off how Rage went to guess about Doom is going to work, it's a different title, and it looks like they were going for something completely different to their "standard" FPS game. It was 50% a driving game after all.

But lets not turn this into an FPS debate.

What I'm hoping is that because ES6 is a long way off, probably 5 years away, the conventions and fashion in games will be for non-regenerating health, it could be that games like Doom bring back health kits as an industry norm.

>>9064

I agree, but I guess it was done as they realized people just rested an hour after each fight to heal up, and if they're going to do it anyway might as well cut out the middleman and speed up the gameplay.

What I want to see is some sort of "hardcore" mode where health only coming back if you rest in an owned bed or by taking a health potion. It's too much to hope that it's the default, but if it's an option they're catering to all tastes so this could be a reality!


 No.9084

>>9063

In Morrowind, where Khajiit are subjugated lesser beings who are barely capable of working the fields.


 No.9092

>>8830

>But I don't think having this as the default would be viable in a game in the current market.

>I can't even think of a modern game that doesn't have regenerating health anymore

I don't know why people make this into a "thing". Doesn'tmatter, it's a simple gameplay mechanic and implementing it isn't a "brave step towards tradition" or a "step back into the dark ages".

It's quite literally a non-issue caused by the hacks in the gaming "journalism" industry who constantly eco-chamber their shit opinions which then bounce to game purists and the "hardcore" crowd who always highbrow a lot of shit.

Now, don't get me wrong, i'm a traditional man and I love my health pickups and my management of inventory and shit, I'd like it better if we went back to health pick ups instead of regen for most games because quite simply most games are more challenging that way, but I think this is a case of misunderstanding your audiences on behalf of the Developers and the audiences misunderstanding eachother as well, we seem to think there's some barrier or osbtacle standing in the way of better, more demanding and challenging gameplay mechanics and storytelling, and that's simply not the case.

I think we're all being unfair towards the "casual" crowd, because the term is rather misleading and we're assuming they're incapable of "rising above CoD-level games". Sure, not every game can be an over-arching MGSV story with a Dwarf Fortress complexity and learning curve, but that doesn't mean games have to be a copy of a copy of a copy all over.

Loot at for instance quicktime events, they became fucking popular but developers didn't go "oh man this is the next big thing everyone wants!"


 No.9093

>>9071

Doom 4 footage looks like TEAL AND ORANGE with extra slow movement and gore porn for degenerates.


 No.9115

>>9093

It's Doom, what were you expecting, interactive NPC's and character creation?

The whole Doom thing is just hyper violence/gore, fast pace, loads of fun guns.

It's the archetype of a game that is in the balance being entirely on game-play over story.

And lets be honest, the game will live or die on the multiplayer


 No.9139

File: 1445038421629.png (20.61 KB, 116x178, 58:89, 1421698461300-0.png)

>>9115

>implying

Did you even see the trailer? It's not remotely fast, and TEAL AND ORANGE like hollywood color corrects their movies on steroids is in no way true Doom form.

Doom's always been violent and gory, yes, but it didn't ZOOM IN and FOCUS on tearing something apart while stopping just short of having a creepy guy yell into your ears "YES YES OH GOD YES LOOK AT IT LOOK AT THE FLESH TEARING FROM BONE STARE AT THIS MAKE IT SLOW AND ENJOY"

I have the Alpha access from buying Wolfenstein TNO but have lost all excitement and hope for Doom 4 after that abomination of a trailer.


 No.9142

>>9139

> has never heard of brutal doom

Look it up, Carmack and Romero have actually said that brutal doom is a more polished and better version of the game

Look at the multi-player footage they released, it's the same pace as quake or classic doom, okay the single player is a bit slower but that's obviously a "let-go-slow-and-show-off-stuff" thing.

> Doom's always been violent and gory, yes, but it didn't ZOOM IN and FOCUS on tearing something apart while stopping just short of having a creepy guy yell into your ears "YES YES OH GOD YES LOOK AT IT LOOK AT THE FLESH TEARING FROM BONE STARE AT THIS MAKE IT SLOW AND ENJOY"

Now you're just being silly, and i'm beginning to doubt you played the original doom, yes it didn't have zooming in, but they would have if the tech allowed it. Look at the death animations and gibbing etc. that they painstakingly animated and put in the game. The executions are inspired by Brutal Doom, and like I said earlier, the original Doom team even agrees that they would have implemented those things if they had had the time and inspiration to do it.

It's interesting to see how much Bethesda has pushed Doom in their role as producer for iD, I think it will be interesting to see how Bethesda continue to work with their related developers in the coming years.

I don't think anything from iD will get near Elder Scrolls from a programming/gameplay/design point of view, but certain ideas like pushing old-school gameplay or taking more risks with "offensive" or controversial game elements could work their way into the business model and indirectly influence elements of future Elder Scrolls titles.

But seriously now this is /tes/ so no more talk of non Elder Scrolls stuff!


 No.9146

>everyone character from any race starts with flame spell

From that you can know that the whole magic system is shitty.


 No.9162

>>9146

Dude what?

Isn't the point of RPGs that races have an affinity to certain builds aren't limited to it?

Does every nord have to be a barbarian and every altmer a mage? Fetcher.


 No.9174

File: 1445116349682.png (222.96 KB, 450x282, 75:47, 1425013454598.png)

>>9142

>brutal doom is Doom

Brutal doom is a mediocre mod that got overly popular and if that's the reason Doom 4 is shit I'm dropping the hollow husk of iD immediately.

>trying to claim I have never played Doom

n'wah, I've played it since the shareware. Don't try to claim shit. I don't care if the guy who made iD Tech V as a bad engine after all the good engines prior and left to work on facebook VR and the guy who left after Quake liked brutal doom after the fact, it isn't what Doom actually was.

And there's a difference between the violence and gore that was part of the fun of the past games, and "HRRR YEAH OH YEAH LET ME GET MY LOTION LET'S STARE AT A REVENANT TEARING YOUR ARMS OFF AND BEATING YOU WITH THEM".

And no, you don't get to make some bullshit points >implying shit then "lol no conversation ends here".

>>9162

Isn't the point of having different races to have different races? Even when the difference was more than looks and one racial power, you could still push your Morrowind Argonian to be a heavy armor warrior despite not being able to wear boots (helmet either? I don't recall) and them being better suited to the thief/mage archetypes anyway.

Making all races the same minus looks and one daily power is much like cutting out classes and birthsigns (no, putting the signs on stones does not count as it being there) just makes a "you can do everything as anything" and removes most of the point in repeat playthroughs or trying different things beyond "I want to look a little different".


 No.9184

>>9174

>implying I want every race to be the same

Every race should be able to play every build, just not with the same effectiveness. Altmer mages are gonna be way more effective than nord mages and nord barbarians way more effective than altmer barbarians.


 No.9187

>>9174

> not responding to any of the content of the post other than to tell everyone you did play Doom and clarify that you don't like Brutal Doom

Okay, I guess we will just have to wait and see what it is like.

>>9184

I agree with this to a point - it should be possible to play as pretty much any role (warrior, mage etc) with any race, but races should be better suited to being certain roles.

e.g. it should be possible to play as a nord mage, but it should be harder to play as a nord mage than an altmer mage or nord warrior (at least in the early game before you've had a chance to level the right skills etc.)

I'd say Skyrim had the balance too far towards all races playing the same


 No.9191

>>9092

>Loot at for instance quicktime events, they became fucking popular but developers didn't go "oh man this is the next big thing everyone wants!"

You would think CryTek did just that with Ryse


 No.9210

File: 1445223239945.png (49.36 KB, 398x409, 398:409, 1434637718695.png)

>>9191

>Crytek London shuts down oh well all they did was Call of Crysis 2 multiplayer

>Crytek complains of financial issues after focusing so much on consoles and consolitis

>Crytek makes a barely even tested Crysis 2 that is godawful on PC and a total betrayal of the franchise

>didn't even bother to get Psycho's voice actor back for 3 despite him being a main enough character to have his own game

>Crysis is now over, and they gave Far Cry to Ubisoft

>attempting to make a new IP fails

>yfw Crytek is soon to be dead and/or follow the path of Visceral Games and many others before them making minor contributions to still-successful franchises


 No.9324

>>8766

Solid post, you're totally right.


 No.9366

>enemy stamina and magicka can be drained using poisons, spells, shouts and enchanted weapons

>enemies rarely power attack/bash anyway

>enemy mages have modified spell reduction and magicka regeneration making it really hard to actually drain their magicka


 No.9370

>pay thousands of dollars for soundtrack for your game

>Have it almost silent by default


 No.9371

>>9370

Damn, too fucking true.

I only hear the combat music cause it's loud as fuck


 No.9379

>>9370

>>9371

>not adjusting volume sliders competently

>not using headphones so you can hear things


 No.9422

>>8766

> The satisfaction comes from growing rather than simply achieving, an RPG is more about the travel and less about the destination. It's the process of becoming which gives satisfaction, not just simply being, and in Skyrim is easy to become an over-powered special snowflake from the start.

This is exactly why I use the Alternate Start: Live Another Life and Timing is Everything mods. The pacing of Skyrim is god-awful, because it immediately hits you with several quest lines that can take days to play through - weeks in-game - to complete, and all of them are written as if they are one continuous line of unbroken events of the utmost urgency in what I assume is Bethesda's attempt to make you feel as superman as possible - as quickly as possible - with a "tight" and "engaging" storyline for each. Except, it never works out that way… because it's incredibly jarring to have your character take six months to go fuck off and fight vampires with a nutter when you're supposed to be saving the world from imminent destruction by defeating Alduin. You can't just turn in a quest, have the quest giver say they'll meet you at the next dungeon, then come back months later to find them still waiting by the entrance and talking to you as if you never missed a beat.

Using Alternate Start, you can ignore the forced start of the main quest and just go do shit to build a reputation before the meat of the game actually starts. It feels much more natural and fun to start off with nothing and no reputation - chopping wood, or trapping small animals for their fur for a day or two to earn enough money to buy your first dull and rusty sword and some banged up armor so that you can take on job to explore a crypt some NPC wants you to retrieve an item from. From there, slowly building up a reputation by traveling around as sellsword doing odd jobs - then joining factions and advancing in rank in those - and then, finally, starting the main quest after you've already earned the respect necessary to be entrusted with such a herculean task.


 No.9423

File: 1446624696080.png (969.89 KB, 1258x1029, 1258:1029, QA57hPG.png)

>>8745

>consoles




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